This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Comet + Inspiration 1
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Threats & Synergies
Leona
RUN CLEANSE, INSPIRATION WITH ZHONYA AND COSMIC INSIGHT OR PRECISION WITH CUT DOWN.
Leona is one of the strongest supports in the game. Her playstile is pretty linear, but I find her always a problem, more of a personal one. She's basically unkillable and can all in you or your adc since level 2. Playing behind minions is not always the solution and after 6 you have to be very quick with the Cleanse button. Take E as second and still try to play around your range, but don't be greedy and don't overextend trades. She has also roaming potential, but since we are in Silver she'll probably stay always in lane during laning phase.
Caitlyn
Poke inferno.
Caitlyn
Poke inferno.
Champion Build Guide
General Playstile![]() ![]() ![]() ![]() ![]() You have to comprehend your strenght and your weakness. ![]() If you're searching for a support that play his cards in term of raw damage output instead of utility, you may be very interested. |
![]() |
Positives
|
![]() It doesn't stop there obviously, because that range potentially conveys massive damage able to oneshot squishies and making tanks life hellish through all stages of the game. This translates in a very oppressive matchup for the enemy laners, especially if this particularly playstile counters them. Synergizing ADCs are other poke champions, like ![]() ![]() ![]() ![]() |
Negatives
|
As usual as happens in League, high damage and long range mages get punished by being extremely squishy and having low mobility; this results in being hard punished from engages, either CCs (![]() ![]() ![]() ![]() ![]() ![]() Thus Xerath's counter matchups are very intimidatory and hold him in a position where he can't get close in order to do his job; you need to master your positioning in lane and through teamfights and accept that you can't follow all the ally engages if they're too dangerous. Moreover being a damage oriented champion, falling behind in term of gold and experience will make you pretty useless. |
![]() |
Eye of Destruction (W) RANGE: 1000 COST: 70 / 80 / 90 / 100 / 110 COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow. This is your second source of damage. It scales better through the game than ![]() ![]() ![]() |
![]() |
Shocking Orb (E) RANGE: 1125 COST: 60 / 65 / 70 / 75 / 80 COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11 |
Xerath fires an orb of energy that stuns and deals magic damage to the first enemy hit. Duration of the stun depends on the distance traveled by the orb. This ability is your main (and basically only) protection tool. You're going to max it as last, so you have to use it thoughtfully. Do not spam it! It works well in combination with ![]() |
![]() |
Rite of the Arcane (R) RANGE: 5000 COST: 100 COOLDOWN: 130 / 115 / 100 |
Xerath channels, revealing himself. Recasting the ability makes Xerath launch blast of energy to the target location, up to 3 / 4 / 5 times. The most emblematic ![]() This ability is not only a finisher for granting you takedowns, but also a great zoning tool for saving allies or splitting teamfights in your favour. |
Flash![]() ![]() ![]() ![]() |
Exhaust![]() ![]() ![]() |
Barrier![]() ![]() ![]() ![]() ![]() |
Heal![]() ![]() ![]() |
Cleanse![]() ![]() ![]() ![]() |
Sorcery is simply the best rune tree for ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() |
![]() |
Secondary Path
Inspiration is probably the best secondary path for ![]() |
![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() |
Precision is another very good tree for ![]() ![]() ![]() ![]() Generally I take it when I have good matchups all over the map, so I don't feel necessary having the protection and early game safeness of ![]() |
![]() ![]() ![]() |
![]() ![]() |
Domination is a fairly good tree for ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]() |
Shards
|


Sorcerer's Shoes |
Plated Steelcaps |
Mercury's Treads![]() |
Mythic Items


Luden's Tempest![]() Do not think that ![]() |
Liandry's Anguish![]() ![]() ![]() |
Offensive Items
Horizon Focus![]() ![]() ![]() ![]() |
Morellonomicon![]() ![]() ![]() ![]() ![]() ![]() ![]() The health also grants some extra protection. |
Rabadon's Deathcap |
Void Staff![]() ![]() |
Dark Seal/Mejai's Soulstealer |
Defensive Items
Zhonya's Hourglass![]() If you're facing a particularly fed AD champ, you can buy ![]() ![]() ![]() |
Banshee's Veil![]() The problem with the spellshield passive is that even a "dumb" spell (for example an ![]() ![]() You can do the same as ![]() ![]() |
You must be logged in to comment. Please login or register.