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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction

Pros
- great initiate
- 1v1 monster
- great ganks
- two forms of hard CC
- destroys enemy positioning
- very powerful the entire game

Cons
- useless after used his abilities in a teamfight
- not the fastest jungler
- ok ganks, not exactly
Nocturne are you?
- No natural escape ability

Your second option may vary and should be a method of escape, as you have no skill for that.




If you want to ditch the escape mechanisms of







This is a very useful passive and what makes Xin Zhao a very good counter-jungler, and a 1v1 nightmare. This marks an opponent and decreases their armor.

This is your q skill. It increases your damage for three attacks, and knocs the target up on the last one. It also reduces your cooldowns my 1 second every strike. Remember to use it after you activate your


Battle cry is Xin Zhao's other insane assassin skill. It is also the reason why he can avoid building more AS than needed. It allows you to quickly use up your



A nice addition to Xin zhao's repertoire, it dashes to an enemy and marks them. It doesn't do too much damage and can't be used too efficiently in the jungle, save this for ganks. Remember, it also slows everything is the target area, use this to your advantage in teamfights.

This is your ultimate ability, it does a silly amount of damage if it hits multiple targets due to its %hp damage scaling. It also avoids knockback on the challenged target. If used correctly, it will destroy the enemies positions and isolationg their adc carry, making him an easy target.
or




The reason for this skill sequence is simple. You level your ult whenever you can. Then you






As



This question always arises, which boots do i get on xin zhao, the answer will vary according to your role is a team, if you are going for an assassin build get








when its paired with a




Xin Zhao does not benefit from crits and you should never get IE in Xin.

This item is a nice addition if you need some more hp and armor, this benefits you both in the jungle and out, if fits in to most builds as well.

Warmog's armor is a good item if you feel that you are lacking hp, and might be the only tanky item you need to keep you alive in most cases.






This brings together a quantity of effects which benefit Xin Zhao greatly. It offers a periodical slow, which is nice, but it also gives a great burst of damage with the spellblade proc. AN overall great item on Xin Zhao and should only be passed it a few rare cases.

My god! This item brings absolutely everything Xin Zhao needs. It gives armor, health a passive ad-carry repellent and an amazing active which can turn an teamfight in your favour. I usually pick this item up fourth or fifth, but it is present on me in most games.

I'm not a huge fan of this item. This is due to the fact that the crit chance is wasted on Xin Zhao and has a much better alternative. You should rarely buy this item on Xin Zhao.

Now this is an item i gone go on forever about. Absolutely necessary on a non-tanky build. It offers some AD, a silly amount of AS, tenacity, priceless CDR and crazy movement speed. This item will allow you to win any fight. The possibilities of this item are endless.

The Maw is an ok item at best of xin zhao, you are not supposed to be fighting at lower hp, and this simply does not offer too many things that Xin Zhao really benefits from. It can sometimes be a nice item in top lane Xin Zhao, but overall, there are very few cases where this is viable.

Xin zhao does not benefit too much from lifesteal, and BotRK and wriggle's lantern should be enough. If you feel like you are not getting enough damage, them maybe you can buy a bloodthirster.






Here is a list of champions who to counter-jungle, and who to avoid








Hmmm, i'll try to steal his blue buff, he's nowhere to be se---CAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCAW You have been slain!

Never counter-jungle this clown, you will spend more time feared than actually in his jungle.

You should counter-jungle him, hes not a threat in a 1v1 and but you should still be cautious.





I will add more junglers with time
If the enemy is pushing. Charge to a minion, then pop your ultimate to knock the enemy back towards you teammate and turret.
If you wish to tower-dive. pop your w, then q, then charge to you opponent and kill them. This is very easy when your top lane is someone like


If they are equally pushed. same as turret diving.
1. Charge to the AD carry and pop randuin's, then crescent sweep. This sill isolate and cripple the ad carry and ruin the positioning of your opponents.
2.If the AD carry is standing in front for no reason, then charge to the enemy tank or someone unimportant, then pop your ultimate. This will knock the ad carry into your team, allowing for easy focus.
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