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Spells:
Exhaust
Flash
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
Carry your team.
Become a support Tank-y DPS that charges in the fight and keeps the assassins off the AD/AP Carries.
By the way, for those about to enter a game, I've made a quick guide on how to play Xin Zhao and his build, etc. Click on that chapter but the rest is very in-depth so take some time, grab a coffee or tea and read, you might find it helpful.
This build guide will help you in to being successful in these types. This is my first guide so please be as constructive as possible but at the same time, please don't troll, that's just lame.
Considering the new patches, Xin stays about the same, although with the new mastery trees, he may do more / less damage than before.



Healing ability: 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70




Mana Cost : 30 Mana
Bonus Damage: 15/30/45/60/75
Cool Down : 10 seconds




Mana Cost : 35 Mana
Passive Attack Speed Bonus : 20% / 25% / 30% / 35% / 40%
Cool Down : 24 / 22 / 20 / 18 / 16


Mana Cost : 70
Cool Down : 16 / 15 / 14 /13 / 12
Magic Damage : 70 / 110 / 150 / 190 / 230
Slow : 20% / 25% / 30% / 35% / 40%


Mana Cost : 100 Mana
Cool Down : 75 Seconds
Radius : 375
Armor & Magic Resistance Boost : 25
Extra Resistances : 5 / 8 / 11
Skill Combo
Basic Combo



Harassment Combo 1

Harassment Combo 2



Initiation Combo (Team Fights)




For runes, use the listed.
I found that using the following works very well with Xin Zhao
Marks:
Greater Mark of Desolation Greater Marks of Desolation (Flat Armor Penetration) X 9
Seals:
Greater Seals of Resilience (Flat Armor Seals) X 9
OR
Greater Seal of Defense Greater Seals of Defense (Armor per Level Seals) X 9
Glyphs:
Greater Glyphs of Warding (Flat Magic Resist Glyphs) X9
Greater Glyphs of Shielding (Magic Resist Per Level Glyphs) X9
Quintessences:
Greater Quintessence of Desolation Armor Pen Quints X 3
OR
Movement Quints X 3
OR
A combination of the two, which ever fits YOUR playing style.
Summoner Spells
Exhaust - > One of the greatest team skills in the game, it is an absolute anti ad carry type spell and works great if you're stuck in a 1v1 situation. Plus, if you followed this guide toe to toe, you'd notice that you have a point in exhaust.
Flash - > Your only escape mechanism / free distance closer (aka Flash through walls, close distance on flash'd enemies). Xin has no escape mechanism except maybe his Audacious Charge but even that's situational, so flash is VITAL unless you play passively. Then maybe this next Summoner Spell will help much better.
Ghost - > Great skill as soon as you get tanky OR you play very passively in lane but enough to harass and be able to chase down quickly. If you do plan on taking ghost instead of flash, the take one point off the dodge mastery and put it into ghost, it'll help you and it only cost 0.5% dodge.
Ignite - > This is a great skill to secure kills and if you're not used to using exhaust as much as ignite, then take this instead and put your 1 offensive mastery in something else like Arch-mage's Savvy instead of the exhaust point.
Clairvoyance - > Great support skill, but not too great on a tanky xin zhao. Pass. No offence to supports of course :)
Clarity - > You don't need this as much you would heal, you can deal with mana issues by grabbing the blue golem buff. Pass.
Heal - > This is a unique skill, you can use this with synergy with ignite. How is this possible? You can easily tower dive a champion and secure a kill, plus survive a turret hit. However, this takes a bit of mastery and if you are not the type to tower dive, it will become useless. Also, you sacrifice your escape mechanism.
Rally - > Pass.
Revive - > Pass.
Smite - > Only for Jungle, Pass.
Teleport - > Use able in some situations such as: a solo top. Great way to either A) Back door or B) to defend your base. Use it wisely; only take it if your team can compensate for the lack of exhaust.
Cleanse - > Again, same reasons as above but it can be vital to a CC heavy team, of course, you won't know that unless it's ranked so in blind, just take exhaust.
Promote - > Same reason as above.
Surge - > Now this skill, is something I have mixed feelings for. While it seems interesting enough, Xin doesn't benefit from the extra ability power but he does from the extra attack speed. I'd still encourage people to go exhaust just because of the 1v1 potential, the late game advantage, and the slow but you could try this if you really want to. Give it a shot!
I found that using the following works very well with Xin Zhao
Marks:
Greater Mark of Desolation Greater Marks of Desolation (Flat Armor Penetration) X 9
Seals:

OR
Greater Seal of Defense Greater Seals of Defense (Armor per Level Seals) X 9
Glyphs:


Quintessences:
Greater Quintessence of Desolation Armor Pen Quints X 3
OR

OR
A combination of the two, which ever fits YOUR playing style.
Summoner Spells














Now for the fun part, building items is essential to league and for Xin Zhao, items mainly tell what type he is going; whether it is an assassin, pure ad dps, or a Tanky Dps, like this build, the items will help boost whatever role any champion fits.
First Item Choices
Boots of Speed and
3 Health Potions.
Or if you are in a lane with a healer:
Doran's Blade is perfectly fine
Core Item Build
No matter what, to fit this build, you MUST have both of these items at around 20 minutes in the game, for the total cost is only about 4030 + 1200 which is 5230 Gold.
Core Build (2 Items)
+
Now from here on, you need a life-steal item, from which you can pick yourself.
Life-Steal Item
OR
So pretty much your core build up until now should look like this:
+
+
OR
Now time to build tanky, this is what your next 3 items should like depending on the situation
AD Heavy Team
+
+
AP Heavy Team
+
+
Balanced Team
Follow item build at top.
Getting fed? Need more damage?
Consider any of these items, they are listed in priority:
or
or
Any of these above items should be purchased in a situation where it will not go into late game, or if you feel that you need more damage output, switch the
Warmog's for one of these items and you should be fine, but do NOT switch your
Banshee's Veil, as it blocks one spell and gives a little bit of mana, health, and magic resistance. You could do without having 4k+ hp because you'd still have around 2.9k hp without it, which is enough because you do enough damage and lifesteal to keep yourself alive, and that banshee's veil is definitely going to screw up an ap carry's combo, just don't get poked and lose it.
Getting pushed? Consider any of these situational items
Hexdrinker is one of the most under rated items in the entire game. If their AP carry is getting fed and you need to stay alive a little bit longer after their burst to help you and your team take that person down, this item gives 300 extra magic shield when your health falls critically low. Consider for some bonus attack damage and magic resistance
[b]Wriggle's Lantern[/b] is one of the most over powered, extremely cost-effective items in the entire game. If you need some life-steal and armor fast but you don't have enough for a bloodthirster / armor item, this item will DEFINITELY help your early-mid game and even maybe late game. Having to buy wards for 75 g each time is annoying but wriggle's comes with one, plus it has that bonus 500 minion damage, which a lot of people look over. This item can be built into your core and it costs less than a BF Sword so give it a try, especially if you're near dragon spawn because of the early dragon captures, remember that dragon spawns every 6 minutes so a good tip is to type in the next dragon spawn as soon as you kill yours, e.g you kill dragon at 21:23 and then the next dragon spawn is 21:23 + 6:00, which is 27:23. type that in and keep an eye on the clock (right hand corner)
Berserker's Greaves are ENTIRELY situational, this item is in the Riot Recommended List but, Mercury's Treads is just too invaluable compared to this item. Still, they may have a low crowd control team (such as
Vayne,
Tristana,
Tristana, etc.) If they don't have heavy cc like
Alistar or
Blitzcrank, then the choice is obvious. (You chose this item in a Alistar & Blitz team? ... really?)
These items should help increase resistances and you're still doing tons of damage thanks to the Tri-Force proc and your Atma's Impaler.
First Item Choices


Or if you are in a lane with a healer:

Core Item Build
No matter what, to fit this build, you MUST have both of these items at around 20 minutes in the game, for the total cost is only about 4030 + 1200 which is 5230 Gold.
Core Build (2 Items)


Now from here on, you need a life-steal item, from which you can pick yourself.
Life-Steal Item


So pretty much your core build up until now should look like this:




Now time to build tanky, this is what your next 3 items should like depending on the situation
AD Heavy Team



AP Heavy Team



Balanced Team
Follow item build at top.
Getting fed? Need more damage?
Consider any of these items, they are listed in priority:



Any of these above items should be purchased in a situation where it will not go into late game, or if you feel that you need more damage output, switch the


Getting pushed? Consider any of these situational items








These items should help increase resistances and you're still doing tons of damage thanks to the Tri-Force proc and your Atma's Impaler.
Pros
Great Lane Sustain
High Durability
Moderate damage output late game, high damage output early-mid game
Higher than normal movement speed
Great initiation provided that you don't get focused and your team follows directly after
Great ganks
Cons
Picked on by ranged
Easily a victim of harassment in lane
Falls down heavily if faced against heavy cc opponents
Great Lane Sustain
High Durability
Moderate damage output late game, high damage output early-mid game
Higher than normal movement speed
Great initiation provided that you don't get focused and your team follows directly after
Great ganks
Cons
Picked on by ranged
Easily a victim of harassment in lane
Falls down heavily if faced against heavy cc opponents
And we are finished! That was my first ever guide to anything in a game. I put some effort into it and it's not the best guide, obviously there are better guides but if you're looking for a Tank-y DPS Xin Zhao Guide, why don't you give this a try? You never know, if it may work or not! Also, even if you lose your lane, and you start feeding or somewhat, the game's not over! If you can at least get your core down and if your team composition works, look at the situation and start going for the most fed champion if you can. This means, fill your assassin role! If you couldn't get your core in and you have to try and help your team instead, charge right for the one that does the most damage and become a martyr, so that your team doesn't take enough damage and you pull 1-2 champions out of the team fight to focus you down, this means a lot because let's say its a 5v5 mass team fight mid, then you flash and charge their carry and 2 champions are now focusing you BUT your team is fighting the others, making it a 3v5 at best. Just build tank-y enough so that you can keep them distracted for that ace. After all, 5 for 1 is the best deal a feeding Xin can do for his team.
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