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Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
I am going to give you a short guide on Xin Zhao. Please remember that all of these are the choices that work for me and if it doesn't work for you, too bad you're not aggressive enough and note that this guide is for people with very aggressive play style such as: Bull chargers, Tower Divers, Berserkers and any or all of these combined. You must have little or no regard for your life to play like this and i wont promise you that you will not die much. In short: Not for sissies.
"Remember that all builds are subject to situational changes." - PsiGuard
Xin Zhao is an extremely versatile champion. He can build as assassin, bruiser, ad carry(yes, believe me). I usually play him as adc and hard ganker.
Pros:
Pros:
- Extreme burst damage
- Great Ganker
- Initiator
- Very strong all game long if played right
- One of the best duelists in game
- Tower eater
- No escape mechanism
- Vulnarable to nukes
- Small mana problems




Use combination of any of these skills.

Your bread and butter skill. You will level this at levels 1,4,5,7,9. Additionally this skill works against towers meaning your attacks will deal the extra damage to towers. Coupled with


Active: Xin Zhao unleashes a battle cry, granting him 40 / 50 / 60 / 70 / 80 % attack speed for 5 seconds.
Provides some sustenance and extreme attack speed boost.

Gap closer and slow enemy.

If a challenged target is hit by the sweep, it is unaffected by the knockback.
You don't want to use this to push away enemies, but rather to damage your challenged opponent.
First 3 levels(Rotation A):
Get


Since your cooldowns are low you can keep repeating this on a large amount of HP or ranged opponents. When you do this try to make it look like you're going for the 3rd strike this will make them use their flash and secure a kill for you on the next rotation which will be probably around level 3 and you have

The reason you get








For levels 4 and 5 you keep the same rotation just with an increased damage on

Level 6(Main Rotation):
Here your rotation changes and takes into account your ult. As you can read on the ult it does 15% of current damage + some fixed damage meaning it's best used when your opponent has full hp. So the rotation changes into this:




From level 6 until 13
You will need to level



I call these skill sequences "rotations" because Xin's cooldowns are very low and they give you a feeling of rotating and getting ready rather than cooling down and waiting for it. It gives you a feeling that you can just keep fighting as long as your spells are up and you have the mana for it.
There are usually 2 choices before a player when playing with a champion with promising potential. These are reducing weakness and specializing in one strong point. Personally i go with great lean toward specialization.
The masteries, runes and summoner spells i have chosen mostly serve this purpose.
Ghost will help with your lack of escape mechanism and
give you more chasing power.
Ignite - Mainly used to finish off wounded or fleeing opponents and to reduce healing capabilities.
Summoner's Wrath(mastery) increases
Ghost's movement speed bonus to 35%, gives
Exhaust +10 armor penetration and
Ignite +5 AP/AD when on cool down which is useful in early game.Very useful
Mastermind(mastery) reduces summoner spell cooldowns by 10%. This gives you an edge when fighting against people who have same masteries or flash. While flash's cooldown is 300 seconds, with
Mastermind and
Summoner's Insight(mastery) it will be 255 seconds at best. Ghost on the other hand has 210 seconds of base cooldown and with
Mastermind will be reduced to 189 seconds. Your
Ghost will have finished cooling down before your opponent's
Flash so you can chase him down twice before his flash loads.
Meditation(mastery) help a lot to cope with mana problems.
Improved Recall(mastery) - Nice and fast.
Artificer(mastery) - Reduces cooldowns of
Blade of the Ruined King and
Youmuu's Ghostblade.
Black Cleaver will give you some HP to hold out longer while reducing enemy armor.
Youmuu's Ghostblade coupled with
Ghost will give you movement speed so fast that you can reach up to and chase enemies within seconds.
Blade of the Ruined King will give you a slow spell and speed boost while also creating a huge health swing. Use the main rotation and in between your 3 strikes use this item's active ability for an awesome increase in burst OR you can use either
Ghost or
Youmuu's Ghostblade to chase down and then use
Blade of the Ruined King's active ability to slow the enemy down so you can catch up to them as it has a very nice range of 550.
Berserker's Greaves can be replaced by either
Ionian Boots of Lucidity or
Mercury's Treads depending on the situation.
Last Whisper is very useful for shredding armor of tanks as it provides large amount of % penetration which is a doom for high amount of armor.
Trinity Force - Damage, HP and Mana boost, a chance to slow, 1st attack is boosted after using a skill and
Enchantment: Homeguard - It's very important to have this enchantment on your boots by mid game. It provides an instant replenishment of your health and mana and provides giant amount of move speed boost which runs out at your Level 3 turrets.
Enchantment: Distortion - Sets your ghost to 142 seconds. Choose between this and Homeguard.
The masteries, runes and summoner spells i have chosen mostly serve this purpose.
Spells and Masteries

give you more chasing power.
















Items














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