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Xin Zhao, Tough DPS
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Spells:
Exhaust
Ghost
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Preface
Xin Zhao is a tough DPS champion because Xin Zhao's natural damage output and survivability are high. He has quite some burst damage as well as constant DPS. If you want to play him as a DPS carry, this is not the right build (and imho the right champion) for you.
Abbreviated Terms
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
Pros:
- damage output
- bulky late game
- good chaser
- has quite some CC
- tanks towers easily
Cons:
- needs to get and stay in melee range
- no reliable escape mechanism
- weak against CC
Challenge - A nice passive. It gives you a little bit of health back every third attack. It gives you health back when attacking anything, including turrets, and neutral minions. Don't make the mistake to auto-attack too much. Just keep last-hitting minions.
Three Talon Strike - It strengthens your next 3 attacks, and causes the third one to knock the opponent in the air. This spell even knocks an enemy airborne when you're blinded. Use this to farm early game 'cause it resets you attack timer and to knock the opponent you're trying to kill.
Battle Cry - It grants passive attack speed and has an active effect. When activated, you double the attack speed boost, and any time you hit something with an autoattack, your cooldowns on every skill are reduced by 1 second. Use it to reduce the cooldown of Challenge, Audacious Charge and Crescent Sweep and to destroy turrets.
Audacious Charge - You dash to a target, and deal AoE damage, as well as giving an AoE slow. Use it to get in melee range fast, you should be able to towerdive.
Crescent Sweep - It deals damage to those around you in a circle based on the target's current health, so use it right after Audacious Charge. It also increases your armor and MR by 30/40/50. Allows you to survive some dangerous teamfights, but don't save it up, use it right away since the cooldown is short.
Exhaust: Use it to slow down your opponents (offensively and defensively) and to kill the opponent DPS carry.
Smite: If you really want to jungle with Xin Zhao, replace Exhaust with this spell. Don't get too excited though, there are a lot better junglers than Xin Zhao.
Cleanse: Use it to counter heavy CC setups or if you have problems with CC every game. Just remember you can't cleanse Ignite, Infinite Duress, Nether Grasp and Children of the Grave.
Greater Mark of Desolation provides Xin Zhao with increased ArPen to increase your damage output by a lot. You won't get that much damage items so these runes are pretty important.
Greater Seal of Scaling Mana Regeneration provides Xin Zhao with MP Regen. It'll solve all your MP problems. You won't ever need a MP regen item and you'll be able to lasthit with your spells. If you don't like those, get Greater Seal of Evasion.
Greater Glyph of Scaling Magic Resist provides Xin Zhao with MR to make Xin stronger against casters. Sometimes you won't even need more than these, Mercury's Treads and Aegis of the Legion against MDPS.
Greater Quintessence of Health provides Xin Zhao with HP to makes Xin even more bulky. If you have those, get Greater Quintessence of Movement Speed.
Tier 1 masteries provide you with armor and MR, 6 MR from Resistance (3/3) and 6 armor from Hardiness (3/3). This will increase your early survivability.
Tier 2 masteries increase your dodge chance, 2% from Evasion (4/4). This will increase your survivability against DPS champions.
Tier 3 masteries block damage and increase your MS after dodging an attack, 1 damage from creeps from Defensive Mastery (1/2), 2 physical damage from Harden Skin (3/3) and 10% for 5 seconds from Nimbleness (1/1). This will increase your survivability against physical damage.
Tier 1 masteries have the basics of Utility, Haste (1/1) boosts Ghost in duration and speed and Perseverance (3/3) increases your HP and MP regen.
Tier 2 masteries help early game leveling, 5% more experience gain from Awareness (4/4). This sure is nice, I almost always take it with any champion.
Tier 3 masteries provide you with MP regen, .66 per second from Meditation (2/3) and increased neutral monsters buff duration, 30% from Utility Mastery (2/2). This one is really important 'cause you will try to get those buffs whenever possible.
Tier 4 masteries increase your MS, 3% from Quickness (3/3). This one is really important as well 'cause remember, you want to get and stay in melee range.
Start off with a Doran's Shield and a Health Potion. When you port back to base, you should have roughly 1350 gold. Buy Boots and Heart of Gold.
Get Sight Wards if you feel that you can afford them.
Doran's Shield
This item is very important to Xin Zhao because we want to have the best early game possible. In other words, you want to lasthit as much as you want. This item, Challenge, your defensive masteries and runes should make laning a breeze. You will be able to stay in every lane if you play it smart.
Heart of Gold
It provides you with a very nice amount of armor and a fair amount of health. Keep in mind it also gives you money. Once you've got this item you've increased your survivability by a lot. Especially in the early game phase health is really valuable.
Mercury's Treads
Xin Zhao is a melee DPS. He needs to jump right in the middle of the action, that's why the CC reduction is very helpful. You want to be able to do what you have to and when you want to. It also increases your survivability against casters a lot.
The Brutalizer
It gives you AD, ArPen and 10% CDR. It's just too great not to get. You will be able to deal a lot more damage than without it and remember we don't want to play Xin Zhao as a tank, we want to play him as a tough DPS.
Youmuu's Ghostblade
It's even better than The Brutalizer and also has an active. When active, you'll move and attack faster. It can be used as a mini-ghost for escaping/chasing.
Aegis of the Legion
Cheap and great item. The aura may seem weak, but it isn't because you should stay in the middle of the fight. In fact the less resistances your team has, the more effective this item will get. It will increase your overall survivability and your damage.
Randuin's Omen
It gives Xin Zhao an amazing defense against physical damage and it's build out of Heart of Gold. The best part however is the active. It'll make it very hard to run from you. Get it if you struggle against physical damage.
Banshee's Veil
It is a great item to counter casters and to block CC/initiation spells. Remember you should and want to be right in the middle of the action. Get it if you have problems with casters or CC.
Sunfire Aegis
This item gives Xin Zhao a magic damage AoE, a lot of HP and quite some armor. If you struggle against physical damage, get it if you already got Randuin's Omen.
Force of Nature
This item gives the most MR of any one item in the game. If you struggle against magical damage, get it if you already got Banshee's Veil.
Trinity Force
This is one of the best items because Xin Zhao is kind of a burst damage champion. Xin Zhao profits from all of the ingredients. I prefer this over Frozen Mallet although it's even more expensive. Get it, if you feel confident enough to and want to improve Xin Zhao's offensive capabilities by a lot.
Zeke's Harbinger
This item is cheap although the AS and LS aura helps you to stay alive in team fights. The armor reduction is a nice bonus to your team's physical damage output. Get it, if your team hasn't got it yet and you have no survivability problems.
Sword of the Divine
30 ArPen when active and 60% more AS is great. Just never forget to use the active. This item is even cheaper than Zeke's Harbinger. Get it, if your team has already got Zeke's Harbinger and you have no survivability problems.
Bloodthirster
This item is really good if you're fed. You'll get a lot AD and LS to punish your opponents and to keep your HP up. Get it only if you're fed.
Just sit back and lasthit if possible. Don't overextend, you're tough but not immortal. Try to stay behind your minions and watch the map.
Once you've got Audacious Charge continue to lasthit minions but do use opportunities to kill or harass your opponent. Use the brush to your advantage, hide in it etc.
Once you've got Crescent Sweep. Nothing really changes although you can try to get a kill now if you haven't got one before but keep cool and play it safe.
The most important thing in the early game phase is to play it safe and careful. Try to farm some gold. Port back if you need to. Know what you're able to do and what not. A good early game phase is essential for having a good late game phase.
Now you'll have to decide what items you want to get with Xin Zhao. Do you have problems with magical or physical damage? Do you need more damage (if you have no problems to survive at all)?
Ward the map with your team. You shouldn't have to be the one to buy all the wards. Just make sure to keep at least dragon, baron and the most common teamfights areas warded.
Grab the lizard buff if possible unless there's someone who needs it even more than you do. If you've got it, try to gank a lane. Lizard buff is really strong on Xin Zhao because it helps him to stay in melee range. Your opponents won't be able to get away from you that easily anymore.
Try not to initiate teamfights unless you have to do it. If there's no other tank on your team, well you'll be forced to. While Xin Zhao is tanky, he's just not a main tank like Shen or Rammus and just not that good at initiating teamfights. If you've been force to, try to disable their carries and/or casters with Audacious Charge, followed by Crescent Sweep, followed by Three Talon Strike, followed by Youmuu's Ghostblade's (+ maybe Randuin's Omen's and/or Sword of the Divine's) active and finished by Battle Cry. If not, try the same thing after your tank initiated on them.
You should play just like in the mid game phase except there are even more teamfights.
Push whenever the time is right but don't overdo it. You don't want to fight their team at their turret if you're at a disadvantage. Just don't force yourself into bad spots.
Remember you're a tough DPS champion so try to be a threat to the squishie opponents. Stay together with your team and wait for the opponents to make a mistake.
Don't be too scared of their turrets. You can tank quite a few shots.
Remember to use Youmuu's Ghostblade's , Randuin's Omen's and Sword of the Divine's active. You can set any keys you want to activate them in the settings but 1, 2, 3, 4, 5 and 6 are default.
[b)Q. [/b]What is more important, survivability or damage?
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