This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- [REVAMPED 20. April '12] Lanewick - No more jungling!
- This is not Caitlyn. [In Depth Analysis of Varus] by 1.7k
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Chapter 1
I really love Yi due to his awesome damage, chasing, escaping and farming potential. But there was a big problem: playing this standard AD/AS build on him never really worked for me. This was due to 2 facts:
- Yi has no CC.
- All this Offtanks and everything else that can stun bursted me to hell before I even got near to them.
A week ago (from writing this guide) I just picked Yi as an instalock. Was just an... call it intuition. I wanted to try an Offtank build on him as Yi already has great damage output even without a lot of damage items.
I played more and more games with that after having surprisingly sucess with it in the first game. And ffs - it works! For me actually. Hopefully for you as well ;)
You just ****ing jump with





Yi has one big problem in this meta: he falls quickly 'cause he's ****ing squishy and has actually NO CC. Even though he's a melee.
On the other hand Yi is - theoretically - a great countercarry. He can jump to any champion without getting touched and his damage and movement speed is ****ing awesome. No squishy can stand that. Except... he can "jump" away or stun you (like Cait, Ashe, Tristana, Vayne... every ****ing ranged??). So what Yi needs is a slow (since he has no stun). And


Now add a

Add a

Well, there are a lot of things: like his fantastic jump and his funny

But just from the objective side of view it's (beside these also awesome skills) his





Just don't forget to activate it.
You maybe think now, "wait, so Yi got high damage - why not buying some more AS early on?"
I can tell you, Yi doesn't need.


You got now why I love Yi?












What to buy after finishing this build?
Well, buy whatever fit's in the situation. At the latest when grabbing

e.g.:




There is also the possibility to go bottom as a counterlane (as already mentioned Yi is great at countering ranged carrys) or you can also jungle with this build. Just get the



There are 2 good reasons to take

- You can hold easily most lanes. Yi can push/clear creeps quite good with
Alpha Strike and
Wuju Style and adding
Teleport to this makes him extremely hard to get away from his lane.
- Yi is such a great backdoor/splitpushing champion. You can smash every tower in a few seconds with the op
Wuju Style and
Highlander combination.
Teleport makes him even greater. If you become useless in a teamfight for some reason (e.g. fed AP carry or something like that) or the teams are just chilling around or the enemys are doing baron - just port to a pushing creepwave and clear some towers!
Of course this is just an option. It's just my opinion





What you shouldn't grab:


Fortity - wtf?






As already mentioned the "place" of your first skillpoint is regulated by your summoner spells or at least by the first one (since



But as soon as the fight starts, it will be hard for them to focus you. Especially since you're invulnerable for like a second due to



But even when we don't expect enemys to have a skill to escape you (by jumping over a wall for example), the slow is still useful.
Imagine the following situation:
You are




Now her movement speed is also quite high. I don't want to calculate exact values here, but see this: everytime Yi is close enough to attack and attack her,

Attack Speed makes this gap a bit closer by carrying out the attack faster.
Now imagine you chase her in the same situation, but with



First of all: when the enemys have champions like







Use it versus...








Also

The 153 damage are at level 18 circa 205 damage with Atma's.
When

You must be logged in to comment. Please login or register.