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Spells:
Ignite
Flash
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
Salvete Omnes! =D I'm Anïmus
I've been playing

So yeah, my purpose in writing this is to help people, so if this guide helped you, please take a moment to upvote and maybe leave a comment! Also, feel free to ask questions in the "discussion" at the top and I'll be happy to help if I can ^^

Pros:
- Best 2v1 champion in the game (in my opinion)
- Incredibly easy 1v1 laning due to 2 great ranged poking abilities
- Very unique play style
- Can be a pure tank, a pure damage dealer or anything in between (I build him about 2/3 tank, 1/3 damage)
- Amazing sustain with his e
- Good AoE CC (slow) with his w
- Not very difficult to learn once you get a feel for him
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Cons:
- VERY mana hungry early game (though it works out with my item build
- His ult isn't very fun
Yorick's Abilities
..
Summary:

Also establishes that

This passive is straight up marvelous, for several reasons.
1) It gives you the benefits naturally without you having to think about it. You're NEVER going to be playing

2) You CAN think about it and take advantage of it if you want to!
This mainly comes in handy when pushing towers (use


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Summary:

NOTE: THIS ATTACK RESETS HIS AUTO-ATTACK TIMER (so use it right after a normal auto-attack)
Though



Therefore, you'll want to max this ability last.
Uses:
- Can be used to pick up farm if already in melee range
- When chasing down an enemy, if you run by a minion in the lane or the jungle, hit
Omen of War before you reach it, go JUST BARELY off-course, hit it one time, and chase down your victim(s)
- Likewise, when you want to run away, if they're close, proc this when running and quickly turn around, hit them once, and keep on runnin. Be sure you don't do this on champions that can slow you if you get in melee range!!
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Summary: This ability, used in a target AREA, deals AoE damage and slows enemies hit. It also summons a ghoul which continues to slow nearby enemies.
Though the AoE damage and CC is very nice to poke with, it's slightly less convenient than


Uses:
- Poke from afar and harass with the built in slow
- Slow an enemy you're chasing
- Slow an enemy chasing you
- Check bushes! Since you can cast it in a targetable area, you can cast it in a push and the ghoul will provide vision (before he quickly runs out to attack minions, if it's empty, or runs to attack the champion in the bush). Trust me when I say that face-checking bushes is a horrible idea...
Range: 600

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Summary: This ability is a single-target spell that deals a decent amount of initial damage and heals you for 40% of that damage. It also summons a ghoul (like the rest of his abilities) with a relative effect. On top of the initial healing burst, the ghoul heals you for some of the damage it deals.[/color].







Uses:
- Poke from afar
- Constantly heal yourself when laning (or anything else really)
- Annoy your laning opponent that every time they come within a fairly large range, you damage them AND heal yourself!
Range: 550

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STILL NEEDS EDIT Summary:

This ultimate is... interesting. While not nearly as fun as other champions' ults (such as my jungler, Rengar), it still can turn around scenarios and has many different uses. This ability is the only real SKILL required for

To quote Phreak here... "Like all ultimates, take this ability at levels 6, 11, and 16."
Uses:
- Use it on your team's AD Carry to get a lot of extra damage via their auto-attacks
- Use it on any team member (especially a support or AD Carry) if you know they'll be focused, or if they're about to die. They'll still die, BUT they'll be able to stick around long enough to continue their role through the entire team fight!
- Use it on your best tank to send in the clone and tank a lot of damage
- Use this when pushing towers (mainly when solo) to get the 5% auto-attack damage boost and the clone's auto-attacks' damage. This makes
Yorick a very strong tower-pusher.
- Trick your enemies. Stay in the bush, ult yourself and make it run out, let the enemy waste their abilities on it, then pounce on them!
- In duels or small skirmishes, use this to basically add half of another teammate in the fight, AND trigger your passive's bonuses. It really does make a difference!
Range: 900







So that's why there's a very strange leveling order between them. This set-up is, as far as I believe, the optimal set-up, but feel free to try your own combinations and leave a comment!
- The movement speed buff's scaling isn't nearly as helpful as
Omen of Pestilence or
Omen of Famine's extra features' scaling
- You're going to be poking from range WAYYY more often than from melee range in the early-mid game
- This ghoul is slightly more annoying to manage since you can't control its spawn position
Omen of War is not usable on towers

Disclaimer: THIS SUBJECT IS VERY SITUATIONAL!
What to get every time, no matter what:
Sapphire Crystal and 2x
Mana Potion
- Tier 2 boots (
Mercury's Treads or
Ninja Tabi, depending on the team comps)
After those 2, it depends on 4 key situations:
A) The enemy team compositionB) Your team composition
C) Your performance in the match
D) YOUR PERSONAL, MORE FUN/PREFERRED PLAYSTYLE!
Some items that work well on
Yorick:

Manamune
Maw of Malmortius
Frozen Mallet
Atma's Impaler
Warmog's Armor
Guardian Angel
Thornmail
Force of Nature
- and try out others that you think of!
It really does depend on the above variables. The more you play

.
.
Example Builds and their reasonings:
Example Build A
Example Build B
Example Build C
Example Build D
Just learn to evaluate the situation and adapt accordingly
So, I'm not surprised that a lot of people are dissing the Sapphire Crystal and 2 mana pots start. Thus, I decided to edit in this section to shed some light on the reasons behind this.
Like I've said throughout the entire guide, if this turns out to not fit your playstyle, then try other things!
1) the problem: Yorick is mana-hungry. He's mana-STARVING.
2) the solution (general): Get item(s) to give him more longevity.
3) the solution (specifics): This is where things branch off. Naturally, there are several different approaches you can take!
Now let's move on how to choose between increasing your mana pool, or increasing your mana regen.
Try both strategies out and see which one you prefer. Since I personally think that the Mana Pool method is better, that's why the items at the top are that way.
Like I've said throughout the entire guide, if this turns out to not fit your playstyle, then try other things!
1) the problem: Yorick is mana-hungry. He's mana-STARVING.
2) the solution (general): Get item(s) to give him more longevity.
3) the solution (specifics): This is where things branch off. Naturally, there are several different approaches you can take!
- Directly increase your mana pool, using items like
Tear of the Goddess and
Manamune (which is what works best for me)
- Obtain more mana REGEN through items such as
Faerie Charm and
Chalice of Harmony
- Use a lot of potions (not advised)
Now let's move on how to choose between increasing your mana pool, or increasing your mana regen.
Mana Pool:
- More mana means that you can cast a lot more abilities CONSECUTIVELY from full mana to empty.
- With that said, once you're out of mana, there isn't anything you can do other than recall or grab blue buff.
- A larger mana pool lets you constantly pressure your laning opponent.
- Most items that increase your mana pool, including
Tear of the Goddess and
Manamune, also give you mana regeneration
Mana Regen:
- More mana regen means that you can cast a lot more abilities OVER TIME.
- That being said, if a fight breaks out or something else important happens and you're out of mana, not only will you have a smaller mana pool, but due to the regeneration's time limit, you still won't be of much use.
- This limits your ability to put a constant pressure on your laning opponent, since you need to wait for the mana to regenerate.
Try both strategies out and see which one you prefer. Since I personally think that the Mana Pool method is better, that's why the items at the top are that way.

Think of Yorick as a tank that's just as much of a caster as he is a melee champ. With that said, the extra Attack Damage (scaling up


But above anything,






Viable Choices (from best to worst)
- A must-have, for me at least. I'm one of those guys that believes it's the strongest summoner spell in the game.
Flash out of Ults, over walls to run away, over walls to join a fight,
Flash when running, flash when chasing... it's just too good to not take! I normally put it on F (slot 2) just out of personal choice so I have my TARGETED summoner spell on the closer key (D), but that's just a suggestion ^^
- I personally like
Ignite the best as my second summoner spell, with Teleport as a close second. That luxurious strategy of "I just have to get him low, not 100% dead" comes in handy so much, especially when tower-diving (something I'm too fond of).
- Another very useful ability! You'll be soloing a lane 90+% of the time as
Yorick, so the ability to teleport back to your lane in the early game is nice. Towards the mid-late game, once you start getting really tanky (and therefore really aggressive), it's useful to teleport around the map, whether picking up a gank for fun or defending a tower that would've been backdoored!
- Another good option, especially when taking on an AD champ due to the Attack Speed decrease, but you already have a built-in slow so it isn't as good.
- If this fits your playstyle, go for it! Due to
Omen of Famine's sustain however,
Yorick doesn't really need it, especially if you build some Spell Vamp on him.
.
Clarity: just don't do it man!!
Clarity - Trust me when I say I'm a big fan of clarity. I never go mid-lane without it, and the 3 mid-laners I play are all very very different. But with that said, I don't think it's a good choice for
Yorick since the early
Tear of the Goddess makes up for his mana issues. On top of that,
Yorick burns through his mana pool pretty quickly, so the timing would be very off with
Clarity too. All in all, I just advise against it.
This is more of a general section rather than specific to
Yorick. I'm a big fan of throwing the metagame out the window and having fun games. ARAM in a queue match or completely disregarding the standard for what champ goes in what lane are really fun. And sometimes, specific strategies are actually really useful!
This section is intended for FUN, not for competition, and therefore is NOT advised for any ranked play, unless you personally just want to try it.
This strategy puts a standard solo top and a standard mid in their proper lanes, with
Yorick 2v1 solo'ing bottom lane.
The catch is that we have two junglers:
Dr. Mundo and support jungle
Janna. Both take Smite, both run around together (NEVER separate), and both gank together. These ganks are unstoppable. Great support from Janna, Mundo is tanky, 2/3 of the laners are tanky, and all 3 champions involved in the gank have some great Crowd Control.
So far, my friends and I have only come up with one ridiculously good strategy that's unorthodox. If you have one you would like me to add to this section, let me know in the comments!

This section is intended for FUN, not for competition, and therefore is NOT advised for any ranked play, unless you personally just want to try it.
Two Junglers
This strategy puts a standard solo top and a standard mid in their proper lanes, with

The catch is that we have two junglers:


Here's how it normally works for us:
Yorick starts out in the middle of his lane 2v1 and slowly gets pushed back to his tower.
- After letting them get comfortable (but not letting them damage the tower), gank for the first time. Take advantage of the fact that they're pushed up!
- While they're both dead, facepalming, use the free time to farm it up and push minions to their towers.
- Repeat all this for a second gank.
- After they return to the lane, you will be so much higher level with them and have enough farm that you can easily solo both of them together!
So far, my friends and I have only come up with one ridiculously good strategy that's unorthodox. If you have one you would like me to add to this section, let me know in the comments!
This is probably the latest thing I've discovered. If you're good at last hitting with melee champs, then ignore this section. However, if you're average at best like I am, then I have good news for you! Your skills make farming easy!
Omen of War - If you're already auto-attacking minions, time this to do a lot of extra damage to one minion (for significantly less mana than your other 2 abilities)
Omen of Pestilence - AoE damage from afar!
Omen of Famine - A lot of single-target damage from afar! I use this a lot to pick up minions that are far away and below half health, but it also gives your health regen!
I STRONGLY SUGGEST AGAINST THIS UNTIL MID-LATE GAME!!! Due toYorick's ravenous mana hunger early on, this will seriously drain you. Save your abilities for poking your opponents. Once you hit lvl 8+ and your
Tear of the Goddess has built up a bigger mana pool for you, then it becomes a much more viable strategy.
As stated in the introduction, this is my first mobafire guide, so I really want to thank a few other sources for inspiration and reference on how to make this:
- The MobaFire how-to guide -- "Thanks to JhoiJhoi! Her epic guide can be found here!"
- My favorite guide ever: the Orianna guide I use.
- The Xerath guide I use.
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