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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability

> Who is Zac ? > Pros and Cons of Zac ? > When to pick Zac ? |
> Masteries & Runes > Summoner Spells > Ability Sequence |
> Core Items > Situational Items > What about these Items? |
> Explanations & Combos > Laning Phase > Teamfights |
> Easy match-ups > Medium match-ups > Hard match-ups |
> Summary > Special Thanks > Change-log |
Hello! My name is YayaFTW, and this is my 3rd guide here on MOBAFire. You can check my other guides by clicking on my profile, but for now, I present to you my Top Lane

This guide is made for new


I tried to keep it short and easy to read, because I know how lazy you guys are :P Anywho, Let us begin!

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Pros
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> Insane sustain mechanism. > High base damage abilities. > Tanky by nature. > High trading potential. > Strong waveclear. > Great passive. > No ressource pool. > Has both soft and hard CC. > OP laugh, Spam it 24/7. |
Cons
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> Not reliable DPS. > Melee > Chunks of health can be destroyed. > Poor AP ratios. > Damage falls off late game. |
As you can see,


> Does my team need a strong initiator? - - - - - -s Pick

> Am I forced to first pick top? - - - - - - - - - - - - - - Pick

> Does my team need disrupts and CC? - - - - - - - Pick

>

On a more serious note, the only case I wouldn't pick





In this chapter, we will be focusing on the masteries, runes, summoner spells, and the ability sequence that suits best for Top Lane


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DEFENSE TREE
Tier 1 - 4 points in ![]() Tier 2 - I put only 2 points in each of ![]() ![]() Tier 3 - 2 points into ![]() ![]() ![]() ![]() ![]() Tier 4 - Max points in ![]() ![]() ![]() Tier 6 - 1 point for ![]() |
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OFFENSE TREE
Tier 1 - 3 points in ![]() ![]() ![]() ![]() ![]() Tier 2 - 4 points in ![]() Tier 3 - 1 point in ![]() |
N.B: Before you ask about alternative masteries, know that I believe that there are no other mastery setups as efficient as 9/21, and I wouldn't risk talking about theory stuff fearing that I mislead the readers.



Greater Quintessence of Magic Penetration: These are the most efficient quints in my opinion, since
Zac's poor AP ratios prevent him from fully benefitting from Flat AP quints, plus, they significantly boost your damage output.
Alternative Quintessences
Greater Mark of Magic Penetration: Casual AP Bruiser runes, helps a lot with the early damage output. I don't see any alternatives to this.
Greater Glyph of Magic Resist: Mandatory if you're against an AP top laner. Mitigates a lot of their damage.
Alternative Glyphs
Greater Seal of Armor: Pretty mandatory. Mitigates physical damage aswell as AA harass. I never skip these, they're most of the time a must for top lane.

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Before I start explaining the reason of my choice, let me assure you I played several times with different spells maxed first. While maxing E offers the most burst and strongest waveclear, it's huge cooldown prevents you from constantly trading, and it's makes you vulnerable to all kinds of retaliations. Maxing W first is decent, but is totally inefficient against top laners that doesn't stack HP. It offers a decent waveclear though. Maxing Q is the most rewarding strategy for top lane because of the short cooldown, range cast, decent waveclear, slow getting stronger every rank, and safe harass aswell. I follow up with maxing W second for it's reliable damage output, then I max E last. |
In this section, I'll be talking about the Core Items you shouldn't skip, the Situational Items you should buy depending on the enemy team, how ahead you are in lane, and how is the game going. I will also explain why I do not get certain Items on


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You need more damage when the enemy team doesn't have much CC? Get ![]() ![]() ![]() |

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DO NOT BUY THIS !!1!1 It just sets your build behind, and the spell vamp is something you really don't need compared to other key stats such as HP. It's a noob trap, dont buy this! |
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DO NOT BUY THIS !!1!1 You have sh*t a$$ cr*p AP ratios. There's no point into buying this item unless you play in the brazilian server. |
In this section, we will be explaining each of


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Cell Division: This passive is simply great. From level 1 to 4, you simply can never be dived unless the enemy team wishes to give you free kills. It loses its efficiency in 1v1's later in the game. But it's still fun when people try to trade kills with you then they forget you had passive on.
Tips and Tricks
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Stretching Strike (Q): This is the most rewarding ability for Top Lane
Zac I know
Unstable Matter provides more damage output, but the slow utility and range harrass from
Stretching Strikes is just too good, especially on the top lane.
Tips and Tricks
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Unstable Matter (W): This ability is simply awesome. It shreds tanks, because not only it has low CD flat damage, but it also deals %max hp damage. It's aoe, strong waveclear, and synergizes very well with
Sunfire Aegis in extended skirmishes.
Tips and Tricks
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Elastic Slingshot (E): This is one of the most broken spells in the game. Although it doesn't come in very handy in the early laning phase levels, the utility it brings is just way too OP. Gap closing and mini knock-back and very high base damage makes of this ability a must dodge. The way this spell is used makes or breaks
Zac.
Tips and Tricks
- Let's bounce Let's Bounce (R): I personally adore this spell. Knock up, movespeed, tenacity, damage, 4 bounces, slow, and you can still use
Unstable Matter while bouncing. The best part, is that it's on a relatively low cooldown compared to ults of that impact in general. A good timing on positioning with this ulti separates a good
Zac from a bad one.
Tips and Tricks



N.B: During all of these combos, don't forget to pick up the chunks of health when possible, and put in some AA's when you can.
Trading combos:
If you're initiating the trade: From bush when possible E > W > Q.
- Few people can react in time for a slingshot from bush, so this is best for initiating trades.
If you're retaliating in a trade: Double Tap E > W > Q
- The
Elastic Slingshot double tap breaks their trading with the small knock-back and allows you to chain with your own abilities.
Harassing combos:
Q: Your safest harass tool.
W > Q > Walk away or Double Tap E to the back if necessary: Stronger harass but less safe.
Going all in:
E > W > R > Q > W
- You might wanna use
Elastic Slingshot first or save it for last depending on whether the enemy has
Flash/gap closing spell up or not.
- I use
Unstable Matter before let's bounce so I can have it up again at the end of the combo.

N.B: All screenshots are taken from Crs Voyboy's stream. Not mine :P

- Buy your starting items according to your opponent in lane. If you're unsure, go
Rejuvenation Bead + 5x
Health Potion + sight ward.
- Avoid any kind of trades at lvl 1.
Zac's lvl 1 is pretty pathetic compared to the actual meta's top laners.
- As always focus on CS and trade using the combo shown above when appropriate.
- Pay attention when you harass with
Stretching Strikes. Try to land a clean hit (it means try to not hit many minions on the way), or you'll push your lane and give him the chance to freeze lane and have his jungler punish you when you'll go for cs.
- Try to constantly pick the chunks of health that drop when needed. This is essential to winning your lane. Pay attention to not put yourself into risk while doing so though.
- XJ9 says: "Make sure to move in between spell casts. Your damage comes from your abilities, not your auto attacks. I have had plenty of times when I started playing Zac that the enemy lived because I wasn't in range for a W, Q, or even a E. It is good though to auto as it adds a bit of extra damage."
- If you're below max HP, try to spam your abilities on creep first then pick up the chunks of health as you'll always heal more than the spell cost.
- Keep in mind when you have passive up and when you don't. Good harrasing and trading aswell at good timing concerning when to go all in and when not to will win you almost every top lane.



- Sometimes you'll have to stick to their carries and make their life a living hell, but sometimes you'll need to peel for your own carries if the enemy team has an assassin like
Akali. Being able to know what to do is what makes or breaks a good
Zac player.
- The engage combo is quite simple for you, but take into consideration whether your team will be able to follow up or not, before you catapult yourself in the middle of the enemy team.
- In teamfights, make sure you soak up as much damage as possible for the team (ie: eat those
Mystic Shots for your ad carry, eat that
Death Sentence for your mid laner etc)
- Try to put as much chaos in the enemy team as possible before deciding whether to stick to the enemy carries or peel for your own.
In this section, I will try to talk about the common match-ups for


Difficulty |
Easy |
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Difficulty |
Medium |
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You won't be able to kill a good ![]() ![]() ![]() ![]() |
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This is a farm lane, and ![]() ![]() |
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Difficulty |
Hard |
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Well this is it. Thanks a lot for reading this guide, and I hope it helped you get a better grasp of

Make sure to check Crs Voyboy's VODs for deeper insight on



- jhoijhoi as always for her templates.
- Crs Voyboy for the VODs and screenshots.
- You, dear reader.

29/07/2013: Guide Published.

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