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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction

Introduction
SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ Great Clear Speed + Nearly Unforeseeable Ganks + Lots of CC + Deals Great Damage + Super Flexible in Teamfights + Ridiculous Sustain while picking up blobs + Can't be Tower Dived + Gets Physically Larger with more Health |
Cons
- Squishy Early Game - Using Spells Hurts You as Well as the Enemy - Sustain can be hurt when the Enemy steps on your blobs - Can be hard to get a kill with out help from allies - Can be difficult to escape after a fight gone wrong |
Offense
I take 2 points in

I take 2 points in


I take 4 points in

Lastly in Offense I take

Defense
1 point in


I take 4 points in


I take 2 points in


I get 3 points in

1 point in

I get the 2 in

3 points in


3 points in

1 point in

Runes




I usually take the

You could also take the




I take the

Other possibilities include





For Glyphs, I take Greater Glyphs of Scaling Magic Resist because they help greatly mid-late game before you get any Magic Resist. Then once you build some Magic Resist you are even harder to kill! Good Stuff!
Other Glyphs that could work are Greater Glyphs of Ability Power or Greater Glyphs of Magic Resist. The Ability Power would help if you just feel like you aren't hitting hard enough early game, and the flat Magic Resist is good for when you are afraid of AP champs invading your jungle early game.
For Quints I take

Other Quints you could take are


Summoner Spells
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Any other spells I feel as if they are not as effective as these spells. Some are more viable than others, and some people can make other spells work. Mostly these are personal preference, but when you are jungling,



1. When you hit abilities, blobs of goo will fall off of you that when stepped on, will heal you for the amount of health used to cast the spell.
- When jungling, you can pick these blobs up while your abilities are cooling down. THIS WILL KEEP YOU ALIVE IN THE EARLY GAME DO NOT IGNORE YOUR BLOBS.
- During teamfights, you do not need to worry about your blobs as much, but don't forget about them either! They can save your life if you retreat over them!
- Once you have spell vamp, fighting minions or neutral monsters will allow you recover health if you pick up your blobs. If you retreat from a teamfight with low health, you can go into the jungle and recover your health quickly to pick off stragglers that might have survived the fight.
2. When you take lethal damage, you will split into four blobs that will attempt to reform over 8 seconds. If they reform, you will revive with %10-%50 of your total health depending on how much health your blobs have.
- You can use this as a defensive measure to protect your own towers. If any enemy champ dives you under a tower, they will be targeted by the tower if they attack you, and the blobs count as part of you as well so they will be targeted if they attack the blobs as well.
- You can use this to dive in a team fight, as the enemy team could be very distracted with cleaning up your blobs while your team rips them to pieces.
- Before a team fight, MAKE SURE THIS IS OFF COOLDOWN. If it is not, remember that you can not rely on this ability when you go in, and expect to die without a second chance. ALWAYS BE AWARE IF THIS IS ON OR OFF COOLDOWN.



You're going to want to max out



Tips and Tricks
- This has a pretty low cooldown, so feel free to spam this while farming.
- The slow is very effective at keeping enemies in range of your
Unstable Matter, so you use it to keep enemies with your grasp.
- Try to hit as many enemies with this as you can, remember, it is an AoE spell, and not a single target. It will hit multiple enemies.


You're going to want to max out


Tips and Tricks
- Spam this in teamfights to strip enemies health quickly.
- Spam this ability when farming to quickly clear minion waves or jungle creeps.
- You can spam this ability while using Let's Bounce! Do it to deal way more damage to the enemy team then they would like.



You're going to want to max out


Tips and Tricks
- This skill can be used to escape fights as long as your channeling is not interrupted.
- This skill is great for initiation, as you can hit long range and drop some CC on the enemy while the rest of your team comes in to rip the enemy team apart.
- This skill can be used to gank from some strange places in the jungle. Get creative while setting up ganks, as with some thinking, you can avoid common ward spots and hit the enemy for the gank.
Let's Bounce Let's Bounce: This is you ultimate. It causes some serious damage, and some serious CC. Always use this when fighting multiple enemies. It allows to move through their whole team, deal some damage, and CC all of them so your team can come in and finish them off. This ability is amazing for teamfights, do not underestimate its power!
You're going to want to max out Let's Bounce before any other skill.
Tips and Tricks
- You can spam
Unstable Matter all day while using this ability. It can really increase your damage output. Do it.
- This ability costs no health! And it still drops blobs! Pick them up and end up fully healed after using this ability. The other team will be shaking when you recover your health after beating them to pieces.
- Did I mention you can use your summoner spells when you are bouncing? Do it to ensure your team's victory.
Items
Boots
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Use these for an even more tanky Zac. I get these against AD heavy teams if I am having troubl getting my ![]() ![]() |
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I get these if the enemy team is AP heavy and CC-ing me down to four tiny defenseless bloblets. Great for escaping team fights and making it a bit harder to be hurt by the AP champs. |
Core
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Great Health and Health Regen. Every tank's wet dream. |
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This item increases your Health Regen, healing effects, and Spall Vamp effects by %20. this means your blobs give you more health than you paid for them. It also gives t=you a serious chunk of health, %20 cooldown reduction, and some good Magic Resist. This is just a great ![]() |
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This item gives you CDR, Spell Vamp, Ability Power, and it helps you clear your jungle much faster. It's a great item that will allow you to kill jungle camps while healing! (Assuming you pick up your blobs!) Remember though that all of Zac's attacks are AoE, so they will only return 1/3 of the spell-vamp, so try to make sure you are hitting 3 or more enemies if you can. Later in the game, you may want to trade this for ![]() |
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Replace your ![]() |
Situational Items
Take Two!
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Great item if you need a lot more Health and a lot more Armor. It also comes with a great active that pairs well with your ![]() |
Jungle Route
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For Zac I usually start at the Wolves. After clearing them, I go get the Blue Buff by using ![]() ![]() |
Why start with Blue Buff?
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This is a very good question, and it means you are thinking. That is good! Obviously, ![]() ![]() |
Team Fights
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Teamfights is where ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Summary
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![]() ![]() Please upvote if you liked my guide, and if you do downvote, please share with me your reasoning so maybe I can fix my mistakes. This is my first guide, so constructive criticism is always great. :) Enjoy Oozing through the jungle as ![]() Thank You for reading, EZMacSandwich Credits to jhoijhoi for the template, which you can find here. |
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