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LoL Champion Abilities: Diana

Diana RP Cost 880 Diana BE Cost4800
Wishlist

Diana The Scorn of the Moon

Pick 79%
Win 52%
Pick 15%
Win 49%

Ability Range Cost Cooldown
Diana's Moonsilver Blade
Moonsilver Blade Diana's Passive Diana's Passive
Self
Diana's Passive
Diana's Passive
Diana permanently has 10 / 15 / 20 / 25 / 30 / 35 / 40% bonus attack speed (at level 1 / 3 / 6 / 9 / 12 / 15 / 18). After casting an ability, this attack speed bonus is tripled to 30 / 45 / 60 / 75 / 90 / 105 / 120% for 3 seconds (depending on level).

Every third basic attack within 3.5 seconds cleaves nearby enemies for 20-250 (+40% of ability power) bonus magic damage (depending on level). Applies spell effects.
Q
Diana's Crescent Strike
Crescent Strike Diana's Q Ability
900
50
8 / 7.5 / 7 / 6.5 / 6
Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight for 3 seconds and dealing 60 / 95 / 130 / 165 / 200 (+70% of ability power) magic damage in an arc before exploding.
W
Diana's Pale Cascade
Pale Cascade Diana's W Ability
200
40 / 55 / 70 / 85 / 100
15 / 13.5 / 12 / 10.5 / 9
Diana creates three orbiting spheres for 5 seconds that detonate on contact with enemies to deal 22 / 34 / 46 / 58 / 70 (+15% of ability power) (+10% bonus health) magic damage per orb in an area. She also gains a temporary shield that absorbs 30 / 45 / 60 / 75 / 90 (+30% of ability power) damage. This shield is refreshed if all three spheres detonate and the shield reapplied, stacking with its original shield.
E
Diana's Lunar Rush
Lunar Rush Diana's E Ability
825
40 / 45 / 50 / 55 / 60
22 / 20 / 18 / 16 / 14
Diana dashes to an enemy dealing 40 / 60 / 80 / 100 / 120 (+40% of ability power) magic damage.

If the target is afflicted with Moonlight, the effect is consumed on all enemies and Lunar Rush's cooldown is reset.

Other abilities can be used during the dash. If the target is within 400 range, Diana will dash through them.
R
Diana's Moonfall
Moonfall Diana's Ultimate (R) Ability
350
100
100 / 90 / 80 / 80 / 80
Diana reveals and draws in nearby enemies up to 225 units toward her location, slowing them by 40 / 50 / 60%% for 2 seconds.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 / 300 / 400 (+60% of ability power) magic damage in an area around her, increased by 35 / 60 / 85 (+15% of ability power) for each champion pulled beyond the first.