PsiGuard wrote:






Like I said, it's not a bad item. It's just outclassed by the other lifesteal items.
How is mortal strike situational? Ignite is carried by a lot of players and it's a summoner spell on a longish cooldown. You'll always want to counter an enemy who has high HP regen/life steal/spell vamp/Heals. Singed/Mundo/Soraka/Karma/Janna/Sona/Lee Sin/Olaf/Tryndamere/Xin Zhao/AD Sion etc. etc. All champs with the aforementioned abilities....All of them are made easier to kill or counter with ignite. EC provides the same dbuff....Where is the difference between the ms effects that makes Ignite less "situational" than EC?
All that....I'll agree EC isn't optimal, but the MS effect active is more beneficial than simply being "situational"
Xenasis wrote:
I know GP10 gives you loads of gold, that's why supports get them.
However, from the list I have above, you need 7k-8.5k. Supports really don't get 2k more than that for fancy DFGs in 90% of games.
In general, supports should be buying all of the wards, with the exception of solotop buying one or two. The price for keeping Dragon warded from 5-35 minutes is 750 gold... not to mention baron at 25m+, your lane, your jungle, their jungle, etc.

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All guides have been archived due to my not being able to play LoL currently. The information is still there and is good but until I return they will be archived. I am able to keep them updated and current though.



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JEFFY40HANDS wrote:
How is mortal strike situational? Ignite is carried by a lot of players and it's a summoner spell on a longish cooldown. You'll always want to counter an enemy who has high HP regen/life steal/spell vamp/Heals. Singed/Mundo/Soraka/Karma/Janna/Sona/Lee Sin/Olaf/Tryndamere/Xin Zhao/AD Sion etc. etc. All champs with the aforementioned abilities....All of them are made easier to kill or counter with ignite. EC provides the same dbuff....Where is the difference between the ms effects that makes Ignite less "situational" than EC?
All that....I'll agree EC isn't optimal, but the MS effect active is more beneficial than simply being "situational"
Janna/Lee Sin/Singed do not need to be countered by anti-healing. Xin Zhao depends on how he builds. Vlad is certainly one to include.
Most AP carries take




Assuming your team has







Also, what do you mean by "MS effect"? To my knowledge, MS stands for Move Speed.

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Buff for
Leviathan:
Combination Items:
Ruby Crystal(475g)
Combination Cost: 800g
Cost: 1275g

NicknameMy wrote:
Combination Items:

Combination Cost: 800g
Cost: 1275g
- Effects
- 180 Health
- UNIQUE Passive
- Your champion gains 55 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.

LOL!
Cause having a potential 1730 HP with 15% dmg reduction is balanced >:P
Cause having a potential 1730 HP with 15% dmg reduction is balanced >:P

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Ok, 50 should be better.
But well, it is a stack item and it is a gamble.^^ Only
Twisted Fate with it would be op xD.^^
BTW: That way, the item would be perfect for
Garen because of
Courage^^. If you get it fully stacked, combined with atma's imapler and
Force of Nature, you will just destroy anything. Well, you have to get the stacks^^.
But well, it is a stack item and it is a gamble.^^ Only

BTW: That way, the item would be perfect for




That's not really a gamble though, the 0 stack health is almost the same as giant's belt for only a little more money, so even if you couldn't get any stacks at all you wouldn't really have lost a lot.
Ok, now you need ~5 stacks to get to the efficiency of
Giant's Belt. Now it should be at the same balance like mejaj's soulstealer.


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