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Choose Champion Build:
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Top Lane Jarvan
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Tons of Damage - Offtank Bruis
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Tanky Jungle Prince
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Damage Jungle Prince
Introduction to Jarvan IV Guide
Welcome to my season 5 Jarvan IV Guide. I will try my very best to update this guide as the season goes along. I have not been playing league as of late because I am just really busy. However, I play enough to know what's still going on for each patch and will be making hopefully changes to items , abilities , masteries and all that jazz necessary to ensure that this guide will be up to date and will be useful for reference.
I suggest you only take this as a guide which is what it is and just adapt accordingly to your own play style. This is how I play my

Anyways moving on to the guide, the guide i will be showing you right now would be the most success i have with when I play

*Please take a good look at the "Your Enemies For Life" Chapter because this is where it shows every single top lane champ you can possibly be against, how you counter them, who counters them and my personal thoughts about them in detail. Something unique I am sure no one has done this before - 12/13/12. It took me approximately about 6 hours and a bit to do this chapter so yes, a lot of effort.
To those of you who ask why I have these cooking stuff at end of the guide , i know it's irrelevant but I am basically trying to just sort of advertise them here because I know it's an effective way to get views , and cooking is really one of my favorite things to do , and there's an extremely high chance of me ending up being a chef which is my entire reason.
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![]() The Exemplar of Demacia
Melee , Fighter
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>CC heavy
>Engaging potential
>Can withstand damage when tanky
>Ganking will be easier and more successful due to kit
>If played correctly, will be unstoppable
>Can be a bruiser, tank or a mix of both
>Can pretty much go any lane (mid and support bottom for LoLs)
>VICTORY!
“There is only one truth, and you will find it at the point of my lance.”
The “last words” of Jarvan IV at his failed execution
As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot , but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan’s childhood companion, Garen.
Those close to him believed that his capture had changed him. Xin Zhao was quoted as saying: "His eyes never seemed to look at you, only through you to something he could not look away from." One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find "atonement". He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn’t heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
Runes







Greater mark of armor penetration (9) Provides 14.94 Armor Pen This is great for




9-21-0 masteries where you take 9 in offense and 21 in defense. Now, it's quite self-explanatory, you would want the highest chance of surviving in team fights and also, with these masteries you can play aggressively up top and harass well with your Q. I think defensive masteries this season are extremely good especially against bruisers because you take less damage and all.





For the utility side, it isn't that much of a help to you, i am sure a lot of people want the


Play as a team and win!
Note: These are Jarvan's Abilities, Simply drag your mouse to the photos below for the description of each ability
E > Q > R > W (Flag, Knock up , Trap , Slow)
Level 1: Always start with


Level 2: Get one of the above, depending on which you unlocked first.
Level 3: Always get

Personally, the reason why Q or E is best taken first is because it's



W should be maxed lost because personally, they aren't the most useful ability for



Overall, it's best looking at what's needed. If you're top lane and want maximum damage and penetration then max Q. If you're in the jungle or against an AD bruiser top lane I suggest you take E because of the great armor it gives you which definitely assists in your survivability and dueling. Perhaps you could also mix it around max Q and E each which is not a bad idea too.
A great way to gank and synergise with your mid laner. As you can see this is just a random bot game with Chogath knocking up the sivir. Try and work with your mid laner for similar ganks such as







Can be very useful if you're in a tight spot and getting chased by the blue side. A very handy escape tool over the wall rather than simply just EQ'ing forward. There's hardly any champs that can go over that wall and so will increase your success rate of surviving.
Same principle as the previous one. Great escape tool if stuck in a jungle fight and you're trying to escape. Doesn't matter which side you are on, very useful and effective way to escape.
Probably most useful during a tight fight around the baron pitt area or the river and you need a quick easy escape. Most effective if on the blue side, as you're retaliating to base on the right direction , not so much for the purple side. Best method is to most likely jump over the baron pitt towards your side.
This may be a great bush to check sometimes especially during mid-late game. If that bush is not warded then use your flag to check it out. Following with your Q is up to you whether you wish to engage or not. Of course , it varies whether you're whole team is behind you and whether if there's only a couple of enemies in that bush or all 5 of them are bunched up. If all 5 are bunched up and you have a great synergy champ like

This item is without a doubt a core item that must be bought almost every single game. Of course, it varies upon your match up and whether you are winning your lane or losing really badly. Nonetheless, a very staple item for ![]() |
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You really want this item for ![]() |


Take note: The 5 items below each chapter are not going to be your final build either, along with the boots of your choice. These are just examples of beneficial and optional items for

-Summoner Spells-
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Very easily said to be the most used Summoner Spell. ![]() ![]() |
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Again very famous spell and probably one of the most useful again. Although they nerfed this item extra CD, it's still useful as ever. Personally i love this especially when you're in 1 v 1 situations against the top laner. Whether if it's escaping or chasing, ![]() |
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This is probably the other spell that I use the most with ![]() ![]() ![]() ![]() ![]() ![]() |
-Movement Speed Boots-
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These boots personally don't give you any combat stats aside from movement speed alone. These aren't the best boots for ![]() |
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These boots give you 25 armor and a unique passive that reduces incoming basic attacks from champions. These are great especially for AD heavy teams and bruisers. These are the best to go with if you're in this situation. You'll find this useful especially if you're against an AD bruiser like ![]() |
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These boots grant you 20% attack speed, slight nerfed from last Season. However this is pretty straight forward, not my favorite boots for ![]() |
-Against Heavy AD Team-
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This item is a great investment for ![]() ![]() ![]() ![]() |
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This item was slightly nerfed and used to be way better. However, this is still a good item especially if you want to add some tankiness, damage as well as a good amount of critical chance. This is good if you're going AD offtank bruiser. Really works well with ![]() |
-Against Heavy AP Team-
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This is probably the item that I will most likely substitute because it gives you MR and attack speed. Your MR also increases for every basic attack you do by 5 for 5 seconds and stacks 4 times. This is a big boost, and also add the extra 42 bonus magic damage for your basic attacks. Really great for AP tanks like ![]() |
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This is very critical especially if there is about 4-5 AP on the other team. It gives a unique passive of absorbing a shield that absorbs 400 magic damage for a duration. Now take note, this is really good especially for bursty AP champions. This not only gives 55 AD and 36 MR, but it suits ![]() |
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This is actually not a bad item at all, because this gives you the 3rd most MR in the game, ![]() ![]() ![]() ![]() ![]() |
-Other Alternatives-
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This is a good substitute item for ![]() |
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This item is pretty much viable for Jarvan. I used to get this as it pretty much gave you a great amount of attack speed and gives a decent amount of MR and you increasingly get more in team fights. However, I swapped this around with ![]() ![]() |
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You really shouldn't get this because this isn't ![]() ![]() ![]() |
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-How your final build should look like #1-
-How your final build should look like #2-
Laning phase and Understand items on the lane you are in is possibly one of the most important skills you would want to know about along with map awareness and overall the decisions you make. What's really important when going


Now let's get to the laning phase and understanding the items you purchase early game. These are the very common early game items for J4, and i'll explain in detail the reasoning on why they're useful and also their disadvantages.
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Again, the best along to go with ![]() |
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You only purchase ![]() ![]() |
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One of the most important laning items. You simply just can't lane without a slight vision of the map near the brushes or the river. What's so good about this item is that junglers like to constantly gank especially when they like to shut you down or if the top laner is friends with junglers, usually they would do that a lot. This helps you keep safe from ganks basically. Take a ![]() ![]() |
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As previously said above, you invest on this item if you're primarily the tank on your team. The reason why this item is good is because it gives good tankiness for early game. It grants 100 health, 5 armor and 5 HP regen. The only time you get ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counter Mechanics : Stealth Detection and Magic Resist
Detail :
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Difficulty : Medium
Possibility of successful gank : Medium Counters : ![]() ![]() ![]() ![]() ![]() Counter Mechanics : % Life Based Damage and Magic Resist Detail : ![]() ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : High Counters: ![]() ![]() ![]() Counter Mechanics: High mobility, Ranged Crowd Control, Armor Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Low Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics : Ignite, Healing Reduction , % Life Based damage Detail : Dr.Mundo is a decent match up. Both of you can poke eachother with your Qs but overall a balanced lane. Both of you are tanks, and personally what I like to do is just keep farming passively. It's also kind of pointless to gank him at level 6 because of his ulti. However, you can kill him before Level 6 and you should try it. Better than nothing. Just ward and be smart. |
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Difficulty :Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Burst Damage, Magic Resist , Spell Shield Detail : ![]() ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Slows, Blinds, Taunts , Dodge Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Snares, Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Easy Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Dodge, Spell Shields Detail : ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics: True Damage, Armor, % Life Based Damage Detail : ![]() ![]() |
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Difficulty :Hard
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Armor, High Health Targets, Healing Reduction Detail : ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Medium Counters: ![]() ![]() ![]() Counter Mechanics : Armor, Wall Jumps Detail : If you're against yourself, you shouldn't have any troubles because you know what his abilities does. basically what we call mirror. The person who wins this basically who farms better, plays more smartly, has better map awareness and doesn't commit much mistakes. In 1 v 1 , same situation it depends on the runes, masteries and the items. That's all I could say for your mirror self! |
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Difficulty : Medium
Possibility of successful gank : Low
Counters: ![]() ![]() ![]() Counter Mechanics: Stuns, Slows, Dodge Abilities Detail : ![]() ![]() |
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Difficulty : Easy-Medium
Possibility of successful gank : Medium
Counters : ![]() ![]() ![]() Counter Mechanics: Dodge, Hard CC, Magic Resist, Silence Detail : ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Low-Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Hard CC, Armor, Defensive skills Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank : Low-Medium
Counters: Rumble , ![]() ![]() ![]() Counter Mechanics : Ability Power, HP% damage , Magic Resist Detail : ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Kiting, Cleanse , Magic Resist, Harass, Hard CC Detail : ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Deny Farm Early Game Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Cleanse, Magic Resist, Interrupts Detail : ![]() ![]() ![]() ![]() |
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Difficulty : Hard
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Attack Speed Reduction , High Health Targets Detail : ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Taunts, Armor, Hard CC Detail : ![]() ![]() |
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Difficulty : Medium-Hard
Possibility of successful gank : Low
Counters: ![]() ![]() ![]() Counter Mechanics: Ranged, Armor Detail : ![]() ![]() ![]() ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank : Low-Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Armor, Healing Reduction , Stay Away From Bush Detail : ![]() |
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Difficulty : Medium
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Mobile champs with CC Detail : ![]() |
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Difficulty :Medium
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Hard CC, Magic Resist Detail : ![]() |
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Difficulty : Easy
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Hard CC , Magic Resist Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank :Low
Counters: ![]() ![]() ![]() Counter Mechanics: Slow, Magic Resist Detail : ![]() ![]() ![]() ![]() ![]() |
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mercy![]() ![]() cutthroat ![]() |
Difficulty :Medium
Possibility of successful gank :Low
Counters: ![]() ![]() ![]() ![]() Counter Mechanics : Stealth Detection, CC, Armor, Harass Early Game Detail : ![]() |
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Camouflage![]() ![]() ![]() ![]() |
Difficulty : Hard
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics : Stealth Detection, Magic Resist, Armor, Gap-closers Detail : ![]() ![]() |
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Difficulty :Hard
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() ![]() Counter Mechanics: Knock backs, armor, mobile champions with CC Detail : ![]() |
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Difficulty :Medium
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Magic Resist, Burst Damage, Healing Reduction Detail : ![]() ![]() ![]() ![]() |
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Difficulty :Medium
Possibility of successful gank :Low-Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: Ignite, Healing Reduction Detail : ![]() ![]() |
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Difficulty : Medium
Possibility of successful gank :Medium
Counters: lee sin , ![]() ![]() ![]() Counter Mechanics: Range, CC , Armor Detail : ![]() ![]() ![]() |
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Difficulty :Easy-Medium
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() Counter Mechanics: Armor, Attack Speed Reduction, Taunts, Blinds, Dodge Detail : ![]() |
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Difficulty : Hard
Possibility of successful gank :Medium
Counters: ![]() ![]() ![]() ![]() Counter Mechanics: High sustain, Armor, Gap-closer bruisers Detail : ![]() |
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First of all, I would like to thank all of you for reading through my guide. If you found something that you would want to ask me, don't hesitate to comment below. It's nice to have this build finished because this is the first proper one that i've done and spent a long time doing.
The builds above are based on what I have the most success with and I've gone through the things that can help you out in game through my experience in playing

I would be glad if you can give this build positive ratings and comments. I'll gladly reply to the comment sections below if you do in fact have any questions.
I would be glad if you can give this build positive ratings and comments. I'll gladly reply to the comment sections below if you do in fact have any questions. Again do not rely on looking at builds and masteries alone!
Here below is my "proof" video. This is me doing a live commentary and showing some of my best scores as well as my ranked stats for Season 2 and 3. I thought this would be a better idea instead of uploading scores of my photos one by one, and you guys can hear my ****py voice =(. Although I am well-aware the voice sounds a tad low, it's my first time using camtasia :D. More to come though. Please watch it on youtube, it's most likely to have a higher and better quality there. The timer is here below if you wanted to see my main champ's stats for Season 2 and Season 3. I figured some of you would only want to see my main champ stats so here you go.
Here's the timer:
Season 2 - 56/67 (45.5%)






Season 3 - Currently 33/46 (41.8%)






Scores of the people who have tried this guide.
GAM NeMeSiS

vIBlazeIV

justStaxx


You can find their work here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
http://www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
http://www.mobafire.com/league-of-legends/build/zyra-build-guide-the-queen-of-thorns-in-depth-231902
http://www.mobafire.com/league-of-legends/build/tinystars-signature-boutique-lt-3-resources-and-more-248498
Other things I do besides LoL
If you want a quick and simple snack which takes no effort and cost to do then look no further into my Cheese and Mushroom Melt!
=
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