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The uses of cho gaths e?

Creator: Crows foot August 31, 2011 12:10am
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Crows foot
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The more I play cho, the more I find his vorpal spikes useful. I max them first and tend to have great laning since you get most of his cc from lvl 1 on both q and w. What I am curious about is if aa which proc e also proc ability use effects like tear of the goddess or AA mana creation or spellvamp?
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VoiD
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I belive E does count as a spell and deals on hit effects.
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nice double post.

but yeah sometimes in bot games i like to troll and build madreds and malady along with ap on cho.
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I once tried AS cho gath for a laugh. Those pesky spikes are flying outa cho like the spawnlings from sin in FF10.

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Scream > spikes > rupture.

Scream lvls = more CC

And yes. Spikes is awsome!
Crows foot
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PF oh I know it levels silence in time. Just said you had "most" cc at lvl 1 on both q and w. My opinion is that the added cc and damage on w isn't worth the extra mana cost before say lvl 7? By then you already have glacial shroud, or if not you're on your marry way to it :p

I know cho is tank/tanky/in the middle of the fray kind of dude. But that is more lategame. Am I all wrong in putting tier 3 boots on him early game with the option of going mercs later instead. If I lane against low cc it is a monster fun time having the extra movespeed for lanework :)
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Making a comment right here because someone mentioned FFX =3
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Vorpal Spikes do not proc ability use effects like Tear of the Goddess and Sheen. Neither does toggling them on and off. They will, however, proc spell damage effects like the slow from Rylai's Crystal Scepter and the spellvamp from Will of the Ancients.
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Vorpal Spikes is an on-hit AoE.

It won't proc casts because it's a toggle, but I do not know if it works on spell-vamp.
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Well, just try it^^. Get WoTA, Gunblade and some AS and see cho running at enemies xD.
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