
Special thanks to Keondre for the sig!
Due to inactivity, I am no longer reviewing guides. Sorry guys :(
Last time I've ever seen
Executioner's Calling was in Xaioli's Twitch Guide.

Thanks Jhoi,Xenasis,JEFFY40HANDS for the Sigs ! :D

http://www.mobafire.com/league-of-legends/forum/champion-and-item-ideas/demacias-tiamat-7901
Combination items:
Ruby Crystal(475)
Sapphire Crystal(400)
Pickaxe(975)
Long Sword(415)
Combination cost: 435
Cost: 2700g
That means for Demacia's Tiamat:
Combination items:
Avarice Blade(750g) +
Tiamat(2700g)
Combination cost: 500g
Cost: 4050g
This item +
Atma's Impaler = GODLIKE!
Also the splash range gets particles, so you can see the range.
Note: Splash doesn't scale with crit.
That way
Tiamat would be usefull.
But well, actually, it is uselss.
NicknameMy wrote:
Combination items:




Combination cost: 435
Cost: 2700g
- Effects
- +40 Attack Damage
- +250 Health
- +250 Mana
- Unique Passive(Does not stack with Demacia's Tiamat):
- Your attacks splash, dealing physical damage in a small area around the target (50% for melee, 40% in combination with an ability(
Parrrley,
Siphoning Strike, etc..), 35% for ranged).(Range:300)
- Your attacks splash, dealing physical damage in a small area around the target (50% for melee, 40% in combination with an ability(
That means for Demacia's Tiamat:
Combination items:


Combination cost: 500g
Cost: 4050g
- Effects
- +45 Attack Damage
- +300 Health
- +300 Mana
- +15% Critical Strike
- Unique Passive(Does not stack with
Tiamat):
- Your attacks splash, dealing physical damage in a small area around the target (50% for melee, 40% in combination with an ability(
Parrrley,
Siphoning Strike, etc..), 35% for ranged).(Range:400)
- 5% Cooldown Reduction
- Your attacks splash, dealing physical damage in a small area around the target (50% for melee, 40% in combination with an ability(
- Unique Active:
- Increases Splash Range and Splash Damage by 50% for 4 seconds. Attacking or casting succesfull abilities with on-hit effects(
Parrrley, etc..) on enemies increases the duration by 2 seconds to a maximum of 8 seconds. 60 second cooldown.
- Increases Splash Range and Splash Damage by 50% for 4 seconds. Attacking or casting succesfull abilities with on-hit effects(
This item +

Also the splash range gets particles, so you can see the range.
Note: Splash doesn't scale with crit.
That way

But well, actually, it is uselss.

Buying sorc shoes on supports is just kinda silly, you're doing such pathetic damage to begin with that the difference will be completely negligable. Mercs or Ionian are imo the only good boots for supports, unless I forgot something.
Having 15% less cooldowns on all your skills will make a bigger difference than like...+5 or so damage on only your offensive skills.
Having 15% less cooldowns on all your skills will make a bigger difference than like...+5 or so damage on only your offensive skills.
Luther3000 wrote:
Buying sorc shoes on supports is just kinda silly, you're doing such pathetic damage to begin with that the difference will be completely negligable. Mercs or Ionian are imo the only good boots for supports, unless I forgot something.
Having 15% less cooldowns on all your skills will make a bigger difference than like...+5 or so damage on only your offensive skills.
I've seen Xerath's build them in game....And then I crush them. Late game Morello's or DFG can take the CDR spot. Boots...On an AP Cary should 90% of the time be Sorcs (IMO)
Xerath and AP carries are not support. :D
Just about every AP carry should buy sorc shoes, because on them the MPen actually makes a difference to their damage.
Just about every AP carry should buy sorc shoes, because on them the MPen actually makes a difference to their damage.
davidcarl wrote:
How the heck is

The thing is that


I'm back!
IceCreamy wrote:






Have fun reaching a DFG or Soul Shroud after -
Boots, 3 GP10 items (that's up to ~3500 already), 10-20 wards (1.5k-3k) and an Aegis (~2k), and don't try and tell me that other support items should be prioritised before those...
Sorcs are bad on supports, even ones without healing like Janna or GP. You deal minimal damage, but getting off that extra CC or extra shield can save someone's ***.

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How the heck is
Snowball items are very iffy, because it creates an unstable build. The HP per stack of Leviathan isn't very high, and it doesn't offer any bonuses to help keep those stacks. If you manage to get 20 stacks, you're going against a completely incompetent team. If you don't get 20 stacks, then Leviathan is just a cheap hp item. Worthless any way you go about it.