You don't double the exhaust. You stagger it. Wither wears off, exhaust, wears off, wither again.
Even still I prefer Teleport Flash.
Even still I prefer Teleport Flash.
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^^ok. that makes more sense. but still, tele flash is my standard for solo tops. works great on nasus, definently.
Mastajdog, "You shall bow in the presence of the masta."
please +rep if i've been helpful at all, and come check out my guides!
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please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.
I like it on him :3
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Tele flash is good, and exhaust isn't the same as wither, how can someone argue this?
For me, the core on nasus is Merc's and Tri Force
you have more 4 slots -> build what fits on the game, full tanky, full DPS, half half, you can loose a bit of magic resist on FON and get wit's end, will make you hit harder... There are a lot of choices, depending on the game, Nasus can be built with this items IMO:
Mercury's Treads
Trinity Force
Randuin's Omen
Sunfire Aegis
Frozen Heart
Thornmail -> for 3 or more High damage/AS enemies
Force of Nature
Banshee's Veil
Wit's End
Atma's Impaler
Warmog's Armor (only for atmogs, IMO)
Last Whisper -> penetration on your Q (I think it works)
You should choose and build as the game goes on...
For me, the core on nasus is Merc's and Tri Force
you have more 4 slots -> build what fits on the game, full tanky, full DPS, half half, you can loose a bit of magic resist on FON and get wit's end, will make you hit harder... There are a lot of choices, depending on the game, Nasus can be built with this items IMO:
Mercury's Treads
Trinity Force
Randuin's Omen
Sunfire Aegis
Frozen Heart
Thornmail -> for 3 or more High damage/AS enemies
Force of Nature
Banshee's Veil
Wit's End
Atma's Impaler
Warmog's Armor (only for atmogs, IMO)
Last Whisper -> penetration on your Q (I think it works)
You should choose and build as the game goes on...
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I don't think you understand what Warmogg's is if you think you should only buy Warmogg's for Atma's.
I don't think you understand what "Tankiness" is if you feel that way either :P
I don't think you understand what "Tankiness" is if you feel that way either :P
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DuffTime wrote:
I don't think you understand what Warmogg's is if you think you should only buy Warmogg's for Atma's.
I don't think you understand what "Tankiness" is if you feel that way either :P
besides being great for muundo, vlad, and mord as far as hp goes, it's a good defensive item. the ability to vastly increase your hp and regen (astronimically with Force of Nature) is very powerful. as far as atama's, that is good, but far from the only point. gj, duff
Mastajdog, "You shall bow in the presence of the masta."
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.
It's the best survivability item in the game for most of the champions in the game :P
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Wow, thanks for the continued discussion on this thread, guys :) Haha, yeah, I don't really need armour seals with the amount of armour in my build :P The dodge just makes me even that more crazily unkillable. I'm considering Rylai's for the lols though. I'll test it in a real game and come back with my verdict :P
She's right, once you're geared, using the gear she offers, the dodge would make you almost invincible.
Even if you don't take the Dodge boots, 8% dodge would be better end game than 14 armor.
Even if you don't take the Dodge boots, 8% dodge would be better end game than 14 armor.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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^ this is what allows him to build tanky and still deal enough damage. Getting Youmuu's Ghostblade would actually make you squishier than necessary, not a great choice.
agreed there. she made that point quite well
to quote her guide:
:P
Honestly, though, I have used Ignite on him as well but generally it is more useful for champions that cannot finish an enemy off because all their spells are on cooldown. As long as you make sure you stick to your enemy, this won't be the case when playing Nasus
actually, that's different. agreed, nasus isn't really a champ that needs ignite. however, the flash/exhaust deal is different. Wither alone is a 95% as drop. that leaves them with a max as of .125 attacks per second, if i'm doing the math correctly. the only reason for the exhaust, imo, is if you had two ad carries to shut down. i can tell that you've said that you are dead set on it, but until i get some better reasons, i'm going to say that exhaust and wither are apples and oranges. the extra insta-move range makes sence. the double as slow does not.