Luther3000 wrote:
Like this.

I'm being totally honest here...
That.... "thing" is SO ****ING BAD.......***!
I actually flopped onto the floor and starting laughing *Yes I ROFL'ed*
i've just played a normal vs olaf top with bankplank
start off
Cloth Armor + 5
Health Potion
then proceed to buy
Sapphire Crystal +
Boots +
Avarice Blade
next recall philosopher's stone +
Kindlegem
.....
.....
near the end of the game i had
Muramana
Statikk Shiv
Shurelya's Battlesong
Ninja Tabi
Vampiric Scepter
Giant's Belt.... i would close my build with
Warmog's Armor and
Ravenous Hydra.... these items worked really good, i closed with a 7 3 10 and a win for my team.
As usual i played passive in lane focusing on farming with Q.
Any tips for me ? Was
Iceborn Gauntlet a better choice over
Ravenous Hydra ??
start off


then proceed to buy



next recall philosopher's stone +

.....
.....
near the end of the game i had








As usual i played passive in lane focusing on farming with Q.
Any tips for me ? Was



Get jewish masteries don't forget. I like the
Pickpocket
one especially.

DarkPercy wrote:
i know that




At the moment i play him with armor penetration marks, attack damage quints, armor seal , and magic res per level glyphs, and 0 21 9



Well, I've played 4 games with experimental Bankplank builds, trying to build different things. But essentially speaking, I stole Falseo's runes and mastery set-up from the time when he played the inhouse.
3 wins so far on positive K/D/A (even on the 1 loss). I've yet to try him tanky yet, and I haven't tried building
Shurelya's Battlesong yet, so I'll probably try a tank-type build with that one.
I like the brief AoE slow on
Iceborn Gauntlet, would probably make it a core over
Trinity Force. Don't think I'd bother with
Muramana. Don't think
Ravenous Hydra is really worth it unless you wanted to try the
Black Cleaver+
Ravenous Hydra combo.
Ravenous Hydra on its own just simply doesn't dish enough damage to make it worthwhile, nor is using it to farm cost effective when it is 3500g in the first place...
OK, so I'm thinking
Mercury's Treads,
Statikk Shiv,
Iceborn Gauntlet,
Warmog's Armor,
Shurelya's Battlesong and
Spirit Visage as a general build. Might swap out
Statikk Shiv late-game for
Infinity Edge or build
Atma's Impaler instead.
So that should give him decent coverage for hp, armor, magic resist, CDR and some crit chance. I won't be dealing huge damage with this, but it should provide good utility and survivability.
Items are swapped as necessary to counter enemy champs.
Thoughts?
3 wins so far on positive K/D/A (even on the 1 loss). I've yet to try him tanky yet, and I haven't tried building

I like the brief AoE slow on







OK, so I'm thinking









So that should give him decent coverage for hp, armor, magic resist, CDR and some crit chance. I won't be dealing huge damage with this, but it should provide good utility and survivability.
Items are swapped as necessary to counter enemy champs.
Thoughts?
sirell wrote:
Well, I've played 4 games with experimental Bankplank builds, trying to build different things. But essentially speaking, I stole Falseo's runes and mastery set-up from the time when he played the inhouse.
3 wins so far on positive K/D/A (even on the 1 loss). I've yet to try him tanky yet, and I haven't tried building

I like the brief AoE slow on







OK, so I'm thinking









So that should give him decent coverage for hp, armor, magic resist, CDR and some crit chance. I won't be dealing huge damage with this, but it should provide good utility and survivability.
Items are swapped as necessary to counter enemy champs.
Thoughts?
i bought

i wasnt sure about the

About the


If the support buy



DarkPercy wrote:
I disagree with the

so we should simply sell philosopher's stone at some point of the game?

CantaGallo wrote:
so we should simply sell philosopher's stone at some point of the game?
Yes.
Bankplank gains bonus gold from: masteries, runes, pickpocket parrrley, gp10, minion parley, avarice blade, ultimate kills/assists. You can safely sell Philo midgame. It's main function is really just making you stay in lane and helping you sustain yourself with mana+hp regen, since it brings more parleys and oranges.
@sirell at some point, a

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