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A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

What we learned from Day 1 of Worlds

September 15th marked the first day of Worlds, and it was a pretty good showing by all regions. I'm actually much more excited to watch the rest of worlds knowing that this should be a pretty competitive tournament and not just domination by Korean and Chinese teams (although it could turn out to be like that). So what did we learn?



TSM - TSM had a pretty dominant performance against GamingGear.eu but that's to be expected. You're not going to impress anyone by smashing GamingGear. Even with a huge win, I don't think it was as dominant as they need to be. They looked fantastic in the NA playoffs, but with the way they played yesterday I don't think they're strong enough to get out of Group A, especially considering how competitive Group A looks. OMG beat TSM pretty handidly, although it looked like TSM had a chance to get back in the game with OMG seemingly throwing. I will say TSM's team fighting looked nearly as impressive as OMG, and we got all this hype from Doublelift and Monte…

Improving Jungle/Support gold income for Season 4

So Xel'nath made this post on the EUW forum a while back and it's absolutely FLOODED with replies on how to improve support/jungler gold (NA link). I personally think the following ideas would work wonders at improving jungler/support gold without affecting laners:
  • Smite: Every monster kill grants a stacking buff that increases the value of neutral monsters by 1 gold, stacking up to 15 times. This buff decreases by 1 stack for every minion slain. Note that taxing lanes is still mathematically better for the jungler's wallet than not taxing lanes; this simply prevents laners from taking smite instead of ignite and farming up a storm.
  • Allow the purchase of Explorer's Wards for 45 gold, or decrease the cost of wards by 5 for every ward placed down to a minimum of 50/100 for green/pink wards respectively. Not sure if good idea, on second thought.
  • Make GP5 items grant substantially more gold (something like 10-20 gold per 10), but add a 10s cooldown on them triggered by minion/monster k

Weekly Diamond Jungle Musings - Mini Guide Eve

Hey guys, its Lasty back again with another weekly blog. Sorry for stopping the weekly posts I got really busy with work and Ranked 5's. I'm going to take the 5 best solo-que junglers in order and post a mini guide each week for them. I don't know anything about coding or computers in general so this seems like a decent forum to give you guys my insights into a few champions.

Why play Eve: Eve's invisibility completely changes how the enemy team has to play the game. People generally don't buy many green wards vs an Eve jungle which can open up the door for a lot of objective control and roams from your mid lane. Eve clears incredibly fast, especially after she finishes her first item. She can farm waves when your lanes go back. Its not unheard of to have 130-40 cs by 20 minutes w/ Eve jungle. She has some of the hardest hitting ganks in the game due to her build path and in teamfights she brings a solid initiation ultimate and good damage.

When not to play Eve: Have your sol…

FlashJ's PAX Prime Experience


We recently returned from PAX Prime 13 where we had a really great time! My personal experience was somewhat erratic since that’s how I do events so I’ll do my best to review the highlights here for you.

We did so much at PAX that getting it all out in detail here would be really long and probably somewhat boring for everyone so I'll just touch on the main highlights for me and try to keep it short.

Ok where to start…

The expo was awesome as always. The game developers pull out all the stops for PAX and really show off their wares. New game highlights for me were:
Everquest Next: This game looks amazing! I haven’t played EQ since the first one but this definitely caught my attention.
Wildstar: One of the first booths I went to! Like so many gamers I am really excited about the potential of Wildstar.
Strife: This game is looking really polished and is produced by industry vets, S2 Games. They have brought some cool ideas to the MOBA genre and are really pushing…

Twitch in-lane damage

So I haven't seen Twitch in like 30 games (I've seen more Corki than this rat, actually) and suddenly he's in every single game as of yesterday. Not sure if I'm being messed with by random chance or if he's suddenly FOTM, but might as well throw some quick numbers out there for people wondering why he does a billion damage in lane. (Going to ignore levels past 9 as that is no longer early game).

Testing LoLMath Theories (Sup3r sh0cking conclusion)

Alright, this will probably be confusing as hell for most people but honestly if you don't like the numbers, just trust me and go read the *explanation* and *conclusion* parts :P. I was just trying some stuff that could MAYBE finally help me correctly compare Armor Pen vs AD and WHY they work the way they do and what is more effective in which situation... and it turns out I found some cool stuff. However, there is still mystery for me.


TEST 1:



Case 1:
You: 200 AD, 0 Armor Pen
Target: 1000 HP, 100 Armor
Damage dealt: 100
Efective HP: 2000
Survival time: 10 seconds


Case 2:
You: 300 AD, 0 Armor Pen
Target: 1000 HP, 100 Armor
Damage dealt: 150
Effective HP: 2000
Survival time: 6.67 seconds (3.33 less, 33.33% less)


Case 3:
You: 200 AD, 66.66 Armor Pen
Target: 1000 HP, 100 Armor
Damage dealt: 150
Effective HP: 1333 (-666 EHP, 33% less)
Survival time: 6.67 seconds (-3.33 seconds, 33% less)


Explanation of Test 1: Here I just choose some (not so) random round numbers for my AD, my tar…

Mobafire Community cup

I've been trying to win the Mobafire Community Cup for the past 6 months. It always irked me that the teams that were winning it weren't a part of the community. Literally the winning teams would have no posts/guides/blogs etc. After 6 months of trying some friends and I finally won the tournament.

This particular tournament had a lot of problems. It started 2 hours late, some teams with challenger players were kicked while others weren't. They stopped the tournament in round 3 or 4 and told us to schedule games vs our opponents at our leisure. All in all it was the most poorly executed tournament I've played in on this site. Apparently the main moderator got sick (I hope he's made a recovery), so the problems with the tournament are understandable.

Anyway just wanted to let you guys know for the first time since I've been participating in it the Community Cup was won by an actual member of the community.

-Lasty

LoL Maths~ How to get Big numbers on Lucian's ''The...

Why hello there! I'm back! and this time with more of a ''kewl fax'' blog instead of a more helpful one let's say.

Yes, as you may have guessed from the tittle, I will try to find THE build that will make your The Culling deal the most damage possible, regardless of the viability of the build or of any other effects it may have on the rest of his kit.

Of course, there are always ways to cheat. For example, having a nearby Sona with a maxed

Attack move / Stutter step ?

Intro


What is this ****? Stutter step ? Attack move ? Sounds like a magic trick or new dance game, but it's actually really useful tactic that it's killing me not to see people using these. I think this is quite commonly used among silver at least. I don't know about below 30 lvl or bronze, but I'll just address this to anyone.

Attack move in the other hand I don't think is commonly used at all, which also burns me a little from the inside. I'll explain the following 2 strategies however, so no problem if you are not using them at this very moment. These are basically ADC strategies, but can be applied to all ranged-characters. Melee is not so effective with them.


Stutter step/Orb walking


This is really easily explained and won't require wall of text. The general idea is to attack between attack animations. Some of you already know, but you can release basic attack before attack animation is finished. This means you get more time to move between auto attacks. To put it really simple…

League of Legends Champions:

Teamfight Tactics Guide