Annie Build Guide by DatKawaiiBunny
[10.1] ♥ DatKawaiiBunny's Annie Support GuideBy DatKawaiiBunny | Updated on January 13, 2020
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Runes: Main Runes
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Champion Build Guide
♥ Please note I will not be going over the Items and Laning Phase. My goal is to explain the champion's pros, cons, runes, summoner spell options, abilities, and combos. Sorry in advance, please enjoy the guide ♥
Hello, my name is DatKawaiiBunny I'm a Silver I ADC & support main that likes to try unconventional builds for champions and of course take them as support!
I'm back with updating my guides since they have some false information, mostly with Biscuit Delivery. I've also been learning more about the support roles, and other ways to be aggressive. Annie is a cute, fun champion. She brings a lot to the table when she supports.
Her passive Pyromania stuns people after casting 4 abilities, which goes nicely with her Q Disintegrate because it has a short cooldown and low mana cost. Unlike most supports, Annie has a couple of escape options. Once Annie gets Summon: Tibbers she can stun enemies with her passive once she drops Tibbers, or she can use him to run away. In my opinion, it's so handy to have a stun or an ability like Molten Shield because you're not as squishy as most support champions!
♥ A good amount of crowd control[
♥ Easy to learn
♥ Doesn't use up a lot of mana (If you kill units with your Q)
♥ A lot of kill potential with Tibbers
♥ Not as squishy
Annie is a fun champion that offers a lot of crowd control. Her passive Pyromania allows her to stun champions, which gives her allies a lot of kill potential, especially in teamfights. Because of her ult, she isn't as squishy as most supports. Tibber provides her with some protection from the enemy team, and he can pick up kills after you die.
♥ Short Range
♥ No heal or shield for allies
♥ High Cooldowns on Abilities
Without Annie's ult Summon: Tibbers, she is vulnerable for a short period of time. She can be picked off by assassins, or strong enemies. Tibbers acts as a protector. He's tanky and does a lot of damage however, his cooldown isn't that long if you use him until his time runs out. Annie has a good amount of range, but there are other champions, such as Vel'Koz, Brand, and Sona that have more range.
ElectrocuteElectrocute is great for bursting down champions. After attacking an enemy target with three abilities within 3 seconds, it deals bonus damage. Poking the enemy or hitting them with a combo can deal more damage because of this rune, which is why I take it! Dark Harvest is another rune I've tried on Annie. If you get a lot of souls, her damage is great, but the problem is getting those souls. She has a good amount of range, but if the enemy is behind tower or behind the minions when they're low health, it makes it difficult to get the souls. It's also difficult to get the souls if you're outmatched in the lane, so it's not the best rune to take.
Taste of BloodTaste of Blood gives Annie some healing when she damages an enemy champion. Since she's a little squishy during the laning phase, this is a handy rune to take.
Eyeball CollectionOut of all of the other options, I personally think Eyeball Collection is the rune to take. It works like a dark seal, except you keep your stacks. Zombie Ward is another good rune to take since it raises a zombie ward that lasts 180 when you destroy a ward or when your own ward expires. I see no reason to take Ghost Poro since Zombie Ward is a better warding option.
Ravenous HunterRavenous Hunter allows you to heal off of the minion wave and it gives you some sustain when you use Disintegrate and Incinerate.
Ultimate HunterUltimate Hunter is another option to take on the 4th rune in the Domination tree. Your ultimate gets a 5% cooldown. You get an additional 4% per stack you gain with unique takedowns.
Biscuit DeliveryI love the rune Biscuit Delivery. It restores 10% of your missing health and mana. Consuming a biscuit, or selling it increases your mana by 50. 5 seconds. You get 3 biscuits in total. 1 every 2 minutes.
Magical FootwearAnother rune I like to take from Inspiration is Magical Footwear. It mostly just gives you free boots after 10 minutes. I always forget to buy boots so. I sometimes take Perfect Timing. It's a pretty situational item, but it comes in handy.
There's another set of secondary runes I recommend taking on Annie
Presence of MindAnnie can use up mana because of her other spells, or if you don't kill units with Disintegrate. When you kill an enemy or get an assist, you gain 20% of your maximum mana and it increases your mana by 100 (up to 500)
Coup de GraceWhen an enemy is below 40% health, Coup de Grace deals 8% more damage. I take this since Annie does a lot of damage with Electrocute. She also does a lot of damage with Summon: Tibbers.
♥ Passive: Pyromania
After casting 4 abilties, the next spell Annie casts will stun enemy champion(s) for 1.25 / 1.5 / 1.75 seconds. The duration changes every 5 levels.
Annie throws a fireball at an targeted enemy champion or monster dealing 80 / 115 / 150 / 185 / 220 (+80% of ability power). If she kills an unit with Disintegrate, the cooldown is refunded by half, along with the mana cost.
Annie casts a cone of fire that deals 70 / 115 / 160 / 205 / 250 (+85% of ability power) to all the enemies or monsters that are in the area.
♥ Molten Shield
Annie places a shield around herself and Summon: Tibbers for 3 seconds. It reduces damage by 10 / 13 / 16 / 19 / 22% for the duration. She also gains a 30-60% movement speed bonus (depending on level) which decays over 1.5 seconds. Enemies that auto attack Summon: Tibbers will take 20 / 30 / 40 / 50 / 60 (+20% of ability power).
♥ Summon: Tibbers
Annie summoners her bear, Tibbers. He deals 150 / 275 / 400 (+65% of ability power) to enemies within the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing 10 / 15 / 20 (+10% of ability power) to all surrounding enemies.
Summon: Tibbers has 1200 / 2100 / 3000 health, 30 / 50 / 70 armor and magic resist and deals 50 / 75 / 100 (+15% of ability power) per auto. If Summon: Tibbers is summoned while Annie uses Pyromania or if Annie dies when he's summoned, he gains 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. Summon: Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. When he's put out of combat for 5 seconds, he regenerates 6.0% of his maximum Health every second. and he's gains movement speed towards Annie
Flash teleports your champion wherever your cursor is. Annie can combine Flash with Pyromania and Summon: Tibbers. It's also a key spell for every champion except Yuumi.
Ignite deals damage 70-410 true damage on a targeted enemy champion for 5 seconds, and applies Grievous Wounds, which reduces all healing received and regeneration rates by 40%. This provides more kill potential in the lane and can be used when you stun the enemies with your Pyromania.