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Morgana Build Guide by DatKawaiiBunny

Support [10.3] ♥ DatKawaiiBunny's Morgana Support Guide

By DatKawaiiBunny | Updated on February 7, 2020
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Runes: Standard Runes

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Perfect Timing
Cosmic Insight
Bonus:

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Support Role
Ranked #22 in
Support Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.3] ♥ DatKawaiiBunny's Morgana Support Guide

By DatKawaiiBunny


♥ Please note I will not be going over the Laning Phase. My goal is to explain the champion's pros, cons, runes, summoner spell options, items, abilities, and combos. Sorry in advance, please enjoy the guide ♥



Hello, my name is DatKawaiiBunny I'm a Silver I ADC & support main that likes to try unconventional builds for champions and of course take them as support! I also started streaming on Twitch again! Twitch.Tv/DatKawaiiBunny




I'm back with updating my guides since they have some false information, mostly with Biscuit Delivery. I've also been learning more about the support roles, and other ways to be aggressive. Morgana was my first ever guide. I haven't updated it in a long time, so here I am. I decided to redo my guide.

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Pros

♥ Long Root


♥ High Damage


♥ Lots of CC


♥ Spell Shield


Morgana has a high damage root that lasts for 2-3 seconds. Her Tormented Shadow provides a lot of CC, along with her Soul Shackles. She also has a Black Shield that dodges any crowd control abilties.
Cons

♥ High Cooldowns


♥ Relies on her Dark Binding


♥ High Mana Costs


Morgana uses up a lot of mana early, and she has high cooldowns on her Dark Binding, Black Shield, and Soul Shackles. She also relies on landing a Dark Binding in order to make plays and do a lot of damage.

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Arcane Comet

Arcane Comet is one of the best runes to take on Morgana. It hurls a comet towards the enemy when you hit them with an ability, and increases her AP damage. You can also take Summon Aery for some extra shielding on Black Shield.


Manaflow Band

Manaflow Band gives you 25 mana every time you hit an enemy champion with an ability. It also gives you up to 250 mana. I take this since Morgana uses up a lot of mana early. You can also take Nimbus Cloak, which increases your movement speed by 15 - 35% after you use a summoner spell. 35% on long cooldowns, 25% on medium cooldowns, and 15% on short cooldowns. (These are the changes in the 9.23 patch notes. It used to run off of ultimate cast.)

Transcendence

Transcendence grants you 10% cooldown reduction at level 10. Also, your extra CDR will get turned into AP after you get 40-45% CDR.


Gathering Storm

After 10 minutes, you gain 8 AP. You gain about double every 10 minutes after. You can take Scorch for the extra poke damage. Scorch deals l5 - 35 extra damage when you hit an enemy with an ability.


Perfect Timing

Perfect Timing gives you a free stopwatch at 10 minutes and reduces the item cooldowns by 15% on items such as Zhonya's Hourglass.


Cosmic Insight

Cosmic Insight allows you to cap the CDR by 5%. This rune provides you with +5% CDR, +5% max CDR, and +5% summoner spell CDR. You can also take Biscuit Delivery for the increase mana cap and early 12% restoring of your missing mana and health. You get 3 biscuits in total. 1 every 2 minutes.

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


♥ Passive: Soul Siphon


Morgana heals for 20% of the damage her abilities deal to monsters, minions, and enemy champions.


♥ Dark Binding


Morgana throws out a projectile, root the enemy 2 / 2.25 / 2.5 / 2.75 / 3 seconds and damaging the first enemy unit hit 80 / 135 / 190 / 245 / 300 (+90% of ability power)


♥ Tormented Shadow


Morgana infects a target area for 5 seconds. When enemies are caught in the area, it deals 6/12/18/24/30 (+7% of ability power) each half-second, increased by up to 170% based on the enemy's missing health. Over the full duration, Tormented Shadow deals a total of 60 / 120 / 180 / 240 / 300 (+70% of ability power) damage minimum, scaling up to 162 / 324 / 486 / 648 / 810 (+189% of ability power) based on the enemy's missing health. The cooldown is also reduced by 5% when Soul Siphon is active.


♥ Black Shield
Morgana places a shield around herself or an ally that absorbs the next 60 / 120 / 180 / 240 / 300(+70% of ability power). The shield blocks all crowd control effects for 5 seconds, or until the shield breaks. You can also max Black Shield after Dark Binding. It depends on who their team is.


♥ Soul Shackles


After a 0.5 second delay, Morgana latches chains onto nearby enemy champions, dealing 150 / 225 / 300(+70% of ability power). Enemies affected are revealed with true sight and are slowed by 20%. Any enemies that don't leave the area after 3 seconds are stunned for 1.5 seconds and are inflicted with the same magic damage.

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  • Spellthief's Edge is the basic starter item on Morgana. She has a strong poke, so taking the AP support item makes her pokes stronger. With this item, With this item, you get 8 AP, 10 health, 25% mana regeneration, and 2 gold per 10. With Frostfang you get 15 AP, 70 health, 50% mana regeneration, and 3 gold per 10. You need to earn 1,000 gold so you can upgrade into Shard of True Ice. With Shard of True Ice you get 60 AP, 100% mana regeneration, and 100 health.
  • Zhonya's Hourglass gives 75 AP, 45 armor and 10% CDR. When this item is activated, your champion into a stasis state for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. I buy this item for Soul Shackles and for the extra armor. This is the core item for Morgana. I take this for Soul Shackles since it gives me extra armor.
  • Luden's Echo is the main AP item that most mages build. You get 90 AP, 10% CDR and 600 mana. The passive gives 10% CDR and when your item is at 100 stacks, your next spell expands, hitting 4 enemy units within the area and dealing 100 (+10% of ability power).
  • Redemption also grants a 10% bonus on healing and shielding. Redemption gives 10% cooldown reduction, 200 health, 50% base health regeneration, and 150% base mana regeneration. It has a unique activation. Targets an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 30 - 370 (based on target's level) and deal 10% of maximum health true damage to enemy champions and 250 true damage to minions (120-second cooldown). It can be used while dead. I buy this for teamfights. It tends to be a situational item since I usually go full AP.
  • Morellonomicon gives 70 AP, 300 health, and 15 magic penetration. Magic damage dealt with champions inflicts them with Grievous Wounds for 3 seconds. This is great against people with healing, such as Dr. Mundo and Vladimir.
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Ignite

Ignite deals damage 70 - 410 true damage on a targeted enemy champion for 5 seconds, and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. Ignite helps in teamfights, and with champions that heal like Dr. Mundo and Vladimir.




Flash

Flash teleports your champion wherever your cursor is. Flash is a good engage and escape for the same reasons I use for Lux. You can use Flash with Dark Binding.




Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 2.5 seconds. Exhaust can be used with her Soul Shackles or Dark Binding.

League of Legends Build Guide Author DatKawaiiBunny
DatKawaiiBunny Morgana Guide
[10.3] ♥ DatKawaiiBunny's Morgana Support Guide