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Recommended Items
Runes: AP
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Braum
If enemy support locks in braum I would very much recommend that you just dodge the game, the champ makes yours so much worse in almost every scenario, there will be either none or very low amount of windows for kills in lane, and his shield makes you useless in teamfights.
Lulu
Lulu is the perfect support for twitch, she gives you all the buffs you need as well as making your earlygame a lot safer.
Lulu
Lulu is the perfect support for twitch, she gives you all the buffs you need as well as making your earlygame a lot safer.
Champion Build Guide

Hey guys I'm Eraze and welcome to my Challenger ![]() ![]() ![]() ![]() I regularly stream my gameplay on Twitch and tweet a lot on Twitter. |
Speciality: Snowballing, Assassinating, Carrying.
Why should you play this champion when it has such a weak earlygame compared to meta ADC's? ![]() ![]() |
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+ Can 1v9 games at every ELO + Snowballs very hard + Extremely versatile due to being able to go either AP or AD + Scales Better than most ADC's, alot of opportunity to comeback due to this + One of the few ADC's that has stealth in his kit, which is very strong in solo queue due to the lack of communication + Has the best roams of all adc's to snowball harder/come back into the game from a rough lane due to his Q + Very high skill ceiling, The better you are at kiting the better the champion is. ![]() |
- Very weak earlygame until you get some items - Can be countered easily by certain champions such as ![]() ![]() ![]() - If you fall behind it can take a long time to become useful again if your roams don't work - Very susceptible to jungle ganks due to his lack of mobility - Immobile ADC in a meta where there are lots of engage supports, bruisers and assassins that are looking to kill you Overall, ![]() |
Generally in my opinion I think that AP








AP





HOWEVER, I do not go AP every game, and I would not urge you to either for the simple reason of your teammates mental, Most people aren't aware of these reasons that make AP

AD




Generally because of these things I have a few circumstances of when I pick what - If I already have two sources of AD on my team and only one source of AP i will generally go AP, If I already have Two sources of AP damage and only one source of AD then I will opt for AP. The Exception to these rules for me is when my Support picks



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AP Twitch - Starting items For AP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
First Recall After your first recall, the most ideal first item is ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core items![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Situational items![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boots If there are people that are going to run at you often or the enemy team is a bit tankier, opt for ![]() ![]() ![]() ![]() |
AD Twitch - Starting items For AD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
First Recall First recall with AD ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core items: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Situational items![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Boots![]() ![]() |
Core items ![]() ![]() If you have a ![]() ![]() ![]() ![]() Core items for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Other notable options for lethal tempo twitch: On-hit items such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Laning is generally the same for both AP and AD

AP









AD













Generally

If you ARENT leashing, while the enemy is leashing, you have two options:
If you believe you can beat the enemy level one because your support is stronger (For example you have





If not, start w, auto a caster minion once which should pull the enemy minions closer to you, and then you can W the wave and start slowly pushing it to the enemy to make sure you get level 2 first.
If both teams are leashing (most games) you have a few options:
If the enemy botlane has champions that are stronger than you level 1 and want to harrass you such as




If the enemy botlane is either weaker than you or about the same strength, then you can look to cheese and early trade with Q



If you have a hook champion such as


After any of the above mentioned scenarios, just look to farm safely, and trade with the enemy laner when you can do so without missing minions/losing the trade. If you started




A good tip for trading with




Obviously you can look to stealth with


After level 6 is when you have the most opportunities to look for 2v2 kills or 1v1 picks when someone is alone, your ultimate








Every time you


If you are hard losing lane, and know there is no way to ever win a 2v2 anymore, you can give minions and just start to roam constantly to try find a window back into the game by getting gold for yourself or tilting the enemy team, if you are going to do this I would recommend buying

If the game is looking VERY doomed, say your team has 5 kills while the enemy team has 20 kills, Usually this game would just be a ff15, however because of your Q


Tip for mana struggles - If you are finding yourself very low on mana often, try to auto attack an enemy once (universal for both AD and AP





Generally midgame is played the same on both AD







After taking the enemy bottom tower or losing yours, you should find yourself switching lanes with your midlaner, starting to farm mid while he goes to a side-lane, at this point whether you are AD or AP your goal is the same, farm the mid waves and look for picks on people that are alone or overextended in either mid or sidelanes if they push too far with your Q





The difference comes with




Inevitably after a while people will start grouping and looking for teamfights, and all the three different styles of

Teamfighting with AP

Firstly AP












Teamfighting with


This build is much worse for teamfights than other variant until you get your 4th item








Teamfighting with


This is arguably the best scaling build for teamfights, Especially with a










It also works if the enemy is chasing you, you throw w to slow them, activate q to pretend like you're running away and then re-engage with ultimate when tempo procs. The last option which isn't as good and should generally be the last case scenario or can be helpful to bait enemy is you can walk to up an enemy in stealth, cancel stealth by auto attacking them once, then either pretend to disengage by walking away a bit, or dodge a spell that they throw at you while you wait for


Generally you don't want to use your R


Other important tips, before a teamfight happens, think about how it's going to play out:
If you're AD




If you're playing AP




If you're running


Just always be aware of what poses a threat to you and think about how you can avoid that threat.
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