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- [11.6] Master tier - Varus ADC letality [Beast of laning pri
- Ultimate Jhin Guide: Precision Meets Performance (Patch...






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Runes: Common galeforce or kraken
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Threats & Synergies
Rengar
*sees Rengar ult*
Jinx: Dead.
Leona
Good kit, poke and engage, by using the Chompers you can take free kills on laning phase and take a good lead.
Leona
Good kit, poke and engage, by using the Chompers you can take free kills on laning phase and take a good lead.
Champion Build Guide

ā”How do I pick items?- Learn how to pick items!
ā”Laning phase tricks- How do I play my lane?
ā”After Laning phase...- And now?
ā”Tips&Tricks- The best You can get from a guide!
ā”Thanks for reading!-Farewells



Doran's Blade



Doran's Shield




Runaans Hurricane



Rapid Firecannon


Statikk shiv

Phantom Dancer


Death's Dance

Mercurial Scimitar


Essence Reaver




Guardian Angel



Lord Dominik's Regards





Mortal Reminder






As you may know, there are 3 type of wave management:
Freezing
This is the most important wave management that an adc has to learn because it can be used as a defensive OR poking scenario. In order to do that, we just have to last hit the minions till the last second so that the wave "freezes" on the same confortable place where you can easily farm and scale.To explain you better, I'll use riftkit so that You can see a game-like situation. Defensive Freeze is used when you're against a poke lane and you don't want to get harrassed too hard. If the enemy wave has 3 minions than yours, you can stall the lane by freezing the Whole game under your tower, but You shouldn't Always do that because otherwise you're leaving every objective (dragon) to the enemy. You should also do that when you have an high scaling champion or a bully champion(I'll explain later why) and You don't want to risk at all as




Fast Push
Fast push is used when you need to reset your wave so that you can start doing something else instead of farming, something like a drake. In order to do that we have to push as fast as possible (starting by the meele minions) so that we can help our jungler to secure the objective as fast as possible. If you're not able to push the lane, take in consideration to abort the call as your jungler may face your botlane and the enemy jungler while You're farming safely. That may happen because of the lack of vision that we're going to have if we're doing something like a defensive freeze or a defensive axis that I'll explain later.

Slow Push
This is an advanced concept, usually used by the toplaners on mid-game when they know that a fight for an objective is near.In order to do a Slow push we just have to kill the 3 caster minions of a normal wave so that yours will slowly push towards the enemy tower.By doing that, we're forcing the enemy toplaner to clear his wave first(unless he wants to lose a huge amount of gold) before doing anything else. As an adc, You won't use this too much but it's good to know how it works. Note: The power of the minions is given by the average level of the players! That means that if You and your team are behind in levels this push won't work effectivly!

Now that we know how to manage the waves let's get ahead to the axis that we can have in our games. Based on this axis, we have to play according to them to ward properly the map in every kind of situation.
Defensive Axis
When playing defensive, 2 wards are NEEDED to ensure that the enemy jungler won't invade our jungle while we're farming under tower. Pink should be placed either by the adc or the supp and the normal ward by the support only. With these 2 wards we have full control of enemy jungler movements in our jungle and we can also trap him as 3!

Medium Axis
On a stale bot lane,the four players are fighting in the center of the lane in order to get priority of the river. If we manage to get that priority we can detect the enemy jungler easily and maybe get an objective out of it while we're defending our jungle.If for any reason we lose priority, we go to the defensive axis that we explained earlier. The pink has to be placed by the adc and the normal wards by the support while he's roaming. The ward near the mid lane brush can also be placed by our midlaner so that we have less work to do.

Winning Axis
Once we get full control of the lane, we can go ahead and ward the enemy jungle so that we can spot him in any possible situation and get value out of it by pushing other lanes or invade him aswell. All the aggressive wards should be placed by the support because as an adc you have to stay as defensive as possible. The only ward the adc can place is the one near the tribush that may be useful for all-in junglers like




We go midlane if...
the enemy midlaner has no waveclear or he's playing an assasin like

Note : By doing that, we can also secure a dragon and not the herald only because we're on the center of the map.

We go toplane if...
the enemy toplaner is meele and can get bullied hard by us. Champions like

Note: Their midlaner can't clear an Herald! That's why we want to put it mid!!

Now let's get ahead and talk about





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