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Runes: First Strike
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Flash
Smite
Items
Threats & Synergies
Taliyah
Taliyah is about one of the strongest early game junglers so it is tough to deal with her. You can only try to invade her and catch her off guard. But if she is good then just play macro and hope for the best.
Maokai
Basically any Champ that has good reliable engage and can split the enemy team in fights.
Maokai
Basically any Champ that has good reliable engage and can split the enemy team in fights.


Hey guys I'm One Stab, just a Grandmaster Rengar Player in Euw who does content on Twitch and sometimes on Youtube. In this In-Depth Guide I'm going to tell you everything u need to know to master





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Here I provided some short explanations of all the runes you should and can take on

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Build Order
Duskblade of Draktharr This is the item that provides you with the most early game damage, which is exactly what you want to take over a game as ![]() ![]() ![]() ![]() |
Essence Reaver![]() ![]() ![]() ![]() |
Lord Dominik's Regards Most of the times ![]() ![]() ![]() |
Infinity Edge If you like dealing insane amounts of dmg and want to be a potential hypercarry, then ![]() ![]() ![]() |
Death's Dance/Maw of Malmortius![]() ![]() ![]() ![]() |
Boots As for any other jungler, movement speed is rly important. So atleast buying ![]() ![]() ![]() ![]() ![]() ![]() As ![]() |
Situational Items
Eclipse![]() ![]() ![]() ![]() |
Divine Sunderer I would almost always recommend you to buy ![]() ![]() |
Goredrinker Going ![]() ![]() |
Umbral Glaive![]() |
Black Cleaver The extra damage, tankyness and CdR rly just complements ![]() ![]() |
Edge of Night When you are going Assassin Rengar and the enemies have something like ![]() ![]() ![]() |
Serpent's Fang![]() ![]() |
The Collector The only times you buy this item is when buying ![]() ![]() |
Bloodthirster![]() ![]() |
Blade of the Ruined King![]() ![]() ![]() ![]() |
Guardian Angel There are only two reason to buy this item. Firstly, you are extremely fed and just don't want to risk loosing your shutdown gold. Secondly, Your team has no engage at all so you have to throw yourself in in order to win fights. Though, I believe that a really good ![]() |

Note: all the following combos are with

This is

You Q before you jump, then E right after jumping, then follow up with

E doesn't have any cast time, so you can just aim it directly at the target.
This is the "Triple Q Combo", which has an insane damage output and should usually be used whenever possible. You basically get 4 ferocity beforehand, then Emp Q before you jump, E right after jumping, then follow up with

This is the "Max Dmg Combo", which can be used if the usual "Oneshot Combo" is not enough to burst down the enemy and when the target has no possible escape. The "Max Dmg Combo" provides one more AA in about the same time, just a bit slower. You jump, E right after and then follow up with a Q,

This is the combo that you can use when you are in a bush and an enemy is in melee attack range. You AA, then reset it with a Q and immediately follow up with an E,



When you get into a game there are 2 questions that you need to ask yourself:
1. What is the win condition on either team?
2. How are the matchups, who will have prio? ( priority in lane)
So depending on the answer, your pathing will always adapt. In general there are 3 First Clear Paths that you can consider.
1. Full clear starting

2. Full Clear starting

3. Three camps into invade

The Full Clear paths are the most common since they are consistent and safe. You don't risk loosing tempo, xp and gold by trying to get an invade or gank off that ends up not working. Whether you start




If you want to do a 3 camps into invade, there are certain factors that should be met.
1. You have to win the 1v1 vs the enemy jungler (champs such as



2. Your lane should have prio on the side that you want to invade the enemy jungler so that your laners can move first when help is needed.
3. You should obviously know where the enemy jungler started. If you want to invade him at his


4. Do not invade if the first 3 factors are not met, it is just too risky and not worth it.
If it does work out tho, then congrats, you tilted the enemy jungler + the enemy laners since they'll be mad about the "jgl gap".
Btw, there are many ways of 3 camps clear into invade such as








All these are possible, its just about what lane of yours is going to have prio and where the enemy jungler will be.
If you are newer to the game and your pathing decisions don't always work out, dont get frustrated. Knowing how the matchups work, knowing when your allowed to invade or full clear, knowing what the win conditions are does take a lot of experience, and that you will get by time :)

Ganking on










Early Game
The best scenario for


First of all you need to be aware that



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When the game starts and you start clearing your camps, you always want to be paying attention to the map, think about as to where the enemy jungler could be at that moment, ping potential ganks, and keep track of your lanes. Maybe there is a potential gank? Maybe your lane has prio and you can try to look for invades, contest
![]() Though, DO NOT overforce ganks or overforce fighting when there are no good opportunities. As an assassin Jungler you don't want to unnessecarily fall behind in tempo! ![]() |

Though, keep in mind, you don't win games by getting kills, you win games by getting objectives, so don't forget to look out for


If the rare case happens that everyone is playing safe and there are no opportunities, just farm unil your level 6 and then try to make plays happen with your Ult

Mid Game
Mid-game starts when the first turret has been taken down. After that turret has been taken, whoevers lane that was now has the opportunity to roam, push down different lanes, and apply pressure to upcoming objectives. You have to be aware that the Lanes don't have a clear set up anymore and it can get wild.


In mid-game your job is to make progress in winning the game. You don't just do that by killing people over and over but by getting objectives, be it




If you are ahead, you still want to do the same thing but you can be a lot more agressive and also try to look for invades around your strong teammates, to steal some camps and get some picks. When you have two Items, let's say


There are 3 common mistakes that many junglers make: 1. Neglect their farm and objectives and go for unnessecary kills instead. 2. Try to make plays around weak teammates and throw. 3. Neglect the tempo of their teammates, go for plays without backup and throw. Don't be one of those! |
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So the grouping phase for the big objective fights have started. Fortunately




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If the enemies are just stacking together and grouping all the time or you just can't find an opening, then you have to ask yourself: "How do we win this game?" Do we have a better teamfight? If yes, then stick together and go for these big objectives. Is our teamfight worse and I can't get a pick? If yes, then go side and demolish these ![]() Nonetheless it's also important to be aware of ![]() Also, you don't really have any escape tools besides your ultimate ![]() |

Your job in a teamfight as an




It is important to remain as calm as possible when a teamfight breaks out and to find the right angle first before you jump in. As


In the video below I show you two examples as to how you can approach fights as


The "Double Jump" is a rly useful mechanic as it enables a lot of outplay potential in specific situations and suprises the enemies. You basically just jump on a ward or an enemy that is inside a bush, then use Q -




There are many useful jumps that





If you have read this far, I commend you for your diligence and wish you good luck in Solo Queue.
If you enjoyed this guide or learned something new, I would appreciate a follow on Twitch



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