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Nunu & Willump Build Guide by Pullks

Jungle [12.14] Pullk's Ultimate Nunu Guide! (3M+ Mastery Points)

Jungle [12.14] Pullk's Ultimate Nunu Guide! (3M+ Mastery Points)

Updated on August 8, 2022
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League of Legends Build Guide Author Pullks Build Guide By Pullks 481 20 593,876 Views 77 Comments
481 20 593,876 Views 77 Comments League of Legends Build Guide Author Pullks Nunu & Willump Build Guide By Pullks Updated on August 8, 2022
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Pullks's Featured Video
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Runes: I Run 99.9% of Games

1 2
Sorcery
Phase Rush
Nimbus Cloak
Celerity
Waterwalking

Domination
Zombie Ward
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

I Run Every Game
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.14] Pullk's Ultimate Nunu Guide! (3M+ Mastery Points)

By Pullks
INTRODUCTION
★ About Me
★ Pros & Cons
★ Coaching
Coming Soon..
PRE-GAME
★ Runes
★ Summoner Spells
Coming Soon..
Coming Soon..
GAMEPLAY
★ Early Game
★ Mid/Late Game
Coming Soon..
Coming Soon..

Hello everyone, my name is Pullks. I've been playing League of Legends since season 9, and have mained jungle since then aswell. I finished my first season in Platinum and have climbed to Masters in only my 3rd season of playing, peak 150LP! ◔ ⌣ ◔

Season 12 Nunu Masters Speedrun




League of Legends has been the main game I play for a few years now, primarily playing Nunu & Willump, I even was Rank 2 Nunu NA and Rank 1 Nunu Enthusiant in season 11. It's safe to say I LOVE Nunu.

This is my second guide on Mobafire as I have had countless requests by my viewers for a "real" Nunu guide!
Here is my other guide; Full AP Nunu, I would consider this more "for fun" and not to seriously climb high elo.

If you want to see me play Nunu live in action or ask my any questions about the guide, feel free to check out my stream here.

If you are interested in other content I create, feel free to checkout my other social platforms here.

If for any reason you want to reach out to me personally, give me a shout on my Discord server here.

If you would like to support my efforts it would mean the world to me if you could upvote this guide, comment and maybe even give me a follow on twitch. (͡ ͡° ͜ つ ͡͡°)








PROS

+ Good Clear Speed
+ S+ Ganks
+ Amazing Objective Control (Q+Smite)
+ Survivability in Jungle
+ Lots of Crowd Control
+ Surprising Damage (Level 6 Spike)

In my opinion Nunu & Willump is the only fun tank in the jungle, I NEVER become bored of him. His damage can kill almost any champion when he hits 6 and if he gets a full ultimate charge off. Not to mention it still makes me laugh when enemies try to flash away from my snowball, or once I proc phase rush. He also has an uncontestable smite (Q+Smite) if you time it perfectly. I highly recommend trying him out, you might just have fun ( ͡ᵔ ͜ʖ ͡ᵔ ).
CONS

- Heavy Reliance on Team
- Ultimate Easily Disrupted
- Poor Defensive Scaling
- Weak When Behind
- Poor Brawler
- No Late Game Damage

Nunu & Willump struggles if he gets put behind the enemy team, this is why you should aim to play with big brain IQ only. Don't try to take scuttle crab alone unless your teammates are on the same page as you, you're practically a 2nd support. You will have some games you give your team a lead and still lose (I've had teams throw 10k+ gold leads). If games go >30 mins you are outscaled by this point, play around your team and keeping the carries alive.

Nunu & Willump is one of my favorite champions, he may honestly be the only reason I still enjoy playing League and he is by far the champion I have the most hours on. I have over 1.5 million mastery points on the boy and his yeti, he has been my #1 pick since I started playing ranked. He is an extremely fun champion with a kit that is based all around GANKING, GANKING, and GANKING some more. He is unique compared to any other jungler as he is extremely mobile with Biggest Snowball Ever! and can put pressure on the map before most other junglers in the game. This makes him an amazing solo queue pick as he has an amazing influence on the game, not to mention his objective control with Consume, this yeti practically has two Smite, what are you waiting for?

This guide will show you step by step how to maximize your Nunu & Willump gameplay and climb the solo queue ladder, or just enjoy some laid back games with friends :)


I am now offering coaching to anyone who is interested. Please feel free to join my my Discord server and send me a DM! Coaching sessions are $25/session. All information can be found in the server.

Reviews:


"Hello. I am the first person to receive coaching and Pullks did an incredible job at recognizing what mistakes are relevant to my rank and skill level, but also in doing so gave me many points to work on in the future. Pullks also went above and beyond what he said he would do during the vod review(e.g: go through a few of his games to teach a concept)."

"I had the session this week and it was just such a good experience. You really take your time, and managed to set a chill and relaxed tone in the face of technical difficulties we had at the start 😉
You quickly identified some mistakes, both tactical and strategical, and really took care to explain how to improve. And (probably picking up on my insecurity concerning my play) you encouraged me a lot, which really motivated me to get back in there."

"I did a coaching session the other day and Pulks was super patient with my lack of experience with league and broke everything down super well for me. He gave me a run down on what I was doing good and what I could improve on as well as encouraging me to move forward with ranked which wasn't something I was the most interested in prior to the coaching."

"Excellent coach, gave me so many insights and tidbits of knowledge I'd have had no idea about otherwise, and went above and beyond to accomodate me (spent a while at the beginning trying to find a way to screenshare because my discord is messed up), gave me many tips and things to follow up on, showed me several of his clears and jungle pathing decisions, etc. All-round just amazing and will help so much, definitely going to book more sessions in the future"

"One session helped me climb from Gold 2 to Plat 1. Pullks has not only an amazing understanding of how to play nunu but also did an excellent job articulating the most useful pieces of information given my skill level. Excellent coach. If i weren't quitting the game outright, I would book sessions until I got to the top."

"The man knows his stuff, through our session we were able to discuss my overall mindset on the game and how exactly I would've wanted to improve. Was able to catch my mistakes and show what I was able to do in order to try and minimize mistakes. (Will make second post about my progress once that happens), Learn to be selfish, don't always go for the kill when the enemy wastes stuff etc. I feel like the higher I go and the more I play the more info he would be able to go into more detail as to how I could climb."

The only primary rune you should be taking on Nunu & Willump is Phase Rush. Very easy to proc as you only need to hit 3 attacks or abilities to gain the movement speed. You can proc it fully with Snowball Barrage and lock down enemies easily with the root it provides. This can allow you to get a full Absolute Zero channel off and do tons of damage to your enemies. You will also laugh when people try to flash after you proc Phase Rush but you still chase them down.

This pairs amazingly with Nunu's kit as it grants you bonus movement speed. Helps if you need to escape sticky situations with Flash or lock someone down with Chilling Smite, sometimes it's all you need.

Any sort of movement speed pairs well with Nunu. Getting an extra 1% for free is nice and improving all other movement bonuses by 7% helps you lockdown people that much easier.

Similar to Celerity, this gives Nunu & Willump extra movement speed and damage when in the river, which is great for objective control as well as ganking lanes.
Resolve for the secondary tree. Conditioning gives you an amazing buff at 12:00 increasing your Armor and Magic resist. Revitalize makes your healing and shielding 5% stronger which feels amazing when paried with Spirit Visage.
Axe for clear speed and helping apply damage. Diamond for some bonus ability power and Heart for additional Health, this is better than armor as it scales.

SMITE
Considering you are playing jungle, Smite will be a necessary summoner spell to take. Even if you didn't want to the client will now force you, this is the first spell for Nunu & Willump. I personally prefer Challenging Smite as it helps reduce damage from enemies, as well as do more damage to them. Chilling Smite is okay but you already have so many slows/roots in your kit it isn't necessary.


FLASH
Flash will be your second summoner spell as it is the best option for escaping or engaging. You could attempt to run Ignite, but it doesn't feel very good and your team may flame if they see a Nunu & Willump cosplaying Graves, especially in RANKED.


PASSIVE
ABILITY
CALL OF THE FRELJORD (Passive): When Nunu & Willump damages an enemy champion, monster or structure it gives both Nunu & Willump and the nearest allied champion bonus attack speed and 10% bonus movement speed .

Q


CONSUME (Q): Willump takes a bite of an enemy/monster, damaging them and healing himself. Heal increased when below 50% health. The heal is more effective against non-champions, so if you are in a fight try to Q a minion/or monster for a larger heal.
W
BIGGEST SNOWBALL EVER! (W): My favorite part of Nunu & Willump's kit. This is practically Unstoppable Onslaught on a 14 second cooldown. As Brian Fantana would say "60% of the time, it will result in a kill every time' (Anchorman reference for my younger friends). But really, press W, land it and KILL ENEMY.
E
SNOWBALL BARRAGE (E): You can cast this ability 3 times, after 3 seconds whoever got hit will be rooted. Pair this with Absolute Zero for some nutty damage. Landing all 3 casts will proc Phase Rush which is great for engages or disengaging, FAST AS FUCC BOI!!!
R
ABSOLUTE ZERO (R): Channel for up to 3 seconds and make enemies disappear, seriously. If you get a full Absolute Zero charge off at level 6 you one shot almost anyone early game (if they don't have Heal or Barrier). Try to cast in a bush or out of vision for a surprise nuke. . ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿

SUNFIRE AEGIS
This will be your Mythic item in 95% of your Nunu & Willump games. This item gives disgusting damage output when you proc the passive and also gives extra Tenacity and Slow Resist for each Legendary item completed.

FROSTFIRE GAUNTLET
Situational, certain games you may not require the damage output of Sunfire Aegis and just need to peel your team or lock them down. I build this in <5% of my games, the HP scaling does feel nice once you have 4+ items though.

DEAD MAN'S PLATE
Movement speed is Nunu & Willump's best friend, it synergizes with every aspect of his kit. You get great stats as well as movement speed to make your Biggest Snowball Ever! even faster. Sadly it is not gold efficient and I rarely build it now, niche item.

SPIRIT VISAGE
My go-to magic resist item. It provides you with lots of health on top of the magic resist, and improves the healing from your Consume, bonus points if you have a Soraka. I build this second if the enemy team has 3+ ability power champions. It also is very strong with Revitalize.

THORNMAIL
Used to be considered my favourite armor item but I no longer build it due to antiheal not being very strong on Nunu. Your team mates generally build antiheal when needed and apply it much better. Niche item.

DARK SEAL
I build this in 99.9% of my games on Nunu & Willump, the 0.01% of the time is if I'm super behind (e.g. 0/4/0) and every piece of gold counts.
Nunu & Willump has disgusting AP ratios (seriously, look at them) and this item can give you up to 65 Ability Power. You stack this very easily and you'll sometimes end up at 10 stacks without realizing. Upgrade to Mejai's Soulstealer if you have 10 stacks (don't instantly die after buying...).

RANDUIN'S OMEN
Best armor item currently for Nunu HANDS DOWN! It is cheaper than the others, gives good Armor, HP and a huge active ability that ensures lockdown and allows you to tank. It is very strong into critical attack % champions like Tryndamere, Yasuo, Tristana etc. If you find yourself in a game with 2+ crit reliant enemies, build this right after mythic + boots.

ABYSSAL MASK
They recently changed this item in S12 and it isn't as good on Nunu anymore. It is okay if you draft 3+ AP champs on your team and the enemy is stacking MR as it will reduce their magic resist.

FORCE OF NATURE
I don't build this item too often, but it is good into multiple AP champions. The additional movement speed does feel nice but Spirit Visage is better as a first item option.

GARGOYLE STONEPLATE
Since I have started taking Revitalize as my secondary rune I opt to build this item more frequently as a 4th/5th item option. It gives great mixed resistance (Armor/MR) as well as a HUGE shield thanks to Revitalize. You can 1v9 with this believe it or not as you will be impossible to kill if played correctly.

KNIGHTS VOW
There will be the occasional game where the only way you win is through your fed teammate and you have to pray to the rift gods they don't throw. In those scenarios, pickup this item to help prevent that (redirects 15% of damage they take to you, the tank!!).

WARMOGS ARMOR
I've tried rushing this item before completing Sunfire Aegis, building it mid game but I am still not a huge fan. It is great for HP scaling but you never fully utilize the passive and armor or magic resist stats are better IMO.

DEMONIC EMBRACE
I don't build this too often. It is useful if your entire team is AD and you need some AP, but also want to keep your tanky stats. The burn passive works great against tanky enemies, it adds a surprising amount of damage. Solid item to buy 2nd/3rd if you are ahead and want to carry.


NOTE: Jungle pathing is VERY situational, this is NOT the only jungle path for Nunu & Willump, this is to help anyone try out our yeti overlord and have a rough idea how to path. You can feel free to experiment as you learn.


RED SIDE START

1

Start at crest of cinders , ask your top lane for a leash (if they are lame and don't help, use Smite), level up Biggest Snowball Ever!

2

Roll over to crimson raptor , auto-attack the large one 3 times and Consume, it will die. Auto-attack the small ones, allow burn damage to apply as it can kill them.

3

Proceed to your gromp by snowballing below wolves. This may seem weird to most people, but taking gromp 3rd lets you hit level 3 as fast as possible. This allows you to look for gank opportunities mid or bot if the enemy is pushed up.

4

If no ganks available, snowball back up to wolves and take care of them. Next go to crest of insight and pull it down towards rift scuttler.

5

Similar to earlier, take a look at bottom lane and middle lane, are the enemies pushed up or near-death? If so, use Biggest Snowball Ever! to gank either one and make sure to use Snowball Barrage to lock them down.
If no ganks are available, feel free to take rift scuttler using Q+Smite for an instant kill.

6

Once rift scuttler is dead, you can sit on top of the movement speed circle and be patient to see if a gank will become available, as well as getting an idea where the enemy jungler is. Biggest Snowball Ever! and rift scuttler almost guarantee the enemy to die or use Flash.



BLUE SIDE START
Shown without a leash (we all know top laners), this would be faster with a leash. Your aim is 5 camp clear and looking for a gank mid/bot. If one isn't available Q+Smite Rift Scuttle and then reassess for a gank.



Early Game Goals

Be Active on Map
Gank, Gank, Gank!!
Target Low Mobility Enemies
Focus Early Dragon 's and Rift Herald
Clear Enemy Vision with Oracle Lens
Get Rift Scuttler (if safe)
Early game is a Nunu & Willump's wet dream, it's where he has the opportunity to set up a win. Your main goal will be to hit level 2-3 and gank until enemies want to Alt+F4. Taking kills is okay, but if you are Platinum IV+ I would recommend giving the kills to your carries.

Follow the pathing guide and gank the enemy laners if they are pushed up or near death. If you gank someone and they have used their mobility spell like Flash (5 min cooldown) or Ghost (3.5 minute cooldown), you now have a time window to repeat gank and kill over and over again. I tend to avoid repeat ganking/camping tank champions like Ornn, Shen and Malphite etc. It is okay to give them a free kill but they won't carry the game, focus your middle lane and bottom lane if you manage to give them a lead.

Make sure to prioritize early game Dragon 's (Soul's are OP) and Rift Herald , Nunu & Willump can easily secure them because of Consume with Smite (Level 5 combo is 1210 damage, execute dragon with this). You are able to solo it as well, but I wouldn't recommend this unless you have vision of the enemy jungler/mid lane/bottom lane and Bami's Cinder. You can also help your bottom lane push the wave into tower and then spam ping them for help ༼ つ ͡° ͜ʖ ͡° ༽つ



Mid Game Goals

Secured Dragon 's + Rift Herald
Engage Team Fights
Peel Your Carries
Secure Vision Near Objectives
Calculated Risks
By now a turret has likely fallen and people are becoming more aggressive, looking for kills by catching people in vision traps or roaming. A turret has likely fallen and it is around the 2nd or 3rd Dragon . Hopefully you have secured both Dragon 's as it is a huge advantage to have moving forward and a possible win condition if you achieve the dragon soul.

If you catch people out of position use your Biggest Snowball Ever! to run them down and secure kills for your team. Ensure you are clearing enemy vision with Oracle Lens and using Control Ward's for information.

Your teammates may also engage bad fights or get caught out, if you are around try your best to peel your carries if you can prevent their death. Sometimes all you need to do to win is sit on your ADC and make sure they don't die. Take calculated risks and fights that are beneficial for you, a lot of games get thrown in mid game by people yeeting 1000g+ bounties. Stay smart yeti enjoyers.


Hopefully your game doesn't get to this point and you have secured the win already, Nunu & Willump has terrible defensive scaling and if you get into 30-45+ minute games you will be horribly outscaled. Try your best to engage fights that are beneficial for your team and peel your carries.

Once it becomes 20+ minutes in the game you will receive homeguard buff from fountain, this pairs extremely well with Biggest Snowball Ever! and it will catch enemies off guard that may be trying to push into your Inhibitor or Tier 2 tower.

Do your best to continue to take objectives like Elder Dragon and Baron Nashor , don't be afraid to Flash + Consume + Chilling Smite (1880 DMG) if you have vision to steal from the enemy, it will tilt them (ノಠ益ಠ)ノ彡┻━┻

Late Game Goals

Continue to Engage Fights
Utilize Homeguard Buff from Base
Peel Your Carries
Secure Objectives
Try to Not Throw (ಥ﹏ಥ)



S Tier:
Nunu and Beelump: Hands down best skin, my favourite. I could use this skin all day and never get tired of it. If you are looking for one, pick this up. All of the chromas look great too!
Papercraft: Cleanest skin hands down, also has variety of chromas.
Nunu Bot: Expensive, but worth it. Only skin to use when you run ghost/cleanse and disco.


A Tier:
Space Groove: Disco ball snowball is neat, but has/had a visual bug since release where blue bars will appear over your screen when releasing snowball sometimes (annoying), only thing keeping it from S Tier.
Workshop: Willump is a REINDEER, cmon! Cheap and cute, can never go wrong with Christmas skins.
Default: Clean and simple, also his eyes GLOW when in bushes (premium pay 2 win skins dont, sadge).


B Tier
Grungy: Low key Willump with this skin reminds me of the Cookie Monster or Sully from Monsters Inc. Really changes appearance.
Zombie: Would be S/A-Tier but something about the skin just feels clunky with animations. It WAS my favorite skin, until I purchased it :(
Sasquatch: Rarest IMO, which makes it cooler (legacy). Not the best looking, but it's shiny Pokemon status.


C-Tier
Demolisher: Looks okay, not a huge fan of the armor and it doesn't really change much..
TPA: Snowball is the only thing I like about this skin, between B/C-Tier.


D-Tier: Nothing, cause it's Nunu... so all are good :D


THANK YOU so much for checking out my guide. If you liked it consider tossing me an upvote as it really helps get my guide out there to everyone! Feel free to leave me feedback or any suggestions. If you have any questions feel free to ask me on my stream here .

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