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Sett Build Guide by Muffina Kun

Top [12.23] Sett - This is gonna hurt! [Work in progress]

Top [12.23] Sett - This is gonna hurt! [Work in progress]

Updated on December 16, 2022
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League of Legends Build Guide Author Muffina Kun Build Guide By Muffina Kun 2,680 Views 0 Comments
2,680 Views 0 Comments League of Legends Build Guide Author Muffina Kun Sett Build Guide By Muffina Kun Updated on December 16, 2022
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Choose Champion Build:

  • LoL Champion: Sett
    This is gonna hurt!
  • LoL Champion: Sett
    Support [Working]

Runes: Most picked

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Resolve
Second Wind
Unflinching
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Champion Build Guide

[12.23] Sett - This is gonna hurt! [Work in progress]

By Muffina Kun
Introduction
Hey everyone,
I'm Muffină Kun and I've been playing League since season 8. My favorite champion is Sett because is an interesting champion and fun to play. Hope you'll learn something from my guide about Sett.
About Sett



Sett is a strong early champion, known by his class as a Juggernaut. He can be a Tank aswell. The most known positions are Top & Support roles.
Skin Display
Pro & Contra

PROS


+ Can engage fights
+ True damage
+ Can knockup champions
+ Can slow move champions
+ Ult scales with enemy health
+ Easy to learn the champ

CONS


- Immobile
- Hard to recover when behind
- If missing skills, you're dead
- Hard to engage sometimes with ult to stomp enemies
- Falls in late
Abilities
PASSIVE ABILITY
Pit Grit
Heart Of The Half-Beast: Sett regenerates「 up-to 0.15 / 0.5 / 1 / 2 (based on level) health per second (maximum reached at 5% missing health). 」

Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5-90 (based on level) (+55% bonus AD) bonus physical damage.
Q
Knuckle Down
Sett empowers his next two basic attacks withing 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.

For 1.5 seconds, Sett also gains 30% bonus movement speed while facing visible enemy champions withing 2000 units.

Knuckle Down resets Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

✦BONUS PHYSHICAL DAMAGE:
10 / 20 / 30 / 40 / 50 (+1%(+1 / 1.5 / 2 / 2.5 / 3% per 100 AD) of target's maximum health)
W
Haymaker
PASSIVE: Sett stores 100% of post-mitigation damage taken as a Grit on his resource bar, up to 50% of his maximum health. Each instance of stored Grit decays by 30% every second after 4 seconds.

ACTIVE: Sett immediately himself a shield equal to his expended Grit for 3 seconds, decaying after 0.75 seconds, and charges up a strike over the cast time.

After the cast time, he unleashes a blast in a cone in the target direction that deals physical damage to enemies hit; those hit in a center line are dealt true damage instead.

✦DAMAGE:
80 / 100 / 120 / 140 / 160 (+25%(+25% per 100 bonus AD) of expended Grit
E
Facebreaker
ACTIVE: Sett pulls in enemies in front and back along the target direction, dealing physical damage and slowing them by 70% for 0.5 seconds.

If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.

Sett is unable to move or attack for 0.25 after Facebreaker's cast time.

✦PHYSICAL DAMAGE:
50 / 70 / 90 / 110 / 130 (+60% AD)
R
The Show Stopper
ACTIVE: Sett suppresses and reveals the target enemy champion while dashing with displacement immunity to their location and attaching them to himself upon arrival. He leaps another 600 units in the same direction to slam the target into the ground, creating a massive shockwave and quickly sliding forward 250 units beyond the impact.

Enemies within the epicenter take physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are slowed by 99% for 1 second.

The dash will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.

✦PHYSICAL DAMAGE:
200 / 300 / 400 (+120% bonus AD) (+40 / 50 / 60% of primary target's bonus health)
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League of Legends Build Guide Author Muffina Kun
Muffina Kun Sett Guide
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[12.23] Sett - This is gonna hurt! [Work in progress]

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