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Recommended Items
Runes: Standard
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Camille
That's the biggest Nasus counter. I ban her most of the time , because she's a nightmare. Avoid her at all cost. Killing her Is extremly hard If alone and stay away from walls. Most of the time you outscale and destroy her late game. Best thing to do early Is freeze the lane and stack Q.
Yuumi
Probably the best with Nasus. Heal + Speed= Unkillable
Yuumi
Probably the best with Nasus. Heal + Speed= Unkillable
Champion Build Guide
Welcome to my guide, and hope you enjoy It.
I'm Nokk, a typical league player. I'm a Top and ADC main. I play since season 3, when I took a break and came back In around season 7-8.
Why should you play Nasus
Nasus is an imposing, jackal-headed Ascended—those heroic and god-like figures once revered by the people of Shurima. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the empire to greatness for many centuries. After the failed Ascension of Azir, Nasus went into self-imposed exile, becoming little more than a legend. Now that the Sun Disc has risen once more, he has returned, determined to ensure it never falls again.
Why should you play Nasus?
-Nasus Is a champion that can surpass almost everyone even when your team is falling behind.
-Nasus scales perfectly mid and late game. If Nasus Is behind, he always can get more powerful by stacking Qs
-Nasus focuses on split-pushing and farming. That split-pushing God can carry his own team, as well as the enemy team.
Pros
-Easy to play/remember
-Super strong mid and late game
-Great split-pusher
-Can carry solo
-Can turn a lost game into a win, by split-pushing
-Very useful/good In teamfights
Cons
-No CC
-Very weak early game
-Easy to fall behind and be zoned out of CS
-Susceptible to ganks
-Has many top lane counters
Q: Siphoning Strike Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+ Stacks) physical damage. Siphoning Strike permanently gains 3 damage if it kills an enemy. This bonus is increased to 12 against Champions, large minions and large monsters. >Read the next guide chapter to learn what stacks are<
(Mana cost: 20, Cooldown: 7.5/6.5/5.5/4.5/3.5sec)
W: Wither Nasus debuffs the enemy champion for 5 seconds, slowing them by 35% and crippling them by [half that amount] , both increasing over the duration.
Max Slow %: 47/59/71/83/95%
Max cripple %: 23.5/29.5/35.5/41.5/47.5%
E: Spirit Fire
The flame remains for 5 seconds, dealing magic damage each second to all enemies within the area and armor penetration reducing their armor while they are inside, lingering for 1 second.
The armor reduction lasts for a second past damage.
(Reduction: 25/30/35/40/45% of armor)(Target range: 650, Effect radius: 400, Mana cost: 70/85/100/115/130, Cast time: 0.25sec, Cooldown: 12)
R: Fury of the Sands Nasus empowers himself for 15 seconds, gaining bonus health, bonus armor, bonus magic resistance, 30% increased size, and 50 bonus attack range for the duration.
-HP (300/450/600) / Magic Resist (40/55/70) /
While Nasus is empowered, he deals magic damage to nearby enemies each second, capped at 240 per second, and Siphoning Strike's cooldown is halved.
Stacks
Stacks are gained when you last hit with your Q also known as Siphoning Strike. One stack is equal to 1 damage. Small minions give 3 stacks and cannon minions/super minions/large monsters(Rift,Dragon,Baron)/Champions give 12 stacks.
The purpose of Nasus is to gain as much stacks until the end of the game. The reason to build items with ability haste is that "Ability haste=Faster Qs". The more Qs the more damage.
The most important thing to do with Nasus Is stack. Missing some minnions isn't a problem, but try to avoid missing your Q: Siphoning Strike. Best thing to do is look how much damage your Q does and land the last hit on the minnons and cannon minions.
When you are agaisnt a counter or annoying champion avoid chasing a minion for a last hit Q as everyone knows what Nasus really wants. They will often zone you off the lane or the cannon minion.
When I have atleast 1000 gold I recall so i can buy Sheen, Boots and Health Potion. Later game that Sheen is turned into Divine Sunderer. ALWAYS get Sheen as it boosts your Q /Damage. In that time that you've recalled you will have two options Teleport Top "If getting pushed" or Teleport to group with your team for a dragon/fight.
Nasus is a champion that often falls behind with exp. Before recalling make sure to push the towards your opponents tower.
Here is the time when you can look at the builds and situational items above in the item section. For second item I like going Frozen Heart, but you can also pick Hullbreaker if you are going to focus on pushing. For the rest of the items look at the builds and situationals items above in the item section.
Baron & Elder Dragon 500 gold
Drakes & Rift Herald 500 gold
Outer Turret 250 gold
Inner Turret 400 gold
Base Turret 400 gold
These objectives are really good for Nasus as he is the ultimate pushing beast, which means that everytime he pushes a tower he will gain 250-400 gold + 50-250 bonus. The new "First Strike" rune is easy to remember. For Nasus to activate it before going in with Q: Siphoning Strike you will need to land your E. The runes provide bonus damage and gold.
Nothing concerning Nasus in Patch 12.6
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