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Runes: Rune setup w/Resolve
1
2
3
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoner spells
Ghost
Smite
Items
Ability Order Ability order
Warpath (PASSIVE)
Hecarim Passive Ability
Champion Build Guide
Hello, I'm PH45, and this is my Hecarim Guide. Hello and welcome to my Hecarim guide. I used to go by the username of PH45, but nowadays I go by the name Patrik. I am a long time League of Legends player (started back in Season 1). I'm a top lane main, but through the years of playing this game I've always liked Hecarim ever since his release, and currently he is my go-to jungle pick if I'm playing jungle. My currently played EUW account I also got multiple other accounts but right now I'm mainly playing on the account I listed above. Check out my Twitch channel where I stream almost daily my ranked climb among other things! Now on to Hecarim. |
Pros
+ Excellent team fights due to his R Onslaught of Shadows + Can offer tankiness and damage for team + Fast ganks due to movemenet speed from E + Can get around map quickly with his E + Healthy and efficient clear + Quite simple to pilot |
Cons
- If falls behind is quite useless - Get's screwed over by counter jungling - Relies on completed item spikes - Kinda falls off at later stages compared to other junglers - Lacks escapes outside of his R |
GHOST : Best summoner spell for Hecarim. Hecarim benefits from movement speed, and Ghost allows him to have more of that, and especially in teamfights where you get takedowns, the duration will get extended, so you get to run around more and have higher damage for the duration. It helps you also just in general with ganks, and it's relatively low cooldown is really nice. |
SMITE : is mandatory for jungling so it is best to take it. I choose which smite I go based on enemy jungler usually, Chilling Smite if they aren't that hard to duel, but I've recently grown to like Challenging Smite due to the damage reduction on enemies damage and the increased damage on your part. |
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Divine Sunderer This item fit's Hecarim really well due to the stats it gives you as well as the Sheen proc. You get a good amount of HP, some AD and Ability Haste to help you do more damage and tank it at the same time due to the healing and HP this item gives you. |
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Sterak's Gage This item gives Hecarim extra survivability in teamfights and skirmishes due to the shield it gives as well as the healing. Overall you should look to get this every game, except maybe if enemies are buying Serpent's Fang since that item makes the shield irrelevant. |
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Ionian Boots of Lucidity These boots are really nice since they lower your summoner spells cooldown so you will have your Ghost up more often, but also give you early Ability Haste for better clear and skirmishes early on. |
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Serylda's Grudge This item gives you a good amount of armor penetration so you can deal with tankier foes, but it also gives you slow on your abilities, which helps you stick onto your targets. |
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Spirit Visage This item will increase your healing from your Spirit of Dread, Conqueror, and also from your items like Divine Sunderer. It will also increase the shield you get from Sterak's Gage, which makes this item a really good buy if you need some magic resistance, since it synergizes with your items and kit well. |
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Thornmail Good option if you need antiheal and tankiness. You will get good amount of armor and HP on the side. If you want a more offensive choice for antiheal then Chempunk Chainsword is the option for you. |
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Abyssal Mask Probably one of the better magic resistance items in the game. Offers good amount of HP and MR, and also CC'ing your opponents will increase the damage they take by 15%, which can be quite a huge difference. |
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Guardian Angel While not a buy every game, this item can be extremely valuable if you need to maximize your uptime in fights. Since you are doing the engaging, often you will be focused down first, and the revive from this item will buy your team time to rotate to the fight, and you can even potentially continue the fight after your revival. |
Usually on Hecarim I like to fullclear, taking Q-W-Q-E. You can do bot or top clear on Hecarim, just depends where you want to path (top or bot). If I start red it's
Red Brambleback
->
Krugs ->
Raptors ->
Wolves ->
Blue buff ->
Gromp
into
Rift Scuttler
or gank. If blue start you do
Blue buff ->
Gromp
->
Wolves ->
Raptors ->
Red Brambleback
->
Krugs into
Rift Scuttler
or gank.
While clearing you can keep your Rampage stacks up for faster and more efficient clear. I will add a video about it later.
While clearing you can keep your Rampage stacks up for faster and more efficient clear. I will add a video about it later.
Hecarim is a bunch of fun, he can do a lot in teamfights due to his AoE abilities and crowd control, but if he falls behind it can be a really hard time to do anything. Any feedback on this guide is highly appreciated, I will be updating this constantly whenever there is something to update or new ways of playing Hecarim are discovered. And of course if you enjoyed the guide make sure to follow me on Twitch where I stream almost daily, and subscribe on YouTube for League of Legends content! Subscribe Also some of the code used in the making of this guide is from http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter11 @jhoijhoi - PH45 |
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