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Recommended Items
Runes: Grasp/Inspiration
1
2
3
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Recommended
Ghost
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
K'Sante
Available matchup details are mentioned here and displayed further down in the guide.
Ideal
Strong
Ok
Low
None
K'Sante
Available matchup details are mentioned here and displayed further down in the guide.

Welcome to the K'Sante Champion Guide, created with the help of members from the Official K'Sante Mains community.
Join our Subreddit and Discord to stay up to date about everything involving K'Sante!
We also welcome everyone who wants to learn K'Sante or be part of our community!

|
|OUR GUIDE TEAM| |
|
Atreus |
OrcaLeviathan |
8G1S |
witexdan |
- click on the ranks for their op.gg -
Maintained by the K'Sante Mains Community Admins/Moderators.
This Guide is still a work in progress!
Check the "To-do list" below for details.


|
|RANDOM QUOTE| |
|
4700 HP, 329 armor, 201 MR champion👤 has unstoppable🚫, shield 🛡, wall🧱 hopping abilities. Has an airborne 🌪, furthermore the cooldown is only 1️⃣ second mana🧙♂️ cost is 1️⃣5️⃣ then when he transforms 💫 w cooldown is refunded and passive deals true damage 🗡 and then for armor/mr 🥋 the more 📈 and more 📈 you stack, you get cdr ⏰! you get cdr⏰ on your q and the casting speed 🚀 gets faster 📈 and then he has an AD 🗡 ratio so his W is eek-AAAAAAAAAAAAAAAAAAAA😱😱 - Showmaker
|

K'Sante's kit can be best described as having a poke and zoning tool (
Ntofo Strikes) and 2 escape tools (
Path Maker,
Footwork).
Because of this, K'Sante lacks power for long trades into a lot of matchups until the
Cooldown of
Ntofo Strikes is a lot lower. Stacking
Armor and
Magic Resistance increases your DPS in combination with
Dauntless Instinct and helps you set up your charged
Ntofo Strikes a lot more often.



Because of this, K'Sante lacks power for long trades into a lot of matchups until the







This chapter covers the abilities and what you can do with them. You can also hover over the ability icons to read the ability descriptions.
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|P|DAUNTLESS INSTINCT| |
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![]() |
After every ability that damages an enemy champion, your next auto attack gains additional attack range and damage. This pairs up very well with the range ![]() ![]() Into melee matchups, try to take as much advantage of it as possible, but make sure that you are in a safe position. During ![]() ![]() ![]() |
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|Q|NTOFO STRIKES| |
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![]() |
This is K’Sante’s main ability. It pokes, clears waves and is the main source of ![]() ![]() ![]() ![]() |
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|W|PATH MAKER| |
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![]() |
If used properly, this is one of the best abilities in the game. It prevents you from getting bursted easily, you are able to move to safety when cc'd, cancel displacements, move enemies out of position and lets you set up better ![]() |
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|E|FOOTWORK| |
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|R|ALL OUT| |
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|
|STANDARD ABILITY ORDER| |
|
Standard ability order that works in every game.
|
EARLY LEVELS |
|
- Take
Ntofo Strikes at level 1. This is your main ability.
- Take
Footwork at level 2 to use the mobility and safety provided by this skill.
- Take
Path Maker at level 3 to reduce the enemy champion's all in burst or to prevent getting cc'd in place for an incoming gank.
|
MAX ORDER |
|
- level
All Out whenever you are able to.
- max
Ntofo Strikes first since it is your main ability.
- max
Path Maker second. This will provide additional all in strenght.
- max
Footwork last. The cooldown won't decrease a lot and the shield strenght gained each level isn't worth putting points in it otherwise.
|
|ALTERNATIVE ABILITY ORDER| |
|
The changes in this skill order only affect the early levels.
Puting another point into
Ntofo Strikes at level 3 increases the damage of your poke pattern.
This should only be concidered if
Path Maker wont do anything for you at level 3!
Puting another point into

This should only be concidered if

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|TELEPORT| |
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![]() |
![]() Especially in later stages of the game, where you want to pressure the opposite side of objectives your team wants to focus, it provides a lot of map pressure and you should only use it when necessary to have it available for when it is needed, providing you the ability to join your team or get a good flank position to enter their backline. Some other options to use it for are:
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|GHOST| |
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![]() |
![]() ![]() ![]() |
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|Flash| |
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![]() |
![]() ![]() ![]() |

K'Sante works well with most runes from
Resolve and a lot of options from
Inspiration and
Precision. This chapter will cover all the differences and options you can make from the runes in each row.




|
|RUNE SHARDS| |
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It is used as a Primary path for

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KEYSTONE OPTIONS |
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FIRST ROW |
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SECOND ROW |
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THIRD ROW |
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It is used as a Primary path for


|
KEYSTONE OPTIONS |
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![]() |
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|
FIRST ROW |
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![]() |
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SECOND ROW |
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THIRD ROW |
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The
Precision Rune path is only used as a secondary Rune path option for
Resolve. It provides a lot of options that focus on later stages of the game.


|
TRIUMPH |
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|
LEGEND: TENACITY |
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![]() |
|
|
|OTHER RUNE OPTIONS| |
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This part covers runes that didn't got mentioned in their respective rows. Those are usually inferior choices, are really niche and matchup specific or they don't work well with K'Sante in general.
![]() |
![]() |
![]() |
There's no real reason to ever take ![]() |
![]() |
You won't benefit from ![]() |
![]() |
![]() |
![]() |
Not really necessary. K'Sante has pretty good and consistent waveclear already. ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() |
The Mana regeneration is not needed. ![]() ![]() ![]() |
![]() |
Additional
![]() ![]() ![]() |
![]() |
Lifesteal isn't providing a lot on a tank either and ![]() |
![]() |
A less consistent option than ![]() |
![]() |
You will never make use of the bonus damage. You build
![]() ![]() ![]() |
![]() |
Because of the increased
![]() ![]() ![]() |

The following rune pages are examples. Adjust rune shards and mentioned options with the informations provided in the previous topic.
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![]() |
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![]() |
|GRASP+INSPIRATION| |
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Very safe laning option that provides a lot of additional sustain with
Biscuit Delivery.

|
![]() |
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![]() |
|SPELLBOOK+RESOLVE| |
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Go-to option into ranged matchups. The combination of
Second Wind,
Biscuit Delivery and
Doran's Shield makes it really hard to poke you out of lane.



|
![]() |
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![]() |
|GRASP+PRECISION| |
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Exchanging early safety with stronger late game options.

|
|+|RESISTANCES| |
|
Because of the way K'Sante scales with resistances, you want to prioritize items that offer



|
|+|HEALTH| |
|

While K'Sante uses





|
|/|ABILITY HASTE| |
|


|
|/|ATTACK DAMAGE| |
|
Despite having






|
|-|ATTACK SPEED| |
|










Since Doran's items got buffed, we don't recommend to go for


|
|DORAN'S SHIELD| |
|
![]() |
The go-to option . It provides a lot of safety and makes it easier to stay ahead if you get a lead on your lane opponent. |

Look at the enemy comp and decide what the best option is for your situation. If the prefered option benefits your lane matchup, you can get them early. Otherwise buy
Boots and upgrade them once you finished
Iceborn Gauntlet.


|
|PLATED STEELCAPS| |
|
![]() |
Prefered option into
![]() ![]() |
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|MERCURY'S TREADS| |
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![]() |
Buy them into cc heavy comps or high
![]() ![]() |

We recommend that you don't pick your Mythic item based on the Damage type your opponents have, but how many Melee or Ranged champions their comp has. ![]() ![]() |
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|ICEBORN GAUNTLET| |
|
![]() |
This item synergizes well with K’Sante’s kit, enhancing trading and stickiness with the ![]() ![]() ![]() ![]() |
Iceborn Gauntlet also provides you kill-pressure and is the best option if you are ahead and if you can snowball. |
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|JAK'SHO, THE PROTEAN| |
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![]() |
![]() ![]() ![]() ![]() ![]() Even in scenarios where it would be good, ![]() |
Jak'Sho want's you to be the frontline for your team into heavy melee comps. This item heavily benefits from more champions around you for the drain effect, making it a bad choice into heavy ranged comps. |
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|EVENSHROUD| |
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![]() |
![]() |
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|OTHER MYTHICS| |
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Other tank mythics are supportive. They won't provide you a lot in fighting power, don't provide any kill pressure and can't compete with the utility


The listed items are good options to buy and leave in your Inventory until you want to upgrade them. The benefits they provide can help in a lot of cases but it isn't mandatory to get them.
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|BRAMBLE VEST| |
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![]() |
![]() |
This items value can drop a lot if the enemy champion is able to heal without interacting with you, but it is still valuable for all-in's. Treat any healing you reduce as additional damage done for those situations. |
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|WARDEN'S MAIL| |
|
![]() |
A good pick-up into
![]() ![]() The "Rock Solid" effect reduces their ![]() |
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|AEGIS OF THE LEGION| |
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![]() |
Provides a lot of pure resistances for a low amount of gold. A good option if you want some additional mixed resistances after finishing your mythic and you want to get another legendary item before upgrading it into ![]() |
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|NULL-MAGIC MANTLE| |
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![]() |
This is only relevant if you go for an ![]() ![]() ![]() ![]() Make sure to buy them before you focus on the ![]() ![]() Especially against a ![]() |




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|BAMI'S CINDER| |
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![]() |
![]() |
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|EXECUTIONER'S CALLING| |
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![]() |
If you need anti-healing in a matchup where they can ignore ![]() You won't upgrade this item which means that you want to sell it eventually. This costs you a lot of additional gold. |

Legendary items that aren't listed here aren't recommended by us.
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|GARGOYLE STONEPLATE| |
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![]() |
The best Legendary item you can buy for K'Sante. A lot of pure
![]() ![]() ![]() |
Consider to buy this item once you finished your Mythic item. It is already a really good option as your second item due to the pure amount of resistances greatly enhancing your scalings. |
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|Randuin's Omen| |
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![]() |
![]() ![]() ![]() ![]() ![]() We recommend it as a 2nd item if your top matchup and the enemy Jungler are ![]() |
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|THORNMAIL| |
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![]() |
If you went for ![]() You can also get it in later stages of the game once the map is more “open” and you interact a lot more with other lanes that have a lot of healing. |
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|SPIRIT VISAGE| |
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![]() |
With the buffs in 13.14, ![]() ![]() It can be surprisingly good in combination with ![]() ![]() ![]() ![]() |
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|ANATHEMA'S CHAINS| |
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![]() |
A really good late game option if you struggle against a hyper-carry or if you don't want to invest into
![]() ![]() |
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|Force of Nature| |
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![]() |
A decent and consistent
![]() |
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|SUNFIRE AEGIS| |
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|ABYSSAL MASK| |
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|FROZEN HEART| |
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![]() |
A really strong option into heavy
![]() ![]() The "Winter's Caress" aura reduces the ![]() The aura effect also procs ![]() |

The next items have some niche uses but they shouldn't be every game choices. If you dont know if you should buy those items for your scenario, you should prioritize other items.
The value of those items is for the scenario they excel at.
The value of those items is for the scenario they excel at.
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|HULLBREAKER| |
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Keep in mind that K'Sante is a very strong teamfight champion if you are able to do so! Champions that were designed to side lane or hullbreaker is tailored to will always beat you if you try to force that playstyle on K'Sante.
|
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|KNIGHT'S VOW| |
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|ENGAGE ITEMS| |
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![]() |
Sometimes your team needs some form of engage. While pure Movement Speed isn't the best way to engage, it is still getting you to the enemies if necessary. Chose the one with the resistances you want for the game.![]() ![]() |
![]() |
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|Sterak's Gage| |
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![]() |
![]() ![]() ![]() |
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|Titanic Hydra| |
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![]() |
![]() ![]() |

A lot of things can influence how you build. This includes your matchup, your comp, the enemy comp and the current game state.
Make sure to follow up those Build Path examples with Items that you need for your game.
This chapter won't cover matchup specific Build Paths. Check the Matchups Chapter to see if we have any recommendations.
Make sure to follow up those Build Path examples with Items that you need for your game.
This chapter won't cover matchup specific Build Paths. Check the Matchups Chapter to see if we have any recommendations.
|
|STANDARD ICEBORN GAUNTLET| |
|
- This combination provides you a lot of all-in pressure because of
Iceborn Gauntlet and additional safety because of
Gargoyle Stoneplate's active shield.
- The early mixed resistances in this build path makes it a really good option to cover
Physical and Magical Damage early on.
|
|ICEBORN GAUNTLET + ANTIHEAL| |
|
- Early
Bramble Vest helps you against matchups that
Auto Attack you frequently while also healing a lot.
- After finishing
Iceborn Gauntlet, you have 2 options to continue this build:
- Finish
Thornmail if you face an
Physical Damage Toplane matchup and an
Physical Damage Jungler.
- Focus on
Gargoyle Stoneplate if the enemy Toplaner and Jungler are a mix of
Physical Damage and
Magic Damage
- Finish
- Continue buying the missing option once your 2nd item is finished.
|
|ICEBORN GAUNTLET VS HEAVY AD| |
|
Randuin's Omen second against heavy
Physical Damage comps has become a strong buildpath recently. Consider this option if you don't need antiheal that early into the game or at all.
- In case the enemy Toplaner or Jungler is the only
Magic Damage champion in the enemy comp, you can prioritize
Gargoyle Stoneplate before
Randuin's Omen for the mixed resistances or buy
Aegis of the Legion after finishing
Iceborn Gauntlet and before building
Randuin's Omen
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|JAK'SHO + GARGOYLE STONEPLATE| |
|
- This combination makes you very tanky very fast but they won't provide you a lot of damage in return.
- The Build Path allows you to be more flexible and you can buy Components like
Bramble Vest or add
Sunfire Aegis before or after buying
Jak'Sho, The Protean if you want more damage.

K'Sante is unique in his


Knowing when to utilize your utility, peel and protection of the warden aspect combined with a lot more tankyness and when to use the damage heavy but squishy Skirmisher form will have a lot of impact and can decide a lot of outcomes differently.
You can also approach fights differently. By being a tank frontline, soak damage for your team and eventually find your way towards their backline, protecting your carries or go a more bruiser/skirmisher approach and flank the enemy backline, making them waste their time on you while your team handles the rest of their team and eventually going


While in a lot of situations, you don't rely on most of those combos, they still provide you a basic concept on how to use the tools you are given.
In some cases, using


|

|
|TRADING PATTERNS| |
|
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SHORT TRADING 1 |
|

Works with any stage of




|
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SHORT TRADING 2 |
|

Same as Option 1 but



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EXTENDED TRADING 1 |
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More focus on the partial auto attack resets granted by





|
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EXTENDED TRADING 2 |
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Q3 > Auto Attack > Path Maker > Auto Attack > Footwork
Goal of this combo is to force


|
|SETUP COMBOS| |
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QUICK SETUP 1 |
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Footwork > Auto Attack (with Iceborn Gauntlet) > Path Maker




|
GUARANTEED FLIP COMBO |
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Path Maker > Q3
This combo relies on the stun of






|
ALL OUT SETUP |
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Allows you to move your target towards a desired location for better



|
FULL ALL OUT COMBO EXAMPLE |
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Combination of multiple combos. Make sure to rotate between abilities and auto attacks to maximize

Using an additional auto attack after the first



|

This chapter covers informations you should always try to keep in mind or things that help you create good habits on the champion.
|
|GENERAL TIPS AND TRICK| |
|
Things that don't fit into any of the ability categories.
- This has been mentioned multiple times so far, but use
Ntofo Strikes range and the additional
Auto Attack range granted by
Dauntless Instinct.
Working with both tools properly makes it a lot harder for enemies to trade back while it gives you the potential to win short trades for free.
- Use the partial
Auto Attack resets granted by
Ntofo Strikes and
Footwork on towers.
This way you get a lot of additional damage on a tower in the same amount of time. It's especially important once you haveSheen.
- You want to use
Path Maker to push the melee minions into the caster minions.
This allows you to hit all of them at once withNtofo Strikes while your minions move slightly closer to the enemies side.

|
|
|
- Position yourself at an angle that allows you to hit 1 target in a clump of enemies. This prevents hitting multiple minions at once and potentially causing the wave to push if you dont want that to happen.

- The first 2 stacks of
Ntofo Strikes can also hit champions behind you. This does not work for the charged version.

- The knockup and displacement of this ability can move targets over thin walls.

- Don't use Q3 unless you have a reason to.
A lot of times, K'Sante players use the chargedNtofo Strikes for the sake of using it. Most of the times this goes into the enemy minion wave.
This causes the wave to push a lot faster and put yourself in bad positions if you don't want to crash the wave.
It is better to use the duration of the stack to zone the enemy champion instead, providing you some breathing room and wave control.
If theNtofo Strikes charge is about to fall off, you can try to fish for a hit on the enemy champion or use it to lasthit a minion thats far away, otherwise you don't need to use it since there won't be a benefit or punishment in doing so.
|
|
|
Path Maker can catch and push enemies that are slightly behind you.
While it seems underwhelming, this is a very important aspect of using theFootwork >
Path Maker Quick setup combo.
It provides you additional range and enemies wont expect it.

|
|
|
All Out can be used to dodge skillshots and other forms of CC like
Lillia's
Lilting Lullaby sleep proc.
- When using
All Out over terrain in a teamfight or skirmish, make sure that you dont seperate yourself too far unless you just want to prevent an enemy champion from joining the fight. Once you killed your target, you want to join the fights as soon as possible again and working with shorter distances makes this a lot easier.
- If an enemy
Teleport's to a tier 1 or tier 2 turret while your minions are pushed into tower range, you can (with good timing) precast a charged
Ntofo Strikes or
Path Maker to move them closer to a wall and
All Out them away.
- Make sure that the blast cone near their tower isn't available if you are red side.
This will just provide a free escape if you angle yourAll Out into that direction.
All Out ignores any movements the enemie does between you clicking the ability on the target and the knock-back part.
If you time this well and predict an enemy dash or blink ability, they will fly back to the initial end location.

Will be added soon!
|
LANING PHASE ALL OUT ANGLES |
|
BLUE SIDE
RED SIDE
|
ADDITIONAL ALL OUT ANGLES |
|

In this section we will cover everything you need to know to improve as K'Sante. The informations provided aren't the only options to play him, but it is what we think will be the most consistent option.
K’Sante is a very reliable champion if he has to be weak sided. There is always outplay potential against every common matchup or you can play really safe with decent range poke and escape with


You don't want to permanently fight most lanes until you reach specific power spikes but you outscale most enemy top laners if you manage to stay even.
Despite having those informations, K'Sante will need experience to be played well. Feel free to test your limits.
Not everything mentioned in this chapter is K'Sante specific. We also mention some general informations you should always have in mind.
6.1 Mindset to Improve
This insight was provided by Atreus.
- One of the most important things of learning K’Sante is understanding minion waves, your strengths, power spikes and windows of opportunities. Being able to manipulate the wave into favoring your weak early is a good start to improving with K’Sante, because every game starts with the early game, and its something that can put you very behind if you are not careful.
- Knowing when and when not to fight your enemy is a big knowledge gap between good and bad players.
- How do I approach my target?
- What do I do if they do x?
- What if i do x?
Warwick level 1, but an overextended
Illaoi without
Test of Spirit is a lot safer.
This is also part of understanding the different types of threats in each matchup, you can ask yourself these questions:- What is the dangerous part of the matchup and how can i avoid it?
- How might I play when the enemy uses their key- or threatining ability?
- If you understand all of the key power spikes on K’Sante you can succeed with him very well. Understanding when you will hit level 6 or how you will play differently with
Iceborn Gauntlet makes all the difference between a winning and losing lane. K’Sante has a very slow lane meaning he does not do anything crazy for a bit, but once you get level 6/
Iceborn Gauntlet you completely flip in terms of playstyle and if you are able to catch your opponent in the small window they make a mistake, you can punish them a whole of hell lot harder.
- Windows of opportunities is important, every champion has an ability that stops them from being knocked over, for example
Sett's
Haymaker,
Camille's
Hookshot,
Pantheon's
Aegis Assault. These abilities are crucial for winning a fight in top lane and also have a long
Cooldown, so if you notice that the enemy abruptly uses it or suddenly wastes it, you can look for a kill window when it is on its big
Cooldown.

|
|GENERAL MINDSET| |
|
- Always make sure to maximize your gold income and experience.
- Most of the times, you want to have the wave near your tower. This forces your enemy to respect you since you can throw them into your tower if they dont.
- Try to minimize your
Path Maker and
Footwork uses. They cost a lot of mana while K’Sante has a low mana pool early on
- Use demolish as often as you can to benefit from tower plate gold.
|
|EARLY LEVELS| |
|
- Focus wave management
- If you have multiple waves stacked and your lane opponent wants to trade you, you can use your
Path Maker and
Ntofo Strikes to keep them in your wave. They will take a lot of free damage if they decide to auto attack you or draw minion aggro as a result of any other ability.
- Try to reset before level 6 and get resistance components. This will make your lvl 6 power spike a lot stronger. If the enemy tries to play safe under tower, you can use the All Out Setup combo to force them out of tower range (preferably over terrain).
This costs them minion exp and gold on top of being isolated.
|
|MELEE MATCHUPS| |
|
- Your level 1 is extremely strong if you use your range properly. Most Champions need more than 1 ability to trade while K’Sante has 1 damaging ability and 2 escape tools.
- Use your
Ntofo Strikes +
Dauntless Instinct combo and
Grasp of the Undying to poke the enemy. Make sure you aren't at risk of getting all-in’d and try to deny as many
Grasp of the Undying procs as possible if they have the Keystone as well
|
|RANGED MATCHUPS| |
|
- Try to get as much experience and gold as you can. You will trade health doing so, make sure that those trades are worth for you.
- Keeping the wave in front of your tower makes those matchups a lot easier. Most ranged champions you encounter toplane lack good wave clear and makes them easier to gank.
- Play around bushes. Ranged champions can't auto attack you, unless they ward or walk into you. If they decide to ward, they wont have vision to prevent ganks.
|
|HOW TO ACT AGAINST A FREEZE| |
|
If you find your wave getting frozen by your strong enemy laner there are some strategies you can do to break the freeze:
- Call over your jungler to help break it. You will share experience with your Jungler which isn't favourable, but it is more important to get the wave into a spot you can work with.
- If the enemy laner has aoe damage in their trade pattern, position yoursekf inside your wave so it begins to push.
- Roam/get vision. Sometimes applying pressure outside of the lane can be too much for your enemy laner to handle. They will often try to push if they see that you impact Midlane or other parts of the map.
|
|HOW TO HANDLE PROXY FARMING| |
|
There are some strategies to prevent or handle it and punish it:
- Make sure to catch your wave. If you get distracted by the proxy and focus on trying to get them on their own, they get exactly what they want.
If necessary, use the Practice Tool to be able to consistently lasthit under tower.
- Whenever a tower plate is about to get destroyed, try to zone the enemy laner out of its range to prevent them from obtaining the gold.
- Call over your Jungler and/or Support and try to close in on them for a guaranteed kill. Make sure that both of you walk different ways that also blocks easy escape routes.
- If your Jungler is botside and noone is coming to help, simply make sure you get every lasthit and ping for potential roams. Make sure to match recall timings and set up vision preemptively to see if the enemy laner goes to proxy again.

|
|PLAYING WHEN AHEAD OR EVEN| |
|
- Try to apply pressure in sidelanes. Make sure you know where the enemies are or you expect them to be. K’sante is a very effective split push champion. He wont take towers as fast as a bruiser since he is a tank, but
Iceborn Gauntlet's
Sheen passive,
Ntofo Strikes and
Footwork's (partial)
Auto Attack resets and
Demolish can take towers down decently fast for a tank.
- Try to get attention from multiple enemies and try to position yourself in good areas to separate them with
All Out and make a 1v2 or 1v3 to a 1v1 situation or even Ult them into your teammates.
- Group for objectives and try to anticipate skirmishes. If you have
Teleport available, make sure to use it in a beneficial position early in the fight. You can approach fights as a tank and be the frontline for your team or as a skirmisher and flank their backline, soak their damage and
All Out them, separating them from their team and killing them.
|
|PLAYING FROM BEHIND| |
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- Try to group with the team more often and look for picks and objectives. Try to clear waves in sidelanes whenever you think there won't be anything happening.
- Look at your team and identify who is the most likely to carry fights and eventually the game. Make sure to play around them and protect them whenever you have to.
- Even from behind you have the potential to 1v1 a squishy enemy carry.

- At this point of the game you should always group with your team for objectives, contest towers and help setting up vision.
- If the enemy team has already set up near an objective, you can engage first as he is extremely tanky and hard to kill with 4+ items. Use
Path Maker to soak all their damage and bait out cooldowns. This makes the incoming fight a lot easier.
- When pushing and defending towers, look for opportunities to Q3 and push an enemy carry to your team. This can single handedly win teamfights or force the rest of the enemy team to back off.
- In teamfights, save
All Out until after the enemy has used most of their CC abilities and their main damage has already been used up. Try to
All Out a target who will have a hard time killing or getting away from you and then return to help your team.
- at Dragon/Baron fights, try to stack
Ntofo Strikes using the objective if you are unable to reach the enemy frontline. If you are taking the objective, hold on to Q3 until the enemy comes close, if the stacks fall off, try to get Q3 ready against as fast as possible.

*During




During





Bugs and other issues
Go here for a list of bugs we are currently aware off.

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You main one of those champions on a high level and think we forgot key informations or there are different methods to handle them?
Let us know! Feel free to add informations and feedback to the discussion part of this Guide or write us on Discord.
Let us know! Feel free to add informations and feedback to the discussion part of this Guide or write us on Discord.
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|AATROX| |
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Difficulty: 3 |
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Recommended rune(s): ![]() Laning Phase:
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|DARIUS| |
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Difficulty: 5 |
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Recommended rune(s): ![]() Recommended Item(s):
Laning Phase:
Mid/Lategame:
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|GAREN| |
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Conqueror provides Garen a lot more damage for all-ins or trades and in later stages of the game.
Phase Rush focuses on a hit and run playstyle in combination with high movement speed.
Phase Rush with
Ruby Crystal start might indicate a Proxy playstyle
Grasp of the Undying. A new strat thats not very common. We didn't find a way to deal with it yet and consider the lane as 6 - UNPLAYABLE.
Recommended Runes:

Recommended Items:
[*]Build path:


- Rush
Chain Vest
General Matchup tips:
- Use
Gargoyle Stoneplate's active to soak
Demacian Justice's damage.
Keep in mind that you cant useGargoyle Stoneplate while you are silenced by his
Decisive Strike.
- Use
Footwork to avoid getting hit by
Decisive Strike, otherwise Garen will get a lot of
Judgment hits on you.
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Difficulty: 5 |
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Laning Phase:
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Difficulty: 2 |
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Laning Phase:
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|ILLAOI| |
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Difficulty: 3 |
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Recommended rune(s): ![]() ![]()
Recommended Item(s): Laning Phase:
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|JAX| |
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Difficulty: 4 |
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Recommended rune(s): ![]() ![]() Recommended Item(s):
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|MALPHITE| |
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Difficulty: 2 |
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Recommended Runes:![]() Recommended Items Laning Phase:
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|MORDEKAISER| |
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Difficulty: 3 |
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Recommended rune(s): ![]() ![]() Recommended Item(s):
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|RENEKTON| |
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Difficulty: 4 |
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Recommended rune(s): ![]() Recommended Summoner Spells: ![]() ![]() Recommended Item(s):
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|SETT| |
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Difficulty: 3 |
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Recommended rune(s): ![]() ![]() Recommended Item(s):
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|Yone| |
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Difficulty: 3 |
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Recommended rune(s): ![]() Recommended Item(s):
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