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Mordekaiser Build Guide by BezMemow

Top [14.**] Challenger Mordekaiser Guide + MATCHUP RUNDOWN

Top [14.**] Challenger Mordekaiser Guide + MATCHUP RUNDOWN

Updated on October 28, 2024
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League of Legends Build Guide Author BezMemow Build Guide By BezMemow 68 5 120,337 Views 0 Comments
68 5 120,337 Views 0 Comments League of Legends Build Guide Author BezMemow Mordekaiser Build Guide By BezMemow Updated on October 28, 2024
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Runes: Conqueror + Resolve

1 2 3
Precision
Conqueror
Triumph
Legend: Haste
Last Stand

Resolve
Second Wind
Overgrowth
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3 4 5
Main
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None







Welcome to my Guide, I'm BezMemow
In this guide I intend to share with you my knowledge I've acquired over the hundreds of games I've played Mordekaiser, I could be considered a Mordekaiser OTP and I hit Challenger 1080 LP playing almost exclusively him. Thank you to Kocykek, I thought his guide was very nice and accessible to newer players so I decided to make a very similar one for Mordekaiser!

In this guide you will see the best combinations of runes, summoners and items for Mordekaiser as well as insight into laning and certain matchups (which is important if you wanna pick up Mordekaiser and climb with him!)

No reason to delay, let's get into it.

Mordekaiser is an easy to understand champion, which makes him an accessible pick. He excels at tankiness and 1v1s inside his Realm of Death. His teamfight and sidelane are also really strong, providing great utility for the team and being great at capturing objectives. He's also extremely strong vs tanky picks and melee champions. Mordekaiser is very weak in lane, against a good opponent it will feel often like the matchup is unplayable, he's very skillshot dependent early and late game. He's very dependent on his passive and he's very kiteable. He's also weak to CC like many other juggernauts. His tankiness can often prove to be a detriment vs max hp% dmg champs.

Darkness Rise


Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.

Mordekaiser generates a stack for each enemy Champion or large Monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains 3 / 6 / 9% (based on level) bonus movement speed and deals 5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage every second to nearby enemies. Against monsters, the damage is capped at 28 − 164 (based on level) per second.

EFFECT RADIUS: 375

Obliterate


Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.

ADDITIONAL INFO:

CAST TIME: 0.5 s
RANGE: 625
Here's an example of a Obliterate + Flash

Things to know about it:
Obliterate + Flash stays on target 100% of the time, it will aim where it was aimed originally, so be careful with it. It can make for some weird interactions.

Indestructible


PASSIVE: Mordekaiser stores 45% of the post-mitigation damage he deals and 15% of the pre-mitigation damage he takes, reduced by 75% for non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 − 25 (based on level) every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.

ACTIVE: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.

RECAST: Mordekaiser consumes the remaining shield, healing for a portion of the amount.

Death's Grasp



PASSIVE: Mordekaiser gains magic penetration.

ACTIVE: Mordekaiser summons a claw in the target direction that grants sight of the area. After 0.5 seconds, it deals magic damage to enemies within and pulls them 250 units.

ADDITIONAL INFO:

CAST TIME: 0.25s
TARGET RANGE: 700 / 900

Realm of Death



ACTIVE: Mordekaiser slows the target enemy champion by 75% over the cast time, then banishes them with him to the Death Realm for 7 seconds.

Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current attack damage, ability power, total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.

Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All pets still inside the realm are killed at its end.

Mordekaiser can manipulate where the arena spawns since the radius is based around Mordekaiser's position. It's roughly a passive length away from Mordekaiser's back.



Best overall starting item, safe for laning, plenty of in-built sustain that's very important since Mordekaiser's laning phase is extremely weak.
Very good for snowballing lane, it doesn't have as much sustain but it definitely has more damage. Very good into matchups where poke is your win condition ( Jax, Olaf)
Worst starting item with how volatile it is but very good for low elo where people suicide for no reason. If you manage to keep your deaths low it's extremely op if you get a stacked mejai's.
Good first back item, component for Rylai's Crystal Scepter, if you're going the Riftmaker or Jak'Sho, The Protean path it's very strong.
Must buy into lanes like Aatrox and Olaf, I prefer the Oblivion Orb component but the sad reality is that Mordekaiser's laning phase is tragic so he needs a defensive item. It's a good buy into Illaoi and Volibear if you're not comfortable playing with Morello instead.
The Burn it provides is very good on Mordekaiser, it's a component of Liandry's Torment so if you're going it first item it's a good first back.
Must buy for lanes like Jax and Fiora, these matchups are kind of unplayable otherwise.
Must buy for lanes like Cassiopeia and Kennen, these matchups are kind of tough otherwise.
Rylai's Crystal Scepter is a must buy in this path, in higher elo you're gonna be increasingly dependent on hitting your abilities against enemies that are skilled at dodging, the slow helps with that. It's best when enemies have few dashes, because the slow won't help you if they can just dash to dodge the Qs.
Very strong item on Mordekaiser, has all the stats he needs, survivability, ability haste, increased damage for longer fight durations, it also converts your HP into more Ability Power meaning it's good if you're planning to build tanky items that tend to have a lot of HP
It's a great item against a lot of AD champions, it also gained in value ever since critical strike based champions have gotten a lot stronger, it's use in the build can't be overstated but feel free to switch for any option such as Thornmail or Zhonya's Hourglass if need be.
Extremely strong on Mordekaiser since he has both shielding and healing, it's also stronger if you have enchanters on your team making it a must-buy in those games if you're going this path. Otherwise Force of Nature and Kaenic Rookern are also great options.
Rylai's Crystal Scepter is a must buy in this path, in higher elo you're gonna be increasingly dependent on hitting your abilities against enemies that are skilled at dodging, the slow helps with that. It's best when enemies have few dashes, because the slow won't help you if they can just dash to dodge the Qs.
Very powerful item on Mordekaiser, the hybrid resists is what makes it a very strong item. With the new patch, no items except support items contain hybrid resistances making it very valuable, paired with Conditioning you can become very tanky at 2 items making you literally unkillable if you get a lead. It does fall off as resistances have been hard nerfed this season.
With its passive taking away 30% of enemies Magic resistances it's a very good buy if you're trying to provide utility to your team, it means that on top of your team buying Void Staff you lower the enemies MR further down essentially letting your APCs oneshot them.
It's a great item against a lot of AD champions, it also gained in value ever since critical strike based champions have gotten a lot stronger, it's use in the build can't be overstated but feel free to switch for any option such as Thornmail or Zhonya's Hourglass if need be.
A good gapclose item, it grants you all the stats you need and a very good active that pairs well with Rylai's Crystal Scepter and Cosmic Drive if you decide to build them, it's a strong one item powerspike and it's cheaper than most items, the build path is extremely strong. It's a very important item as it's the only way you can ever get in range to hit your Death's Grasp late game.
Very strong item on Mordekaiser, has all the stats he needs, survivability, ability haste, increased damage for longer fight durations, it also converts your HP into more Ability Power meaning it's good if you're planning to build tanky items that tend to have a lot of HP
It pairs extremely well with Riftmaker since the Omnivamp works during the Zhonya's, meaning you can heal with your Darkness Rise as you're in Zhonya's, very strong if you're in the middle of a teamfight! It can also ruin entire enemy combos and opportunities for them to oneshot you while facechecking. Very stable item option but the build path was really nerfed.
It's a very powerful item, mathematically it deals more damage than Riftmaker even against squishy targets, making it a good hybrid between survivability and more damage when going the AP path, it's also very strong in current meta to continuously apply Grevious wounds from antiheal and against HP stacking tanks.



I won't mention every item in the Offensive options section since some don't require a lot of explanation, but I'm gonna pick some honorary mentions!

People really love this item for little to no reason, what it allows them to do is turn off their brain and run at the carry and autoattack, however high elo doesn't work like that. You will never be as proficient as another auto attacker or an ADC unless you're fed. The item has rarely any use in my eyes but it's an option. It's an option if you can't ever consistently hit your abilities and you need something like this to have any use in the game.
It's a great item to scale up, most mages and AP carries scale with this item, since you have very high AP ratios, it's an excellent snowball item if you can generate enough gold to get it, it makes you really squishy though, so watch out for that.
The use of this item is limited to games where your team picked full AP or if the enemies bought a lot of magic resistance in general. It's actually fairly good on Mordekaiser but I wouldn't particularly recommend it as Mordekaiser already has magic pen in his kit and unless it's necessary there are better options.



I won't mention every item in the Defensive options section since some don't require a lot of explanation, but I'm gonna pick some honorary mentions!
Extremely op item, if you go Riftmaker and Revitalize, build it even if there's only one AP in the enemy team. The value you get from it then is insane. The Shield and Heal power is exponential on Mordekaiser. It also gains in value with an enchanter.
I build it very rarely but in games where you can consistently get value from the healing and amplify it with Spirit Visage and enchanters or Revitalize it can be very strong and heal you for a lot of damage, it's unfortunately pretty underwhelming though.
Don't be fooled, just cause it gives mana doesn't mean it's useless on Mordekaiser, it's very strong against a heavy AA team like Master Yi or Bel'Veth



Default rune set for Mordekaiser, it provides a safe laning phase (that he lacks) and very strong shields from Indestructible. It's also very good into Melee comps.

Conqueror is amazing on Mordekaiser since it provides increased damage as well as healing in prolonged fights. It's a must have since Fleet Footwork provides little value (unless in a really bad matchup).

Triumph grants extra gold and healing after killing an enemy. Absorb Life is also an excellent option for the laning phase.

Legend: Haste is a good rune in general for Mordekaiser, it provides the ability haste he so badly needs in a lot of his builds. You can play with Legend: Alacrity if you prefer the extra autoattacks it gives you.

Last Stand is better in every way than the other options simply because Mordekaiser has a lot of HP and tends to stay in the fight longer while below 30% health. Indestructible doesn't count as having more HP, so if you use it at low HP the buff will stay at max value.

Bone Plating is a very strong rune in the laning phase, pick it everytime you're up against a Melee. Otherwise pick Second Wind or Conditioning depending on matchup, the first especially for recurring damage ( Teemo poison, Cassiopeia poison) and the latter for when neither Bone Plating or Second Wind fit or if it's a sleeper lane.

Overgrowth is the best rune by default, unless you have an enchanter, the HP it gives creates bigger shields for you (they scale with your max HP) and it gives you permanent HP making it harder for the enemy to oneshot you later in the game.
Revitalize is a good and strong option, it pairs well with Riftmaker and Spirit Visage, as well as Enchanters like Lulu.


A very good rune set against Ranged teamcomps for Mordekaiser in Season 14.

Unsealed Spellbook is amazing on Mordekaiser against Ranged matchups. The problem with Ranged is you often need Ghost and movespeed to create an all-in, but you don't want to give up your Teleport as it's the strongest summonerspell in the game. Hence going this rune will help you by giving you a good lvl 6 all in with Ghost and Triple Tonic and give you a lot of options later in the game depending on what summonerspells you need.

Magical Footwear grants free boots at 12 min unless you got a takedown which lowers the timer, it's a little annoying vs ranged champions as you won't be able to buy boots early, but with Ghost and various other movespeed buffs in this runepage you shouldn't have an issue. It's worth the wait as you get an insane amount of movespeed and free boots!

Triple Tonic is the icing on the cake, it gives you free gold, a good lvl 6 all in option and a free skill point (which is great to lower your Death's Grasp or Indestructible cooldowns!)

Approach Velocity is really strong if you're going Rylai's Crystal Scepter it grants you an extra 15% movespeed against enemies you're slowing with it, otherwise Cosmic Insight is an excellent option that also lowers the cooldown of the summonerspells that you're gonna be spamming with this rune page.

Nimbus Cloak is a really good rune, specifically if you pick Ghost, the movement speed buff is needed on Mordekaiser due to the kiting potential especially in higher elo. It is a riskier option in lane though.

Celerity is the reinforcement of the build we're going for, extra movespeed scaling on all the other movespeed buffs we're picking in this tree.
Phase Rush is very strong against Olaf it allows you to play sidelane against him without fear of facechecking or him running at you with ult and you not being able to retaliate, without it you're forced to go for Zhonya's Hourglass.

Ultimate Hunter is good to experiment with, it grants you lower Ult CD which as you know is the most important ability for us.

Teleport
Teleport is a must in my book, it allows you to do macro plays you otherwise would have more trouble doing, Ignite is not very good since you're most likely not gonna snowball the laning phase and even if you could ignite wouldn't be necessary. If you do decide for some reason to pick Ignite instead, you need to be much more careful about your recall timers and rotations.
Flash
Flash is a really good summoner spell for Mordekaiser as it allows you to do some combos that you wouldn't be able to do otherwise (or not as easily). Obliterate + Flash or Flash + Realm of Death to change the position of the arena. It's a must pick if the enemy toplaner and jungler have a good setup together or if you need it to pick off enemies.
Ignite
Ignite is good for kill potential, however I don't recommend picking it without tp, it might be good to survive matchups like Olaf or Fiora to avoid building Bramble Vest which is a pretty bad item overall but needed if you don't pick it.
Ghost
It's a very good summoner on Mordekaiser, it's weaker than in S13 as it's cooldown is nerfed and its duration but it's also really OP for running people down when you freeze or when you're in range to ult in a teamfight. It's necessary to have vs Ranged champions hence I always go Unsealed Spellbook to get it.


Aatrox is a bad matchup for Mordekaiser. He's very oppressive level 4 and above. It's very easy to lose the matchup for both sides. Level 1 you win so use that to push the wave and crash wave 2, 3 or 4 depending on the jungler and the pathing. On the bounceback you play safe, if you go even lvl 6 you can beat him as long as you have anti heal. I prefer Ghost in this matchup but Flash is fine to dodge Q3. Oblivion Orb is probably better but Bramble Vest is fine and armor is very good vs Aatrox especially early game. You scale similarly due to him receiving a lot of scaling buffs making it a bad matchup but still winnable. Try to stack waves and sit in your minions so that he can't land his combo. If he does you need to use your Death's Grasp + Realm of Death combo to make his W disappear and fight him on your terms.


Even matchup. Second Wind is a good rune as she pokes you endlessly and buying Doran's Shield is almost mandatory. She has a lot of dashes to dodge your abilities but she shouldn't be able to kill you as long as you're patient with your abilities. Twilight Shroud disappears if you ult her after she uses it so wait for her to use it. In this matchup if you both play well neither of you die. You ought to build some magic resist though as her damage gets really high later on. You outscale her after 2-3 items.


He will poke you down pretty hard, if you play safe and don't get killed lvl 2 you should be winning soon enough. After you build Plated Steelcaps you can easily run him down with Ghost if you ever hit your Death's Grasp. Go Doran's Shield and Second Wind to survive his oppressive earlygame. He slows himself if he ults so use that to hit abilities easier.


Decent matchup for Mordekaiser. You win lvl 4 and above, you should win long trades. With the removal of divine sunderer she's way weaker against you, you should win midgame as well, she becomes a real threat to you only late game where she's stronger than most champions but you can still kill her if you go a lot of AP damage. Use the Death's Grasp + Realm of Death combo when you hit level 6 and especially if she dashes in you to force an all in. Don't use your abilities when she gets a shield and you don't need to, simply let it expire. Force trades on your Bone Plating cooldown. You can also use your Indestructible later if it's stacked to stop her from proccing your Bone Plating with her W.


Cassiopeia hard counters Morde, she has pretty high move speed and with Rylai she perma kites you while dealing absurd amounts of damage and healing at the same time. If you ever get close to her she will ult. The best way of beating her is going Ghost, rushing Mercury's Treads, picking tenacity rune and trying to land your Death's Grasp + Realm of Death + Obliterate combo to secure the passive and start autoing her at melee range before she's able to do anything. Rylai's Crystal Scepter is also a very good buy.


Good matchup for Morde, a big walking HP tank, going Liandry's Torment destroys him, you win against him constantly but early is the only time where you can get ganked and potentially killed. Lvl 6 is also a time where if he has a jungler with good CC they can stunlock you forever until he can ult you before you're able to do anything. You can ult him when he Qs to avoid the bump, Ghost or Flash are both fine to pick.


Skill matchup for Mordekaiser, Darius destroys you earlygame and has full control of the wave, let him push into you and don't risk losing HP, poke him with Q from afar, if he ever misses his Q or uses it on the wave, you can trade with him cause you win the trade easily. Once you turn lvl 6 and you're even you can beat him, antiheal is useful but not necessary. Best all in timer is when he misses his Q or you're able to engage on him without immediate retaliation. 2 kills is enough to snowball on him hard, once he gets a lot of resists he's much harder to kill late game. Liandry's Torment is also really strong vs him as he has a lot of HP.


There isn't much to say about this, it's either Fiora has hands or not, rush Bramble Vest, early game it's playable and you can beat her, some Fioras think they can win lvl 6 but they don't if you go Bramble and you don't miss every single ability. Let her push into you and slowpush for the bounceback, since she has no waveclear you shouldn't have a problem with crashing. Be very careful with using Death's Grasp since she will parry and stun you. Try to land your Obliterate by predicting her Q that will likely be towards where she has her vital.


Good matchup for Morde, be careful for his lvl 6 all-ins with ignite, it's a very annoying matchup if he goes Phase Rush as he wins shorter trades and heals from his passive. Later in the game he becomes incredibly mobile and tanky, so you need items to slow him down and to deal max HP dmg/get penetration like Void Staff.
In this matchup you're able to get prio and crash wave 2, 3 or 4. By getting Fated Ashes on the first back you can consistently bother him from proccing his passive.


Really bad matchup, he has huge movespeed, a dash, a slow, a stun in his Mega Gnar form. He deals max HP dmg with his W and they will often rush Blade of the Ruined King vs you. The only way to win is early game, lvl 6 with Ghost. Run him down and maybe if you're able to get a lead, rushing Hextech Rocketbelt or Rylai's Crystal Scepter will give you the slow/gap close to able to kill him a few times before he scales up.


Even matchup, early game there's a lot of tricks you can do to beat him and get a lead. He outscales so it's important to know and exploit. When the game starts go immediately to the middle bush on toplane and stop him from putting up the barrel, you win lvl 1. If you have to leash don't do it, play around his barrel, go in and out of its range to force him to either use another one or to blow it up and miss. You can also run him down with Ghost and beat him when you get Plated Steelcaps and you're even. He's very immobile and squishy so junglers like Kha'Zix or Rengar get a free kill on him. Ever since his orange doesn't cleanse your ult if you land Death's Grasp + Realm of Death combo he dies.


Even matchup for Morde, he can't really poke you down and you completely destroy him in Realm of Death. But the problem is his good gank setup and his sustain, you can't really kill him if he doesn't want to die and he clears waves before you can crash them, chances are you're just gonna be both killing creeps. You outscale him but depending if he goes tank or ap you need to adapt your itemization, as AP Gragas deals a ton of damage. If you predict his ult you can potentially ult him to make it disappear. His E gets blocked by minions so you can cover yourself with them, you should win trades. If you have problem with sustain you can go Doran's Shield, Absorb Life and Second Wind


Gwen is a difficult matchup, she statchecks you level 6 if you go even and if you go Conqueror, you can easily beat weak Gwen players going the usual build, but a good Gwen keeps her E to avoid your Qs and she is easily able to beat you then. To win early game and midgame you need Nashor's Tooth to not be dependent on Obliterate hits to kill her. Use your Realm of Death when she uses her Hallowed Mist. You can beat her earlygame so if you go Bone Plating, early game shards and runes and pick Indestructible level 2 you can run her down.


Illaoi is a skill matchup early game, you win early so crash wave 2,3 or 4 (while attempting to beat her up through level transitions) and play safely on the bounceback, her E packs a strong punch, when she tries to E you under turret, fake autoattacks to bait her into using it and dodge it. Once you get Realm of Death, use it when she's stuck in an animation like Tentacle Smash or Test of Spirit or once she used her Leap of Faith otherwise she can cancel your ult with hers. Lethal Tempo is useful but not necessary. Liandry's Torment is really op against her as she outscales you and you really need to be able to kill her in Realm of Death late game, building it melts her. Get some armor as well to be able to take in her tentacle hits.


A decent matchup, early game she's useless unless she gets stacks, so cheese her in the tribush or zone her off the creeps to get an early XP lead. If you're able to cheese her you can get prio, otherwise she gets her passive stacked up and destroys you. You beat her easily until Blade of the Ruined King, after that you need to kite her out with Rylai's Crystal Scepter, Ghost or Cosmic Drive. Exhaust is strong against her as she's dependent on mobility.


Hard matchup, rush Plated Steelcaps and be VERY careful about his lvl 1 and lvl 2 engages, if you don't lose a lot of HP you can potentially try to hold the wave close to your turret and pull him under it if he jumps on you. Respect him if you your Death's Grasp is on cooldown as it's the most important ability in this matchup. Poke him with Obliterate as he has no sustain and use your Death's Grasp to kite him out. If you go even you're able to beat him in your Realm of Death at least until he gets 2 or 3 items.


Difficult ranged matchup, let him push into you and play around bushes to avoid poke. Don't take any unnecessary poke and don't try to hold the wave. If he tries to poke you under turret and you see him walking up to put an auto, wait for when he gets stuck in the autoattack animation and use Death's Grasp to pull him in and Obliterate for a good trade. This can also work for lvl 6 to all in him with Ghost or Flash.


She scales hard but you're much stronger level 1-6, abuse that timer to make her lose xp and cs, go Unsealed Spellbook runepage to run her down lvl 6 with Ghost, if you manage to put her behind you're gonna be able to fight her into level 11 and later, but level 16 if you're even she destroys you.


It's another omega cringe ranged matchup, you can't do much, you need to pick Ghost and pull him in with Death's Grasp while he's stuck in an animation and setup the kill for your jungler by taking him to Realm of Death. You need to ult him in every teamfight so that his Slicing Maelstrom doesn't stun your teammates. That's your only job, if he builds Qss ult someone else obviously.


Skill matchup, you need to be careful for his ignite all in lvl 2 and 3, he also beats you lvl 1 if he plays well. Play around his W cooldown, if he uses it on the minions it's an all in/trade timer for you. Be extremely patient, even if he used his W if you all in too early he will get it back, remount and win the 1v1. He loses all trades without his W, you can't really kill him if he plays well but you can setup a kill for your jungler with Realm of Death pretty easily. Be careful for his roams with his ultimate. You can consider going Coup de Grace to shut him down faster before he remounts.


Decent matchup, early game you beat him and can get prio unless he gets you under turret or you're weaksided you shouldn't be able to die, he becomes a realistic threat at lvl 6 so try to put him behind before that (if you're weakside you can't really do that). If you want to ult him, wait for him to use his Q3 early as its casttime is quite long earlygame, long enough for you to be able to ult without him being able to react and block it with his W. If he's the first one to ult wait for him to use his W and then ult back otherwise you're gonna die. You both scale quite similarly but he's Ksante so he'll be more useful in teamfights. He becomes harder the more AP you have in your team, additionally in his current state it becomes paramount to dodge or flash his W, it deals extra true damage in his ult form, and max hp dmg in both.


Good matchup for Morde, you can easily get prio and you win all trades, his only window to kill you is lvl 2 with his W and E if he picks Teleport and Ignite. He has no sustain and forcing him to build magic resist is incredibly annoying for him. He has a good setup for his jungler so pick Flash to use it for his Unstoppable Force. You can use Realm of Death to make his Q disappear so that you don't get slowed and he doesn't get movespeed, it's good to do that when you see him come up to try and Q you.


Not that easy of a matchup, earlygame you beat him up hard, goal is to freeze and kill him with your jungler for when he tries to unfreeze the lane. If he goes even he can kill you lvl 6 cause he has a stronger all in than you. Use your Obliterate when you're halfway through his Wither to avoid having to autoattack with the debuff. Phase Rush can be an option as his slow is what allows him to spam his Q and what's giving him the opportunity to statcheck you. You need to kite him out to win. If he goes AP or maxes his E, you need to position yourself to force him to choose between using E on you or the wave. You can't reliably kill him if he goes that path but you can deny him farm and stacks, so if you see him go Arcane Comet or Summon Aery you can consider going Doran's Shield and going Refillable Potion later.


A very hard matchup, early game he isn't as scary but be very careful about his lvl 1 rundown potential with Ghost. Let him push into you, conserve your HP for the bounceback, stack up waves, if he tries to freeze and you think you can't beat him with the wave go back to buy Bramble Vest, use your Teleport and fight him, but back off once you proc Phase Rush, this way you can poke him out before he gets lifesteal items. Lvl 6 you win if ult before him alternatively you can try to run away from his ult with Phase Rush or using Zhonya's Hourglass. Later in the game you need to get Zhonya's Hourglass for his ult if you picked Conqueror and go full damage otherwise you can't ever kill him as he becomes super tanky or go Phase Rush so you can facecheck him and run away if he tries to all in. You can outscale him with these tips and going a lot of AP damage.


Good matchup for Mordekaiser, he deals a lot of damage early game so be careful about it, you don't really win trades until first or second back if he hard contests. Be patient with your trades his Brittle applies only at the end of his Bellows Breath so you have time to dodge it, you cannot use your E+Q against him as he can just use Bellows Breath to dodge everything, so poke him with Q every last hit and use your E to pull him back into the fight and force him to use Bellows Breath to run out of mana. This way you can win the sustain war early until you get some AP. He can stop your ult with his Bellows Breath so try to force him to use it with your Death's Grasp, once you get your first item you beat him easily. Conditioning is an option if you think you're going to be weakside to simply scale up and play safely. If you're in a safe position and you've gotten a lead but can't force him to fight anymore, you can proxy a wave and roam to impact the map. Don't bother ulting him just to stop him from proccing his ult unless he has used Bellows Breath beforehand.


It's a difficult matchup, he's a bully in lane pre-6. He will zone you off minions if he's good and there isn't much you can do about it. Doran's Shield and Second Wind can be really good to survive his poke early and scale up till you can fight him. After 6 you can beat him if you're even as he doesn't have a combat ultimate. Be careful for his roams, it's best to push him in as often as possible and consider taking Demolish. You need armor as his damage is crazy otherwise. Shield Bash is good as both Second Wind and Bone Plating aren't amazing options in this matchup.


Good matchup for Mordekaiser, you beat her in sidelane, laning phase is a bit tricky but you should be able to get prio, don't trade Q for Q as she wins that trade early so use your range advantage. You can ult her fallen shield away, Rylai is really strong but they often run Phase rush or go swifties so if you see that there's no point. Ulting her away from the wave lowers her mobility as she can E to a minion to dodge one of your abilities. You can go Ability haste shard to get your ult earlier than hers and abuse that timer to kill her without her being able to ult you away. Coup de Grace is an option if you really have a lot of trouble with her, as her bonus resists from Steadfast Presence double when she's below 40% max health. Ionian Boots of Lucidity and Cosmic Insight are options if you want to lower your Flash CD as much as possible to dodge her ult in your Realm of Death


It's Renekton Favored early game, he can snowball if you give him a kill lvl 2 or 3, your HP is much more important than his as he can oneshot you, so don't trade if you don't have to. If you go even and get one item he loses hands down. He doesn't lose lvl 6 unless you ult to setup for the jungler. If you get Rylai's Crystal Scepter and Plated Steelcaps before he's able to snowball you won the lane and he will be useless in fights most of the time.


A good riven will get prio easily as she's able to nearly one shot you level 1. Be very careful if she takes ignite, if you go even lvl 6 you can beat her but be mindful a good Riven will keep her E for your Death's Grasp or Obliterate so wait for her to use it (or bait her into it), alternatively you can also use Death's Grasp for when she uses Q3 and she's stuck in the animation to secure a clean Realm of Death. Flash or Exhaust is good into her. You can also potentially use Realm of Death to avoid her ultimate projectile in some situations.


It's a difficult matchup early as he has high base HP regen and deals a lot of damage, be careful about his W, it has a pretty high cooldown so when he uses it don't be afraid to do a short trade or when you're lvl 6 even all in. He can ult away your Realm of Death so ult him from range not from a melee position. When he gets Blade of the Ruined King the lane becomes pretty difficult, go damage like Riftmaker otherwise the game is easy for him.


Personally I hate the matchup, simply because Shen is incredibly strong in SoloQ, a good ult can turn around a game and you can't do much against it. Best is to pick Demolish for when he ults to get as many plates as you can. Use your Teleport to follow him if it's possible or use Realm of Death or Death's Grasp to cancel it. He wins early game and can easily kill you lvl 1, 2 or 3. So let him push, after that you hard counter him and win all fights. He has a really good setup for his jg so be very careful of that. Make sure to never let him be positioned in a way where he's able to taunt you with his E as he's escaping, play around his Q positioning as well in an all in to not give him free empowered Qs.


Very good matchup for Mordekaiser, you cancel his Q in Realm of Death and you can cancel it with Death's Grasp, he's tanky but not tanky enough, if you go Liandry's Torment you melt him pretty hard. You win at every stage of the game but early game is his only window to do anything to you as his base damage is high. Be careful about him doing proxy and try to match your tempo with him.


Good matchup for Mordekaiser, he lacks enough damage to threaten you at essentially every point of the game except the early game. His threat lies in taking you under tower with his E and ultimate, so you need to be extremely careful if you decide to poke him under it. It's much better to push a big wave under his tower and fight him on the bounceback. Your Realm of Death cancels whatever he's holding in his ult, including yourself, so if you time it correctly you could get yourself out of his ult as he casts it. Rylai's Crystal Scepter isn't as good against him as on other tanks because his E provides him slow immunity. He also has good setup for his jungler so if you're weakside play safely. Flash is recommended to flash away from his ultimate and tower kidnaps.


Good matchup for Trundle, if you go Oblivion Orb you can beat him until he hits his Blade of the Ruined King powerspike, after that you need roughly 2 items to match him and beat him consistently. Try to ult when he uses his pillar or zone to get rid of his bonuses. It's not consistent to ult only when he ults, but if you do you get back a part of the stolen stats. It's important to kite when you can to avoid giving him free autoattacks. You do outscale him eventually but in the very lategame the matchup in a pure 1v1 is extremely competitive and you need to match him as he destroys turrets extremely quickly.


Even matchup for Morde, early game he beats you hard unless you pick Exhaust so be careful about it but once you get lvl 3 you win short trades easily. Once he's lvl 6 he can dive you if you're low hp, pick Ghost to run away from him when he ults and use your Death's Grasp backwards to push him away from you, or pull him in if he E's away from you. He outscales you eventually but by that time your team can deal with him. Building Zhonya's Hourglass can be good as well for his ultimate.


Good matchup for Mordekaiser but Urgot is stronger early game, once you get Warden's Mail though it becomes a piece of cake, just make sure to avoid getting hit by his sweetspots so walk parallel of him. You win in your ultimate all you have to do is survive until lvl 6 as he can poke you quite a bit and if you take a bad trade even zone you out. He has decent jg setup so as always make sure to track the enemy jungler as it's the only way you can reliably lose the lane.


Unplayable matchup, you just get permashoved and poked under turret, if you get lucky you can pull her in with Death's Grasp while she's in an auto animation and maybe kill her lvl 6 if you go even by doing that. A good vayne will destroy you and you will be stuck farming under turret for 14 minutes of the game. In teamfights she melts you so ult someone else. Go Unsealed Spellbook to get Ghost at lvl 6 if you want to have a chance against her in Realm of Death and full damage. Fated Ashes is a good buy as the burn reveals her during her ultimate.


Skill matchup, go boots and antiheal to avoid his engages and to be able to fight longer fights despite his W heal. He beats you in short trades early so don't take them if he runs at you. He will push you constantly, once you turn level 6 and you poke him out with Obliterate, if he runs at you with Thundering Smash let him, use your E as he runs up and ult when he's in his Q animation so that he can't cancel it with his Stormbringer. Be careful not to take bad trades as he can easily dive you. Be especially careful early game lvl 1 to 3.


The only way you win this is through antiheal, poke with Obliterate (after purchasing Oblivion Orb) and kiting out with Ghost and Rylai's Crystal Scepter. They usually rush Blade of the Ruined King so the reality is you can't really win this lane, but he can't really kill you, tell your jungler to start topside otherwise Warwick will crash wave 3 and go and kill your jungler. He is quickly outscaled in the midgame.


It's favored for Yone and Yasuo but early game there's a lot of things you can do to beat them, first of all let them push in and avoid unnecessary poke or trades. Rush Bramble Vest as it's really strong against them, then Plated Steelcaps. Yone is much stronger than Yasuo, he statchecks you most of the game, you can try to go either full AP or armor to try to beat him but a good Yone destroys you. A good trick vs Yone is using your Death's Grasp as he uses his Q3 to guarantee a hit. You can setup the kills for your jungler with Realm of Death. If Yone ever uses Soul Unbound in your ult, or you used Realm of Death after he used it in the overworld, he won't come back to his ghost until Realm of Death has ended, and you can use it to your advantage. You can avoid Yasuo's Q3 projectile with your ultimate as well.


You easily win lvl 1 so you can crash wave 2, 3 or 4, however avoid his E otherwise his ghouls will deal a ton of your HP, when you get your ultimate you get to play the game, if he uses his cage, you can ult him and easily beat him. Usually they will keep the cage for your ultimate though. If he uses his Maiden in your ult, she disappears after Realm of Death expires. Nashor's Tooth is good here to kill the Ghouls and the cage. Going Unsealed Spellbook page is also good for the mobility in avoiding his E and the cage. He outscales you so eventually his Ghouls are gonna deal an abusrd amount of damage but if you ever get to ult him you melt him.

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