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Recommended Items
Runes: Vs Most champs
1
2
3
4
5
6
7
8
Resolve
Inspiration
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
ALWYAS Flash Teleport
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Lvl 1 trades arent worth it unless in minion wave walk away to reset her vital rush bramble 1st back use your w and pretend to auto to bait her parry then sidestep and now combo the shit out of her. Hug walls when she ults she will outscale you in the split but youre a teamfighting tank machine so just shove the waves and wait for a tp teamfight.
Yone
Ideal
Strong
Ok
Low
None
Yone
Champion Build Guide
Table of Contents
x Why Should I Play Ornn? x Overview of Ornn's Abilities
x Itemization x Trading Patterns |
x Combos
x Conclusions x Update Log USE THE MATCHUP SHEET ITS AWESOME Matchup Sheet For More Info My Stream |
Introduction & Credentials
Introduction & Credentials
Im Makkro. I have peaked at 1057 LP on EUW and Challenger in the Korean Server by playing only Ornn with about 3 Milion Mastery Points and have achieved Challenger Rank and am propably the best Tank Player in the Server.I have mastered and know everything there is to know about Ornn. I also stream Exteremly High Elo Ornn gameplay on my Twitch consistenly where you can learn more about laning and mid game macro on the champion. I've been playing League since Season 3 so I know all about this game since Im a veteran at this. I've focus on improving on

I have won vs the best top laners that EUW has to offer in challenger by playing an off-meta champion that isn't known as a solo-killer so this guide will help you do just that. Kill and win lane and stomp teamfights and gain that sweet +20 LP.

Why Should I Play Ornn?
Overview of Ornn's Abilities


| PASSIVE | LIVING FORGE
Ornn can create masterwork items for himself and for his allies. Ornn can spend gold to forge non-consumable items anywhere. Additionally, Ornn gains an additional bonus HP, armor and magic resistance from all sources and with each masterwork upgrade. You can use











| Q | VOLCANIC RUPTURE
| Range: 800 | Cooldown: 9/8.5/8/7.5/7 | Cost: 45 |
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. Scales with your attack damage and deals physical damage. This ability is your main poking device and It's also a great zoning tool make sure to use this like an



Examples of Ornn Q being used as anivia wall in chokepoints





| W | BELLOWS BREATH
| Range: 500 | Cooldown: 12/11.5/11/10.5/10 | Cost: 45/50/55/60/65 |
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Fire and Brittle deal %HP of target's as magic damage. Ornn's basic attacks against Brittle enemies briefly knocks them back. This is your biggest damage ability and it interrupts a lot of cc like











| E | SEARING CHARGE
| Range: 800 | Cooldown: 16/15/14/13/12 | Cost: 35/40/45/50/55 |
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. Scales with your armor, magic resistance and deals physical damage. This is your main cc tool for peeling and combos. In laning phase you can use it as a dash onto your opponent and just run them down. It can be interrupted so be careful how you use it and when you use it. Make sure no random hooks or cc is thrown at you so the ability actually goes through. Same goes for his ultimate

ULTIMATE

| R | CALL OF THE FORGE GOD
| Range: 2500 | Cooldown: 140/120/100 | Cost: 100 |
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle. Scales with your ability power and deals magic damage. This is your big engage but be careful for




Runes And Summoner Spells
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Exhaust![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Resolve
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Ranged Runes
Inspiration
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Runes into Ranged that have High Mobility And A Lot of dashes where they just get away from glacial augment
Inspiration
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Runes Into Scaling Matchups
Resolve
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Itemization
Usual Core Builds
In this chapter I'll introduce you to my recommended build path for Ornn which will be the most optimal into most teamcomps but you will have to think on your own and adapt.
Ornn's upgrade priority goes like this Lethality Items, Magic Penetration Items, Bruise r Items, AP Enchanter Supp Items, Adc Items, Tank Supp items.
Galeforce uprade on
Jhin gives him 40-50 ad because he converts attack speed to ad which is really strong.
Mythics
In this chapter I'll introduce you to my recommended build path for Ornn which will be the most optimal into most teamcomps but you will have to think on your own and adapt.



This build path is the most universal one on ![]() |
This build path is the highest dps on ![]() |
Mythics
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Trading Patterns
Most of early game youre going to focus on short trading like this so you take minimum damage while dealing the most. Trading with
Ornn is one of the most important concepts and easiest to learn. Most of
Ornn's trades are short and very damaging and full of cc so you will alawys have time to dissengage in between trades. Your first trade combo to learn is a regular Q, W and
Searing Charge away.
Another way to trade is Q W E and just running straight back you lose nothing and they lose half hp:
W E Q Another example of short trading:
Q E W Auto example
Q W Auto example



Another way to trade is Q W E and just running straight back you lose nothing and they lose half hp:
W E Q Another example of short trading:
Q E W Auto example
Q W Auto example
Mechanics/Tips/Tricks
Most of
Ornn's mechanics are based off Flash
R Flash R Mechanics
Flash E Gank Escape
Q Flash
Get rid of scuttle shield with Q
Cancel enemy
Teleport with Q
Use W to intercept CC
Everytime
Ornn uses
Call of the Forge God people usually try to intercept it
so you ditch the ult and W
Anti Dive Mechanics: Always save your abilites until the enemy hits you like in the clip and knock them up near tower and you run and you should at least go 1 for 1 or just survive.

R Flash R Mechanics
Flash E Gank Escape
Q Flash
Get rid of scuttle shield with Q
Cancel enemy

Use W to intercept CC
Everytime


so you ditch the ult and W
Anti Dive Mechanics: Always save your abilites until the enemy hits you like in the clip and knock them up near tower and you run and you should at least go 1 for 1 or just survive.
Combos
Q R Auto E Auto R Auto W Auto MAX DAMAGE COMBO
This combo gets easier and easier to do the higher attack speed you have it lets you weave in an extra grasp proc and auto which is about 100-200 damage extra you can only do this if you start in melee range R E Q R Combo Example
This combo can be used when youre near terrain
Q R E R Auto W Auto Combo
So this combo is going to be your bread and butter it is 100% a true combo and tenacity can't get somebody out of this and it will do a lot of damage.
R E R Auto W Auto Q Combo
Ingame Examples
This combo gets easier and easier to do the higher attack speed you have it lets you weave in an extra grasp proc and auto which is about 100-200 damage extra you can only do this if you start in melee range R E Q R Combo Example
This combo can be used when youre near terrain
Q R E R Auto W Auto Combo
So this combo is going to be your bread and butter it is 100% a true combo and tenacity can't get somebody out of this and it will do a lot of damage.
R E R Auto W Auto Q Combo
Ingame Examples
Early Game














Use this Ornn vs Gwen as an example of how you should play early game:
MID AND LATE GAME MACRO
As
Ornn youre looking to mirror pressure clear waves and rotate and get a pick with
Call of the Forge God. You want to be on the blue or red side depending on what team you are and NOT overextened because
Ornn isn't a 1v9 champion with a lot of mobility like
Camille he can't afford to pass this line or he gets rotated on and dies focus on clearing waves and getting a teamfight or securing
baron nashor
or
dragon
because that is your WINCON. Always alawys teamfight and buy sweeper for your team since you are the frontline and are gonna be facechecking bushes a LOT.







Teamfighting
Teamfighting styles
Front to Back
Your main goal in a front to back teamfight is really simple all you have to do is soak up damage and CC as efficently as you can while your backline does damage and supports help you tank or keep asassins away.
The key is holding your spells especially if they can be interrupted by enemy CC.
Like if you have
Searing Charge but have no knockups nearby just hold it until you get near a wall or terrain for knockup.
If you brittle somebody but dont need the damage on them just wait for your teammates to proc the brittle with a cc of their own. Because if youre all 5v5 and really close you don't need to proc brittles because a
Jhin or
Morgana or
Lux or
Syndra will one shot if they proc a brittle on their won. You just burn them with immolate passive and wait until your allies proc brittle.
Poking Comps
Into poking comps you either tank the poke and let your team out poke the enemy and you sustain with
Warmog's Armor but if your team is not a poke comp you HAVE to use your ultimate
Call of the Forge God to pick somebody immobile and vurnerable out or you lose the fight because they will poke you down until you lose.
Assassin Comps
Your goal against these types of comps is build in a defensive way so your ad carries can survive and you have to stick really close to them and be ready to
Searing Charge into a knockup at any time because if your adc dies your comp falls appart.
Knight's Vow helps a lot vs these kinds of comps. Your role is basically that of a
Braum. Protect your carry at all costs and peel.
Dive Comps
Against these types of comps like
Hecarim,
Yone,
Riven,
Camille,
Irelia you want to make sure they do not reach your backline and if they do CC them to the best of your ability. Focus on always kiting backwards and never forwards and ulting defensively so your carries don't get oneshot.
Ingame Examples

The key is holding your spells especially if they can be interrupted by enemy CC.
Like if you have

If you brittle somebody but dont need the damage on them just wait for your teammates to proc the brittle with a cc of their own. Because if youre all 5v5 and really close you don't need to proc brittles because a




Poking Comps


Assassin Comps
Your goal against these types of comps is build in a defensive way so your ad carries can survive and you have to stick really close to them and be ready to



Dive Comps
Against these types of comps like





Ingame Examples
Skin Tierlist

Conclusions
Ornn is a very solid and good champion to learn and play and I personally find him to be the best champion out of all because well BONK. Bonking people is fun as **** and so is playing this big guy. This guide took me a long time to make but I did it because I love
Ornn and he is very unpopular and underplayed and I wanted to remind you what a good
Ornn brings to the table and I want to see him picked and played properly again. Follow me on my twitch and join my discord if you wanna learn more about the champion and have as much fun with GIGACHAD TANK GAMING!!!
My Twitch Stream
My Discord


My Twitch Stream
My Discord

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