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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Lee Sin
Marksmen are weak early game and Lee destroys the early game, he crushes Kindred until extremely late in the game. His ultimate also completely counters Kindred's because it knocks champions out of the immunity circle.
Introduction
Hey everyone, I am CardinalDuality and this is my ![]() ![]() ![]() Thank you for taking the time to read this guide and provide feedback and votes, and without further delay, let's begin the hunt! |
* Insane Damage * Infinite Scaling from ![]() * ![]() |
* No hard crowd control or engage tool * ![]() * ![]() |
Offensive
Each tier should have a fairly obvious choice over the others:1. Attack Speed is ![]() 2. ![]() 3. AP is worthless 4. Actually a choice, but because of the hunt mechanic the unique champion kills shouldn't be an issue 5. Armor penetration vs magic penetration... ![]() 6. Fervor of Battle stacks quickly thanks to high attack speed and adds a lot of damage over the course of a fight |
Defensive
1. Junglers are almost always in combat so better clear speed means getting to the gank faster anyways2. Jungle buffs for jungler, already have infinite potion sustain 3. % damage increase is huge for kill potential, mana isn't 4. ![]() |
- greater mark of armor penetration: Chosen in order to enhance the early game jungle clear as well as the highest overall damage output due to the amplification of the damage from
Mark of the Kindred later on, rivaled only by armor penetration. Alternative marks would be
Greater Mark of Attack Damage and greater mark of armor penetration, they are not chosen because they aren't as useful early on, and although armor penetration outscales attack speed slightly, the early clear speed is huge.
Greater Seal of Armor: Standard runes for any jungler.
Kindred needs these to survive the jungle and remain healthy enough to gank and invade often to acquire stacks for
Mark of the Kindred. Alternative seals would be
Greater Seal of Health, but they leave
Kindred slightly weaker.
Greater Glyph of Magic Resist: Standard runes for any jungler.
Kindred doesn't need attack speed or cooldown reduction in these slots, so the most beneficial choice is the survival one of magic resistance. Flat is chosen to help with any early game skirmishes against mages. Alternative glyphs would be
Greater Glyph of Scaling Magic Resist,
Greater Glyph of Cooldown Reduction, and
Greater Glyph of Attack Speed, these are more preference than necessity.
Greater Quintessence of Attack Speed: Attack speed is what
Kindred's damage scales from. Taking these quintessences ensures the highest possible damage output from
Kindred. There are no substitutes here, but the closest would be
Greater Quintessence of Attack Damage, and greater quintessence of armor penetration.
When jungling ![]() |
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First ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Item Sequence






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While the other jungle items may be taken for increased combat capabilities, vision control literally wins games. Any other enchantment shouldn't be considered, armor penetration and attack speed are the stats ![]() |
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Very similar to the item ![]() |
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This is the ultimate duelist item. The attack speed is great, the crit chance is alright, but the passives on this item are insane for ![]() |
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Core item for ![]() |
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Pretty self explanatory, the armor penetration only works on bonus armor, but is still essential for taking out huge tanks, if enemies have tons of self-sustain get ![]() |
Start by getting a leash from some allies on a small jungle camp then go and take the nearest buff. Game time should be roughly 2:30 at this point which is when scuttle crab spawns, most likely one of them will become marked on spawn. Hunt it. Proceed along a standard jungle path, taking buffs when available.
Mid Game
Now is the time to start marking enemy champions and invading the enemy jungle for marked camps. This becomes incredibly situational but a general rule of thumb is that if the enemy jungle is missing and nobody knows where they are, don't cross the river under any circumstances. Once the enemy jungler is visible through wards or ganks, it is safe to mark and hunt targets.


Late Game





Finally I would like to extend my special thanks to jhoijhoi for her guide making help. She has really given so much inspiration into formatting and coding a guide to be fun, interesting, and helpful. I can't thank her enough.
With this conclusion, I must begin a different hunt. Good luck and have fun everyone!
Wolf: "It thinks it can best us!"
Lamb: "This is called... denial."
10/19/2015 - Changes to:
- Cheat Sheet
- Items
- Frequently Asked Questions
10/16/2015 - Additions to:
- Frequently Asked Questions
- Special Thanks
- Champion Abilities
10/15/2015 - Guide First Started - Completed:
- Cheat sheet
- Introduction
- Summary
- Pros and Cons
- Masteries
- Runes
- Summoner Spells
- Items
- Champion Abilities
- Gameplay
- Special Thanks
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