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Recommended Items
Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Skill Order Every Game
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Check out the video above for In-game footage examples to see how this build works.
EVERYTHING BELOW THIS HAS NOT BEEN UPDATED FOR SEASON 9. LET ME KNOW IF YOU'RE INTERESTED IN THIS BEING UPDATED.
TABLE OF CONTENTS
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UPDATE: 12TH October 2017 - Tested this from Gold 5 to Diamond 5 - 70% Winrate ALL Solo Games, No Duo Queue, No Dodging, Same Build every game, NO FLEX QUEUE TO INFLATE WINRATE. USE THIS BEFORE SEASON ENDS TO GAIN ELO.
This build will help you GAIN ELO and achieve your Ranked goals before the season ends, while having fun! This Diana build is not only FUN, but it's extremely EFFICIENT and VIABLE at every Elo. It's purpose is to burst, take towers fast and make plays. It surprises a lot of players, due to the fact you don't see the usual Nashor's Tooth or Rod of Ages, which take too long to get your power-spike. Play it NOW before it becomes too mainstream. |
I've climbed from Bronze to Diamond in EVERY ROLE with a MINIMUM of 5-10 champs in each role (Highest: Diamond 1 67lp early Season 7). I've played this game for over 4 years, focusing on climbing on new accounts. I'm a mid main with a passion for Mages and Assassins. I can guarantee that if you follow this guide, you WILL achieve your goals this season (Silver / Gold / Platinum / Diamond). I will be putting 100% effort into my Twitch Stream and Youtube Channel. Please feel free to message me for ANYTHING you need. |
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Runes
MARKS
The 2 most optimal marks here are Greater Mark of Magic Penetration and Greater Mark of Attack Speed. There are a few options worth noting. Mix these up to your preference or situation. Get Magic Pen against most Ranged Champs / AP Poke. Get Attack Speed against Melee Champs (since you'll have more opportunities to proc your 3rd auto).
Option 1
x9 Greater Mark of Magic Penetration: This has always been the best option for AP champs, as it provides the most damage. |
Option 2
x9 Greater Mark of Attack Speed: These help Diana's 3rd empowered auto proc faster, but you will lose some damage on your other abilities. They also help you push faster. |
MY PREFERENCE
x5 Greater Mark of Magic Penetration + x4 Greater Mark of Attack Speed: Her auto's feel much smoother yet you aren't sacrificing that much Magic pen. Also, since her latest buff, Diana has all the attack speed she needs.
SEALS
Option 1
x9 Greater Seal of Scaling Health: Are the safest and most efficient seals for Diana. Flat health doesn't scale as well, and as Diana, you aren't going to be making HUGE plays before level 6 anyway. |
Option 2
x9 Greater Seal of Armor: Are the next best option, especially if you're against AD Mids and AD Junglers. |
GLYPHS
Option 1
x9 Greater Glyph of Magic Resist: Being a melee champ, Diana will most likely need MR to defend against a lot of Poke. |
Option 2
x9 Greater Glyph of Ability Power / Greater Glyph of Scaling Ability Power: If you're confident on your ability to dodge abilities OR you are up against an AD champ, take these. They will provide extra damage, and even buff your Pale Cascade, since it scales with AP. |
Other Options
x6 Greater Glyph of Scaling Cooldown Reduction + x3 Greater Glyph of Magic Resist: Since this Diana guide includes 3 core items with cooldown reduction (Protobelt 10% + Lich Bane 10% + Zhonya's 10% = 30%), this isn't necessary. However, if you feel like you want to swap out one of the core items for something else (even most other items include CD), then this is the last option for that. Very rare option.
QUINTESSENCES
x3 Greater Quintessence of Ability Power: Most efficient and optimal choice is AP. Remember, this build is focused of BURSTING, and these help us do that. |
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By far the best and most optimal keystone is Thunderlord's Decree . Bursting is the focus of this build and this Keystone helps you do that.
List of Masteries to change depending on the situation and your judgement:
- Fresh Blood over Feast if you feel you don't need any sustain in lane.
- Double Edged Sword (or Bounty Hunter if 5 squishy champs) over Battle Trance if you feel confident you can kill most of the team before they can deal any serious damage to you.
- Assassin over Secret Stash if you feel you don't need any sustain in lane.
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My personal preference is Ignite since I will be 100% focused on getting kills and snowballing my lead every part of the game. back to top CORE ITEMS
OR
BOOTS
I would not recommend any other boots, however, if you want to experiment, here are some options: Mobility Boots: Roaming non-stop or having to walk to lane quicker. Sacrificing damage or tankiness is not worth. Boots of Swiftness: If enemy team isn't damage heavy, but have a lot of slows, this may be optimal boots. Berserker's Greaves: With Diana's latest buff, attack speed isn't necessary if you're going a squishy burst build like this one. However, these are still great to proc your 3rd empowered auto, as well as taking towers quicker. back to top
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Spoiler: Click to view
Handy Tip If you're VERY confident your Crescent Strike will hit, you can INSTANTLY Lunar Rush on to target even BEFORE the Crescent Strike hits and Lunar Rush Cooldown will be reset. This is great for FAST bursting without giving the enemy time to react. back to top Here's where the fun really starts.
MAIN OPTIMAL COMBO:
for most damage with gap closer. Crescent Strike -> Lunar Rush - Pale Cascade while travelling -> Auto (Lich Bane proc) -> Protobelt -> 2nd Auto -> Moonfall -> 3rd Empowered Auto -> Lunar Rush -> Auto (Another Lich Bane Proc)
OPTIMAL COMBO: for most damage with no gap closer necessary (eg. they walk into a brush you're standing in) Pale Cascade -> Auto (Lich proc) -> Crescent Strike -> Auto -> If they flash over wall or brush, you can follow up with Lunar Rush since you will have vision from Moonlight, otherwise -> Protobelt -> Auto -> Lunar Rush -> Auto (another Lich proc) -> Moonfall -> Lunar Rush (if you didn't need to gap close) -> Auto until Cooldowns are up MOST COMMON COMBO: Crescent Strike -> Lunar Rush - Pale Cascade while travelling -> Auto -> Protobelt -> Auto -> Moonfall -> 3rd Auto -> Lunar Rush -> Auto until cooldowns are up
QUICK KILL SECURE: (If Crescent Strike is on Cooldown but you're confident you can kill them because they are either low health, you are fed or you have your team backing you up). Lunar Rush - Pale Cascade while travelling -> Auto (Lich proc) -> Protobelt -> Auto -> Moonfall -> 3rd Empowered Auto BAIT COMBO: You have your jungler coming from one side, but you have 2-3 enemies in front of you, OR You want to bait out a teamfight by jumping into 2-5 enemy team members. Crescent Strike (try to hit as many as possible for most output damage) -> Lunar Rush target (preferably the squishiest or biggest threat) -> Moonfall -> Zhonya's Hourglass!
HUGE GAP CLOSING COMBO: Great for kill securing an escaping target. Pretty much equivalent to 3 flashes, with sacrifice to damage. Crescent Strike to minion, jungle monster OR enemy champ (not your target) -> Lunar Rush to Moonlight victim -> Flash towards target -> Lunar Rush target - Pale Cascade while travelling. QUICK OUT-SMITE COMBO:
INSTANT R + Q -> R (MUST BE DONE FAST): Not recommended unless you have low ping and are almost 100% sure your Crescent Strike will land, otherwise you risk dashing into a fight without another Lunar Rush. back to top
Early Game / Laning Phase
At level 1, you want to take Pale Cascade. This ability helps you push and tank enemy harass, whether its Auto's or Abilities. It's important to dodge any skillshots, while trying to basic attacks minions to pro your 3rd empowered auto from Moonsilver Blade. Try to place your 3rd auto between as many minions as possible to ensure you push the wave fast. Don't just use Pale Cascade unless you are 100% going to take damage from the enemy. The goal here is to force the enemy to either miss CS by pushing the wave into their tower. At level 2, you want to take Crescent Strike. Try to hit both minions and your opponent. Pushing the wave into the enemies tower is important, however, its also a good time to ward. You should be warding either at enemies Raptor camp, or behind their Blue Buff camp. This forces the enemy jungler to path all the way around if they want to gank you. Another advantage of pushing in the wave is being the first to join a skirmish if your jungler decides to invade. Once the wave is pushed into the enemies tower, they will have to risk losing 1-2 waves, for a potential kill, all while being under-levelled.
If you have your jungler coming in for a gank and happen to miss Crescent Strike, you can still use Lunar Rush, followed by Moonfall, to you help CC the target and secure a kill, as long as both of you have enough damage. Remember, missing Crescent Strike not only leaves you vulnerable without the extra Lunar Rush for escape, it also sacrifices a lot of damage (since you're missing out on both a Crescent Strike and another Lunar Rush). Your main item to rush is Hextech Rocketbelt. This provides enough damage and even utility, to catch and secure kills. Since Diana is melee, the active provides Diana with a way to re-position herself with some more auto's. The health and cooldown is great too.
Early-Mid Game / Out of Lane Phase
Late Game
Things start to get slightly harder for Diana as time goes on. Since you rely on burst, a lot of champs will have picked up a Guardian Angel, some Magic Resistance and even a Zhonya's Hourglass of their own. You can still dominate but you'll have to be a little more cautious before you enter a teamfight. This is also the time when most champs have their summoners spells up. At this stage, you will have plenty of AP. Use Crescent Strike to try and hit as many enemies as possible. If the enemy ADC is too far back, you can always use Crescent Strike on a front line champ, using Lunar Rush, then another Lunar Rush to jump onto the ADC. This stage of the game will also depend on how experienced you are with Diana. There will be times when you Lunar Rush in, get CC'd, and then instantly die, without using Zhonya's Hourglass. Eventually you will pick up reaction skills to avoid these situations. Understanding what other champs are capable of and their CC, will allow you to abuse your strengths. Has the enemy team used 2 big CC's? Time to go in! back to top UPDATE: 12TH October 2017 - Tested this from Gold 5 to Diamond 5 - 70% Winrate ALL Solo Games, No Duo, No Dodging, Same Build every game, NO FLEX QUEUE TO INFLATE WINRATE. USE THIS BEFORE SEASON ENDS TO GAIN ELO. Thanks for choosing to read my Diana guide. This build is both fun and efficient in bursting like a true assassin. Please don't hesitate to message me on my Twitch or Youtube channel if you have any questions. This will be updated with each patch in order to stay relevant. Use this build before it becomes mainstream and people start perma-banning Diana! It's very rare to find builds with this much fun built in, while still being viable. Again, I will be putting 100% effort into my Twitch Stream and Youtube Channel. Please feel free to message me for ANYTHING you need. If you have any tips I can improve on with this guide, please don't hesitate and let me know in the comments below or message me here, Twitch or Youtube. Could I improve on the layout of guide? Was it easy to understand? Should I go into depth on a certain topic and what topic would that be? How does this guide compare to others guides you've seen? Any other questions would really help. Thanks! Thanks to: (will be adding names and all those people who put out guides, with the proper links, when I have time!) |
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