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Kindred Build Guide by Rermo99

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League of Legends Build Guide Author Rermo99

[7.22] Kindred Mid : The Lane Master

Rermo99 Last updated on November 21, 2017
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Kindred Mid

Kindred Build

LoL Path: Precision
LoL Rune: Press the Attack
Press the Attack
LoL Rune: Triumph
LoL Rune: Legend: Alacrity
Legend: Alacrity
LoL Rune: Coup de Grace
Coup de Grace

LoL Path: Domination
LoL Rune: Taste of Blood
Taste of Blood
LoL Rune: Relentless Hunter
Relentless Hunter

+18% Attack Speed

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Kindred with this build

Show all
Threat Champion Notes
Karthus (Estimated Threat)
Morgana (Estimated Threat)
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Introduction (Updated)

Ladies, gentlemens and Draaaaaavens! My summoner’s name is UtsukushiiSempai. This is my first guide on Mobafire and it's about Kindred in mid lane. I don’t like to play jungle, but Kindred are my favourite characters. I made this build to play them in my main lane, THE MID LANE.

Why should you trust me with this? Don't... ( ͡° ͜ʖ ͡°)

Just kidding, I'm probably the only one you'll see who mains Kindred in mid lane! I've played Kindred once in jungle and I didn't like it that much. Kindred was still my favourite champions so I decided to try them mid and absolutely loved it???

I hope you’ll enjoy this guide about an awesome way to play Kindred and hope you'll have as much fun as I do while trying it!

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Nerf/Buff List & SurrenderAt20! (In progress)

7.23 :

Nothing right now, check back soon for updates!

Stay informed about Kindred and items balance changes for the next patch on SurrenderAt20!

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Why Mid?

Why is Kindred Mid any good?

Kindred are good junglers, but can also be really quite surprising in lane.

Starting with the basics, Lamb is a marksman. It's an important advantage in mid because most mid laners play mage characters and are too dangerous for fighters and other "melee" champions in early game.

Another good point, Kindred have a very good burst and make it easy to keep a constant pressure on your opponents. They can deal much damage even if you don't focus your build on AD.

In mid, they get 2 big advantages over other lanes.

First one, they have only one opponent, which makes it easier to get their mark.

Second one, they can dodge many skill shots with Dance of Arrows. It makes them really strong against many mages.

It's important to note before anything that Kindred mid are a HUUUUGE counter to Caster/Artillery mages using skill shots. Use them as a counter pick.

A fair warning though :
Click-to-win mages like Malzahar or AD assassin like Yasuo, Talon and Zed are gonna eat you.

The most important thing to note is that Kindred mid are a good pick to have fun. It's not really viable for ranked, but playing them in mid lane with this build or even with smite is one of my favorite thing in the game. Have fun!

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Pros / Cons


Very Mobile;
Tons of buff with passive;
Very good laning phase;
Very useful Ult that can secure team fights.


Ult can save your opponent's life;
short range early game for a marksman;
An immobilized Kindred is a Dead Kindred.

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About Kindred

Kindred are marksman champions that have been created mostly for the jungle. This guide is for Kindred in lane, which plays very differently.

We rarely see them in mid lane, and yet, Kindred have a very good burst on champions. Many people only fight against Kindred when she’s ganking, but there, your opponent has to fight you in a whole laning phase. Kindred also give you a good advantage on a bunch of mages, because you can easily dodge skill shots like Light Binding, Flash Frost or Pillar of Flame with Q.

Furthermore, Kindred need their marks to be strong. Being in mid lane let them focus one champion and makes them closer to their jungle marks than if they were in top or bot lane. With those easy marks, your early game can become a real problem for your opponents.

Early Game (Levels 1 to 6)

In early game, Kindred can be a real monster. You have to play aggressively to try and have your opponents far from their farms.

In mid lane, you only have one opponent, so you know who you’re going to mark first with your passive. Many mages will try to begin with a skill shot spell. If they do, dodge it and get closer to your opponent with Dance of Arrows. You will be able to deal a good amount of damage to them even before minions get in lane.

Each of your Q, W and E must be at least at rank 1 for your main combo (AA > Q > W > E > AA > AA > Q > AA > AA). Be sure to have them all unlocked at level 3. With this combo, you’ll have one of the easiest counter-engage of all mid laners.
Up until level 6, you’ll out-damage your opponent or even kill them if they try to play aggressively.
At level 6, you also won't have much difficulty killing them, because Lamb's Respite can save your hide while you’re under a tower's aggro. That makes you one of the best champions for tower-diving. It's a risky move, but it is worth learning how to do so. You just need to be sure that you can secure the kill quickly before attacking under tower and be sure to activate your ult only if your opponent is dead and if the tower is going to kill you.

Be sure to take your jungle hunt each time you kill your laner or whenever they recall. You can ask your jungler for help if you don’t feel secure enough to invade the enemy's jungle. Your marks are your main preoccupation, like Nasus and its stacks.

Mid Game (10 to 25 minutes)

That’s when the real fun begins. You’re now powerful enough to gank without your jungler in other lanes, so your game won’t be summarized by farming and pushing your lane for a thousand years. With Wolf's Frenzy’s extra damage on monsters, you can help your team easily get their jungle objectives. Also, you can jump over most walls with Dance of Arrows and chase low health enemies trying to escape team fights.

Around 15 minutes in, depending on your division, team fights might begin in the jungle. In such case, you must focus the squishies in the back line. ADCs and Mages are the squishier and they usually try to stay behind the jungler, the tank and their support. Be careful, you can't just dive in because you also are THE SQUISH. Instead, try to move around the fight to avoid becoming a living fluffy-cute punching bag.
Mark of the Kindred also gives you a lot of damage against tanks, but they are not those who deal the most damage, so chasing and killing the ADC will better help your team toward victory.

During this part of the game, you can gank as many times as you want, as long as you don’t let your laner alone. Don’t forget: You are Kindred. You dominate many champions in 1v1. So kill your laner as much as you can, then choose between ganking or farming, depending on what you need (Kill/Assist or CS).

One of the biggest problems with Kindred in lane is your low damage to towers. So ask for some help if you have a short window of opportunity to push. If you don’t, you’ll give the enemy team all the time they need to organize and corner you while you're trying to destroy the tower.

Late Game (30 minutes or more) ((IN PROGRESS))

In your late game, you are a real monster. Your passive will be (I hope for you) at 12 or more stacks, which means that you are going to destroy pretty much any opponent in 1v1.

In team fights, you should always target their biggest damage (usually the ADC). You will kill very quickly any squishies in 1v1, but you still deal relatively low damage to towers and inhibitors, so try to attack them along with someone else. It will also give you a chance to survive, because the enemy team will focus on you. If you die, they will take a big advantage on your team.

On the same subject, winning a team fight can very well make you win the game. You must use your ult wisely. Don't activate it in the middle of a team fight, you'll save the enemy team. So cast it behind your team, in the back line. If an ally is going to die, he'll go back to your ult, but don't cast it to save only one guy if your team is winning the team fight. Use it to save your whole team.

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Choosing between a Passive Lane or an Aggresive Lane (IN PROGRESS)

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

As a fluffy little Lamb main, I will insist on the moment you should play passively and the moment you shouldn't.

Playing passive lane ----> Against huge counter like Malzahar, Akali and Yasuo.
Also if player has never played kindred

Playing aggresive lane ----> Against every champion, it's preferable to play aggressive

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

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Skill Sequence and explanation (In Progress for 7.22)

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Mark of the kindred is your passive. Your passive allow you to put marks on one enemy. You can collect those marks by killing the unit. Each mark makes your abilities stronger. Your Q dance of arrow gives you more attack speed, your W Wolf's Frenzy deals more current health damage On-Hit and your E Mounting Dread deals increasing missing health damage. By cons, you don't get the mark if you kill him while the mark is applying (8 second after activation).

Tip and tricks

Dance of Arrows is your first ability and your first one to max. It allows you to go closer to your enemy and to dodge his ability. By cons, you have to be sure before casting it. If your opponent still has his skill shot, it will be easier for him to hit you while you're closer.

Tip and tricks

Wolf's Frenzy is your second pick (at level 2) and your second ability to max. It give you an easy way to farm in lane and it reduced the cooldown of Dance of Arrows. By cons, if you cast it, be sure to stay in while you attack your opponent. If you don't, it'll disappear.

Tip and tricks

Mounting Dread will be your second pick and your last ability to max. At rank 1, it already gives you a good slow and help you deal more damage on your third basic.By cons, the slow is the main utility of this skill and it doesn't upgrade with the ability rank. If you wait too long before attacking the enemy that is hit by your E, it will disappear.

Tip and tricks

Lamb's Respite is your ultimate. You must upgrade it each time you can (like every ult in the game). It makes invulnerable every unit with 10% or less of their max health in the zones. By cons, it also works on your enemy.

Tip and tricks

More details about Lamb's Respite and Mark of the Kindred will be on other chapters bellow.

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Runes Reforged

So what are Runes Reforged? For those who haven't seen the riot's video about those, Runes Reforged is the new rune system that will replace the current runes and masteries during the preseason 8. Those will bring a huge change in the league gameplay overall.

The new runes are similar to masteries, but a lot stronger. Yes, it may sound broken, but we still lose a lot of OP functionality we had with the current runes.

First, there are 5 different path :

I won't explain each of them, because for kindred mid, there's only two that matters :
Precision and Domination.

In Runes reforged, you may choose two paths: Your primary path and your secondary path.
With Kindred, we will go for the Precision path as our principal. This path has been made for the ranged champion and for big AD carries that are not necessarily assassin. We'll go for Domination as our secondary path because this path has been made for allowing an assassin to reach his target more easily. Kindred may not be an assassin, she still puts marks on champions to get buffs when she kills them. Going Domination can help her to get her marks.

Precision : Set bonus : +18% Attack speed

Press the Attack : Hitting an enemy champion with 3 consecutive basic attack will deal 30-120 (based on level) bonus adaptive damage (Physical or magic depending on what you are building) and expose them, causing them to take 12% more damage from all source for 6 seconds.

Press the attack

Triumph Takedowns restore 15% of your missing health and grant an additional 25 gold.


Legend : Alacrity : Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stack)
Earn progress toward Legend stacks for every champion take down, epic monster takedown, large monster kill, and minion kill.

Legend: Alacrity

Coup de Grace : Deal 10% more damage to champions who have less than 40% health.
Additionally, takedowns on champions grant an adaptive bonus of 9 AD or 15 AP for 10 seconds.

Coup de grace

Domination :

Taste of Blood : Heal when you damage an enemy champion.
Healing: 18-35+(20% bonus AD and 10% AP) health (based on level).
Cooldown: 20s

Taste of Blood

Relentless Hunter : Gain 8 out of combat movement speed plus an additional 8 per Bounty Hunter stack.
Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion.

Relentless Hunter

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Now, here comes the item part of this guide.

Item Sequence

Statikk Shiv

Infinity Edge

Berserker's Greaves

Rapid Firecannon

Youmuu's Ghostblade

Blade of the Ruined King

First of all, you must know that this build is based on critical strike. Kindred need a great amount of AD, but here passive gives enough current or missing health damage. The crit is your key to execute your opponent faster and to deals a decent amount of damage.

The Statikk Shiv is your first item because you don't need your AD quickly in this build. Also, it gives you some attack speed you really need with Kindred and a good magic damage On-Hit that occur as an Energized attack

The Infinity Edge is necessary as your second item because you're still an AD champion and you don't have any AD from your first item. Also, you have a lot of critical chance with this build. So a little more critical damage will be useful.

The Berserker's Greaves are your boots. I pick them as my third item for a more personal gameplay, so feel free to take them whenever you want. The berserker's greaves are my pick because I love to play Kindred Aggressively, but I suggest the Mercury's Treads for a more passive play style.

The Rapid Firecannon is also really important in this build, because it brings you to 70% critical chances, it gives you bonus range on your Energized attack, attack speed buff and the faster energized reload time to speed up your Statikk Shiv burst.

The Youmuu's Ghostblade is a very powerful item. If I go with this one, it because it gives you a good burst of movement speed with his active, which let you get closer to your marks, and it also gives you the bits of lethality you'll need to kill their poor little squishy ADC.

The Blade of the Ruined King was just amazing on Kindred, but since her passives buff your abilities instead of your Auto Attack, it's no more a core item. it will give you the sustain you'll need in the late game, but I'm still able to win games without it, so it's a personal pick more than an important pick.

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*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

It's important to know how to use your ult with Kindred because it's the main reason why she's hard to play.

Firstly, you must understand how your ult work!

Your ult is an AoE spell that makes everything alive in the zone invulnerable while under 10% of their max health. When your ult ends (after 5 seconds), every unit in the zone is healed of 200/250/300 health.

Secondly, you must know when is the right time to cast it!

Your ult can save your opponent, so don't cast it if you are winning a 1v1! You can use it if your opponent is far from you or if he wants to get you under tower. While you can be reduced under 10% of your max health, your opponent will be reduced to 10% of his max health. After the ult, you have an advantage: You have a tower that will kill him. Also, you must only attack him with your basic attack if he is in your ult to use your abilities when you would be able to kill him or to dodge his last skill shot with Dance of Arrows.

Thirdly, in team fight, the way you use your ult can change the way the fight is going.

If your team is winning a team fight, just don't use it. If your team is losing a team fight, you must check what is happening. If both teams are equal in health, don't cast it in the middle. You'll save your opponents. You must cast it a little bit in the back of your team. Most of your team will try to back if they are low life, so they'll go in your ult. Also, don't cast it at the beginning of the team fight, it will be useless. You must check what is happening to all living things in the team fight.

At last, your ult can save ALL living things. Well landed, it can save the Baron of the smite of the enemy jungler and let your jungler smite it and get it (don't forget that you are mid, not jungle). You can save jungle objectives with your ult.

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

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The Passive (IN PROGRESS)

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

Kindred passive is the most important ability she own. You must focus on stacking marks. By stacking your marks, you'll get bonuses damage on your W Wolf's Frenzy that is equal to 1% of Wolf's target's current health for each stack, you'll get bonuses damage on your E Mounting Dread that is equal to a percentage of your target's missing health for each stack, you'll get more attack speed bonuses while you cast your Q Dance of Arrows for each stack and you'll get more range after your 4th stack and for each 3rd subsequent stack.

Each of your marks gives your abilities small but strong buff, that is explained above, and they are the reason why Kindred is a really good champion.

How to Get Your marks

Kindred in mid lane has only one opponent. So you begin by making him or her and get the kill the faster as you can. If you get difficulty to kill your laner, control your farm, let him dive in the lane and create an easy gank for your jungler. Always mark an opponent you’re going to fight. Even if they see your mark on them, if they have pushed, they will be easy to kill.

Your mark in the jungle is what you must target first. Whenever a mark appears, you can't wait to get it. The enemy jungler will try to kill your mark before you get it. If you go with your jungler, you can mark the enemy jungler, because he will probably try to smite your mark, and you and your jungler will easily kill him.

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

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*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

For every games, you must have a good communication with your jungler, because as the mid laner, you won't have Smite to secure your marks in the enemy jungle.

If your jungler wants to play counter jungle, you'll get your marks easier by following him each time you place a mark. Being two at your marks will help you to get it without the enemy jungler in your path.

Also, receiving gank at the right moment in mid lane can give you your marks on your laner. If you want marks on any other champion, you can also gank with your jungler every time he's ganking where you have your marks, putting your opponents in a 2v4 or 1v3, depending on the lane you gank.

In team fight, if you have at least 10 stacks in 15 minutes, you'll be the biggest damage of your team. Before the team fight, marks the enemy ADC or Mid laner (mostly the biggest damage of their team). After this, your team must focus first the one you target. You'll get many marks in late game and your team will get the advantage quickly.

Use your team to push your lane because you won't deal a ton of damage to tower.
With Kindred mid, Junglers that can push very fast or lock down your laner with a stun or something (Like Jax!) are the best matchup for you.

Kindred mid is good in solo queue, but if your jungler doesn't want to help you or to communicate with you, it will be better to play something else. In duo queue with a jungler, she's a real monster.

*WARNING* : Work in Porogress ( ͡° ͜ʖ ͡°) : *WARNING*

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Special Thanks

First, I want to give a special golden chocolate bar to JhoiJhoi, because of her guide, "Making a Guide". Without this guide, I should never have finished mine. I suggest to all new users who want to create a guide to read all her "Making a Guide" guide. It helps A LOT.

Also, I give a very big cookie to my dear friend Capuccinoglace for the correction and the review of the whole guide in addition of the spell check program Antidote I used, and for supporting me all the time I was working on it.


At last, I want to give a special platinum cookie to my brother Eris Anima. He shows me many tricks in text treatment for making my guide better and more comprehensive. He also did a full correction of this guide.

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Still in Progress

This guide is like a game in beta, the only difference is that it will always be in beta.

It still in progress. Every time I’ll play kindred mid, I’ll update the guide. If you want to help me, don’t hesitate to give your feedback! Tell me about your experimentation and how you feel the build in the game and don't be afraid to explain what you like or don't like on my guide! It's the best way to help me! I'm learning from mistakes. Also, the guide won’t be finished soon! I want to make the best guide I can do!

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Change Log

November 21th, 2017 (21:25) :

  • Added threat to Lissandra;
  • Added Estimated threat to Zoe;
  • "Gameplay" chapter has been updated!