Kindred Build Guide by Rermo99
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Runes: Standard runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Whenever she throws her ball at you, use Q toward her. She won't be able to attack you after this. Still, her ult can get you out of yours. Be patient and you'll get the kill.
You can poke and kite enough to dodge her abilities. You can jump far from where she's gonna use her E and avoid getting caught by her ultimate.
Use your Q to dodge her Q and R, so she doesn't slow you down and deal a ton of damage. Also, her passive isn't really a problem for you since your burst is your basic attack.
Dodge his R with your Q and wait until he wastes his E. He's pretty easy to deal with, but he can still dodge your E with his own.
It's kinda easy because you can easily get far enough of her daggers to be safe, if she doesn't hit you with her daggers, you'll get an advantage. Play aggressive in early game and make sure to harass her when she's roaming.
Her early game is weak against someone as mobile as you are. Dodge her poke, and be sure she doesn't get feed on other players. You can burst her and harass her, she doesn't have escape abilities. BUT BEWARE! If she traps you with her E, you're already dead.
If she gets too close to you, she will be in danger. So she'll try to out range you, making her Q easier to dodge. When you dodge it, you'll get a solid advantage. If she hits you, you'll probably die in the next 2 or 3 seconds. Also, after level 6, try to keep your Q for dodging her ult.
It's not that much easy, but there's no way you lose to him. It's Ryse. What's the worst he can do? Nah seriously he's just too easy to harass early game you'll have a huge adventage against him.
You just out-range him. You can get out of his E with your Q and you also out damage him as long as he doesn't have his 3rd Q. When he has it, you go out of his range until the stacks disappear. Be careful though, a fed Vladimir is plain invulnerable. So try to survive when his jungler ganks, because you won't be able to play anymore against him.
You can dodge his skill shots with your Q and survive his ult with yours. When his passive triggers on an ally, be sure to get out of the circle.
Dodge her Q with yours. As long as you aren't poisoned, she can't do anything against you. Just be sure to be out of her W and you can easily beat her. Don't try to jump over her W, it doesn't work!
Can be easy to deal with. Just try to dodge her skill shots, especially her charm. Be careful for she's as mobile as you.
Her early game is really weak against you. She's a melee assassin. That means you can punish her easily if she gets too close to your minions and you deals a lot more damage than her in early level (from 1 to 7). Also, you just need to Q toward her left to dodge her Q and then she won't be able to deal with you.
For now I know he can be a real pain in the booty since he can easily get close to you and stun you, but his poking Q has higher cooldown than yours so with good timing he'll have to use his stun on you while you are still full health. You are ranged and he's not, so you have your adventage here. Poke him to death and make sure he doesn't gets more fed than you. Roam a lot out of lane because he's gonna roam his booty outta there with his ult and get those kills before you can react.
He's easy to kill because he's squishier than you, but his turrets ARE dangerous. Break them with your wolf and strike with your Q.
Azir is a good challenge for Kindred. He has a good escape, he has a long-range poke and he's a good pusher. You won't be able to kill him in one fight. You'll have to poke him as much as possible before trying to kill him. His weakness while playing against Kindred is that whenever he sends his soldier to you, you can go far from them with your Q. You'll be able to poke him, but he just has to Ult to throw you away. Also, your Ult is not really good against him, because he can put your entire team out of your ult with his ult. If you want to win against him, you'll have to be sure of your moves, and you must go far from his soldier.
Veigar will give you headaches with his E. You can't dodge it, and when he stuns you, it's an easy +9 AP for him. He's squishy, you'll dodge his W and Q easily and you can survive his ult with yours. But still be prudent. His E can ruin your day.
Her Q is easy to dodge but she has a shorter cooldown than you. Her W look easy to avoid with your dash but she sticks to you with her E and Y'all know it, an immobilized Lamb is a dead Lamb.
She's not an easy win for you. She has a click-to-win stun and she has a better range than you. Also, even if she looks squishy, she can be much tankier than you. If you try to play aggressively against her, you'll only put yourself in at disadvantage.
You can't jump through her because of her E and even if you can dodge her W, you won't be able to be closer te her. She's not the worst opponents you'll have, but I prefer to pick another champion against her.
Ekko will be a strong opponent against you, but during the laning phase you'll win your matchup. The trick with ekko is to immobilised him, because if he can't dash he can't cast. But wait you don't have that kind of CC, you'll need to have a jungler ready to gank you anytime, which can be bad for the other lanes. During the late game, you're like an ADC and he's an assassin. He's going to out damage you and get advantage on focussing you.
Twisted Fate is a good counter pick for Kindred. A good TF will always pick the gold card to engage and will kill you easily. When stunned, you won't be able to do anything, so try to farm far from him play passive with "Cull".
Don't pick Kindred against her. Her main damage isn't her skill shot and she can easily escape you or chase you even if you slow her down. Your only advantage is that even in her passive, you can easily tell her apart from her clone if she has already been marked.
Zed is easy to deal with in early game, but he won't be easy to kill for very long. There are some tricks to beat him, but it's not easy to pull off. When he puts a shadow and throws his shurikens at you, jump between him and his shadow, then dodge all of his shurikens. Your slow doesn't affect him because he can escape or engage with his shadow.
Yasuo is a nightmare for any Marksman, especially for those who build crit. First, he can negate your burst with his wind wall. You have 50% critical chance? He has 100% with the same item. Yes, you can dodge his tornado with your Q, but a good Yasuo will use his E>Q combo to knock you up and use his ult. Also, his passive blocks your poke. He just counters your EVERYTHING. But, for no reason, I still win many games against him, but that's in my case.
She dash and kill you :(
Malzahar's best advantage in the mid lane is his passive that blocks crowd controls. You can easily get him out of his passive with a basic and then strike. The big problem for you is that he can lock you down with his ult. He just click on E>W>R and you're dead. Even if you're a mobile champion, his biggest damage comes from is his "click-to-win-space-aids" and "click-to-win-BUUUURRRRRRRR" combined with his minions (E, R and W). Don't pick Kindred against Malzahar or ban him if you can.
Champion Build Guide
Ladies, gentlemens and Draaaaaavens! My summoner’s name is UtsukushiiSempai. This is my first guide on Mobafire (about 4 year old now) and it's about Kindred in mid lane. I like to play jungle, but I'm a MID MAIN, and Kindred are my favourite characters. I made this build to play them in my beloved main lane.
But honestly, why should you trust me with this? Don't... ( ͡° ͜ʖ ͡°)
Just kidding, I'm probably the only one you'll see who has Mastery 7 with Kindred by playing her nearly only in mid lane! I've played Kindred sometimes in jungle and it didn't feel right to me. Kindred was still my favourite champions so I decided to try them mid and absolutely loved it???
I hope you’ll enjoy this guide about an awesome way to play Kindred and hope you'll have as much fun as I do while trying it!
Why is Kindred Mid any good?
Kindred are good junglers, but can also be really quite surprising in lane.
Starting with the basics, Lamb is a marksman. It's an important advantage in mid because most mid laners play mage characters and are too dangerous for fighters and other "melee" champions in early game.
Another good point, Kindred have a very good burst and make it easy to keep a constant pressure on your opponents. They can deal much damage even if you don't focus your build on AD.
In mid, they get 2 big advantages over other lanes.
First one, they have only one opponent, which makes it easier to get their mark.
Second one, they can dodge many skill shots with Dance of Arrows. It makes them really strong against many mages.
It's important to note before anything that Kindred mid are a HUUUUGE counter to Caster/Artillery mages using skill shots. Use them as a counter pick.
A fair warning though :
Click-to-win mages like Malzahar or AD assassin like Yasuo, Talon and Zed are gonna eat you.
The most important thing to note is that Kindred mid are a good pick to have fun. It's not really viable for ranked, but playing them in mid lane with this build or even with smite is one of my favorite thing in the game. Have fun!
... Very Mobile;
... Tons of buff with passive;
... Very useful Ult that can secure team fights;
... Gap closer with Dance of Arrows;
... High damage to tank;
... Strong execute on low health enemy;
... Ult can save your opponent's life;
... Short range early game for a marksman;
... An immobilized Kindred is a Dead Kindred;
... Low pressure in lane.
Kindred are marksman champions that have been created mostly for the jungle. This guide is for Kindred in lane, which plays very differently.
We rarely see them in mid lane, and yet, Kindred have a very good burst on champions. Many people only fight against Kindred when she’s ganking, but there, your opponent has to fight you in a whole laning phase. Kindred also give you a good advantage on a bunch of mages, because you can easily dodge skill shots like Light Binding, Flash Frost or Pillar of Flame with Q.
Furthermore, Kindred need their marks to be strong. Being in mid lane let them focus one champion and makes them closer to their jungle marks than if they were in top or bot lane. With those easy marks, your early game can become a real problem for your opponents.
Early Game (Levels 1 to 6)
In early game, Kindred can be a real monster. You have to play aggressively to try and have your opponents far from their farms.
In mid lane, you only have one opponent, so you know who you’re going to mark first with your passive. Many mages will try to begin with a skill shot spell. If they do, dodge it and get closer to your opponent with Dance of Arrows. You will be able to deal a good amount of damage to them even before minions get in lane.
Each of your Q, W and E must be at least at rank 1 for your main combo (AA > Q > W > E > AA > AA > Q > AA > AA). Be sure to have them all unlocked at level 3. With this combo, you’ll have one of the easiest counter-engage of all mid laners.
Up until level 6, you’ll out-damage your opponent or even kill them if they try to play aggressively.
At level 6, you also won't have much difficulty killing them, because Lamb's Respite can save your hide while you’re under a tower's aggro. That makes you one of the best champions for tower-diving. It's a risky move, but it is worth learning how to do so. You just need to be sure that you can secure the kill quickly before attacking under tower and be sure to activate your ult only if your opponent is dead and if the tower is going to kill you.
One more thing about their ult, taking Ignite or Barrier instead of Heal or Teleport is important to get early kills. You'll have a lot of fight early game where it's even in damage and using your ult can makes you and your opponent at 10% HP. Both of you will also get the flat healing. If you really want an adventage on your ult, you just have to use Ignite right before your ult ends. Your opponent will get Grievous wound from your ignite and will get 40% less healing from your ult. That's a huge advantage you get there and the ignite is still burning his health down. However, Barrier is still better in bad matchup since you'll get a shield so you can take even more damage to flee out of combat.
Be sure to take your jungle hunt each time you kill your laner or whenever they recall. You can ask your jungler for help if you don’t feel secure enough to invade the enemy's jungle. Your marks are your main preoccupation, like Nasus and his stacks.
Mid Game (10 to 25 minutes)
That’s when the real fun begins. You’re now powerful enough to gank without your jungler in other lanes, so your game won’t be summarized by farming and pushing your lane for a thousand years. With Wolf's Frenzy’s extra damage on monsters, you can help your team easily get their jungle objectives. Also, you can jump over most walls with Dance of Arrows and chase low health enemies trying to escape team fights.
Around 15 minutes in, depending on your division, team fights might begin in the jungle. In such case, you must focus the squishies in the back line. ADCs and Mages are the squishier and they usually try to stay behind the jungler, the tank and their support. Be careful, you can't just dive in because you also are THE SQUISH. Instead, try to move around the fight to avoid becoming a living fluffy-cute punching bag.
Mark of the Kindred also gives you a lot of damage against tanks, but they are not those who deal the most damage, so chasing and killing the ADC will better help your team toward victory.
During this part of the game, you can gank as many times as you want, as long as you don’t let your laner alone. Don’t forget: You are Kindred. You dominate many champions in 1v1. So kill your laner as much as you can, then choose between ganking or farming, depending on what you need (Kill/Assist or CS).
One of the biggest problems with Kindred in lane is your low damage to towers. So ask for some help if you have a short window of opportunity to push. If you don’t, you’ll give the enemy team all the time they need to organize and corner you while you're trying to destroy the tower.
Late Game (30 minutes or more)
In your late game, you are a real monster. Your passive will be (I hope for you) at 12 or more stacks, which means that you are going to destroy pretty much any opponent in 1v1.
In team fights, you should always target their biggest damage (usually the ADC). That's not a rule for Kindred mid, it's a trick for any champion no matter your lane or role.
You will kill very quickly any squishies in 1v1, but you still deal relatively low damage to towers and inhibitors, so try to attack them along with someone else. It will also give you a chance to survive, because the enemy team will focus on you. If you die, they will take a big advantage on your team.
On the same subject, winning a team fight can very well make you win the game. You must use your ult wisely. Don't activate it in the middle of a team fight, you'll save the enemy team. So cast it behind your team, in the back line. If an ally is going to die, he'll go back to your ult, but don't cast it to save only one guy if your team is winning the team fight. Use it to save your whole team.
At last, during your early game you must focus your mark, but in the late game, if you got around 7 marks or more, you won't need to focus them anymore.
You'll have to focus on jungle objective and on your team. Kindred aren't the best champions for split-pushing. Let this job to another player on your team and focus on fighting in team. Your ult is one of the best fight-changing tool of the game and your high damage to champion isn't really good against towers.
You can also use your passive as a call to objectives. Whenever a mark appears on the Baron, it would be a good time to do it. First, the enemy team probably think you'll wait to win a fight to do it. If they appear to suspect your team doing it (or it was warded), you can use it as a bait. Kindred's ability for good positioning in the river is amazing. After all, they were made for the Jungle. Even in mid lane we can use this at our advantage.
Relationship goal with your Jungler
Every games, you must have good communication with your jungler, because as the mid laner, you won't have Smite to secure your marks in the enemy jungle. At least if you follow this guide.
When your marks appear, it'll be easier to get if your jungler wants to invade. Being two at your marks will help to get them while keeping the enemy jungler out of your path.
Also, receiving gank at the right moment in mid lane can give you your marks on your laner. If you want marks on any other champions, you can gank with your jungler every time he's ganking where you have your marks, putting your opponents in a 2v4 or 1v3, depending on the lane you gank.
Collecting your marks during Team Fights
In team fights, if you have at least 10 marks in 25 minutes, you'll be the biggest pain spreader of your team. Before the team fight, marks the enemy ADC or Mid laner (mostly the ones dealing the most damage of their team). You can also farm your mark on their inting jungler because you know, free marks are free fun! After this, your team must focus first the ones you target. This way, you'll get many marks in late game and your team will get the advantage quickly.
With Kindred mid, Junglers that can push very fast or lock down your laner with a stun or something (Like Jax!) are the best matchup for you.
ok I know the best matchup is actually Tahm Kench, but he's just to funny to play with. Best memories of LoL I have.
Kindred mid is good in solo queue, but if your jungler doesn't want to help you or won't communicate with you, it'll be better to play something else. In duo queue with a jungler, you'll be a real monster.
TY TO EVERYONE WHO CLICKED ON MY GUIDE! OVER 600K VIEW IT'S AMAZING! X3
Next is a HUGE MEGA FLUFFY STRAWBERRY CAKE to both Mowen and PsiGuard for being the fastest admins I've ever seen when someone's in need and for helping writers at any moments.
At last, I want to give a SPECIAL PLATINUM COOKIE to my brother Fuzzy Demon. He showed me many tricks in text formatting and BBCode for making my guide better and more comprehensive. He also helped with a full correction of this guide.
- Section at the top where items and runes are summarize has been updated to preseason!
- "Strenght / Weakness" chapter has been updated!
- "Gameplay" not updated but is currently kinda accurate for the preseason!
- "Change log" chapter has been updated!
4th November, 2020 (5:39)
- Intruduction chapter has been updated!
- "Change log" chapter has been updated!