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Kindred Build Guide by Rermo99

Middle All Sparks Kindle New Flames~ Kindred Mid Guide

By Rermo99 | Updated on January 11, 2021
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Runes: Standard runes

1 2
Press the Attack
Legend: Alacrity
Coup de Grace

Sudden Impact
Relentless Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


With Ignite
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Jungle Role
Ranked #36 in
Jungle Role
Win 48%
Get More Stats

Threats & Synergies

Threats Synergies
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Ideal Synergies

Champion Build Guide

All Sparks Kindle New Flames~ Kindred Mid Guide

By Rermo99
I'm planing a complete rework of my guides since I have a lot of spare time this year. With the preseason, it is necessary anyway so feel free to read if you want, but for now and late during the preseason, anything here is classified as WIP (Work in progress). Don't you dare say the content is outdated for that time! Just kidding seriously I don't care really, just have fun with the preseason, and if you want to help feel free to comment! You might get a mention in the guide later!
Introduction Back to Top

Ladies, gentlemens and Draaaaaavens! My summoner’s name is UtsukushiiSempai. This is my first guide on Mobafire (about 4 year old now) and it's about Kindred in mid lane. I like to play jungle, but I'm a MID MAIN, and Kindred are my favourite characters. I made this build to play them in my beloved main lane.

But honestly, why should you trust me with this? Don't... ( ͡° ͜ʖ ͡°)

Just kidding, I'm probably the only one you'll see who has Mastery 7 with Kindred by playing her nearly only in mid lane! I've played Kindred sometimes in jungle and it didn't feel right to me. Kindred was still my favourite champions so I decided to try them mid and absolutely loved it???

I hope you’ll enjoy this guide about an awesome way to play Kindred and hope you'll have as much fun as I do while trying it!

Why Mid? Back to Top

Why is Kindred Mid any good?

Kindred are good junglers, but can also be really quite surprising in lane.

Starting with the basics, Lamb is a marksman. It's an important advantage in mid because most mid laners play mage characters and are too dangerous for fighters and other "melee" champions in early game.

Another good point, Kindred have a very good burst and make it easy to keep a constant pressure on your opponents. They can deal much damage even if you don't focus your build on AD.

In mid, they get 2 big advantages over other lanes.

First one, they have only one opponent, which makes it easier to get their mark.

Second one, they can dodge many skill shots with Dance of Arrows. It makes them really strong against many mages.

It's important to note before anything that Kindred mid are a HUUUUGE counter to Caster/Artillery mages using skill shots. Use them as a counter pick.

A fair warning though :
Click-to-win mages like Malzahar or AD assassin like Yasuo, Talon and Zed are gonna eat you.

The most important thing to note is that Kindred mid are a good pick to have fun. It's not really viable for ranked, but playing them in mid lane with this build or even with smite is one of my favorite thing in the game. Have fun!
Strenght / Weakness Back to Top


... Very Mobile;
... Tons of buff with passive;
... Very useful Ult that can secure team fights;
... Gap closer with Dance of Arrows;
... High damage to tank;
... Strong execute on low health enemy;


... Squishy;
... Ult can save your opponent's life;
... Short range early game for a marksman;
... An immobilized Kindred is a Dead Kindred;
... Low pressure in lane.

Skill Sequence and explanation Back to Top
Gameplay Back to Top

About Kindred

Kindred are marksman champions that have been created mostly for the jungle. This guide is for Kindred in lane, which plays very differently.

We rarely see them in mid lane, and yet, Kindred have a very good burst on champions. Many people only fight against Kindred when she’s ganking, but there, your opponent has to fight you in a whole laning phase. Kindred also give you a good advantage on a bunch of mages, because you can easily dodge skill shots like Light Binding, Flash Frost or Pillar of Flame with Q.

Furthermore, Kindred need their marks to be strong. Being in mid lane let them focus one champion and makes them closer to their jungle marks than if they were in top or bot lane. With those easy marks, your early game can become a real problem for your opponents.

Early Game (Levels 1 to 6)

In early game, Kindred can be a real monster. You have to play aggressively to try and have your opponents far from their farms.

In mid lane, you only have one opponent, so you know who you’re going to mark first with your passive. Many mages will try to begin with a skill shot spell. If they do, dodge it and get closer to your opponent with Dance of Arrows. You will be able to deal a good amount of damage to them even before minions get in lane.

Each of your Q, W and E must be at least at rank 1 for your main combo (AA > Q > W > E > AA > AA > Q > AA > AA). Be sure to have them all unlocked at level 3. With this combo, you’ll have one of the easiest counter-engage of all mid laners.
Up until level 6, you’ll out-damage your opponent or even kill them if they try to play aggressively.
At level 6, you also won't have much difficulty killing them, because Lamb's Respite can save your hide while you’re under a tower's aggro. That makes you one of the best champions for tower-diving. It's a risky move, but it is worth learning how to do so. You just need to be sure that you can secure the kill quickly before attacking under tower and be sure to activate your ult only if your opponent is dead and if the tower is going to kill you.

One more thing about their ult, taking Ignite or Barrier instead of Heal or Teleport is important to get early kills. You'll have a lot of fight early game where it's even in damage and using your ult can makes you and your opponent at 10% HP. Both of you will also get the flat healing. If you really want an adventage on your ult, you just have to use Ignite right before your ult ends. Your opponent will get Grievous wound from your ignite and will get 40% less healing from your ult. That's a huge advantage you get there and the ignite is still burning his health down. However, Barrier is still better in bad matchup since you'll get a shield so you can take even more damage to flee out of combat.

Be sure to take your jungle hunt each time you kill your laner or whenever they recall. You can ask your jungler for help if you don’t feel secure enough to invade the enemy's jungle. Your marks are your main preoccupation, like Nasus and his stacks.

Mid Game (10 to 25 minutes)

That’s when the real fun begins. You’re now powerful enough to gank without your jungler in other lanes, so your game won’t be summarized by farming and pushing your lane for a thousand years. With Wolf's Frenzy’s extra damage on monsters, you can help your team easily get their jungle objectives. Also, you can jump over most walls with Dance of Arrows and chase low health enemies trying to escape team fights.

Around 15 minutes in, depending on your division, team fights might begin in the jungle. In such case, you must focus the squishies in the back line. ADCs and Mages are the squishier and they usually try to stay behind the jungler, the tank and their support. Be careful, you can't just dive in because you also are THE SQUISH. Instead, try to move around the fight to avoid becoming a living fluffy-cute punching bag.
Mark of the Kindred also gives you a lot of damage against tanks, but they are not those who deal the most damage, so chasing and killing the ADC will better help your team toward victory.

During this part of the game, you can gank as many times as you want, as long as you don’t let your laner alone. Don’t forget: You are Kindred. You dominate many champions in 1v1. So kill your laner as much as you can, then choose between ganking or farming, depending on what you need (Kill/Assist or CS).

One of the biggest problems with Kindred in lane is your low damage to towers. So ask for some help if you have a short window of opportunity to push. If you don’t, you’ll give the enemy team all the time they need to organize and corner you while you're trying to destroy the tower.

Late Game (30 minutes or more)

In your late game, you are a real monster. Your passive will be (I hope for you) at 12 or more stacks, which means that you are going to destroy pretty much any opponent in 1v1.

In team fights, you should always target their biggest damage (usually the ADC). That's not a rule for Kindred mid, it's a trick for any champion no matter your lane or role.

You will kill very quickly any squishies in 1v1, but you still deal relatively low damage to towers and inhibitors, so try to attack them along with someone else. It will also give you a chance to survive, because the enemy team will focus on you. If you die, they will take a big advantage on your team.

On the same subject, winning a team fight can very well make you win the game. You must use your ult wisely. Don't activate it in the middle of a team fight, you'll save the enemy team. So cast it behind your team, in the back line. If an ally is going to die, he'll go back to your ult, but don't cast it to save only one guy if your team is winning the team fight. Use it to save your whole team.

At last, during your early game you must focus your mark, but in the late game, if you got around 7 marks or more, you won't need to focus them anymore.

You'll have to focus on jungle objective and on your team. Kindred aren't the best champions for split-pushing. Let this job to another player on your team and focus on fighting in team. Your ult is one of the best fight-changing tool of the game and your high damage to champion isn't really good against towers.

You can also use your passive as a call to objectives. Whenever a mark appears on the Baron, it would be a good time to do it. First, the enemy team probably think you'll wait to win a fight to do it. If they appear to suspect your team doing it (or it was warded), you can use it as a bait. Kindred's ability for good positioning in the river is amazing. After all, they were made for the Jungle. Even in mid lane we can use this at our advantage.
Team Work Back to Top

Relationship goal with your Jungler

Every games, you must have good communication with your jungler, because as the mid laner, you won't have Smite to secure your marks in the enemy jungle. At least if you follow this guide.

When your marks appear, it'll be easier to get if your jungler wants to invade. Being two at your marks will help to get them while keeping the enemy jungler out of your path.

Also, receiving gank at the right moment in mid lane can give you your marks on your laner. If you want marks on any other champions, you can gank with your jungler every time he's ganking where you have your marks, putting your opponents in a 2v4 or 1v3, depending on the lane you gank.

Collecting your marks during Team Fights

In team fights, if you have at least 10 marks in 25 minutes, you'll be the biggest pain spreader of your team. Before the team fight, marks the enemy ADC or Mid laner (mostly the ones dealing the most damage of their team). You can also farm your mark on their inting jungler because you know, free marks are free fun! After this, your team must focus first the ones you target. This way, you'll get many marks in late game and your team will get the advantage quickly.

With Kindred mid, Junglers that can push very fast or lock down your laner with a stun or something (Like Jax!) are the best matchup for you.
ok I know the best matchup is actually Tahm Kench, but he's just to funny to play with. Best memories of LoL I have.

Kindred mid is good in solo queue, but if your jungler doesn't want to help you or won't communicate with you, it'll be better to play something else. In duo queue with a jungler, you'll be a real monster.
Runes (Work in progress...) Back to Top
Items (WORK IN PROGRESS) Back to Top
Nerf/Buff List & SurrenderAt20! Back to Top
10.24 :
  • Doesn't seems to be any balance change for now affecting Lamb or Wolf!
Stay informed about Kindred and items balance changes for the next patch on SurrenderAt20!
Special Thanks Back to Top
First, I want to give a SPECIAL GOLDEN CHOCOLATE BAR to JhoiJhoi, because of her guide: "Making a Guide". Without this guide, I would never have finished mine. I suggest to all new users who want to create a guide to read all through all of her "Making a Guide" guide. It helps A LOT.


Next is a HUGE MEGA FLUFFY STRAWBERRY CAKE to both Mowen and PsiGuard for being the fastest admins I've ever seen when someone's in need and for helping writers at any moments.

At last, I want to give a SPECIAL PLATINUM COOKIE to my brother Fuzzy Demon. He showed me many tricks in text formatting and BBCode for making my guide better and more comprehensive. He also helped with a full correction of this guide.
Change Log Back to Top
12th November, 2020 (17:15)
  • Section at the top where items and runes are summarize has been updated to preseason!
  • "Strenght / Weakness" chapter has been updated!
  • "Gameplay" not updated but is currently kinda accurate for the preseason!
  • "Change log" chapter has been updated!

4th November, 2020 (5:39)
  • Intruduction chapter has been updated!
  • "Change log" chapter has been updated!


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