Kindred Build Guide by Rermo99
All Sparks Kindle New Flames~ Kindred Mid Guide
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Runes: Standard runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Karthus doesn't have a lot of escape. His wall will probably save him from one aggressive ingage, but if you bait it, you are garanteed to kill him with an all out. Maybe plan on getting a stopwatch early to avoid one ult.
Whenever she throws her ball at you, just use Q toward her. She won't be able to attack you after this. Still, her ult can get you out of yours. Be patient and you'll get the kill.
Use your Q to dodge her Q and R, so she doesn't slow you down and deal a ton of damage. Also, her passive isn't really a problem for you since your damage is your basic attack. You can even jump across her wall with your Q.
Katarina is an easy matchup, if you know Kindred. Playing against her is as simple as staying away of her daggers, and it even easier with your Q. If she all in and press R, you can also press R and then kill her. BE CAREFUL, her ults apply grievous wounds, so you'll get less heal than her in your ults if it happens.
If she lands her E you are definitely dead. But it's really easy to dodge with your Q so play carefully and she'll be an easy target for your marks.
Dodge his R with your Q and wait until he wastes his E. He's pretty easy to deal with, but he can still dodge your E with his own. Be careful though, he can still get fed on other players and ruin your game.
Lissandra is easy to dominate with kindred, but don't expect a lot of kill. She has the escape to avoid dying. It will make it difficult on getting your mark, so you'll want to roam a little more and get marks on other champions. Also, be careful of her ult, it can lock you down easily.
It's not that much easy, but there's no way you lose to him. It's Ryse. What's the worst he can do? Nah seriously he's just too easy to harass early game you'll have a huge adventage against him.
Dodge her Q and you are in buisness.
You can dodge his skill shots with your Q and survive his ult with yours. When his passive triggers on an ally, be sure to get out of the circle.
Dodge her Q with yours. As long as you aren't poisoned, she can't do anything against you. Just be sure to be out of her W and you can easily beat her. Don't try to jump over her W, it doesn't work!
You just out range him. You can get out of his E with your Q and you also out damage him as long as he doesn't have his 3rd Q. When he has it, you go out of his range until the stacks disappear. Be careful, though, a fed Vladimir is invulnerable. So try to survive when his jungle ganks, because you won't be able to play anymore against him.
Lux is... let's say, as easy as hard to deal with. Her Q is super easy to dodge, it will never be a problem. The thing is her E is super easy to land, and it hurts like hell. Since you are squishy, you have to play safe. Wait for a single mistake and strike.
Can be easy to deal with. Just try to dodge her skill shots, especially her charm. Be careful for she's as mobile as you.
Vel'Koz has a lot of AoE poke that can hit you. His Q is most likely never going to hit you, so you'll still manage to win this match up. Just be careful to dodge his Q by moving around and keep your Q to dodge his E, because if his E hits you, you are considered dead.
Her Q is the reason why she's gonna win a fight against you. So guess what? Dodge. She one of those champion you can Q slightly towards her to dodge her Q so it gives you a good way to start a fight.
He's easy to kill because he's squishier than you, but his turrets ARE dangerous. Break them with your wolf and strike with your Q.
Her Q is easy to dodge but she has a shorter cooldown than you. Her W look easy to avoid with your dash but she sticks to you with her E and Y'all know it, an immobilized Lamb is a dead Lamb.
Pantheon can get to you and stun you with a single click, which you cannot dodge. If you try to execute him, he'll just become invincible for 2 seconds. He's always going to be ahead of you, but you still can manage to keep up and stay alive by playing safe. It's not the best to pick Kindred against him.
Azir is a good challenge for Kindred. He has a good escape, he has a long-range poke and he's a good pusher. You won't be able to kill him in one fight. You'll have to poke him as much as possible before trying to kill him. His weakness while playing against Kindred is that whenever he sends his soldier to you, you can go far from them with your Q. You'll be able to poke him, but he just has to Ult to throw you away. Also, your Ult is not really good against him, because he can put your entire team out of your ult with his ult. If you want to win against him, you'll have to be sure of your moves, and you must go far from his soldier.
Veigar will give you headaches with his E. You can't dodge it, and when he stuns you, it's an easy +9 AP for him. He's squishy, you'll dodge his W and Q easily and you can survive his ult with yours.
She's not an easy win for you. She has a click-to-win stun and she has a better range than you. Also, even if she looks squishy, she can be much tankier than you. If you try to play aggressively against her, you'll only put yourself in at disadvantage.
You can't jump through her because of her E and even if you can dodge her W, you won't be able to be closer te her. She's not the worst opponents you'll have, but I prefer to pick another champion against her.
Ekko will be a strong opponent against you, but during the laning phase you'll win your matchup. The trick with ekko is to immobilised him, because if he can't dash he can't cast. But wait you don't have that kind of CC, you'll need to have a jungler ready to gank you anytime, which can be bad for the other lanes. During the late game, you're like an ADC and he's an assassin. He's going to out damage you and get advantage on focussing you.
Twisted Fate is a good counter pick for Kindred. A good TF will always pick the gold card to engage and will kill you easily. When stunned, you won't be able to do anything, so try to farm far from him play passive with "Cull".
Don't pick Kindred against her. Her main damage isn't her skill shot and she can easily escape you or chase you even if you slow her down. Your only advantage is that even in her passive, you can easily tell her apart from her clone if she has already been marked.
Zed is easy to deal with in early game, but he won't be easy to kill for very long. There are some tricks to beat him, but it's not easy to pull off. When he puts a shadow and throws his shurikens at you, jump between him and his shadow, then dodge all of his shurikens. Your slow doesn't affect him because he can escape or engage with his shadow.
Yasuo is a nightmare for any Marksman, especially for those who build crit. First, he can negate your burst with his wind wall. You have 50% critical chance? He has 100% with the same item. Yes, you can dodge his tornado with your Q, but a good Yasuo will use his E>Q combo to knock you up and use his ult. Also, his passive blocks your poke. He just counters your EVERYTHING. But, for no reason, I still win many games against him, but that's in my case.
She dash and kill you :(
Malzahar's best advantage in the mid lane is his passive that blocks crowd controls. You can easily get him out of his passive with a basic and then strike. The big problem for you is that he can lock you down with his ult. He just click on E>W>R and you're dead. Even if you're a mobile champion, his biggest damage comes from is his "click-to-win-space-aids" and "click-to-win-BUUUURRRRRRRR" combined with his minions (E, R and W). Don't pick Kindred against Malzahar or ban him if you can.
Champion Build Guide
Ladies, gentlemens and Draaaaaavens! My summoner’s name is UtsukushiiSempai. This is my first guide on Mobafire (about 4 year old now) and it's about Kindred in mid lane. I like to play jungle, but I'm a MID MAIN, and Kindred are my favourite characters. I made this build to play them in my beloved main lane.
But honestly, why should you trust me with this? Don't... ( ͡° ͜ʖ ͡°)
Just kidding, I'm probably the only one you'll see who has Mastery 7 with Kindred by playing her nearly only in mid lane! I've played Kindred sometimes in jungle and it didn't feel right to me. Kindred was still my favourite champions so I decided to try them mid and absolutely loved it???
I hope you’ll enjoy this guide about an awesome way to play Kindred and hope you'll have as much fun as I do while trying it!
Why is Kindred Mid any good?
Kindred are good junglers, but can also be really quite surprising in lane.
Starting with the basics, Lamb is a marksman. It's an important advantage in mid because most mid laners play mage characters and are too dangerous for fighters and other "melee" champions in early game.
Another good point, Kindred have a very good burst and make it easy to keep a constant pressure on your opponents. They can deal much damage even if you don't focus your build on AD.
In mid, they get 2 big advantages over other lanes.
First one, they have only one opponent, which makes it easier to get their mark.
Second one, they can dodge many skill shots with Dance of Arrows. It makes them really strong against many mages.
It's important to note before anything that Kindred mid are a HUUUUGE counter to Caster/Artillery mages using skill shots. Use them as a counter pick.
A fair warning though :
Click-to-win mages like Malzahar or AD assassin like Yasuo, Talon and Zed are gonna eat you.
The most important thing to note is that Kindred mid are a good pick to have fun. It's not really viable for ranked, but playing them in mid lane with this build or even with smite is one of my favorite thing in the game. Have fun!
... Very Mobile;
... Tons of buff with passive;
... Very useful Ult that can secure team fights;
... Gap closer with Dance of Arrows;
... High damage to tank;
... Strong execute on low health enemy;
... Ult can save your opponent's life;
... Short range early game for a marksman;
... An immobilized Kindred is a Dead Kindred;
... Low pressure in lane.
Mark of the kindred is your passive.
Dance of Arrows is your Q, your starting ability and your first one to max.
Wolf's Frenzy is your W and your last ability to max.
Mounting Dread will be your second pick and your second ability to max.
Lamb's Respite is your ultimate. You must upgrade whenever you can.
Kindred are marksman champions that have been created mostly for the jungle. This guide is for Kindred in lane, which plays very differently.
We rarely see them in mid lane, and yet, Kindred have a very good burst on champions. Many people only fight against Kindred when she’s ganking, but there, your opponent has to fight you in a whole laning phase. Kindred also give you a good advantage on a bunch of mages, because you can easily dodge skill shots like Light Binding, Flash Frost or Pillar of Flame with Q.
Furthermore, Kindred need their marks to be strong. Being in mid lane let them focus one champion and makes them closer to their jungle marks than if they were in top or bot lane. With those easy marks, your early game can become a real problem for your opponents.
Early Game (Levels 1 to 6)
In early game, Kindred can be a real monster. You have to play aggressively to try and have your opponents far from their farms.
In mid lane, you only have one opponent, so you know who you’re going to mark first with your passive. Many mages will try to begin with a skill shot spell. If they do, dodge it and get closer to your opponent with Dance of Arrows. You will be able to deal a good amount of damage to them even before minions get in lane.
Each of your Q, W and E must be at least at rank 1 for your main combo (AA > Q > W > E > AA > AA > Q > AA > AA). Be sure to have them all unlocked at level 3. With this combo, you’ll have one of the easiest counter-engage of all mid laners.
Up until level 6, you’ll out-damage your opponent or even kill them if they try to play aggressively.
At level 6, you also won't have much difficulty killing them, because Lamb's Respite can save your hide while you’re under a tower's aggro. That makes you one of the best champions for tower-diving. It's a risky move, but it is worth learning how to do so. You just need to be sure that you can secure the kill quickly before attacking under tower and be sure to activate your ult only if your opponent is dead and if the tower is going to kill you.
One more thing about their ult, taking Ignite or Barrier instead of Heal or Teleport is important to get early kills. You'll have a lot of fight early game where it's even in damage and using your ult can makes you and your opponent at 10% HP. Both of you will also get the flat healing. If you really want an adventage on your ult, you just have to use Ignite right before your ult ends. Your opponent will get Grievous wound from your ignite and will get 40% less healing from your ult. That's a huge advantage you get there and the ignite is still burning his health down. However, Barrier is still better in bad matchup since you'll get a shield so you can take even more damage to flee out of combat.
Be sure to take your jungle hunt each time you kill your laner or whenever they recall. You can ask your jungler for help if you don’t feel secure enough to invade the enemy's jungle. Your marks are your main preoccupation, like Nasus and his stacks.
Mid Game (10 to 25 minutes)
That’s when the real fun begins. You’re now powerful enough to gank without your jungler in other lanes, so your game won’t be summarized by farming and pushing your lane for a thousand years. With Wolf's Frenzy’s extra damage on monsters, you can help your team easily get their jungle objectives. Also, you can jump over most walls with Dance of Arrows and chase low health enemies trying to escape team fights.
Around 15 minutes in, depending on your division, team fights might begin in the jungle. In such case, you must focus the squishies in the back line. ADCs and Mages are the squishier and they usually try to stay behind the jungler, the tank and their support. Be careful, you can't just dive in because you also are THE SQUISH. Instead, try to move around the fight to avoid becoming a living fluffy-cute punching bag.
Mark of the Kindred also gives you a lot of damage against tanks, but they are not those who deal the most damage, so chasing and killing the ADC will better help your team toward victory.
During this part of the game, you can gank as many times as you want, as long as you don’t let your laner alone. Don’t forget: You are Kindred. You dominate many champions in 1v1. So kill your laner as much as you can, then choose between ganking or farming, depending on what you need (Kill/Assist or CS).
One of the biggest problems with Kindred in lane is your low damage to towers. So ask for some help if you have a short window of opportunity to push. If you don’t, you’ll give the enemy team all the time they need to organize and corner you while you're trying to destroy the tower.
Late Game (30 minutes or more)
In your late game, you are a real monster. Your passive will be (I hope for you) at 12 or more stacks, which means that you are going to destroy pretty much any opponent in 1v1.
In team fights, you should always target their biggest damage (usually the ADC). That's not a rule for Kindred mid, it's a trick for any champion no matter your lane or role.
You will kill very quickly any squishies in 1v1, but you still deal relatively low damage to towers and inhibitors, so try to attack them along with someone else. It will also give you a chance to survive, because the enemy team will focus on you. If you die, they will take a big advantage on your team.
On the same subject, winning a team fight can very well make you win the game. You must use your ult wisely. Don't activate it in the middle of a team fight, you'll save the enemy team. So cast it behind your team, in the back line. If an ally is going to die, he'll go back to your ult, but don't cast it to save only one guy if your team is winning the team fight. Use it to save your whole team.
At last, during your early game you must focus your mark, but in the late game, if you got around 7 marks or more, you won't need to focus them anymore.
You'll have to focus on jungle objective and on your team. Kindred aren't the best champions for split-pushing. Let this job to another player on your team and focus on fighting in team. Your ult is one of the best fight-changing tool of the game and your high damage to champion isn't really good against towers.
You can also use your passive as a call to objectives. Whenever a mark appears on the Baron, it would be a good time to do it. First, the enemy team probably think you'll wait to win a fight to do it. If they appear to suspect your team doing it (or it was warded), you can use it as a bait. Kindred's ability for good positioning in the river is amazing. After all, they were made for the Jungle. Even in mid lane we can use this at our advantage.
Relationship goal with your Jungler
Every games, you must have good communication with your jungler, because as the mid laner, you won't have Smite to secure your marks in the enemy jungle. At least if you follow this guide.
When your marks appear, it'll be easier to get if your jungler wants to invade. Being two at your marks will help to get them while keeping the enemy jungler out of your path.
Also, receiving gank at the right moment in mid lane can give you your marks on your laner. If you want marks on any other champions, you can gank with your jungler every time he's ganking where you have your marks, putting your opponents in a 2v4 or 1v3, depending on the lane you gank.
Collecting your marks during Team Fights
In team fights, if you have at least 10 marks in 25 minutes, you'll be the biggest pain spreader of your team. Before the team fight, marks the enemy ADC or Mid laner (mostly the ones dealing the most damage of their team). You can also farm your mark on their inting jungler because you know, free marks are free fun! After this, your team must focus first the ones you target. This way, you'll get many marks in late game and your team will get the advantage quickly.
With Kindred mid, Junglers that can push very fast or lock down your laner with a stun or something (Like Jax!) are the best matchup for you.
ok I know the best matchup is actually Tahm Kench, but he's just to funny to play with. Best memories of LoL I have.
Kindred mid is good in solo queue, but if your jungler doesn't want to help you or won't communicate with you, it'll be better to play something else. In duo queue with a jungler, you'll be a real monster.
There is usually multiple ways to build your runes page for each champion. Kindred are good either with Press the Attack, Conqueror and even Hail of Blades. That's why they can be played with a bunch of different styles.
Let's get to the point now.
First, there are 5 different path you could take :
With Kindred, we will go for the Precision path as our principal. This path has been made for the ranged champions, in other words, those who mainly kill with AutoAttack and for big AD carries that are not necessarily assassins. We'll go for Domination as our secondary path because this path has been made for allowing an assassin to reach its target easily. Kindred may not be assassins, but they put marks on champions and get buff when they kill them. Going Domination can help them get their marks.
Press the attack is the ideal rune for Kindred in mid lane. It is very easy to trigger it as kindred and it synergies very well with your E. As you hit your first attack, throw your E, so they'll get the damage at your 2nd attack on E and your Execute will benefit an 8%-12% bonus damage. Most likely to give your early game kills more than any other runes.
Triumph is really good if you plan on going aggressive. Each kill and assists you'll get will grant you 25 more gold and heal you a little bit. During an early game fight, it can save you if you kill the other first.
Legend: Alacrity is the best for Kindred. You'll need that attack speed to trigger your E the fastest as possible. You don't really lack any sustain since your W gives you a good healing and you are not likely to take the CC straight in the face but you'll definitely dodge a lot. Tenacity and Lifesteal aren't the most necessary keys.
Coup de Grace is well fitted for kindred since you have an execute. You'll want to deal more damage to low health enemies. Dealing an additional 8% damage with your E is the best choice in any situation.
Sudden Impact Is giving you a bonus lethality every time you use a dash. Your Q is your main source of poke, engage, and escape. And it's a dash. It is most likely going to give you a good amount of additional damage through the whole game.
Relentless Hunter is giving you out of combat movement speed, which is really useful for roaming. And y'all know it, you gotta work to get those mark fast. It will also help you get a better positioning before team fights, which is super important.
Conqueror isn't bad at all. Going with Conqueror instead of Press the Attack is only depending on your play style. Conqueror rewards you when you go for a longer but safer fight. Stacking Conqueror to maximum isn't your priority, you just want the bonus AD it gives, and honestly, with AA>W>E>AA>Q>AA>AA, you just got 11 stacks, which is pretty useful. Considering that your W gives 2 stacks each hit, and your 3rd attack on your E also gives 2 stacks, Conqueror isn't a bad at all.
Hail of Blades
Hail of Blades is very fun to use, but honestly very risky. It will allow you to stack your E so quickly that you'll get tons of early kills from it. But the lack of damage boost will catch you up in late game. I only recommend that to experimented Kindred players and those who are in search of some nice and spicy early wins.
The Doran's Blade will be your starting item if you want or have to play an aggressive laning phase. It is also the most common starting item for any AD champion in mid lane. It gives you a bonus AD for your Auto Attack and your abilities. For any lane matchup that has a threat level lower than 4, It will be preferable to take this one because of the health and omnivamp boost. They will both help you put pressure on your opponent while getting a little sustain.
Cull will be your starting item if you want or have to play a passive laning phase. It is not often seen as a starting item, but it does help a lot when fighting in a hard matchup. It does give you more sustain from your attacks than the doran itself during the early game, but it also gives you a total of 450 bonus gold after clearing 100 lane minions. Honestly, once the quest on it is complete, just sell it for even more gold. I will give you in most scenarios the advantage you need to get back from a hard landing phase.
Galeforce is a very strong item for Kindred. As first, getting an additional dash is going to make you even harder to hit. It does give a little execute that you probably won't use to kill, but it does give you a good dodge action that deals damage. You'll also get more and more movement speed as the game progresses, allowing you to chase after your marks across the map even more.
Kraken Slayer is almost as good as the Galeforce for Kindred. It gives a lot of attack speed to stack your E faster, and not only it gives more AD, it also gives 60(+45% AD) TRUE DAMAGE on-hit every third attack. It is insanely more damage, but you don't get any mobility out of it, and, as mobility is not really the issue with Kindred, it is still as strong as getting more damage, in my opinion. Here, you can think of this item as a way to add around a hundred true damage on your E, which is very nice.
The Berserker's Greaves are your boots. I pick them as my second item because, well, you do need movement speed to reach those marks faster and some attack speed to trigger your E faster. The berserker's greaves are necessary to get after your mythic item and they are better for you than any other boots.
The collector Is always my first legendary item because I often seek to get a lot of kills, and what is more convenient than more gold each kill? It also gives lethality which is gonna help a lot against squishier team comp. Remember than you can still change your secondary item for anything if you need to counter build early in the game.
Infinity Edge is the best choice as a fourth item, and mostly necessary in any build. Your E execute low health enemies by criting on those you are low enough. This item gives you 35% increased critical damage once you have 60% crit rate. So basically you take it after your core build and gets a huge damage buff.
The Essence Reaver is really nice with Kindred. You will cast your ability often, so getting a return in mana and a bonus damage on-hit after each ability cast is helping a lot. I do not pick it often tho, since Infinity Edge is better taken as your fourth item. Also, most of the time, you'll search for counter building items for your last two items. Overall, It is a good item, but it can be easily swapped for anything else.
The Stormrazor is a good item if you’re dealing with a high mobility champion. Once your E is on the target, they already get slowed by the ability itself, so adding another slow on top of it is only gonna guarantee you hit your E just right.
The Bloodthirster is usefull at any moment you think you'll receive a lot of damage and wants to survive a bit longer. Its main utility is the lifesteal it gives. You'll definitly get advantage on any 1v1 with it, especially if you've build up its shield before the fight.
The Mortal Reminder is what you'll want to take when their team have huge healing characters or build. For example, if you're laning against Vladimir or Yone, you'll probably want to rush this item even before your The Collector. The Item only cost 2500 gold, so it's also quick to build.
The Lord Dominik's Regards is definitely a strong item if their team is heavy. Let's say they have Ornn top, Sejuani Jungle and Nautilus support, well you are gonna want this item. Getting the percentage armor penetration is definitely going to help you get your marks, and the more health they have, the higher your damage. Mixing this with a Kraken Slayer and an Infinity Edge is going to pull the most damage you can on huge champions.
The Guardian Angel is usually the best item to take as your last one as soon as they have an assassin going crazy in their team. If you get caught by them, it will still give you a chance to come back and kill him, especially if your team is able to save you. You also have your ult that already prevent you from dying, so having two chances of survival is definitely not bad.
So this is where the guide ends. I hope you enjoyed it. Feel free to check the next few chapters if you want for additional info and leave a comment on what are your thoughts about it! It's not because I said something that it will be true for everyone, so feel free to experiment on your own too!
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TY TO EVERYONE WHO CLICKED ON MY GUIDE! OVER 600K VIEW IT'S AMAZING! X3
Next is a HUGE MEGA FLUFFY STRAWBERRY CAKE to both Mowen and PsiGuard for being the fastest admins I've ever seen when someone's in need and for helping writers at any moments.
At last, I want to give a SPECIAL PLATINUM COOKIE to my brother Fuzzy Demon. He showed me many tricks in text formatting and BBCode for making my guide better and more comprehensive. He also helped with a full correction of this guide.
- "Runes" chapter has been updated!
- "Change Log" chapter has been updated!
3rd June, 2021 (21:00)
- Build adjusted to be less situationnal and easier to follow
- "Skill Sequence and explanation" chapter has been updated!
- "Runes" chapter has been updated!
- "Items" chapter has been updated!
- "Change Log" chapter has been updated!