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Master Yi Build Guide by Crusading Angel

Jungle gold

[9.23] Jungle & Top Master Yi - Master of Destruction

By Crusading Angel | Updated on November 22, 2019
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Choose Champion Build:

  • LoL Champion: Master Yi
    Standard Jungle Build
  • LoL Champion: Master Yi
    Standard Top Build

Runes:

Precision
Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #5 in
Jungle Role
Win 53%
Get More Stats

Ability Order

Updates


7.12.13
Published guide
Fixed minor errors
8.26.13
Edited guide based on some of the comments in discussion section
8.27.13
Updating guide according to rework
11.27.13
Updated information for Season 4.
12.21.13
Added new Master Yi banner
Added more explanations for each section
6.4.14
Updated minor item changes
7.23.14
Changed the guide from jungle to top lane
3.11.15
Updated information for Season 5
5.23.16
Updated information for Season 6
10.8.17
Updated information for Season 7
Added a new jungle build
11.8.17
Updated information for Season 8
3.25.18
Updated information for patch 8.6
4.8.18
Updated information for patch 8.7
7.5.18
Updated information for patch 8.13
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Introduction


Hi! I'm Crusading Angel. This is my first guide for one of my most favorite champions! MASTER YI WOOOO! I apologize if it doesn't seem as pretty as other guides. This is my first guide. However, I have played probably at least 100 or 200 games if not more on him since season 1. So I know a bit about him ;). I'll tell you my story on why I played him so much at the end if you're interested. Also if you would like an in-depth explanation please continue reading. I recently just completed a Tryndamere guide. Please check it out here if you have some time!

Note: This guide is constantly being revised. Revisions will continue on as I gain more feedback.
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Pros and Cons


Pros:
+Cheap to buy and easy to play
+Amazing at farming
+High mobility and attack speed with certain builds
+Can heal a lot with meditate (longer sustain)
+Does an INSANE AMOUNT of damage.

Cons:
-No CC and vulnerable to other's CC
-Very mana hungry, needs blue throughout the game
-Squishy
-Usually first to be targeted
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Runes


Precision



Lethal Tempo

My jungle build is focused on attack speed and on-hit damage, this rune will scale well with this build.

Triumph

Honestly the only rune that is worth it in this line.

Legend: Alacrity

Again this is an attack speed jungle build. Use this rune to help add some more attack speed.

Coup de Grace

Generally you should be ganking low health champions, so this rune is ideal for jungle yi. Go Cut Down for yi top or if there are just a lot of tanks on the opposing team.

Domination



Sudden Impact

This helps your Alpha Strike do more damage.

Relentless Hunter

This is probably the best choice for jungle yi. It gives you more movement speed which will help with ganks.
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Summoner Spells


Generally I will always take Flash and Teleport top. Why you ask? I choose flash because of its many different uses. You can use it as an escape. You can use it to perhaps flash into baron or dragon and steal it. You can use it to chase an enemy. There are so many uses for this summoner spell that it would be a waste not to take it! Next up I choose teleport because it helps you get back to top quicker. It also allows you to join team fights a lot easier. Smite is the obvious choice when jungling.

Very Viable

Smite-

A must for when you're jungling as Master Yi.

Teleport-

A great spell to use if you want to get back to turret, to farm, or to help out a teammate etc.

Flash-

This skill is great for chasing, running through walls, initiating, etc.

Ghost-

This is always ideal for when you need to escape, chase, or gank. Stack it with Youmuu's Ghostblade and Highlander and basically you can catch up to anyone. Even Usain Bolt!

Viable

Ignite-

This spell is great for getting that extra damage out while you're attacking champs. However, I prefer to take teleport when going top instead of Ignite.

Exhaust-

Great to slow down champions and reduce their attack power.

Heal-

Meditate can do the same, but you get to spam it. Although it has been made better through one of the latest patches, this spell is unneeded for Yi. Flash still works much better in my opinion.

Not Viable

Barrier-

Just use Meditate. This is more viable for ADCs in bottom lane.

Clarity-

You can just get blue buff.

Cleanse-

An iffy spell, but kind of useless if Yi can just run away from CC.
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Abilities

Double Strike (Passive)

Master Yi strikes twice every 4th consecutive attack. The second attack deals 50% of your attack damage, applies all on hit effects, can critically strike and counts as a hit for the counter of the next double strike.

Extra damage for Yi. Not really recommended to time for the 4th hit to use to harass/poke.

1. Time for 4th shot for the extra damage (to harass) if you can do it.

Alpha Strike (Q)

Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing 25 / 60 / 95 / 130 / 165 (+100% of attack damage) physical damage to each unit hit as well as 75 / 100 / 125 / 150 / 175 bonus damage to minions and monsters.This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Basic attacks lower alpha strike's cooldown by 1 second.

This is the skill you will be constantly spamming with on Yi. Max this first for the extra damage. You will use it to harass, last hit, kill, jungle, and etc. Always use this when there are 3 minions and one champion or 2 minion and 2 champions (and so on...) so that you can 100% hit the champion when harassing. Max this first.

1. Use Alpha Strike when someone uses a skillshot in order to gain invulnerability to dodge that skillshot.
2. Use this skill on minions or monsters as an escape mechanism. (Like a mini- Flash).

Meditate (W)

Master Yi channels, restoring 30 / 50 / 70 / 90 / 110(+30% of ability power) health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains 40 / 45 / 50 / 55 / 60% damage reduction. This amount is halved against turrets.

This ability will you help you with your sustain early game. With the points in the meditation mastery you will have a little more mana to spam your W if you're laning. Max this last.

1. Use it for sustain early game.
2. Use this late game as a shield and to heal.
3. Note: the lower your HP the more you heal.

Wuju Style (E)

Passive: Increases Master Yi's bonus attack damage by 7 / 9 / 11 / 13 / 15%.
Active: Master Yi can activate this ability deal 10 / 15 / 20 / 25 / 30(+10/12.5/15/17.5/20% of attack damage) true damage per hit. Master Yi loses the passive effect of this skill while it's on cooldown.

The passive gives you bonus attack damage per each skill level. The active gives you extra true hit damage. Max this second for the addition damage.

1. Activate this before you use Alpha Strike in order to get the extra damage on use. Max this after Alpha Strike. Try to time this correctly so that you kill your target before the active ends and you lose your passive. This is especially important late game when you have 300+ damage.

Highlander (R)

Passive: Champion kills reduce the cooldowns of Master Yi's other abilities by 18 seconds, and assists by half this amount. Active: For 10 seconds, Master Yi gains 25 / 35 / 45% movement speed and 30 / 55 / 80% attack speed and becomes immune to movement speed slows. While active, kills and assists extend the duration by 4 seconds.

Master Yi's ultimate. The active gives you increased movement speed and attack speed while making you immune to slows. The passive helps reset your abilities when you get champion kills. Max this ASAP.

1. Get a kill while highlander is active in order to refresh your skills for use again.

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Jungle Build

+ +

Hunter's Machete+Refillable Potion+Warding Totem


Take Hunter's Machete since you're playing a basic attack focused champ. Get Refillable Potion for the sustain.

Skirmisher's Sabre - Bloodrazor


I feel that this is the best jungle item for yi. The challenging smite gives you a nice burning effect on basic attacks as well as 20% damage reduction for 4 seconds. It's a must have item.

Guinsoo's Rageblade


I find this to be a very high risk high reward item. I pretty much always build this item when I'm ahead. However, I tend to go a different item for when I'm behind, based on the situation.

Blade of the Ruined King


Because Yi doesn't have any CC, this item helps a lot when it slows the enemy through its' active. It's a great item when you want to engage/disengage. I find this as one of the other must have items for Yi. The life steal gives you nice sustain, the attack speed helps with more basic attacks, while the passive helps shred tanks.

Berserker's Greaves


Then you want to finish your boots. I often finish Berserker's Greaves after I get my Guinsoo's Rageblade or after my Blade of the Ruined King. Get Mercury's Treads
on heavy AP or CC teams. Get Ninja Tabi on heavy AD teams.


Stormrazor


Basically get the B. F. Sword for the damage if you an and then finish the item. I chose this item because it has high damage along with some nice attack speed, passive, and movement speed. This item essentially replaces Infinity Edge for my build in patch 8.13. It's also cheaper than infinity edge which is a plus.


Guardian Angel


I like to get this late game for the extra survivability. Death timers are very long late game. I tend to sell this after the passive goes on cool down for a Mercurial Scimitar. The removal of crowd control from the active really helps with not getting blown up when you enter team fights. Replace this item with the ones's mentioned in the Situational Items section based on the the current situation in game.
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Top Build

+ +

Health Potion+Long Sword+Warding Totem


Take Health Potion and Long Sword at the beginning. I like to get long sword to build into my Vampiric Scepter for longer sustain. You might want to alternatively get Doran's Blade and Health Potion.

Statikk Shiv


Next up is Statikk Shiv. I think it's crucial to build this item because it gives both crit and attack speed. At the same time the item's passive is very helpful for split pushing and extra damage. I choose this item over Phantom Dancer because it allows me to farm and split push more. You may alternatively want to switch and get phantom for better 1v1.

Blade of the Ruined King


Because Yi doesn't have any CC, this item helps a lot when it slows the enemy through its' active. It's a great item when you want to engage/disengage/or roam. After extensive testing, I think that this is a great item for ganking too. You may want to switch this out with Ravenous Hydra


Berserker's Greaves


Then you want to finish your boots. I often finish Berserker's Greaves after I get my Statikk Shiv or after my Blade of the Ruined King. Get Mercury's Treads
on heavy AP or CC teams. Get Ninja Tabi on heavy AD teams.


Infinity Edge


Basically get the B. F. Sword for the damage and then finish the item. I chose this item because it has high damage along with critical strike. After the Yi update/rework higher critical strike on Yi is very OP. Infinity edge is easier to work in this build because you already have the shiv, so it will help double the crit chance.


Black Cleaver


I'm really a big fan of this item for many reasons. The first is that it has 20% CDR. Great for having your skills reset. The second reason is because it provides some extra damage and health. The item also gives you movement speed! Lastly the item can shred up to 24% armor max, very easy to do on Yi. This item is all around a great fit for Yi. You may alternatively want to switch this out for Lord Dominik's Regards or Mortal Reminder.

Guardian Angel


I like to get this late game for the extra survivability. Death timers are very long late game. I tend to sell this after the passive goes on cool down for a Mercurial Scimitar. The removal of crowd control from the active really helps with not getting blown up when you enter team fights. Replace this item with the ones's mentioned in the Situational Items section based on the the current situation in game.
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Situational Items


Attack Damage (Offensive items)


Black Cleaver


I don't have this item specifically it my main jungling build. It's however specifically in my top build. It's basically a must have for top lane because you are very likely to be facing a bruiser/tank top. You may want to build it earlier than what I have listed on my top build to help you in lane.

Guinsoo's Rageblade


I totally love this item on jungle yi. My jungle yi build is focused on building attack speed. You can easily hit stacks and get on-hit damage on opponents using that build. 6 stacks on this means +48% attack speed, +24% attack damage, and +24% ability power. Such a scary item for opponents when you are fed. I put this in the optional build section because this item shouldn't really be rushed as the first or second item after patch 8.6. I tend to forego this item if I'm behind as it's a high risk/high reward item. The build path isn't really 100% friendly on Yi since you do have one AP item in the build path.

Ravenous Hydra


The stats and price are very similar to Bloodthirster. The only difference is Bloodthirster a shield. While Hydra has a passive for pushing and an active for more damage. I generally don't use this but it's worth a try. Titanic Hydra might be a good alternative to get for the extra health.

Infinity Edge


I haven't really taken a look at this item much after they reverted the item.

Mercurial Scimitar


It removes debuffs, while supplying attack damage at the same time. Definitely buy this if you're playing against a heavy crowd control team. Also it gives more magical resistance which is good against heavy AP teams.

Death's Dance


I don't personally use this item much, but it does help you with your survivability. You deal a lot of damage so the passive should heal you for a lot. The 80 attack damage and 10% CDR is no slouch either.

Titanic Hydra

This item is very similar to Ravenous Hydra. I'd usually for ravenous just because I try to play yi as a strong 1v1 champ and not as a tankier yi. This item has more health, but you lose the lifesteal and the damage. You may want to build this if your team is all squishies.

Frozen Mallet

This is very much a late game luxury item. I used this a lot 3-4 years ago, but there are better items now a days. A great item to get if you are really fed and want to chase down mobile champions.

Lord Dominik's Regards


You definitely want to get this for the armor penetration. Teams tend to start building more armor and health on tanks in late game. This and your Blade of the Ruined King will shred tanks. You might want to switch this item out for Black Cleaver depending on the situation.

Mortal Reminder


This item is very similar to the one listed above. The one major difference is that it's great against healing/regen champs and items. Bring this to counter Sona, Dr. Mundo, Janna, Soraka, or Warmog's Armor, just to name a few.

Maw of Malmortius


A great offensive and defensive item. The magic resistance is great for AP heavy teams. At the same time the passive can sometimes come in handy. The shield will give Yi some extra time to put some damage in. Furthermore the extra 10% lifesteal from the lifegrip passive is very helpful as well. A very viable item.

Youmuu's Ghostblade


I don't use this item very much any more. Before the reworked, it use to be my must have first item. However, I found it less useful since Riot has changed it to more of a lethality item. Don't get me wrong though, it's still a great item. It's great for ganks and for escaping due to the movement speed bonuses.

Attack Speed



Phantom Dancer


This item is very similar to Statikk Shiv. The main difference is that this item has a different passive and higher attack speed. This item is much better to use when 1v1 with opponents. I prefer shiv because it allows me to farm more and scale later on. The lament passive is nothing to scoff at though. It provides 12% damage reduction every time you make a basic attack.

Wit's End


I can't say I really use this item much. At the end of the day I only use this on my on-hit build or when my team or the other team is heavy AP.

Armor or Magic Resistance (Defensive items)



Dead Man's Plate


I've seen other people using this item and I decided to try it for myself. I'm a very big fan of this item. The 2 passive are great. The one passive provides extra movement speed and the other provides extra damage and a slow. The extra health and armor also gives you some nice tankiness too.

Randuin's Omen


A great item against a mobile team. It slows the person down and their attack speed while additionally adding armor and health. It's especially a good item against a heavy AD team or a fed ADC. Overall a great item for extra tankiness.

Spirit Visage


Another optional defensive item. Good against AP heavy teams. It gives +55 Magic Resist, along with +20% cooldown reduction, and +400 health. All of which are pretty helpful for Yi. The +20% healing regen is also a very good item that helps with your meditation.

Frozen Heart


This item is very similar to Randuin's Omen. This item is gives a lot of armor, cooldown reduction, and the attack speed reduction is great against fed ADCs. Personally I find that I prefer to build Randuin's Omen over this item.

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Laning


Early Game:


Head to your lane or help your jungler leash.

Yi usually goes top or jungle. The name of the game is to out sustain your opponent when going top. The early Vampiric Scepter and your Meditate allows you to stay in lane a lot longer.

Begin farming and harassing with your basic attack and Alpha Strike. Use Meditate whenever you need to heal. In order to harass your opponent, use Alpha Strike when you know you can hit them. Wait until there are 3 minions and 1 champion closest to you in order to 100% hit them. Try not to waste too much mana on last hitting using alpha strike. Use basic hits to get some/most of your creep score early game.

If you can sustain and harass your lane enough, you can probably get a kill, or have them recall, if they recall you can continue to farm in order to outfarm them. Push your minions into their turret and the proceed to recall.

Your post-6 combo is pretty simple. Go Highlander-> Wuju Style->auto attacks-> Alpha Strike. Generally highlander and wuju style are activated consecutively (as quick as possible). Pre-6 is the same combo except without Highlander. I don't like to use alpha strike to engage. I like to save alpha strike for last just in cases a champ flashes away. Do use alpha strike first if you think you can secure the kill though.

Mid Game:


At this point in the game, the first turret should have been taken down. People will begin to roam. Continue farming. If you have pushed your lane well enough and you've taken down your opponent's turret begin to help out other lanes by roaming. Possibly make an attempt at rift herald if the opponent's top turret is down.

Late Game:


By now more turrets should have went down. Team fights become more prominent. Master Yi's role is to clean up remaining champions. Let a tank or off-tank engage. Never ever engage in a team fight unless you know you can take out all of the champions. Basically use the combo listed above to take out as many champions as you can without dying.

Also help your team take baron and dragon. Yi can do a lot of damage late game. (In fact if you finish this build you can probably solo baron.)

Also you may need to sometimes back door on Yi. Backdooring is pretty simple, it's basically sneaking into another lane to take a turret when the opposing team is distracted somewhere else by a team fight, baron, or dragon. Yi is ideal for this because he can take a turret down in seconds and still be able to escape. There has been several occasions where I have won close games as Master Yi through backdooring.
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Jungling


This is a guide for people who may want to try and play Master Yi in jungle. I've included a simple jungle section on what you should do on Yi.

Your role as a jungler is to:



Farm and level in the jungle.

Gank over-extended lanes.

Gank lanes where your teammates are losing lane in order to help them.

Generally I focus ganking bottom lane the most because the ADC is down there. I also find that ganking is the easiest for Yi in mid lane because people don't usually ward both sides of mid lane. Another rule of thumb that I follow is to gank lanes that are overextended as well.

Cover lanes whenever your teammate needs to recall.

This means that you should cover the enemy champion from taking your teams turret. Also, if the enemy champion is not there I suggest last hitting minions for some money. This means that you should let minions do 90% of the damage and last hit the last 10%. (This allows you to get some gold, hold down the turret, and benefits you because otherwise the minions would take all the gold anyways). People generally get mad at this because they think you're pushing their lane, but in general if you just last hit, you're not really stealing any cs. Because otherwise your minions would just kill the enemy minions.


Jungle Route:



Simply follow the steps listed below. Preferably go smite less blue buff first. Ask your teammates to help you.

1. Blue Buff: Go smiteless blue with help from your teammates. Or use smite.

2. Gromp/Wolves: At this point smite is still on cool down. Finish Gromp/wolves smiteless.

3. Rift Scuttler: At this time the scuttler is probably up. With the season 8 changes, the scuttler gives a lot more exp and gold. Plus it does no damage to you. You definitely want to secure this if you can before the other jungler takes it.

4. Red Buff: Use smite on Red buff. If you get to level 3 add a point into meditate and heal your health. I like to go red buff last because it will stay up longer post-3 allowing for easier ganks for a longer period of time.

I rarely deviate from this path. Generally I gank after getting blue and red buff because red buff will really make your ganks easier. After that I usually continue ganking until the buffs run out.

After ganking, it generally doesn't matter which neutral monsters you go for, just try and kill them in a line as to minimized the time walking as much as possible.
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Summary


Things to Know:



1. You need to get as much farm as you can on Yi. Even while jungling or ganking. Master Yi is dependent on farm to do well.
2. Always activate Highlander and Wuju Style before engaging.
3. Stay in lane as long as possible in order to get more farm. However, don't overstay so much that the opposing player outmatches you because they recalled and bought better items. (If you're laning)
4. This is always the combo you should use. If a skill is in cool down, move on to the next thing in the combo. Highlander-> Wuju Style-autoattacks-> Alpha Strike.


My Story:


Here's my story on why I've played Yi so much. It all begin with my dusty old laptop. It had one of those trackpads with a button for right clicking and a button for left clicking. My left clicking button broke. Since it broke I couldn't really do skill shots. So being the low level noob I was I picked one that didn't need any skillshots (Master Yi duh)to play. 3 years later, I've played 200+ games as Yi. I finally felt very confident with Master Yi. Hence I decided to write a guide here on Mobafire. As of 2018, my guide has finally gained 1 MILLION views. I'd like to thank everyone for your support and feedback!
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The End


If you have any questions, comments, or suggestions, feel free to post in the guide discussion below! Otherwise, please up vote my guide! If you find any problems with my guide please tell me why you had any problems with the guide before you decide to down vote it! I usually check this guide every day to fix grammar/spelling errors and to update minor details. Thank you for reading my guide!
League of Legends Build Guide Author Crusading Angel
Crusading Angel Master Yi Guide
[9.23] Jungle & Top Master Yi - Master of Destruction