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Akali Build Guide by FalleN3

Middle platinum

[9.24] Akali Mid | FalleN3's Guide to Akali

By FalleN3 | Updated on December 11, 2019
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Fleet Footwork
Presence of Mind
Legend: Tenacity
Coup de Grace

Taste of Blood
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
Middle Lane
Ranked #58 in
Middle Lane
Win 48%
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

About Me
Hi, welcome to my Akali guide. I'm FalleN3 and I've been playing League of Legends since season 2. I mostly play mid lane or jungle on the EUW server. I enjoy playing aggressive champions that enable me to take risks in my games.

I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. It's highly unlikely that you will learn anything by watching me on Twitch but I do offer a chilled and relaxed stream.

Akali is a melee range AP Burst Assassin. She's a great champion for assassinating squishy enemies throughout a game, as along as you are snowballing. If you're falling behind or not quiet snowballing in a game Akali can be find it difficult to be of great use to her team.

Like most assassins, she is vulnerable to hard CC and very squishy. Her build, as I play her is more about sustaining and regenerating health during battle as opposed to stacking defensive stats.

Her kit contains a decent amount of sustain which will help her to survive and increase your chances to win prolonged skirmishes. Akali does not rely on mana, instead she uses energy which means you will not rely on mana items, you won't need blue buff (jungler can keep it) and you will have more of a variety of starting-item options compared to a mage. Akali has high mobility and is capable of sticking to slippery enemies if they try to escape, Ahri, LeBlanc, Lucian, Tristana etc.. This mobility also makes roaming a possibility which will help you to snowball and enable you to help other laners gain an advantage.

Akali can struggle in laning phase, especially against ranged champions like Xerath, Syndra, Lux etc.. but generally speaking, after level 6 most of these champions become easy prey for her.

I hope you enjoy reading this guide.


+ High Damage
+ High Mobility
+ Amazing Burst Potential
+ Not Banned very often
+ Low Cooldown Spells
+ Stealth Ability
+ No Mana
+ Can delete enemy squishies

- Difficult to master
- High Skill Cap (to play well)
- Squishy / Melee Champion
- Poor wave-clear
- Susceptible to CC
- Difficult to come back if behind
- Difficult laning phase
- Can be bullied / harassed in lane by ranged champs

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Fleet Footwork:
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Movement Speed. This is a great keystone on Akali because she is an assassin that often uses mobility and movement in order to position and reposition when engaging an enemy. The healing granted and extra movement speed can help you survive just long enough to finish off an enemy or escape with you life after an engage / trade.

Presence of Mind:
Takedowns restore your energy by 20% and increases your maximum energy by 10 (up to 50). It's a nice amount of energy to have restored right after getting a takedown and to have your energy increased to use throughout the game will help you later on. This is a solid choice for Akali. Your other option here is to take Triumph which will restore some missing health after a takedown and grant you a little extra gold.

Legend: Tenacity:
Takedowns on enemies grant permanent Tenacity. Who wouldn't benefit from less time CC'd? Super choice on Akali

Coup de Grace:
You will deal more damage to low health enemy champions. It offers you a good deal of extra damage which is perfect when playing an Assassin.

Taste of Blood:
Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level)

Ravenous Hunter:
Heal for 1.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. Any bit of extra healing is always welcome, particularaly when playing high risk/high reward.

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Summoner Spells

Flash is MUST HAVE spell on Akali. It can be used as a gap-closer, to engage/disengage or escape ganks and in general to make more plays. It's an important spell for late game engages and team fights as it enables you to get to the enemy teams back-line. I take it in 100% of my Akali games.

Ignite offers extra lane pressure and extra kill potential. It's also a great spell to take against self healing champions. It's a solid choice and you can take Ignite in all games, should you choose to. Teleport can be taken if you want to pressure other lanes even more than simply roaming up/down river etc.. It also opens up the door for you to split push and still have the ability to quickly join your team if need be. I recommend you take Ignite though.

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Starting Choices:

Doran's Shield is a solid choice to start with in general. It will allow you to trade in lane and also heal up from a champion that pokes you a lot. Akali has a weak laning phase so being able to sustain early will definitely help you out. It's a solid go-to starting item for Akali.

Boots of Speed will help you to dodge skill-shots and make it a bit easier to position in the early laning phase. Consider starting Boots of Speed against enemies with ranged skill-shots like Lux, Syndra, Morgana, Nidalee etc... You would need to take something other than Magical Footwear in your runes though.

Cloth Armor is a great choice to start with against any AD champion. It's a part of the Seeker's Armguard which means you will be able to pick it up faster. Remember, you do not need to finish Seeker's Armguard into a Zhonya's Hourglass right away.

Dark Seal can be taken if you 'will win' the lane easily and want to start snowballing quickly.

Standard Items:

Hextech Gunblade is your core item and an absolute MUST HAVE on Akali. It gives you AD, AP and heals you too. Then there is the 'active' which will damage and slow an enemy champion. Buy this item every game!

Zhonya's Hourglass I buy Zhonya's in almost every single game with Akali and consider it a core item. It has a great active that can save you countless times and will open up many more riskier plays for you. You can dive towers or deep into the enemy backline and use zhonya to survive. A great item to rush if you are struggling against a Zed or Talon or other AD champs etc..
Rabadon's Deathcap When you just need raw ability power, this is a great item. +120 Ability Power and increases your total AP by +40% Ability Power which is an amazing increase to your burst potential. This offers no defensive stats and continues your build into a glass-cannon so be aware of this and play safely as the game progresses.

Void Staff It's great to have the extra Magic Penetration. A must have item as games go on in length as it will help you to burst through the enemies Magic Resist. It's a great option even if they are not 'stacking' MR.

Morellonomicon is a perfect item to help you shut down 'healing champions' such as Swain, Dr. Mundo, Maokai, Soraka, Garen, Vladimir etc.. It also gives you some flat magic penetration from it's Oblivion Orb component which will help you to assassinate squishy targets!

Liandry's Torment can be taken if the enemy team consists of high health tanks and the extra health will help you out when in extended fights. This item synergizes really well with Rylai's Crystal Scepter.

Banshee's Veil Gives you +75 Ability Power, +60 Magic Resist and 10% Cooldown Reduction. It's passive grants a spell shield that blocks the next enemy ability. It refreshes after no damage is taken from enemy champions for 40 seconds. It is an excellent item for when you're matched against an AP heavy team.

Rylai's Crystal Scepter I love this item. Lots of health, some Ability Power and a useful slow. It's passive can be useful for helping you to stick to a slippery enemy.

Guardian Angel is a great item to finish up your build with. It gives you some extra AD and armour, and of course an Extra Life which is awesome late game as you can make plays in team-fights and survive.

Abyssal Mask can be a useful item to pick up if the enemy mage or AP heavy team are very far ahead of you. Only purchase it if you are behind and you really need the MR.

Lich Bane I am not a fan of Lich Bane on Akali. That doesn't mean that it can't be a good pick in some games, I just don't particularly like it. It will however, offer you some movement speed, CDR and extra burst.

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-Skill Order-

> >


Assassin's Mark

Assassin's Mark: Akali's ability damage against enemy champions creates a 500-unit ring around them for 5 seconds, granting her 35/40/45/50% bonus movement speed for 2 seconds while moving towards the edge of the ring. When Akali is outside the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds. Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39-180 (based on level) (+0.6 per bonus attack damage) (+50% of ability power) bonus magic damage and restores 10/15/20 energy.

This is such a strong passive and it offers Akali fantastic sustain.

Five Point Strike

Five Point Strike: Akali throws a flurry of kunais in the target direction, dealing 25/50/75/100/125 (+0.65 per attack damage) (+60% of ability power) magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds.

At rank 5, Five Point Strike deals 33.3% bonus damage to minions and monsters.

Twilight Shroud

Twilight Shroud: Akali restores 80 energy and detonates a smoke bomb in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud lasts 5/5.5/6/6.5/7 seconds and does not permeate terrain. Entering the shroud renders Akali invisible, gaining 20/25/30/35/40% bonus movement speed. Akali's basic attacks and abilities will break the invisibility for 1.0 - 0.625 seconds (based on game time, reaching 0.625s at 30 minutes). The marked section of Twilight Shroud's will linger for the mark's duration, even after the shroud ends.

Shuriken Flip

Shuriken Flip: Akali flips backward and fires a shuriken forward, dealing 40/70/100/130/160 (+0.35 per attack damage) (+50% of ability power) physical damage to the first enemy hit and marking them. If the Shuriken reaches maximum range without hitting an enemy, or kills its enemy, it will mark the last portion of Twilight Shroud hit, if applicable. While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds, causing her to dash towards the marked target, dealing 40/70/100/130/160 (+0.35 per attack damage) (+50% of ability power) physical damage.

Perfect Execution

Perfect Execution: (R1) Akali dashes in the target direction, dealing 85/150/215 (+ 50% bonus AD) physical damage. After 2.5 seconds, Perfect Execution (R2) can be reactivated within the following 7.5 seconds, causing Akali to dash in the target direction, dealing a maximum of 225/450/645 (+ 90% AP) magic damage to enemies hit. The base damage is increased by up to 150% (based on target's missing health), and the scaling damage is increased by up to 200% (based on target's missing health).

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#1 : + AA
Q + AA

As Akali, this is your main trading combo during the laning phase. If need be you can add your (W) Twilight Shroud to this combo should the need arise. Keep an eye on your energy levels and avoid trading unless you are sure that you have enough available, especially during risky trades.

#2 : + + + + AA +
+ Q + E + E + AA + Q

As soon as you have completed your Hextech Gunblade, be sure to use it's active each time that you look to trade with an enemy.


#2 : + + + + + + + AA +
R + + Q + E + W(reposition) + E + AA + R

It is possible that you wont need to reposition so early using Twilight Shroud using this combo, if that is the case then hold onto it until later in the combo or for your escape.

#2 : + + + + + + AA + + +
R + + Q + E + E + Q + AA + W(reposition) + Q + R

You may need to reposition using your Twilight Shroud earlier, or simply stall some 'survival' time in order for your team to catch up. If this is the case you can always use your Twilight Shroud earlier in the combo.


#1 :

It's possible for Akali to use her (E) Shuriken Flip to backflip over a wall. This can be useful to escape from a gank, a poor engage or simply to reposition. You cannot make it over all walls and some of the trickier ones will take some practice.

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How to Play

Levels 1-6 can vary depending on the champion that you are playing against. Laning phase is Akali's achilles heel, a time where she is most vulnerable. Remember you are very squishy but you do have some nice sustain. Once you get to level 6, the game become wide open to you.

If you're playing against a ranged opponent such as Ahri, Orianna, Syndra, Brand, Xerath etc.. it can be very difficult to CS as well as harass the enemy. Start with a point in (Q) Five Point Strike and then at level 2 put a point in (W) - Twilight Shroud. Your objective here is to try not give away too much free harass and to not get zoned/bullied off your farm completely. Do not push the lane, try your best to freeze it near your tower. Ideally your jungler will be on-the-ball and punish them for overextending or being out of position. You need to survive this lane until level 6 where you get a massive power-spike and the ability to secure kills either in lane or elsewhere.

For melee opponents such as Talon, Zed, Diana etc.. you can trade more often with them using your Five Point Strike and AA when they come up to CS or try to harass you. Use your Twilight Shroud to your advantage in order to reduce or avoid some of their damage. Farm as much as you can until level 6 and once you get your ultimate you can begin to secure kills in lane or roam for picks / ganks in other lanes.

Keep farming as much as possible, whenever possible - CS is the bread and butter for your gold income. What you have to remember here though is that you are an assassin and require snowballing in order to get the most out of Akali. The best way to do this is with kills. You are now level 6+ and playing an aggressive champion, it is time to go and gank other lanes and use your strength to not only get fed but also help your teammates to secure their lanes.

Bot lane is the preferable lane that you can gank and are most likely to pick up the kills you need. An ADC is much more easily bursted down than a top lane Riven, Renekton, Darius, Gangplank etc.. for example. Don't ignore a Top Lane gank altogether but use your common sense at any given moment you are going to roam and decide where you should go to. Is your top laner low on HP and looks like the enemy might dive him, perhaps it might be a good idea for you to go and 'clean up' the kills. The same goes for bot lane.

To summarize levels 6-9 and into mid game: Farm as much as you can, roam as much as you, secure as many kills as you can. Be greedy with the kills !! Be sure to place wards.

It's mid game. You should by now at least have your core items Hextech Gunblade & Zhonya's Hourglass. If you are behind, you need to keep farming as a priority and consider picking up a defensive item. If you are ahead or even you should continue to farm as much as possible but concentrate on trying to secure kills with your team-mates.

At this point in the game other players will begin to roam and group up for ambushes, ganks or to secure and objective (Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game. Don't underestimate how important the objectives are, in the end this is how we win the game & it won't matter how many kills you have when a nexus falls.

You will want to keep vision on the map and try your best not to get caught alone, therefore potentially giving away free kills/objectives.

In the skirmishes and team-fights you will want to focus the 'HIGHEST' priority carry on the enemy team: AP Carry or AD Carry. It's likely that they will have a least some amount of peel so keep an eye out for them to be out of position or otherwise engaged.

Try to keep your CS up... Roughly every 19 CS is the same in gold as 1 kill.

First things first, in order to be of any use to your team - you need to be alive! Don't get caught face-checking bushes, wandering alone without knowing where the enemies are, foolish engages etc..

Akali excels at assassinating enemy carries and this stays true to the end of the game. In a team-fight you will want to assassinate one of the enemy squishy carries, preferably the one with the highest priority (the biggest threat potential to your team). It is possible for you to engage but be sure your team is in a position to follow up on it. You can use your Twilight Shroud after engaging to buy some time or even use your Zhonya's Hourglassto let your team catch-up with your engage. Be sure to stick on the one target if possible unless you have to dis-engage.

Sometimes the enemy team comp will include champions like Lulu, Kayle, Tahm Kench etc... or something like Malzahar and this will likely make assassinating a carry impossible in a team-fight. If this happens, you will need to hope your team can blow the enemies CC and peel, hope for picks or simply just focus on whoever your team goes on.

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Well that's it for my guide to Akali. I hope you have found it an interesting read and that it might help you to improve. If not that, at least some food for thought, so to speak.

Akali is one of my favourite champions and I hope you enjoy playing her as much as I do.

It's not all about winning/losing guys, at least we get to play the game!

Thanks for stopping by,

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League of Legends Build Guide Author FalleN3
FalleN3 Akali Guide
[9.24] Akali Mid | FalleN3's Guide to Akali