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Twitch Build Guide by FalleN3

Jungle Twitch Jungle | FalleN3's Guide to Twitch Jungle

Jungle Twitch Jungle | FalleN3's Guide to Twitch Jungle

Updated on October 28, 2020
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League of Legends Build Guide Author FalleN3 Build Guide By FalleN3 1000 86 3,374,324 Views 22 Comments
1000 86 3,374,324 Views 22 Comments League of Legends Build Guide Author FalleN3 Twitch Build Guide By FalleN3 Updated on October 28, 2020
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Runes:

Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Relentless Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

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Extreme Threats
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Champion Build Guide

Twitch Jungle | FalleN3's Guide to Twitch Jungle

By FalleN3




Hey guys, my in-game name is FalleN3. I'm from Ireland and have been playing League of Legends for some years now. I enjoy to play champions such as Twitch, Fizz, Akali, Annie & Orianna among others too.

I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. I am a pretty chilled and relaxed streamer and try my utmost best to offer a chilled place to hang out and watch some league.


Twitch is an ADC but can be played as an off-meta Jungler, which can be a LOT of fun. He is one of my favourite champions and taking him to the Jungle can be quiet the adventure.

He is a hypercarry an can single-handedly carry a game and teamfights if the person playing him is skilfull enough. He has a stealth ability Ambush which can be used for sneaking up on unsuscpecting enemies and for seeking out the optimal positioning in team-fights.

He scales really well into late game and his damage becomes insane once he gets a few items.

He excels after level 6 when he acquires Spray and Pray which will enable him to decimate enemies. Combine this with Runaan's Hurricane and his damage across multiple targets can be incredible.

In the jungle, I would consider Twitch to be very high skill-cap and he relies heavily on excellent positioning throughout the entire game, team-fights and skirmishes.

His greatest weaknesses are that he is very squishy and struggles a lot in the Jungle early game. If you fall behind or get invaded and die you will find it extremely hard to get back into the game. He also has low mobility and no 'real' escape. You cannot rely on power-farming as Twitch to stay relevant in the game.

I hope you find this guide to be an interesting read and that you may learn a little bit of something from it.


PROS

+ Hypercarry
+ Ranged Champion
+ Invisibility
+ Ability to snowball
+ Poison
+ Scales really well into games
+ Brings Great preasure to lanes
+ Excellent ganker
+ You're a cute rat
CONS

- High Skill Cap
- Early invades usually end poorly
- Need lots of practice to jungle
- Extremely Squishy
- Control Wards
- Hard to come back if behind
- Struggles a bit as a jungler
- Has no real escape
- Need perfect positioning in fights
- If you fall behind early, you're in big trouble

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Runes




Press The Attack:
Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% - 12% by champion level from all sources for 6 seconds. Having this extra 8%-12% damage from all sources will help a jungling Twitch to secure those early kills when ganking at low levels. The other options here are Lethal Tempo, which fits well with Twitch kit and will give a burst of AS which will allow him to lay down damage quicker or Conqueror which will give you some extra damage to champions and a little healing. However, I recommend taking Press the Attack

Triumph:
Takedowns restore 12% of your missing health and grant an additional 20 gold. Twitch is an assassin, so we certainly want to takedown enemies, he is also very squishy which means that the 12% restored health per takedown will really help you with survivability. It is a very strong choice on a champion like Twitch and the only rune I recommend taking here.

LEGEND: ALACRITY:
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Again, more Attack Speed which works really well on Twitch and begins to give you a return from the early game in terms of clear speed and DPS. Legend: Bloodline is your other option here. It will give you some well appreciated lifesteal but because it takes quiet some time to stack enough percentage to be relevant it doesn't add much to your early game and the early game is crucial for Twitch when playing in the jungle.

Coup de Grace:
Deal 8% more damage to champions who have less than 40% health. It offers you a good deal of extra damage. The other option here is to take Cut Down due to Twitch being incredibly squishy throughout a full game. it

Relentless Hunter:
Gain 10 out-of-combat movement speed plus 9 per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. Movement speed is really useful on Twitch when you jungle as it allows you to move quicker around the map to take objectives, gank and between jungle camps.

Sudden Impact:
After exiting stealth or using a dash, blink or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds. This is quiet a useful rune for Twitch as generally he will be coming out of stealth when attacking an enemy. It will offer you a nice bit of extra damage.



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Summoner Spells


Flash is a core summoner spell on almost every champion in League of Legends and Twitch is no exception to this. It will enable you to dodge skillshots, blink over walls and escape from certain death. To be honest, it's a no-brainer without any exceptions.

Smite is mandatory in the Jungle. It will unlock the Jungle only items that are required and it's essential for securing buffs, monsters and neutral objectives, baron / dragon etc.. You must take it as a summoner spell and there is not much else to write here about it. If you build Skirmisher's Sabre you can also cast Smite on an enemy champion.



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Items

Hunter's Machete is your starting item so take it to begin every game. It's a much better option for Twitch than starting with Hunter's Talisman as it gives you some Lifesteal + Bonus Physical Damage against Monsters. Always start with this item.

Refillable Potion Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. A solid option and I take it to start every game. The alternative here is to start with some Health Potion instead.

Stealth Ward Early wards are crucial so take this to begin your game with. If you want, you can swap to Oracle Lens for clearing enemy wards a bit later in the game.


Ninja Tabi: Standard boots pick, I take them almost every game. You can considor them your go-to boots.

Mercury's Treads: If they have multiple AP Champions, especially if they have lots of hard CC (Stuns, Roots, etc..).

Berserker's Greaves: Can be taken if you are ahead & fed and don't think you require defensive stats (from boots). Generally though, being so squishy and because you scale so well into games it is a much better option to take defensive boots. I do not recommend these boots and you should ** purchase with caution!


Skirmisher's Sabre - Bloodrazor grants lifesteal versus monsters and also regenerates your mana while you are in the jungle. I pick this over any other jungle item as it synergizes with Twitch kit fantastically. The attack speed stats and the fact that it will deal 4% of a targets maximum health per basic attack makes this a must have item. Don't forget to use challenging smite!

Runaan's Hurricane gives Twitch a huge power spike and is a 'must have' item in every game. It synergizes with his kit extremely well and combined with Spray and Pray unleashes the bolts from hell, so to speak. Each bolt will apply Deadly Venom which will increase your AoE if you use Contaminate after striking multiple enemies. It aids with clearing jungle camps too and wave minions should you have to (and yes, you do want to - more $'s for you :) ). Be sure to complete this item as quickly as possible, immediately after your Skirmisher's Sabre - Bloodrazor assuming everything has gone to plan.

Infinity Edge offers Twitch a massive power spike. Combine this with your Runaan's Hurricane and you have now got the potential to decimate enemy champions and teams. It gives you a massive +80 Attack Damage & +25% Critical Strike Chance. It also increases the damage of critical strikes by 25%. This is a must have item on Twitch.

Statikk Shiv will give you quiet a bit of extra burst and will help you to take down champions quicker. It will help enormously with lane waveclear and also clearing your jungle camps. I tend to take this over Phantom Dancer, especially if I am ahead. If behind, find your self dueling a lot or just need more survivability then Phantom Dancer can be a better option. (Take Statikk Shiv if enemies are squishy & you're ahead, it'll give you extra burst and wave-clear. Take Phantom Dancer if you are behind or just need survivability, it will help you to put out more DPS and also help you with dueling)

Phantom Dancer is an alternative to Statikk Shiv and it grants slightly less attack speed. For 2 seconds after basic attacking an enemy champion, you gain 7% movement speed and pass through units (minions). It also have a defensive passive which will give you a shield when your health drops below 30%. This shield is a unique passive which means it will not stack with Hexdrinker or Maw of Malmortius. I prefer Statikk Shiv over this though as I prefer the extra burst potential.

Blade of the Ruined King is a decent item and may be taken if the situation calls for it. It can offer you the ability to chase down a champion (from its active) and can also offer you the ability to self peel. It will give you Lifesteal and some Attack Speed which can help you to sustain in fights. It is a good option if the enemy team has multiple high-health tanks as it deals a percentage of the enemies health in damage per hit. Situational item, purchase with caution.

Bloodthirster will help you to stay alive as it offers a whopping 20% lifesteal. Remember though, positioning is key for Twitch as if you manage to get hard CC'd, you can't lifesteal if you cant auto attack. Consider taking Mercurial Scimitar instead of Bloodthirster if the enemy has multiple forms of hard CC, this is not always the case but it is worth considering.

Mortal Reminder will give you some all important armor penetration. I generally take this over Lord Dominik's Regards because I really like the fact that it applies Grievous Wounds from Executioner's Calling. This helps to take down champions with healing ability Darius, Swain, Vladimir etc.. and considering we are seeing so much lifesteal and Redemption / Ardent Censer in games, Mortal Reminder is a solid choice.

Lord Dominik's Regards is a good item to purchase if the enemy team is composed of multiple tanks, with little to no healing but remember that Mortal Reminder will apply grievous wounds, so choose wisely. I would recommend you take Mortal Reminder instead.

Mercurial Scimitar is a very good item to purchase when playing Twitch. It will offer you some lifesteal, attack damage and some magic resist. It also is composed of the Quicksilver Sash which when activated will remove all crowed control from you. Useful to have in your kit if you're up against a team with multiple hard CC or simply just an Annie or Malzahar etc... that likes to focus you hard.

Maw of Malmortius is a very situational item for Twitch. It will basically help you to survive burst from a mage such as Annie, Orianna, Lux, Syndra etc.. You can build the Hexdrinker component of it early and not finish the item until later in the game if need be. Generally though, I would try to take Mercurial Scimitar instead if possible, especially if it's CC that's killing you.

Guardian Angel is basically a free life. However, if you are anything like me - when I die there is going to be no comeback. My positioning is a let-down at times and 'generally' no amount of re-life is going to save me from the enemy team should I have died. It can be a decent item to pickup late game though, especially if you are solo carrying and your death would mean the team loses. Realistically, it should be a final item for you - if at all.

Duskblade of Draktharr is in theory a good item on Twitch but I tend t stay clear of it. It offers you some lethality and cool down reduction which is always nice. When you come out of stealth your next basic attack will deal 30-150 (at levels 1-18) bonus physical damage. It also will disable enemy wards for 8 seconds after being spotted by one.






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Abilities



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1
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3
4
5
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9
10
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18
E
Q
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E
E
R
E
Q
E
Q
R
Q
Q
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W
R
W
W



What I find works best is to put your first point into (E) Contaminate as it will give you some extra burst when clearing your first camp, Red Buff (assuming all has gone to plan).

Once you have cleared your Red Buff, put your next point into (Q) Ambush and make your way towards mid lane for a gank, if it's viable. Sometimes you might have a weak 'early' midlaner like Gangplank against a mobile enemy (EG: LeBlanc ) and this can be a waste of time trying to achieve and will just put you behind. However, it is generally worth ganking mid lane with level 2. If not, head on to your Blue Buff.




Deadly Venom: Twitch's basic attacks infect the target, dealing true damage each second.

Deadly Venom can be a frustrating passive as it never really seems to offer big burst on champions, even at full stacks. However, do not underestimate it, the fact that it deals true damage is great and this means it ignores the enemies armor. It is possible to apply stacks with Venom Cask




Ambush: After 1 seconds, Twitch becomes camouflaged for 10/11/12/13/14 seconds. While stealthed, Twitch gains 10% Movement Speed. If Twitch attacks a unit while Stealthed, he breaks his stealth and gains 30/35/40/45/50% Attack Speed for 5 seconds.

Ambush's cooldown is reset when an enemy champion affected by Deadly Venom dies.

If Twitch takes damage while casting Ambush, the stealth activation is delayed to 4.5 seconds.

Twitch gains 30% Movement Speed when near an enemy that can't see him

This is your bread and butter abilitiy and is what makes Twitch such a great assassin. It can be used as a tool to engage or escape. Used correctly you can easily get into positions to ambush an unsuspecting enemy or enemies for a teamfight. Just be mindful that you can be seen by enemies that are close to you.

Your camouflage can be revealed by the following:
  • Control Ward
  • Scryer's Bloom
  • Enemy Towers
  • Any champion that is within 700 units of you
  • Oracle Lens will outline Camouflaged units.
  • Attacking or casting spells breaks camouflage




Venom Cask: Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.
Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for 3 seconds. Enemies that remain within the cloud have 25/30/35/40/45% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
A useful ability as it not only applies a slow to your enemy but also applies stacks of Deadly Venom too. This forces an enemy to either re-position themselves outside of the range of Venom Cask or continue to be slowed and reach full Deadly Venom stacks even quicker than simply your AA's. Just hit your Contaminate when they are at full stacks and apply the True Damage.

Venom Cask can be used to aid you in clearing camps with multiple units, such as wraith , Golem and can also help you to clear waves of minions from the lanes if need be.

When you are coming out of Ambush going to attack an enemy, use your AA first and then immediately after the animation, throw Venom Cask at them as this is most efficient.




Contaminate: Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.
Deals 20/30/40/50/60 physical damage plus 15/20/25/30/35 (+33% Ability Power) (+0.35 per bonus attack damage) ) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom.

Contaminate is a crucial part of your burst. It's important to not use in needlessly or panic and activate it after one or two stacks have been applied. If an enemy has 4+ stacks of Deadly Venom applied, this is the time to consider pressing the ability. In an ideal world you would wait until all x6 Stacks have been applied but that cannot always be the case. It is a great way to apply some extra damage to enemies that have left your AA range.




Spray and Pray: Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.
For 5 seconds Twitch gains 300 Attack Range and 20/30/40 Bonus Attack Damage.

Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.

Spray and Pray combined with Runaan's Hurricane is a force to be reckoned with. The damage this combination creates in team-fights is INSANE. If you manage to get your positioning correct, you can easily take down an entire team with this ultimate given the right circumstances. Try to use Spray and Pray as your are coming out of Ambush as this will combine the extra attack speed stats from Ambush with it, leading to even more damage! This is the moment you have been waiting for :)


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Jungle Camps / Timers

Spawn Timers:


It is useful but not necessary to know the spawn timers so that you can remember from muscle memory roughly when the camps are about to respawn.

Wolves, Raptors
Spawn At: 1:30
Respawn Time: 2:00

Gromp, Krugs
Spawn At: 1:42
Respawn Time: 2:00

Buffs
(Blue Sentinel, Red Brambleback)
Spawn At: 1:30
Respawn Time: 5:00

Rift Scuttlers (in river)
Spawn At: 3:15
Respawn Time: 2:30

Rift Herald (in Baron pit)
• Initial Spawn: 8:00
• Respawn: 6:00
• Despawns At: 19:45 (19:55 if in combat)


Dragon (Elementals & Elder)
Spawns At: 5:00
Respawn Time: 5:00
Elder Dragon: Spawns 6:00 after one
team kills their 4th Elemental Drake
Elder Dragon: Respawn 6:00
Baron Nashor
Spawns At: 20:00
Respawn Time: 6:00




ELEMENTAL DRAGONS


Cloud Drake:
• 10/20/30/40% ultimate CDR, ignoring the CDR cap

Cloud Dragon Soul:
• Passively gain 10% increased movement speed.
• After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).

Infernal Drake:
• +5/10/15/20% Attack damage and Ability power

Infernal Dragon Soul:
• Every 3 seconds, your next attack or damaging spell creates a small AoE explosion, dealing adaptive damage that scales with bonus attack damage, ability power, and bonus health.

Mountain Drake:
• +8/16/24/32% Armor and Magic resist

Mountain Dragon Soul:
• After not taking damage for 5 seconds, gain a shield that lasts until destroyed. The shield’s magnitude scales with bonus attack damage, ability power, and bonus health.

Ocean Drake:
• Restores 5/10/15/20% missing health regen per 5 seconds

Ocean Dragon Soul:
• Dealing any damage triggers strong health and resource regeneration for 3 seconds. In addition, Damage to minions provides less regeneration.

Elder Dragon:
• Spawns 6:00 after one team kills their fourth Elemental Drake; 6:00 respawn
• Buff duration is 180 seconds;
• Each champion that has the buff loses it upon on death
• Damaging an enemy at less than 20% health causes them to die in an Elder Immolation after 0.5 seconds (no cooldown). However, you cannot execute enemies through invulnerability effects like Zhonya's Hourglass or undying effects like Kindred's R - Lamb's Respite



BARON NASHER


Baron Nashor is the most powerful neutral monster on Summoner's Rift. Killing Baron Nashor grants Hand of Baron to all living teammates for 180 seconds. The buff gives each champion on your team up to 48 attack damage and 80 ability power (scales with game time). Empowered Recall (Recall channel time is reduced to 4 seconds (down from 8), and an aura that greatly increases the power of nearby minions. Respawn Time: 6:00





RIFT HERALD


Rift Herald is a melee attacker that that is resilient to ranged attacks (She takes 35% reduced damage from ranged basic attacks), but is vulnerable to attacks to the eye on it's back from behind, dealing 12% of it's Maximum Health as bonus true damage.

Once the Eye of the Herald is dropped but not picked by the slaying team, it will disappear after 20 seconds. Once picked up, Eye of the Herald will replace the trinket in your trinket slot. The Eye lasts for 4 Minutes after which time, if not used it will be lost. It also grants Empowered Recall and the ability to summon this monster to push a lane. You can break it (activate it) to summon the rift herald . When you are activating it, you will begin to channel for 1 Second and if you are successful (not interrupted) you will summon the Rift Herald to siege enemy turrets. If you are interrupted, the Eye is lost.

The summoned Rift Herald will head to the closest lane and start pushing it.


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How to play

Playing Twitch in the jungle is all about snowballing. He is very squishy in the early levels (and throughout the entire game) and relies on having a very good early game in order to translate that into being a hyper-carry late game. Due to the fact that you are not in a lane constantly last hitting minions and farming up your items you will need to earn gold elsewhere. This can be tricky because farming the jungle camps alone is not going to be enough, you have to gank lanes, gets kills and snowball! If this doesn't go to plan or you fall behind in the early game, you are in real trouble as the game progresses, particularly in the mid game.



You will want to start at your red buff it at all possible and look for a cheese gank at level 2, preferably mid lane but you can look at Top or Bottom if the opportunity presents itself. It helps a lot but is not crucial if your allied champion has high early damage and some crowd control a few example are: Annie, Renekton, Leona / Thresh. In lower elo the cheese gank has a higher chance to reward you with a kill but the higher elo you climb the chances of this succeeding begin to decrease. Due to this being a well known strat, people will tend to be expecting it.


In an attempt to throw enemy laners off the scent of your cheese gank you can farm Krugs immediately after taking your red buff and then proceed to gank a lane right after them. You can take minimal damage from krugs if you kite them correctly and the delay on getting to a lane in order to gank it will likely have put the enemy at ease as they think you will not be cheese ganking them this game.


All in all you will want to farm your jungle camps whenever they are up but for sure you will want to prioritize ganking lanes and getting kills to snowball out of control into a monster hyper-carry. Be sure to keep placing vision on the map, buy Control Ward and use them. Push any advantage you get and take objectives. Manage to kill the enemy jungler and you bot lane is pushing hard, ping for help to take the dragon. You are near top lane and your teammate has priority or has killed his opposing laner and the enemy jungler shows bot lane, take the rift herald. Always make use of advantages that you have.


As the game progresses and you begin to grow, grouping with your team is where your real strength is. Remember games are won by destroying enemy Towers/ Inhibitors and eventually the Nexus, they are not won by your KDA.



You will want to continue to pressure objectives hard now. At this point in the game, players will begin to roam and group up for ambushes, ganks or to secure an objective ( Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game.

Vision control is a crucial part of mid-game and this can definitely turn games to your advantage or destroy a well earned lead. A well placed ward can help you to get picks on the enemy team. You will want to try to keep wards in key areas on the map and at key objectives, keep farming all the time and try to capitalize every kill into pressure on an objective. Do your best to never get 'caught' alone in your jungle or a lane, particularly by multiple enemies. In the skirmishes and team-fights you will want to focus the 'HIGHEST' priority on the enemy squishes: AP Carry - AD Carry etc.. but be careful and do not go all-in ham as the team can easily CC you to death. Instead look for the ideal opportunity for when to go in, it is usually 'after' most of the enemy team have used their big CC abilities.



Teamfighting can be tricky for a newcomer to Twitch or a ranged AD champion in general but you will get better at this with experience. During teamfights, resist the temptation to rush up to the front line and unleash the power of your Spray and Pray on the enemy team. This is without doubt going to end you you eating up all the CC and engage the enemy team has to offer before you manage to get so much as x2 or x3 auto attacks off.

It's absolutely 'crucial' when you are playing Twitch that you get your positioning absolutely perfect. You need to find a position where your team can protect you from the enemies, which is usually going to be somewhere at the back. It's important to keep in mind what cooldowns have been used by both your team and the enemy team. EG: If the enemy Annie has Flash and Summon: Tibbers up for a fight, you will need to use extra caution when positioning yourself.

In an ideal world you would focus the enemy Mid Laner or AD Carry, but quiet often in order to do this you would have to over-extend way too much. Therefore, it is important to attack what is pretty much in front of you whilst keeping target priority in mind.

ADC / Mid Laner -> Support -> Jungle -> Tank

Sometimes it is just not possible to focus high priority targets as you will have to keep yourself alive and out of harms way while constantly dealing DPS (Damage per second) to the enemy team. You can't simply ignore an enemy Maokai, walk past him and think you wont get CC'd to death as you try to attack the ADC or Mid laner. It's not ideal to focus him either, but there in lies the problem. Attack whatever you can and try to position yourself that you can access the backline safely.

A common mistake made by Twitch players is that they are too keen to enter a teamfight. Ideally, you will want to enter a teamfight behind your team and with stealth activated. Try to wait for a couple of seconds after the fight starts as this makes it possible that a few ultimates, abilities and summoner spells have already been used. Each one of the enemies being use gives Twitch an added chance to survive the teamfight and lay down more damage. You use ultimate Spray and Pray at the beginning of the fight and try to attack from the furthest distance possible. Again, you will usually just want to attack the person closest to you but try to aim at high priority targets if it is possible to do so safely.



If your team has won - Assuming you haven't died in the teamfight (which you shouldn't have) because of your awesome positioning :), you should now look for an objective to take in order to push your advantage. How low health are you, do you have life steal in order to gain back what HP you have lost? Is it possible to take an enemy tower, inhibitor, dragon, baron, rift herald etc.. ? Are your teammates healthy enough to help you to take an objective or do you need to do it alone?. Perhaps there is nothing to take and you simply need to return to base and reset/buy.

If your team has lost - Assuming you are not dead, back off to safety as quickly as possible and begin to assess what the enemies next move will be. What objectives are they going to look to take, your tower, inhibitor, baron, dragon etc... ? Now you need to either plan a way to try to stop them from taking the objective or recall and reset back to the game at hand.



After a successful gank, generally when your wave is pushing into the enemy tower you can take a minion tax. Generally your teammates will not like when you tax their lane but sadly it's a must-do with Twitch jungle. If you spend the time ganking a lane, this means that you are not farming - therefore you need to tax the lane a little to make up for what you lost. Some people, no matter what ELO they are in will simply not understand your reasoning for taxing their lane, so be careful of the rage kids and be mindful of an allied champion that is looking to freeze their lane. If they are trying to freeze their lane and you tax 2-3 minions ... you can put them in an awkward position.

I'm not talking about taking an entire wave here, just a couple of minions.

If you gank a lane and you get the kill: 1 - 2 Minions (Not the Cannon Minion)
If you gank a lane and your teammate gets the kill: 2 - 3 Minions (Not the Cannon Minion)

Try not to tax a losing lane at all and try not to tax bot lane heavily, especially if you get the kill!


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Jungle Routes

Twitch takes quiet a beating from the Jungle camps until he gets at the very minimum Skirmisher's Sabre. Because of this you are fairly limited as to what camps you can kill early and what Jungle routes you can take.

What I have found to work very well for me when playing Twitch in the jungle is the following:

NOTE: Red Buff and Blue Buff are 'easy'ish' to kite effectively and it's possible to take very little damage from them. However, you will likely need Smite in order to take on Wolves / Gromp as they hit quiet hard and are not very kite-able.


I always try to get a Level 2 Gank on a lane (Mid/Top/Bot) whichever is most viable:
Red Buff -> Gank (Mid/Top) -> Blue Buff -> Gank Again (If possible) -> Gromp -> Rift Scuttler -> Recall


For most games, you are going to start at your Red Buff. There are a couple of options here but generally you will want to try to gank either Mid Lane or Top Lane at level 2. You will fall behind very quickly if you do not make sensible choices. Twitch does not naturally do well in the Jungle, it is a very difficult role to play and will take you lots of practice in order to come out of the first 10 minutes with any impact in the game. If you fall behind, you are highly likely to stay behind!

In an attempt to throw enemy laners off the scent of your cheese gank you can farm Krugs immediately after taking your red buff and then proceed to gank a lane right after them. You can take minimal damage from krugs if you kite them correctly and the extra time it takes you to get to a lane will likely have put the enemy at ease as they think you will not be cheese ganking them this game.




Sometimes it's just not possible to get Level 2 Gank:
Red Buff -> Blue Buff -> Gromp -> Rift Scuttler -> Gank/Wolves/Recall ?

As you can see in the following clip, Galio is too far pushed in order for me to Gank Mid at level 2, therefore I headed straight for Blue Buff -> Ganked Top instead.




Red Side Level 2 Top Gank:
Red Buff -> Gank Top/Mid -> Blue Buff -> Gromp -> Rift Scuttler -> Gank/Wolves/Recall ?

We didn't manage to get the kill on Nasus on this initial Gank but Annie killed him as soon as he came back to lane, about 10 seconds later. I got too excited and ganked before Annie could get her stun up. Note the amount of Creep Damage though, you need to factor that in when you are chasing a champion in their lane.





Blue Side Level 2 Bot Gank:
Red Buff -> Gank Bot -> Gank Mid ? -> Blue Buff -> Gromp -> Gank/Rift Scuttler/Recall ?




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Conclusion


Well that's it for my guide to Twitch. I hope you have found it an interesting read and that it might help you to improve. If not that, at least some food for thought, so to speak.

Twitch is one of my favourite champions and I hope you enjoy playing him as much as I do.

It's not all about winning/losing guys, at least we get to play the game!


Thanks for stopping by the guide,
FalleN3


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