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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order

Runic Blade (PASSIVE)
Riven Passive Ability

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1. Introduction Why play Riven mid? What is a Mid Riven's role? How well can she do her job? 2. Building What Runes, Masteries and Summoner Spells should I use? 3. Items What items should I buy? Why should I buy them? What should I avoid? 4. Skills What do Riven's skills do? What should I level? 5. Playing How should I lane mid? How do I use her skills effectively? What do I do past laning phase? How should I deal with teamfights? |
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AD Mid in the current meta is an extremely powerful strategy that works all the way from lower elo play to the pinnacle of professional League of Legends competitions. In this guide, I will focus on playing an underplayed AD caster in the mid lane:
Riven is a close-range fighter whose damage primarily comes from her passive,
Despite her melee range, mid lane Riven is one of the strongest picks in the game, even after her recent series of nerfs. Not only does she beat most AP mids, but she also massively outclasses any AD assassins you might come across, making mid Riven an extremely safe choice in competitive play.
Additionally,
Riven scales extremely well into the midgame and early lategame. She serves as a potent ganker, invader, and split-pusher who also has great crowd control and substantial AoE physical damage in teamfights. With General, common-sense laning tips like last-hitting and zoning will not be covered here; the vast majority of this guide will cover the nuances, plays, and intricacies of
Masteries
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21 points in the Offense tree is standard. Cooldown reduction matters more than attack speed, therefore I take a 21/8/1 setup as the universal mid Riven mastery page; health regen gives you sustain in lane and flash CDR is more valuable than
and getting
is up to you.
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Runes
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AD Quints and Marks are essential, giving you +15 AD from runes at level 1. Combined with a Don't get scaling runes for anything. You want early game domination to snowball out of control either from a big CS advantage or a lot of kills. Scaling runes make you weaker early game and go against the whole playstyle. P.S. It is possible to get |

Summoner Spells
100% of the time. |
Item Build|
Starting with consumable Your general itemization path will focus on getting large AD items before survivability; typical build path not including consumables is as follows: If you need the tenacity and MR, build
Don't build pure glass cannon for all 6 items unless you're extremely ahead; the last thing you want to do is throw away your advantage. In addition, remember to consistently purchase |

Purchase Order
The old way of building
Purchasing decisions should be made based on how well you are doing as well as how much gold you have; often a difference of 100 gold in my wallet determines whether I buy a
As for boot enchantments:

Explanations
Why Black Cleaver? Wasn't it nerfed?
Why Ravenous Hydra? It's too little AD!
Why so much AD?
Why do you think Mercurial Scimitar is better than Maw of Malmortius?
What determines how tanky I should build?
Miscellany
Bad Items
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Riven doesn't benefit from attack speed since the majority of her damage relies on the AD scaling she gets on her skills and passive. Since her base stats already allow her to squeeze in autoattacks between skill casts with relative ease, there's really no reason to buy any additional attack speed over additional attack damage. ( I advise against crit items just because of how good Riven's AD scaling is. Take a full [E-]AA-Q-AA-W-AA-Q-AA-E-AA-Q-AA combo. The damage dealt is proportional to 900% total AD from |
Skill Info|
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Basically |
| Your AD goes up by 20% when this ultimate is active, and your stun/Q AoE become 4 times bigger. Always ult before using your skills in a fight because it makes your shield stronger as well as increasing your damage all around. |
R2
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AoE |

Skill Order
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This is highly dependent on lane matchup. When laning against melee champions like Against melee mids, zone them out with your presence; remember that literally no one else in the game can out-DPS Against ranged mids who can disengage easily, however, you would want to take Note that you can Again, versus ranged mids you want to max Don't max |
LaningI recommend a
sight wardsight ward
start as a universal safe choice, and
if you are vs. melee mid or if you are very good at neutralizing poke.The
start is no longer as good, since it costs 350 gold now. With a 5 potion + wards start, you are guaranteed at least 10 minutes in midlane being free from ganks, and a pink ward allows you to counterward the enemy.I personally take
You should be able to win every single 1v1 and force a flash or get a kill. Ideally, you want to harass the enemy down as early as possible, since most mids are the weakest at level 1-3 when they only have one or two abilities (meaning they will have no damage, or have no CC to get them the damage, or lack an escape mechanism to get away from you). Feel free to stand between them and your minion wave and zone them out of XP and CS while spamming /taunt; fear is a weapon you can employ to win a lane without actually touching the enemy.
Note that AP mids rely on abilities to chunk you; if they blow it to farm, you have a short window to harass them uncontested. If they do end up using it on you in a fight, they're impotent until the skill comes off cooldown; the more familiar you are with how long this cooldown is, the safer you are, since you can disengage before they get their damage back and end up winning the trade.
When you hit level 6, Riven's combo damage doubles and she gains the ability to kill people who flash away.
Once you have multiple
Note that when you are against burst mages like
Matchups
Basic Combos
You will see many Riven players do the
harass before using
to run away. This works, although it isn't optimal; Riven has enough sustained damage to 100-0 anyone who doesn't Notes:
- Append
for the kill at any point if needed. - Always try to position the third hit of Q so it knocks the enemy towards you and not away.
- You can cancel your autoattack animation as well as your ultimate's cast animation by using a skill. This is very important since it allows you to stutter-step properly and stick to enemies.
- If their flash or escape mechanism is down, ignite before you start a combo so it deals more damage since you get 5 free AD from
Summoner's Wrath
. - You can use your ultimate to execute people recalling at low health.
Q-only combo at levels 1/2:

- Gets you first blood, especially deadly in level 1 teamfights.
- Don't engage a level 1 teamfight as Riven, and especially don't engage if the enemy composition has a lot more CC/AoE than yours. You are strong, but you lack a strong initiate at level 1.
- If you need a boost to your speed in order to get in front of them for the third hit, drop the autoattack between Q casts and you'll gain some distance. For instance, you can drop the AA between the second and third Q casts to do


Combo against poorly-positioned enemy at levels 3-5:

- Almost certain doom for an enemy who doesn't flash away. Riven can stick to an enemy forever if they make one mistake in positioning.
Post-6 1v1/1v2 combo:

- This doesn't do optimal damage but will catch enemies off guard due to
Valor canceling the casting time of your ultimate, allowing you to surprise stun the opponent and get an advantage.
Teamfight/initiation combo:
- Use this in teamfights to AoE stun and hopefully assassinate someone with your burst.
- The whole last part can be performed fast enough to happen entirely within the stun duration of
Ki Burst. After this, if you're still alive, go to town on the enemy team.
Chasing:
Broken Wings is cast first so it goes on a shorter cooldown after you use the third hit.- The third hit should not be used until you
Flash to them. This allows you to use the CC aspect of the third hit and keep them from running just a little bit longer. - Use your Q while moving! It does not cancel the move command and the difference in the distance you cover is quite substantial.


Counterjungling and Roaming
Riven clears jungle camps incredibly quickly due to her immense DPS and can 1v1 just about every jungler and win the fight. Enemy mids who ward forwards instead of in their own jungle can easily allow you to slip through and steal camps/buffs from the enemy jungler. Since you do not have smite, pull buffs into bushes and kill it as quickly as possible before the enemy jungler shows up.
If you can take Q at level 1 and started Doran's blade, you can take enemy wraiths and get back to lane without losing any CS and without taking much damage, giving you an XP lead over your lane opponent. With Riven's ridiculous DPS, you're free to take wraiths as often as you want since the camp just explodes in like two seconds. 4 extra CS every minute is absolutely huge for the laning phase and can put you far ahead.
Camp clearing combo:


- Unless you're 0/7 with 12 CS, any jungle camp should be dead or close to dead by the end.
- For most of this combo, the jungle camps are either stunned, knocked up, or attacking a shielded Riven. You should take close to 0 damage doing this, especially post-9.
- For Dragon or Baron, just mash
on every cooldown and try to alternate autoattacks between
casts.
Valor absorbs ridiculous amounts of damage.

Split-pushing
Riven can easily take objectives like Dragon or turrets solo if left unchecked, so if you can get your team to pressure the enemy into sticking together, she can singlehandedly secure your team a huge lead even if a stalemate is happening elsewhere on the map.

Dealing with Losing Lane
You will not win every single lane; sometimes you will make mistakes that get punished heavily, or be consistently outplayed by your opponent. But even if you lose lane, do not fret; there are ways to cope with a lost lane. You can lane freeze in mid if needed, although it is more difficult to do than a side lane, so it is also possible to push out the lane and roam to regain your advantage. If the jungler is occupied, take some jungle farm to catch up. Alternatively, if the rest of your team is doing well, you can force an objective to try and narrow the gap with assists in a teamfight.

Teamfights
First, learn proper teamfighting, because it is not as simple as you might think. Riven's goal in teamfights is to act as a disruptor/assassin. She has two forms of AoE crowd control, as well as very significant damage output that can quickly bring down anyone she jumps on, forcing the opponents to focus Riven instead of her teammates or take severe damage.

Good positioning is a lot better than tunnel visioning onto the enemy carry; remember that you deal lots of AoE damage as well, it's better to unload everything on the whole team with your own members backing you up, instead of isolating yourself trying to go after a
Remember to position yourself well and to save the last cast of
Do not be afraid to die; damage dealt to you equals damage not dealt to your ranged AD carry, and if you're guaranteed to die anyway, use your last few seconds to DPS the enemy instead of running away doing nothing. Many people lose teamfights in solo queue because they scatter like bugs as soon as they take damage instead of holding it out like a champ. Also remember that since lifesteal sustains you, sometimes you can stay in a fight for a really long time and not drop much health. If you can safely disengage at low health without throwing the teamfight, however, do so; not dying is of course still better than dying if nothing else is lost.

Very Late Game
If the game drags on for too long, you are in some trouble because everyone will be fully built at this point; any gold lead you had earlier in the game only means you get to refresh your elixirs more often, and at this point the enemy team will actually be able to kill you quickly now. Do not engage without your GA off cooldown.
It is typically at this point that I sell

Acknowledgements and tips
I'd like to voice my extreme gratitude to astrolia for setting a new standard of guide writing on mobafire and for giving me permission to copy it. This guide's visual style and formatting is homage to the 5 min Ashe guide, one of the best guides that I have ever seen. It includes two of the most important League of Legends tips, too! I have transcribed them below:
- Learn how to cancel your animations. Generally remembering to "move while attacking" instead of just standing there like a big derp while you autoattack will improve your AD carry gameplay.
- Get better at last hitting. The Creep Score Calculator illustrates just how much gold you're missing by not last hitting very well. You can walk around to dodge enemy skills, or you can hit "S" to hold your position while waiting for a minion to get low health before you last hit it.
This concludes the guide! I'm having trouble with getting visual content uploaded here because LoLReplay seems to be held together by duct tape. Any corrections or suggestions that you would like to make should go in the comments section; I'm always open to being corrected.Also, since I'm an uncreative bastard with no graphics design talent who had to rip off banners from a clearly visually superior guide, I'm open to letting any aspiring artists to redesign my guide banners! Anyone who wants to give it a shot should feel free to drop me a PM at any time.
P.S. Desperately looking for Championship
Riven. omg I can't believe I did not buy it when the skin was available. ><





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