Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Hecarim Build Guide by Haedrix

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Haedrix

A Mini-Guide to Jungle Hecarim

Haedrix Last updated on November 11, 2013
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

LeagueSpy Logo
Jungle Role
Ranked #24 in
Jungle Role
Win 48%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

Guide Top

About the Author

My IGN on NA is Phaetox. I was Gold in Season 2, was Platinum in Season 3, and have 2500+ Normal wins.

I'm a content provider for a few online gaming communities but the main project that I'm involved with is Diatomic Gaming.

Diatomic Gaming is an organization focused on providing a comfortable environment for players looking to experience a community aspect to League of Legends, Counter Strike, Minecraft, Rift, Planetside 2, WoW, and several other games. We promote streamers, have content providers who upload champion guides and write articles for eSports websites, promote a few Youtubers, have experienced and high caliber players who offer coaching / tutoring, and fund servers, tournament fees, etc. for members. It is an open gaming community that is actively recruiting and strives to enable members to pursue their interests in a constructive format.

If you are interested check out any of the following links to seek more information:

Diatomic Gaming's Website

Diatomic Gaming's Steam Group Page

Diatomic Gaming's Facebook Page

Guide Top

Pros / Cons


  • High mobility
  • Lots of AoE damage
  • 2 abilities capable of interrupting channels
  • AoE fear on Ult
  • High damage output during all stages of the game
  • Enemies don't have a lot of warning time before a gank even if you run straight past wards due to Hecarim's high movement speed
  • Good clear time and nice sustain inside the jungle
  • Flexible buy order regarding itemization
  • Can 1v1 most other junglers in the current meta
  • Strong initiation with Onslaught of Shadows

  • Gold reliant / depends heavily on itemization to make an impact after Mid Game
  • Relies on Mana to deal damage / provide utility, so if you go OOM you can't do anything
  • Has no innate Tank Steroid other than healing from W
  • Does not scale well if you fall behind early

Guide Top

Creeping / Jungling

As Hecarim, I like to start at Blue Buff and because of this I tend to pick Hecarim more often when I am on purple team. This is because you should generally start at the buff in the bottom half of your jungle so that you can Level 3 gank between Top / Mid.

If you are going to get a Smiteless, you should start with Rampage at Level 1.
If you are not getting a Smiteless, you should start with Spirit of Dread at Level 1.

A helpful trick to keep your health higher while jungling is to use Smite while Spirit of Dread is on. You will heal for a percentage of all damage dealt to targets inside the circle (including Smite). This does NOT mean to use Smite EARLY but more so to wait on activating W until you will be able to Smite and secure the kill on the monster during the last second of W. You don't want to wait to activate W the second before you Smite because then you miss out on the chance to heal during the entire duration of the ability.

Hecarim is great at snowballing solo lanes. His high mobility allows him to fly past wards and jump out of lane bushes very quickly to the surprise of the enemy.

Try to have your laners communicate the location of enemy wards. If at all possible, taking alternate routes to get into an area without the enemy knowing is worth it. Even if you're not looking to gank it is important to feed the enemy team as little information as you can. Many Mid Laners ward enemy wraiths early game. If you get a Smiteless on Blue, you can avoid going by the Wraith area when going to your Red so that the enemy team does not know you have entered that area of your jungle.

You should try to keep your Mana levels high enough that you would feel comfortable fighting an enemy at any time. Hecarim relies on spamming his abilities to out damage enemy Junglers early game. If you are full HP but are OOM then the enemy Jungler can still push you out of an area and force you to back at inopportune times. An early Spirit Stone will help keep your Mana up but be sure to return to base if you need to.

Try to time when you go back to base with when you have the available gold to make significant purchases. Spirit Stone, Ruby Crystal, Chain Vest, Giant's Belt, Boots of Speed, Kindlegem, Long Sword, Null-Magic Mantle, and Cloth Armor are all easily accessible itemization options during the early stages of the game.


Help your Mid Lane ward.

Bring a Pink Ward to Top Lane if you know where an enemy ward is to help deny the enemy team map vision.

Help Bot Lane ward if the Support doesn't have a chance to go back and buy some. Sometimes the Support runs out of wards in their inventory but can't return back to base because it is important for them to keep up pressure in the lower half of the map while a play is made elsewhere. You can swing down and drop a ward to help extend the amount of time they can safely stay there.