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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Intro

Alistar, The Minotaur
This is

I play

Tank- High health, takes a lot of hits, and tactically enables the enemy team to take a lot of damage. You have two CC's, an amazing ult, and a constant healing mechanism. These three things makes Alistar a good tank. Throw on some Armor, Magic Resistance, and a ton of HP, and your a bad *** tank.
Ability Power- Can dish out massive damage, with your ult making you invincible and deadly. Awesome power plus awesome CC's and you got yourself an awesome, durable AP monster!
The support section is still in construction. Notification of when it is done will be given.
Through this guide i will be dividing the sections by TANK or AP in the section. Just go to your desired section and read up. Im new to the AP side of Alistar so helpful, non flaming comments is appreciated.
Leave a vote and a comment below.
Pro's

Good base health
Lots of CC
Great fight starter
Ultimate makes him virtually indestructible
Has a constant heal every 12 seconds
Passive works on structures
Con's

Doesn't get many kills
Needs some time to get used to
Items are tad expensive
Cant run away that well
Needs to be with another champion to be REALLY effective
Pro's

Still not bad health (though the difference of 1500+ health is a big diff)
Lots of CC (still awesome)
Great fight starter (still awesome)
Ultimate makes him virtually indestructible (still awesome)
Has a constant heal every 12 seconds (amped up even more)
Passive works on structures (amped up even more)
Con's

Doesn't get many kills (can get some kills if played well)
Needs some time to get used to (this is extremely true)
Items are tad expensive (even more so)
Cant run away that well (still there)
Needs to be with another champion to be REALLY effective (depends on skill level)
Quintessence:
The ever so popular
Mark:
The
Seal:
The
Glyph:
The
Quintessence:
The very nice

Mark:
The
Seal:
The Greater Seal of Replenishment gives you mana per 5 sec, around 3.7 starting off, along with the 5 from your

Glyph:
The
Tier 1 - Take




Tier 2 - Take all the points to

Tier 3 - Get







Tier 4 - Get your points on




Tier 5 - Everything on


Tier 6 -

Then use your 9 masteries however you like. I use them in utility, and usually pick up



Tier 1 - Get


Tier 2 - Getting

Tier 3 - Your items are expensive.

Tier 4 - Oh my god,


Tier 5 -


Tier 6 -

Then your 9 remaining masteries should be put in the offensive, getting

































































Now some may agree and disagree but before you do think again about how this is a TANK build. I think then you will understand my point of view a little more. All of the stats in the skills will be max level.




and i use the first point on this always. I also max this skill first.










The only real change with this is that i moved









Reccomended:







Not too bad:














Just...No...










1. Do not chase (situational)
2. Focus on the enemies carries
3. Never go solo
Rule 1. Do not chase. (situational) My definition of a tank is the character that takes all the damage from the enemy team and tries to focus it on himself. Hence, you must be in the middle of the action in order to accomplish this. If you take off chasing a single character then your role as tank has gone down the tubes, and you will most likely lose the fight. The exception to this rule is that if your team pushes the whole enemy team back then you can chase the WHOLE TEAM. But who exactly do you concentrate on when you are in the fight? Rule 2 goes over that.
Rule 2. Focus on the enemies carries. Following this rule hinders the enemy team in two ways. Number one, when you do this, their carry is out of the way, and most of their DPS is now put on a crutch. Number two, this sort of "forces" them to focus on getting you off their carry, allowing your team to come in and do some major damage. This rule is a huge one.
Rule 3. Never go solo. All of the ****py tanks are the ones that are off doing their own business solo. How can you start a fight, take out the carry, or take any concentrated damage if your off doing your own business? Your the tank! The backbone of the defense in your team! Act like it and be in the fight!
These three rules set up a basis for a good tank. Follow them and you'll be alright.
Rule 1. Dont be over aggressive/bearing
Rule 2. Get a lot of use out of

Rule 3. Dont be afraid to rely on allies
Rule 1. Dont be over aggressive/bearing This rule is kind of the same as the TANK's rule, do not chase. But with this one it means to not think your indestructible and take on 3 or 4 people at once. Given you have a lot of HP for an AP character, you still shouldnt take on more then 2 people at once. You just dont have that shock and awe type of power a player like

Rule 2. Get a lot of use out of




Rule 3. Dont be afraid to rely on allies. You have 4 other people there to help you dominate and win. Dont be afraid to say "hey i need help at bot" or "hey

These rules have been set up so you can be a valuable asset to your team. Follow them and you will be.
Alistar really only has three in depth skills.



I've gone through how you use

Now there are two ways to use


Situations to use


When waiting in a bush
When your turret is under fire
To help a friend escape (if you are RIGHT behind them)
To knock the enemy back into your turret
To take the heavy hitter of their team out of a fight
Situations to use


When in the middle of a fight
When up agaisnt another melee character
When helping an ally escape (when your behind the chaser)
If they are running from your turret at low hp
To get positioning on your knock out target (usually lowest health)
Oct 29/2011: Build created!
Oct 30/2011: Added


Oct 30/2011: Added Pictures
Oct 30/2011: 1,000 VIEWS!!!
Nov 02/2011: Added the whole new section of Ability Power!
Nov 03/2011: 2,000 VIEWS!!!
Nov 05/2011: 3,000 VIEWS!!!
Nov 07/2011: 4,000 VIEWS!!!
Nov 10/2011: 5,000 VIEWS!!!
Nov 25/2011: 10,000 VIEWZ!!!
Dec 11/2011: 20,000 VIEWZ!!!
Dec 28/2011: 30,000 VIEWZ!!!!
Jan 06/2012: 40,000 VIEWZ!!!!
Jan 13/2012: 50,000 VIEWZ!!!!
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