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Choose Champion Build:
Recommended Items
Spells:
Flash
Clarity
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
This is my previous Anivia build.
I'm not a fan of


Explanations














I've tried numerous mastery page set-ups for Anivia, from 0/9/21 and 0/8/22, to 21/0/9, and this is my current mastery page.
Explanations














NOTE: Some of the stats and items for the next description reflect the old 3s build, however, still fit into the central idea of why I get the mastery.




The main portion of the build. Items are the single biggest game changers. Unlike my old 3s build, my new build isn't as tied to the item order. Feel free to mess with the order of some of the mid game items as you see fit for the situation.
Situational Items
As always, I suggest getting




My old core items used to be as follows:
Sorcerer's Shoes,
Rod of Ages,
Archangel's Staff,
Rabadon's Deathcap. If things were going well, I'd end with a
Rylai's Crystal Scepter, and another
Archangel's Staff.
The rest of this section is segments pasted directly from my previous build, mainly dealing with reasonings behind my old items.
Building Tear of the Goddess/AAS: Anivia is a very easy champ to increase the bonus mana from TotG/AAS with. A. Most of the regular fighting you'll be doing will work towards it since you need your spells to do basically any damage, B. Clearing the lanes is extremely easy with Anivia thanks to

C. You get to double dip with this and

D. While healing/at the shop, launch off a couple of spells utilizing this method to get some more mana. Don't be afraid to use your wall in the base when you first get back, either. It may have a long CD, but by the time to get back in the lane, it'll be refreshed.
E. Even though AAS doesn't truly shine until it gets towards the end of its bonus mana, don't be afraid to get it even if your Tear only has 400-500 bonus mana or so. The highly increased mana regen is very nice. Doing so will cause you to become stronger just by simply fighting/casting spells. Your AP will slowly increase along with your mana, and by the time your AAS has 800+ bonus mana, you'll get an extra 100+ AP just from the item's passive.
F. It's important to remember that the bonus mana passive on AAS is unique, however, the 3% max mana -> AP is not. Purchasing subsequent A.A.S.s (not always recommended) will not only help even more with mana regen, but will give you the most AP out of any item (the highest AP one could get from items is one Deathcap and five A.A.S.s; Deathcaps should never be stacked under any circumstances). By buying a second AAS, you could get 150+ AP and another +25 mana regen. If your defenses/health aren't an issue, you should definitely consider getting a second AAS.
This is what I consider to be situational in 5s and old 3s.
Situational Items
Anti-AD:

Anti-AP:

Anti-MR:


Anti-CC:

Anti-Tank:

General (if you have space):


Winning Too Hard to Care: Another


Unique to Utility
Unique to Offense
+21 (more) Health Regen
+6% CDR (which hits a full 40% at full build)
+5% Exp.
+1% MS
Runic Affinity
Damage X1.015
+46.4 AP (at full build)
Executioner






AD: Attack damage
AP: Ability power
MS: Movement speed
MR: Magic resist
CD: Cooldowns
CDR: Cooldown Reduction
AoE: Area of Effect
RoA:

TotG/Tear:

AAS:

Deathcap:

Rylai's:

Warmog's:

TT: Twisted Treeline
SR: Summoner's Rift
3s: 3vs3; Twisted Treeline
5s: 5vs5; Summoner's Rift
Old 3s: TT prior to the total remodel on 10-25-12.
New 3s: The current TT, with Vilemaw, new items, etc.
IMO: In my opinion
If there's anything I missed, please let me know.
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