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Introduction
Hello Everyone!
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Anivia is a skill shot champion, every single one of her abilities including her passive


You can stun with her




Hopefully, you can find my guide to your liking. The other Anivia guides are great and wonderful. However, the biggest difference between my guide and theirs are the skill sequences and the items. Read my guide to turn the entire map to
A WORLD OF ICE

RoA offers you Mana, Health, and AP all together in one item. It offers a great sustain start, especially for Anivia who has low armor, magic resist, and mana. That mana is useful especially when stacked with



In my opinion an






If I have to explain why you need this nuke, then you should just stop reading this guide and uninstall the game. JK, this item is essential, more AP = more Burst. There isn't much to explain.


By the late game the opposing team should have built up magic resist, if they are smart. This item is built to counter those tanks and that dreaded




Just like the cap, what is there to say? This item packs an additional AP bonus along with a fail safe stasis cell. You shield yourself with




Ability Sequence Order


Probably the most essential and important ability of Anivia, STUN and DAMAGE
Remember you can press Q again to make it manually explode on impact. The best way to do this is to shoot the projection where you think the enemy will be. It moves slow however, it deals damage as it passes through an enemy and an additional damage as it bursts. It serves as a great initiator and also as a good finisher.


The true *FACEPALMER* an impassable WALL
Keep in mind that I don't fully level my wall till the end and only get the first level by 8. You're probably wondering why. The wall is a great ability however its cooldown is extremely long especially in the early game. Anivia can't chase as well thus the wall in the early phase is only meant to save your own teamates. However, in the late game it becomes extremely powerful with capabilities of blocking off an entire lane even. ALSO keep in mind the wall also REVEALS the surrounding for a duration of 7seconds. A great tool to check bushes if there is no ward in place.


Forget about poking! It's a bite out of their health!
Frost bite is where all of the damage comes in. Sure her Glacial Storm is powerful along with her Flash Frost. However, this can easily burst down the opponent's health to about half. If you land your stun correctly your opponent won't even realize what hit them.


Articuno use BLIZZARD! Wait... I mean Anivia!
Despite this being Anivia's (r) it is rather weak in damage. However, it is the strongest asset to finishing kills and laning. It allows you to easily farm with a fast cooldown and to slow and frost your opponents. It can easily be casted before a fight and cancelled and casted again before the fight is even over. However, be careful of your mana!


Ima freaking phoenix, I NEVER DIE!!! MUAHAHAHAHA
In my opinion this is one of the most powerful passive in the entire game. Why? It does a great job luring enemy champions. On death, your HP is fully restored (however your mana is not). It works extremely well with ignite and the burn from the torch because you can engage a fight and fight till your dying breath. Don't you hate those moments when they kill you while you're running away? Well this allows you to continue the fight and burn them to death while you're respawning!

Initiating a Fight
1)
![]() Poke&Stun |
2)
![]() Bite Em Hard |
3)
![]() Slow Em |
4)
![]() Eating Seconds |
5)
![]() Trap Em |

*Aim carefully, your

*Take a bite out of their health with

*Thankfully you're a troll, they are running from your


*At this point, they must be swearing, because they are still stuck in your AoE and is still frosted. You can laugh and just send another

*Sadly if they haven't died yet you can trap them within your




Escaping!
The only time you will need to run aware is when you are ganked or the enemy has a closure that allows them to sneak close into you. At this point you can either flash and hope they don't have one or use your skills to stop them.
1)
![]() Block Em |
2)
![]() Slow Em |
3)
![]() FREEZE! |
4)
![]() Take Em Out |
2)
![]() Slow Em |
5)
![]() Face Plant |

*First, cast

*Next cast

*Give them a reason not to chase you and fight back with a

*However if the chase continues recast your

*If all hope is lost cast your

Is Anivia The Right Choice For You?
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The way I play Anivia on this guide is aggressive. Anivia has a nice range and so she can hit far stay safe from enemy attackers. Dont be afraid to use your


Anivia is a very powerful burst. She can effectively slow the enemy and burst them down or allow the ADC to clean up the kills. You can even effectively be a lure and bait because of your OP passive

Anivia cant chase and if she is ganked (as mid is often ganked) then she will surely die. However, there are times when you must play passively.

In the early game play passively until you hit level 2. Combined your






The Good, The Bad, the Ugly
PRO- Very Strong Burst - Rebirth Passive allows for easy lures and less deaths - Often underestimated or not played against - Very good range |
SPACESPACE |
CON- Stun has a long cooldown - All skill shots - Very squishy despite a nice passive (4min cooldown) |

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*Champions with the ability to silence





*Champions that have gap closures and able to get up and personal are very troublesome.
*Be careful of ADC,never fight head on. Wait for ganks or an ambush. In a head to head conflict they would easily take out your hp faster.

Champions To be Wary Of
Bad Setups against you will be





to dodge. When he comes back down, land your






best advice is to wait for ganks and turret hug. Rather than trying to land your



will try to get up close infront of your AoE or behind you. As long as you cast your


distance



land bully. Ganks will allow you to gain a considerable lead. However at lvl 6 be cautious
and play safe and wait for ganks.


allows you to be bait for your jungle by force him to use up his skills in hoping for an
easy kill. However, in actuality your

with the help of your jungler.
Runes
Runes are essential for any and every champ. I prefer leveling runes. Flat runes are great for early gaming champions that snowball, however Anivia is not that champion.
9

9

2

1

5


4


Summoner Skills

Fire works well with ice, it is hard for Anivia to chase down and finish off champs, thus ignites do a very good job in finishing kills. However, the most powerful aspect of ignite is that with




You may be able to fly, but you sure are slow. Flash alows you to escape effectively, through walls, creeps, and champions. Anivia is great but the flash is what will save you and kill them.

Other Possible Spells

Teleport is a good spell, it allows for fast laning and allows you to effectively help in ganks. Due to the turtle speed flying of Anivia, teleport in replacement for flash is not a bad choice.

BAD SUMMONER SPELLS

Why is





Heal is a support spell, it is in my case less useful then clarity because of the



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