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Alistar Build Guide by joe5353

AP Carry AP Alistar, The Cow That Can't Be Milked Mid/Jungle (In Prog

AP Carry AP Alistar, The Cow That Can't Be Milked Mid/Jungle (In Prog

Updated on March 9, 2014
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League of Legends Build Guide Author joe5353 Build Guide By joe5353 2,967 Views 2 Comments
2,967 Views 2 Comments League of Legends Build Guide Author joe5353 Alistar Build Guide By joe5353 Updated on March 9, 2014
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Choose Champion Build:

  • LoL Champion: Alistar
    AP Alistar, The Cow That Can't
  • LoL Champion: Alistar
    AP Alistar, The Cow That Can't

Introduction



This is my AP Alistar Mid/Jungle guide, the guide to The Cow That Can't Be Milked.
Feel free to tell me what you think about this build, and about the guide in general, as it is my first, but for now here is my AP Alistar guide.
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Runes

Runes

Domination
Electrocute
Predator
Fleet Footwork
Phase Rush
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Masteries


Alistar at max cdr, has a Q W and E with around 7s cd. Because of that its good to put points into Sorcery. Because of the way Alistar's Q and W work, he can get in a basic attack after them, and his ult gives him about 60 more attack damage. For that reason I put a point into Spell Weaving . Alistar's W, Q combo that makes him dash to the champion and then knock them up before they are knocked back, is a good reason to put a point into Blade Weaving . Because of the auto attack after his Q and W, it makes Lich Bane a good item on Alistar, so it's good to have Devastating Strikes and Arcane Blade . Finally, because your a melee champion and will probably be dashing behind minion waves and sometimes under towers to hit the enemy, it's good to have Enchanted Armor and Tough Skin .

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Items

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Skill Sequence

For Mid
R>W>Q>E
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >
For Jungle
R>Q>E>W
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >

Pulverize is your second main damage, it is aoe, keeps the enemy in place, and does close to the damage that headbutt does. This is a good ability to max first if your jungling, and usually second in lane.
SPACE
SPACE
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Headbutt is your main damage, it does the most, works great with Pulverize. It is a great ability to max first.
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SPACE
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SPACE
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SPACE

Triumphant Roar heals for a good amount, can be spammed, and can really keep you in lane or in jungle longer than some other champions, it is usually maxed second or third because its mostly a heal, but this and his ult activate his passive Trample.
Lastly, Unbreakable Will should have a point in it at 6 11 and 16 because of the tankiness, and ad it provides you. With this tower shots do almost nothing to you, this is great for when you go to iniate.
SPACE
SPACE
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Champion Abilities

Passive
meow meow meow 0
Q
meow meow meow 1
W
meow meow meow 2
E
meow meow meow 3
R
meow meow meow 4
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Summoner Spells

Useful for escapes, because otherwise the only thing to distance you and the enemy is
Flash
Good for someone with heals, spellvamp, or lifesteal, Also good to finish someone off.
Ignite
Usually needed when jungling, unless you think you're Ok.
Smite
Good for ganks especially if you can get behind the enemy, also good to get places fast.
Teleport
Good for extra CC, and to decrease enemy damage.
Exhaust
Good for ganking, escaping or getting somewhere fast.
Ghost
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Pros / Cons

Pros

+Good CC
+Sustain from Triumphant Roar and tanky with Unbreakable Will
+Good Farmer
+Can escape with Headbuttand Pulverize
+Fast clear in jungle with Pulverize and Trample
+Ends with 2000-2500 HP without HP items
Cons

-Melee Champion
-Pretty bad cooldowns without CDR
-Hard jungle if you don't have some knowledge
-Doesn't get that great until he has Lich Bane and Rabadon's Deathcap
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Farming

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Counters / Synergies

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Jungling

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Gameplay

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Unique Skills

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FAQ Frequently Asked Questions

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Credits

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Summary

26/04/00
R>W>Q>E
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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The End

Made By Joe









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