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Choose Champion Build:
- By the will of Nashor
- Dunkmaster Crit Cho
Recommended Items
Spells:
Teleport
Ignite
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
So Cho'Gath has an ability called Vorpal Spikes that does damage with each attack. Why not capitalize on it - giving this champion as much attack speed and ability power as seems viable? You'll have a tanky DPS mage character by the end of the game, which is actually pretty fun to play.
I HAVE tried this build out before, and it WORKS unless you are really bad at playing League of Legends. I looked around but haven't seen any guides that try to build Cho'Gath this way, so I figured I would share another semi-legit troll build with the LoL community.
The most obvious items to get are ones that give you both ability power AND attack speed: Nashor's Tooth and Malady. Unfortunately they removed Malady, so Wit's End is a good choice especially with the changes that make it steal MR. You'll do more damage with a Wit's End now.
Since you want to be fast getting in and out of combat, Boots of Swiftness are also important to have. If you want Berserker's Greaves instead, that's probably fine too. Cho'Gath is fairly tanky and has good lane sustainability from his passive, so you probably don't need things like Ninja Tabi or Mercury's Treads.
Vorpal Spikes deals spell damage, so adding Rylai's Crystal Scepter to Cho's inventory means that your enemies will ALWAYS be slowed and therefore you can chase/kill just about anyone. It's like a Frozen Mallet that also gives you AP.
In the late game, a Void Staff is good for getting past Magic Resistance but your Wit's End will be sufficient in most games. As for Armor, there are two good options; Guardian Angel is good all-around and prevents you from losing Feast stacks, but Sunfire Aegis increases your damage output significantly after you add in that Void Staff. It depends on how the game is going, but in general a Sunfire Cape will turn you into an unkillable killing machine since your DPS is going to be so high. Beware of Frozen Heart and Exhaust.
I don't include the following items in the main build because it just doesn't have enough synergy with everything as much as I want it to, but you can probably use them if you want depending on the situation:
* Abyssal Mask
* Sunfire Aegis
* Statikk Shiv
* Trinity Force
* Atma's Impaler
* Phantom Dancer
Since you want to be fast getting in and out of combat, Boots of Swiftness are also important to have. If you want Berserker's Greaves instead, that's probably fine too. Cho'Gath is fairly tanky and has good lane sustainability from his passive, so you probably don't need things like Ninja Tabi or Mercury's Treads.
Vorpal Spikes deals spell damage, so adding Rylai's Crystal Scepter to Cho's inventory means that your enemies will ALWAYS be slowed and therefore you can chase/kill just about anyone. It's like a Frozen Mallet that also gives you AP.
In the late game, a Void Staff is good for getting past Magic Resistance but your Wit's End will be sufficient in most games. As for Armor, there are two good options; Guardian Angel is good all-around and prevents you from losing Feast stacks, but Sunfire Aegis increases your damage output significantly after you add in that Void Staff. It depends on how the game is going, but in general a Sunfire Cape will turn you into an unkillable killing machine since your DPS is going to be so high. Beware of Frozen Heart and Exhaust.
I don't include the following items in the main build because it just doesn't have enough synergy with everything as much as I want it to, but you can probably use them if you want depending on the situation:
* Abyssal Mask
* Sunfire Aegis
* Statikk Shiv
* Trinity Force
* Atma's Impaler
* Phantom Dancer
If you don't understand the reasoning, see this video.
I simply updated the build slightly for season 3 laning. Statikk Shiv instead of Wriggle's Lantern, for example.
Buy boots, something, then 4x Zeal. You can't go wrong there - feel free to use the original Dunkmaster build if you want!
I simply updated the build slightly for season 3 laning. Statikk Shiv instead of Wriggle's Lantern, for example.
Buy boots, something, then 4x Zeal. You can't go wrong there - feel free to use the original Dunkmaster build if you want!
Flash/ Ghost would be a must. Teleport is good for mobility if you want that instead.
Exhaust or Ignite are the options for spell #2. Cleanse is unnecessary since you should only be playing this build for lulz, but it's not a terrible idea to have it around. You can buy Tenacity items like Mercury's Treads if you really want to though.
You don't want anything else. Heal, Revive, Clarity... they're no good to you. Smite is a must if you want to jungle, but you probably won't be jungling with this build.
Exhaust or Ignite are the options for spell #2. Cleanse is unnecessary since you should only be playing this build for lulz, but it's not a terrible idea to have it around. You can buy Tenacity items like Mercury's Treads if you really want to though.
You don't want anything else. Heal, Revive, Clarity... they're no good to you. Smite is a must if you want to jungle, but you probably won't be jungling with this build.
You can really use whatever runes you want to. However, you should always use some sort of mana regen runes to help you out early game. Magic/Armor penetration is also pretty good (Magic tends to work better with Cho'Gath than Armor).
MARKS: Mpen/AS
SEALS: Mregen/Armor
GLYPHS: AP/MR
QUINTS: Anything you want
MARKS: Mpen/AS
SEALS: Mregen/Armor
GLYPHS: AP/MR
QUINTS: Anything you want
Put one point into Rupture, Feral Scream, and Vorpal Spikes. Max Vorpal Spikes and Feast first, followed by Rupture and Feral Scream.
Rupture is very important especially early game, although it's unfortunately easy to avoid in almost all situations. It's good for catching up to enemies or harassing them from a distance. Vorpal Spikes is obviously the most important skill for this build order, so it gets priority over all other spells except for your ultimate. Feast is a great execution move that gives you extra tankiness - and you'll definitely want that health too, since you're a melee fighter here.
Rupture is very important especially early game, although it's unfortunately easy to avoid in almost all situations. It's good for catching up to enemies or harassing them from a distance. Vorpal Spikes is obviously the most important skill for this build order, so it gets priority over all other spells except for your ultimate. Feast is a great execution move that gives you extra tankiness - and you'll definitely want that health too, since you're a melee fighter here.
You'll farm like a boss. Creep waves are nothing to DPS or AP Cho'Gath.
Team up with a Soraka for your lane, and you're good to go. She's really the best support you can get: Soraka can heal you, restore your mana, and lower the Magic Resistance of your foes so that you do additional damage.
Q people to set things up, then silence them so they can't run away. You or your team can finish off the target.
Q people to set things up, then silence them so they can't run away. You or your team can finish off the target.
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