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Ezreal Build Guide by WalrusLemon

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League of Legends Build Guide Author WalrusLemon

AP Ezreal - It's All Skill!

WalrusLemon Last updated on February 25, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Guide is re-released! Thanks to all the feedback from my previous guide. 2/11/13

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If you DOWNVOTE the guide, TELL ME WHY. I am happy to listen to your feedback and improve!

Hey everyone, i'm WalrusLemon. Welcome to my Ezreal guide, this is my first guide on Mobafire and in this guide i will explain what i think is the best way to play AP Ezreal. I've been testing this build and setup for quite some time, with many successful games i thought it was time to share my setup. Ezreal is a fun champion to play, his ult Trueshot Barrage allows you to snipe the enemy or secure kills. I created an AP Ezreal guide because i've seen many guides here are for playing AD Ezreal, i like playing AD but i felt that playing AD doesn't use Ezreal's abilities to its full potential, also players in-game say that an AP Ezreal "sucks". NOT TRUE. Playing AP, you will start off "okay" but you will SHINE in the mid and late game! This is gonna be a fun build, without a doubt. The thing i love about playing Ezreal is that his kites with Mystic Shot are really powerful in the early game. He has a really high mobility because he has an ability dedicated to escaping or chasing ( Arcane Shift, and if you pair it with Flash he will be really annoying to lane against! ;) Now lets get into the guide.

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  • Squishy
  • May be hard to play for some people because 3/4 his abilities are skillshots
  • Weak early game, but shines mid and late game
  • item-dependent
  • generally focused
  • bad pusher

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Pretty standard offensive page. i put 3 in Meditation for the mana regen so you can use Mystic Shot often early-game without regret. I put 3 in Expanded Mind to add extra mana to Ezreal's low early game mana pool. 1 point in Mastermind for cooldown reduction in summoner spells such as Flash, which can also work well with the Distortion enchantment. Lastly 1 point in Runic Affinity so the blue buff can stay longer.

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Greater Mark of Magic Penetration

Greater Seal of Scaling Mana Regeneration

Greater Glyph of Magic Resist

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Ability Power

Greater Mark of Magic Penetration x9 - 8.55 magic penetration. Works well with Void Staff and Sorcerer's Shoes, it will help punch through enemy magic resist. Great for burst damage!
Greater Seal of Scaling Mana Regeneration x9 - 10.53 mana (189.54 at 18). This is for more early game mana regeneration, so you have mana to poke or use your burst early game. This could be replaced with Greater Seal of Armor if you want more survivability or going against an AD mid.
Greater Glyph of Magic Resist x 2 - 2.68 Flat Magic Resist. Flat magic resist for early game lane sustain, it helps recover from enemy harass and bursts. keeps you in lane just a bit longer to farm.
Greater Glyph of Scaling Magic Resist x7 - 1.05 magic resist (18.90 at 18). The reason why i chose scaling MR is because scaling gives more magic resist than flat MR glyphs.
Greater Quintessence of Ability Power x3 - 14.85 ability power. Great for early-game flat AP, this is what makes your pokes hit HARD.

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Summoner Spells

Summoner Spells

Ignite - Called the "first blood spell", it works really well in the early game because it gives TRUE damage (bypasses resistances). I pick this almost every game, it helps me finish off escaping enemies and works well with Ezreal's burst combo.
Flash - I like playing Ezreal with Flash. It can be used to evade ganks, finish off a fleeing enemy, or flashing through walls to get to places faster. Using with Arcane Shift, you have 2 offensive or defensive mechanisms!
i dont usually pick Ghost but it could be used as an extra escape tool. It will work great with Flash and Ezreal's Arcane Shift.
It's an iffy spell, often supports would get this.. but it could be used it you want to snipe an enemy champ from a distance..

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Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, stacking up to 5 times.
Ezreal's passive ability, for an AP build it won't be very useful. It could be used for auto-attacking enemy champs because Ezreal does a decent amount of damage early game, but doing so will put you in unnecessary danger. I believe it will be much useful later game when you get Lich Bane.

Mystic Shot
Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
Hitting with Mystic Shot reduces all cooldowns by 1 second, this is great. I recommend using this in-between spells to take advantage of the cooldown reduction. Mystic shot is great for poking, kiting, and last hitting.

Essence Flux
Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
Ezreal's main damage source, mainly because it uses 80% as damage! It increases ally attack speed so it is great for assisting in team fights. Since we are building AP, it will buff teammates and damage enemies HARD. It could be used for harass, but not early game because of Ezreal's low mana pool early game.

Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Basically Flash with a shorter cooldown and does damage. I love using this to catch up to fleeing enemies. Using Arcane Shift + Flash with make you hard to catch!

Trueshot Barrage
Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 10% less damage for each additional unit it hits (30% minimum damage).
I love this ability, it can change the tides of a teamfight. You can use this to snipe, kill fleeing enemies, or steal baron. With blue buff , the cooldowns will be pretty low enough to use often.

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Skill Sequence

> > >
Putting a point in Trueshot Barrage is a MUST whenever you get a chance (6,11,16). I max out Essence Flux immediately because it is Ezreal's main damage ability because of it's use of 80% ability power. I max Arcane Shift second, because it grants some sort of safety against enemy champs early game. lastly, i max out Mystic Shot. i put a point in it first start of the game because it can be used as a long range poke, but can also be used to last hit. The reason why i max out Mystic Shot last is because it wont do much damage until later game when you have all your AP built.

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// Rabadon's is a MUST for burst AP casters, the 120 ability power plus the 20% increase in AP works great for Ezreal, this is your core item mainly because this will be where most of your mid-game burst damage will come from.
Kage's lucky pick // I get this to basically buff AP for more damage, its a fairly cheap item and i only get this if i feel like i don't do enough damage. I sell this after getting Archangels, you don't have to get this item if you are fed. But i usually get this in a typical game!

// When built with a good amount of AP, Lichbane makes your auto-attack do 75% of your ability power! Works extremely well with Ezreal's burst combo.

// I grab this because Ezreal gets focused alot in teamfights, the active you get from Zhonya's can save your life or give you some extra time of survival in critical team fight moments. plus the 120 ability power and 50 armor for more damage and survivability, its a perfect item to suit AP Ezreal's setup. The armor it gives will help you survive a just a bit longer, plus the active is a real life-saver.

// 120 ability power plus a cooldown reduction, perfect for AP Ezreal! The active also will allow you to deal of burst damage to a single target.

// archangels's staff is a must for an AP Ezreal. It offers a great chunk of ability power, extra mana, and more mana regen. We are aiming to make this turn into a Seraph's Embrace because AP Ezreal needs to extra mana (+1000) and the active mana shield can protect you from damage in team-fights. pairing it with Zhonya's, you'll have many ways to survive a team-fight. The longer you stay in the fight, the more you can be able to change the tides of battle.

// Standard boots for most AP casters, it will help deal tremendous amounts of damage.

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Alternate items

// It has a nice passive and a nice armor boost, i generally don't pick this item because it doesn't help with Ezreal's burst. Get this item if you go really aggressive.

// I get this when i'm going against a heavy burst caster like LeBlanc. it has a nice MR plus ability power to help increase your burst.

// Starting early game with Chalice of Harmony will grant you mana regen and the ability to survive most mid champion bursts. Build into athenes when you get into mid game.

// 80 AP plus 500 health. Its great for bulking up on health, and the passive helps your teammates catch up with fleeing enemies, but i don't get this because there are better items that go better with Ezreal.

// Get this if there are 2-3 stuns on the enemy team, the passive will save you and the extra mana it comes with is a little gift ;P
// I think Void Staff is a great alternate item for an AP Ezreal. With this, you will be able to burst down any enemy that is stacking MR. Only get this if the enemy focuses on getting magic resist, this will help increase the damage you do to them

// This is a common pick for AP Ezreal's, its not a bad item but it sacrifices damage for a small cooldown reduction. I would just recommend getting blue buff often when you get the chance. but its all preference..

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Try asking your teammates for blue buff , so you can stay in lane longer with the cooldown reduction. Stay back and focus on farming. Poke with Mystic Shot whenever you have a chance, you may use your auto-attacks as an extra harass but it isn't recommended that you do so (minion aggro). Essence Flux is great for harass, but don't use it too often because Ezreal's mana pool is really low early game. If you trade with the enemy mid, use your burst and go back. Your main goal in the laning phase is to have a good CS and punch most of the enemies health, you want to get the enemy low enough to recall . You won't be as powerful early game so don't over extend.

Mid game:
Since Ezreal is a bad pusher, this will open the enemy mid for ganks and harass. Try harassing with Essence Flux and Mystic Shot, then call for a gank. If the enemy is fleeing, Trueshot Barrage will come in handy. Make sure you have wards in both sides of your lane, IT WILL SAVE YOUR LIFE and your teammates (enemy mid ganks). The typical combo for Ezreal is as follows > > > , i usually use Trueshot Barrage last incase the enemy flees. but Trueshot Barrage can be used first if you'd like!

Late Game:
This is where AP Ezreal will shine, at this point you should have a really high AP. Your burst plus Lich Bane will do CRAZY amounts of damage. You should get blue buff so you can use your Trueshot Barrage often, it should be used during a teamfight when everyone is most likely bunched up. you will hit alot of enemies and it is better to save it than to initiate and hit 1 enemy champ. Since Ezreal has high mobility, you can catch up to fleeing enemies and burst them down but only do so if you know you are safe! Try to keep wards at baron and dragon, you may use Trueshot Barrage to steal it from the enemy team, try it! it may take practice but it is worth the time and effort.

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Closing Statements

Thanks for taking the time to read my Ezreal guide, it'd be great if you gave it an UPVOTE. If there is something wrong with my guide, please tell me why before you DOWNVOTE it. I will fix it right away or explain the reasoning behind my build, if my build is inferior i will have no problem in making it better. Leave comments and suggestions! I look forward to reading your comments.