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Guide is re-released! Thanks to all the feedback from my previous guide. 2/11/13
If you DOWNVOTE the guide, TELL ME WHY. I am happy to listen to your feedback and improve!
Hey everyone, i'm WalrusLemon. Welcome to my
Ezreal guide, this is my first guide on Mobafire and in this guide i will explain what i think is the best way to play AP
Ezreal. I've been testing this build and setup for quite some time, with many successful games i thought it was time to share my setup.
Ezreal is a fun champion to play, his ult
Trueshot Barrage allows you to snipe the enemy or secure kills. I created an AP
Ezreal guide because i've seen many guides here are for playing AD
Ezreal, i like playing AD but i felt that playing AD doesn't use Ezreal's abilities to its full potential, also players in-game say that an AP
Ezreal "sucks". NOT TRUE. Playing AP, you will start off "okay" but you will SHINE in the mid and late game! This is gonna be a fun build, without a doubt. The thing i love about playing
Ezreal is that his kites with
Mystic Shot are really powerful in the early game. He has a really high mobility because he has an ability dedicated to escaping or chasing (
Arcane Shift, and if you pair it with
Flash he will be really annoying to lane against! ;) Now lets get into the guide.











Pros/Cons

- High damage burst combo
Arcane Shift can be used as an escape mechanism or used offensively
Mystic Shot is great a great harass ability, and also great for kiting!
- his ult
Trueshot Barrage can safely secure a kill or help weaken the enemy in a team fight
Essence Flux is great for team fights
- Using
Mystic Shot to last hit <3

- Squishy
- May be hard to play for some people because 3/4 his abilities are skillshots
- Weak early game, but shines mid and late game
- item-dependent
- generally focused
- bad pusher

Pretty standard offensive page. i put 3 in









Runes














Summoner Spells














Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 5 seconds, stacking up to 5 times.




Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
Hitting with


Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.



Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Basically




Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 10% less damage for each additional unit it hits (30% minimum damage).
I love this ability, it can change the tides of a teamfight. You can use this to snipe, kill fleeing enemies, or steal baron. With

Putting a point in ![]() ![]() ![]() ![]() ![]() ![]() |
Kage's lucky pick | // I get this to basically buff AP for more damage, its a fairly cheap item and i only get this if i feel like i don't do enough damage. I sell this after getting Archangels, you don't have to get this item if you are fed. But i usually get this in a typical game! |
![]() |
// When built with a good amount of AP, Lichbane makes your auto-attack do 75% of your ability power! Works extremely well with ![]() |
![]() |
// I grab this because ![]() ![]() |
![]() |
// 120 ability power plus a cooldown reduction, perfect for AP ![]() |
![]() |
// archangels's staff is a must for an AP ![]() ![]() ![]() |
![]() |
// Standard boots for most AP casters, it will help deal tremendous amounts of damage. |
![]() |
// It has a nice passive and a nice armor boost, i generally don't pick this item because it doesn't help with ![]() |
![]() |
// I get this when i'm going against a heavy burst caster like ![]() |
![]() |
// Starting early game with ![]() |
![]() |
// 80 AP plus 500 health. Its great for bulking up on health, and the passive helps your teammates catch up with fleeing enemies, but i don't get this because there are better items that go better with ![]() |
![]() |
// Get this if there are 2-3 stuns on the enemy team, the passive will save you and the extra mana it comes with is a little gift ;P |
![]() |
// I think ![]() ![]() |
![]() |
// This is a common pick for AP ![]() ![]() |
Early:
Try asking your teammates for
blue buff, so you can stay in lane longer with the cooldown reduction. Stay back and focus on farming. Poke with
Mystic Shot whenever you have a chance, you may use your auto-attacks as an extra harass but it isn't recommended that you do so (minion aggro).
Essence Flux is great for harass, but don't use it too often because
Ezreal's mana pool is really low early game. If you trade with the enemy mid, use your burst and go back. Your main goal in the laning phase is to have a good CS and punch most of the enemies health, you want to get the enemy low enough to
recall. You won't be as powerful early game so don't over extend.
Mid game:
Since
Ezreal is a bad pusher, this will open the enemy mid for ganks and harass. Try harassing with
Essence Flux and
Mystic Shot, then call for a gank. If the enemy is fleeing,
Trueshot Barrage will come in handy. Make sure you have wards in both sides of your lane, IT WILL SAVE YOUR LIFE and your teammates (enemy mid ganks). The typical combo for
Ezreal is as follows
>
>
>
, i usually use
Trueshot Barrage last incase the enemy flees. but
Trueshot Barrage can be used first if you'd like!
Late Game:
This is where AP
Ezreal will shine, at this point you should have a really high AP. Your burst plus
Lich Bane will do CRAZY amounts of damage. You should get
blue buff so you can use your
Trueshot Barrage often, it should be used during a teamfight when everyone is most likely bunched up. you will hit alot of enemies and it is better to save it than to initiate and hit 1 enemy champ. Since
Ezreal has high mobility, you can catch up to fleeing enemies and burst them down but only do so if you know you are safe! Try to keep wards at baron and dragon, you may use
Trueshot Barrage to steal it from the enemy team, try it! it may take practice but it is worth the time and effort.
Try asking your teammates for





Mid game:
Since











Late Game:
This is where AP






Thanks for taking the time to read my
Ezreal guide, it'd be great if you gave it an UPVOTE. If there is something wrong with my guide, please tell me why before you DOWNVOTE it. I will fix it right away or explain the reasoning behind my build, if my build is inferior i will have no problem in making it better. Leave comments and suggestions! I look forward to reading your comments.

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