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Sona Build Guide by Zazusha
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All Random, All Mid (ARAM) is my Favored Game mode to play. One reason is builds that would be frowned upon, or would be really bad in Summoner's Rift can be quite viable.
This ARAM build's focus is to stack Mana, with Archangel's Staff(or Seraph's Embrace) to convert it into AP and abuse Lich Bane procs with Power Chord.
Please Refer to the Notes above for details on Items, Masteries, and Runes.
+ Good Burst & Sustained damage
+ Big Shift after Archangels/Seraph's is built
+ Great teammate to have on ARAM
+ Heals, Slows, AOE Dmg, Off/Def/Speed Buffs, Stun, etc...
+ Teams with Sona often win ARAM
- Glass Cannon (lessened after RoA)
- Often Focused/Burst Down
- Can Lag teammates with low-end computers/toasters
- Spamming Q-W-E in rapid succession may lead to excessive Wear-&-Tear for your keyboard
- Use Hymn of Valor to poke/harrass, or just for the passive aura for team mates to have stronger pokes.
- Use Aria of Perseverance to heal yourself and a nearby ally after taking a hit, or use as proactive Armor/MR boost on incoming Poke(s).
- Use Song of Celerity to get back from base to lane, to boost teammates' escapes or chases, or to just guarantee an assist on a kill when you are too far away.
Good use of Power Chord, Sona's passive, is key to this build, especially upon building Lich Bane(or even just the Sheen).
- Power Chord + Hymn of Valor is great burst damage, and with enough CDR, great sustained damage, and a good turret buster with Lich Bane.
- Power Chord + Aria of Perseverance is best used against an enemy just before heavy burst, be it a high damage ultimate, or an assassin's skill spam.
- Power Chord + Song of Celerity is useful for Kiting, denying chase, or giving chase.
When no enemies are around, or your running to lane, or away from the enemy base to prevent a counter push, Just spamming your abilities, minding the Cooldown on Tear of the Goddess's mana charge, is a good idea. You want to have ~400+ mana charged on it before finishing Archangel's Staff, depending on how much gold you make before dying.
After building Sheen or Lich Bane, mind the 2 second Cooldown on the SpellBlade passive when pushing creep waves and turrets/inhibitor. Even with just 20% CDR, your skills will be spammable enough to cast one every 2 seconds to burn through targets. Always try to have Hymn of Valor be the spell that procs Power Chord when pushing.
Flash is a staple for most, and with the change to Heal, is now my go-to second summoner spell. The Utility is brings is hard to beat.
Heal was my default secondary summoner spell on ARAM when it was a party heal. Now that it is only a 2 person heal, its not up to par anymore. You'll have a better, more spammable, heal in your arsenal for just being Sona.
Ignite is 'meh' on ARAM, in my opinion. I've rarely seen it secure a kill. Sure its useful for the Greiv Wounds, but with no Recall/Fountain healing, pokes are better suited then it.
Exhaust on ARAM? Can't recall seeing someone with it, let alone it being useful. It's got good utility, but I find Barrier better.
Clarity... Nope. This build has u start with 2 Mana pots, with gold to spare for more if you're sketchy on your mana usage. Also, after Catalyst/RoA you'll never have Mana issues, so Clarity's usefulness drops off quick.
In the future I may add additional AP Sona ARAM builds to this guide, especially if requested. *nudgenudge*
Thanks for reading this build guide & let me know what you think, and/or how the build works out should you try it for yourself. Which might take time, as you might not get Sona whilst playing ARAM.