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Recommended Items
Runes: My preference
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order Standard
Berserker Rage (PASSIVE)
Olaf Passive Ability
Threats & Synergies
Yuumi
Perfect for Olaf, as it allows him to do what he does best and run it down.
Yuumi
Perfect for Olaf, as it allows him to do what he does best and run it down.
Champion Build Guide
These changes make Olaf one of, if not, the strongest Jungler this season so far because he can do everything the new changes has asked of him. His clear speed is the fastest in the game, he can take dragon incredibly early and he can do herald too, all while pretty much every Jungler is unable to fight him, so he can walk around and do what he wants, providing your laners have priority.
If you haven't tried Olaf yet, I strongly recommend you do because of how dominant he is. You will snowball games so hard providing you dominate the objectives on the map. His weak late game shouldn't be too much of a concern because; 1) Games don't last as long anymore 2) You should have gained big advantages for your team so they should be strong enough to win. (Dragons/Soul, Towers from Herald etc.)
I will keep updating my guide because it is very early and things could change.
Olaf is a very fun Jungler to play due to his damage and tankiness, while being unable to be CC'd.
I have a twitch account that I try to stream on, if you prefer watching people play the champ instead of reading guides, come watch me play her! A follow would be much appreciated :) Watch Me Play!
I am very new to making guides so please keep your feedback friendly. I have made guides on other Junglers that you can check out here : https://www.mobafire.com/profile/reganakers-888105/content/builds
Fun fact: Glacial Olaf was my first ever skin.
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Berserker Rage (Passive): Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing. |
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Undertow (Q): Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds. Olaf throws an axe to target location, dealing 80/125/170/215/260 (+100% bonus Attack Damage) physical damage to units it passes through and slowing them by 29/33/37/41/45% for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 seconds.If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds. |
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Vicious Strikes (W): Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing. For 6 seconds, Olaf gains 14/16/18/20/22% Life Steal and his Attack Speed is increased by 55/65/75/85/95%.During this time, Olaf also receives 1% increased healing from all sources for every 2% of Health he is missing. |
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Reckless Swing (E): Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+50% Attack Damage) true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.Basic attacks lower the cooldown of Reckless Swing by 1 second. |
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Ragnarok (R): Olaf temporarily becomes immune to disables. Passive: Olaf gains {{ resists }} Armor and {{ resists }} Magic Resist. Active: Olaf removes all disables from himself and becomes immune to them for the next {{ duration }} seconds. Olaf also receives a {{ haste*100 }}% Movement Speed bonus towards enemy champions for {{ hasteduration }} second. During this time, Olaf loses the passive portion of Ragnarok and gains {{ ad }} Attack Damage. |
Unlike most Olaf Jungle players, I prefer to go Conqueror over Predator. This is because I like the how insane it is in skirmishes and fights, which Olaf will be doing alot of in game. Although Predator is a nice gap closer for ganking, I gain most of my leads from forcing enemies to fight us for objectives. Also, Olaf can still gank without it so I don't see it as being batter then Conqueror |
Triumph is best here because it can come in clutch and save your life multiples times per game. It also provides some nice extra gold. The other options are incomparable. |
Legend: Alacrity is my favourite to go here because it benefits your clear speed unlike the others. It is also nice to have in fights because the extra attack speed means you can do more damage quicker and lifesteal more when your W is up. I don't take Legend: Tenacity because in teamfights, you won't be getting stunned so there is no need for it. |
Last Stand makes Olaf and even scarier champ when he gets low on HP. You already thought killing Olaf was hard, think again. |
Cheap Shot is the only secondary rune I see viable on Olaf, as it gives more burst when you land your Q. Which is nice because all of your damage will be following the Q when you gank, so it will help you kill your target. |
Why wouldn't you want more heals. You can replace this with a rune in the 2nd column if you prefer as they can help contribute towards vision control. |
Enchantment: Warrior is the best Jungle item for Olaf, the damage makes him uncontestable in the early game and the Challenging Smite makes him even stronger. Olaf doesn't need more slows so this is why I go red smite. Enchantment: Cinderhulk is a viable option however at the moment I think that a more damage heavy Olaf early build is better. He will go tankier later in the game. |
Black Cleaver is a very good item on Olaf because it gives everything he could want. HP, DMG and CDR. The passive also allows him to shred tanks. |
Ninja Tabi is my personal favourite pair of boots on Olaf because no other ones feel worth it. I don't buy Boots of Swiftness on any champion even if they are recommended to me because I feel that they're are better options. I don't find Mercury's Treads that useful on Olaf either because in teamfights he will be immune to CC anyway so Ninja Tabi is my best option, providing it suits their comp. |
Turbo Chemtank is a very good engage tool in 5v5's, which will most likely start happening around the time you are building this item. You will be impossible to escape if you activate this and Ragnarok. It also gives a nice slow that will be very useful if you can run in and get it on their whole team. |
Spirit Visage is a very good item to build on Olaf against some AP champions. Not only does it give some tankiness but it also increases the healing you receive. The HP and CDR is also a nice bonus. |
Guardian Angel is really the only final item I see fit on Olaf.It allows him to make plays and not worry about dieing. It also gives some more damage and armour. |
Dead Man's Plate is the only alternative item I could see for Olaf. I would build this if they are an AD heavy team replacing Spirit Visage. Dead mans offers HP and ARMOUR which is great. But also an out of combat movement speed bonus which pairs nicely with Turbo Chemtank as you can engage faster and from a further distance. |
Sterak's Gage is very good if you are going a damage heavy build. I will only build it when I am ahead. It gives HP and a huge shield when you are bursted, which can come in handy when trying to engage and not die instantly. |
Death's Dance is an incredibly strong item on Olaf, as it gives him more damage, more healing and he cannot be burst as hard, allowing him to heal up and stay alive. |
Camp Raptors Wolves Krugs Gromp Blue Sentinel Red Brambleback Rift Scuttler |
Total Gold 85 85 135 105 100 100 70-126 |
Total Experience 95-128.25 95-128.25 175-236.25 135-182.25 110-148.5 110-148.5 115-207 |
Respawns Every 2:00 2:00 2:00 2:00 5:00 5:00 2:30 |
I got these stats from the League of Legends Wiki page if they are incorrect I apologise, please let me know and I will try to find the correct statistics
As you can see from the table, Krugs gives alot more XP and gold than other camps, however it takes a long time to clear for most characters. When jungling you should figure out what camps your champion can clear the quickest and most efficient, in order to gain the most xp and gold when clearing. For example, it may take you 15-20 seconds to clear a Krugs however on Olaf you can do Raptors and Wolves within around the same time, you also put 2 camps onto respawn timer, and are in a better position of the map where you have options rather than being stuck at Krugs only near bot.
Dont get a leash. I will start with W at Red Buff then go to Krugs and kill it without smiting or using any potions. This will leave me at about 100HP if done correctly. I will then take raptors still without potting or using smite. THE LOWER THE BETTER JUST DONT DIE OR TEAMMATES WILL FF AT 2 MINS. I then go to Wolves and then to Blue Buff. At Blue I will use a potion and smite it because I want to build up some hp for the Rift Scuttler as I may have to fight.
You should finish Blue Buff at around 3:20. You will then take it and look for a gank on the nearby lanes. You should have a good amount of HP after Scuttle. If no gank is available i'll take Gromp and recall for 2nd clear Krugs. This is the fastest clear in the game if done properly.
Quick Summary: Red Buff -> Krugs -> Raptors -> Wolves -> Smite and Potion Blue Buff -> Rift Scuttler
READ THIS BEFORE DOING THIS PATH:
As you will be going to such low hp's this will mean you are very vulnerable to dieing. This is why I will only clear like this in certain matchups. If you are against a J4 or a Xin then you could be at risk to an early invade. There are quite a few champs to beware of. I would only take this path if I know I can get away with it.
Here is a video example of the clear to help you perfectly excecute it:
Some good advice on Olaf would be to try to path so that you will be at the same scuttle as the enemy at 3 minutes 15 seconds because they will not beat you in a 1v1 at level 3 so you can possibly kill them or double scuttle.
The clear looks like this: Red Buff -> Blue Buff -> Gromp
OR: Blue Buff -> Gromp -> Red Buff
After clearing these camps you should look for a gank onto a nearby lane or an invade into the enemy jungle.
I will usually take this path when I am facing a full clearing jungler like Karthus or Evelynn because it will allow me to meet them at their 2nd buff and either take it freely or kill them because I am so much stronger than them at that point in time.
If you want to do this path I would recommend you try to start at the same side as the enemy jungler.
If you do this path and cannot see a possible gank or invade, just clear 1 or 2 more camps until Scuttle spawns and then fight for scuttle.
I gank by running at the enemy and holding my Q because they may try to sidestep it. Sometimes holding it can be more valuable than throwing it because some players try to hard to dodge it and will just walk backwards and forwards until you are right in their face. I will then throw my Q when I am sure I can hit it, or when the axe is going to land in a position I can grab it without have to go out of my way, so if I miss it or they flash out the way, I can throw it again.
So ganking with Olaf is pretty much just slow them so you can beat them down with your W and E.
Small tip: you want to use your E as soon as you are in range because it will reduce in cooldown for every auto-attack you do, which means you might be able to get a second one off.
I usually place the ward on chickens, regardless of what side I am playing on. This is because when im blue side, seeing the enemy take chickens/path past them will give alot of info on what his next move is. When I am on red side I will still place it there because you cant really safely get to the enemy chickens to ward. This ward will prevent aggressive early game champions from invading your red, so it is extra good on a full clear jungler that there is a good chance they will contest your 2nd buff.
Against level 2 gankers like a Twitch or a Jarvan IV I would recommend you ward in a position that will spot the enemy coming for a gank to the lanes nearby to Red Buff, because they will start at Red if they are looking to level 2. If you place the ward to protect mid and the enemy doesn't show on it then they will likely be going to gank the other lane, so make sure to communicate that to your team. They may not gank at all but it is still useful information for your team.
Another tip would be to always take the more guaranteed play, if you do this you will find yourself winning more consistently. What I mean by this is if you can easily clear a side of your Jungle or you could take a risk at a gank, In soloQ I would suggest you clear the camps.
Another good point is to know when you are strong. Completing your jungle item is one of the biggest power spikes in the game, and therefore if you have finished it at a decent time, chances are you are the strongest person on the map, and can look for aggressive plays.
I would seriously recommend picking up Olaf as he is very rewarding and a champion I feel can carry a game.
If you wanna add me on league then I play on EUW and my name is : kâlam
A follow on my twitch would be much appreciated also : https://www.twitch.tv/kalam_
Thanks so much for reading and good luck in your games friends :).
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