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Catalyst and clarity - a noob-friendly Anivia.






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Choose Champion Build:
Spells:
Clarity
Teleport
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction



I have two builds here - one's a vanilla AP build with some magic penetration, and one is a support/debuff build that's also great for pushing turrets. The latter seems more interesting and useful to me, and the former is probably easier to learn and "mage-ier".
* Note that you can hit Q to detonate





*

*

*



W =

E =

R =

AD = Attack damage
AP = Ability power
CC = Crowd control. Stun, silence, fear, taunt, etc.
Debuff: Temporarily lowered armor, MRes, healing rates, etc.
ASpd = Attack speed
MRes = Magic resist
MPen = Magic penetration (allows *your attacks* to bypass this amount of MRes; only you do extra magic damage)
MRed = Magic reduction (temporary debuff lowering MRes; any ally attacking this target do extra magic damage)
MP5 = Mana per 5 seconds (mana regen)
OOM = Out of mana
DPS = Damage per second. Either from right-click, or from skills that have very short recharge time.
Nuke: Large damage and/or over a wide area. Either costs a lot of mana, or has large recharge time.
You may want to buy a



If you're a total noob, it's better to err on the side of carrying a couple health and mana potions
. Making a mistake and taking damage or using too much mana or whatever can cause you to leave your lane too soon. It's not great to lose hundreds of gold doing this, but it's better than losing exp and gold by making more trips.Levels 1-5
Try to get a shared lane, to start with. I like to roam after level 6 with this build.
This will be the hardest. You want to get enough money for Catalyst the Protector. Generally, any time you can pull off your QE combo on a champ from a safe place, do it. Run out of mana. Use



Levels 6-14 or so

If you're confident enough to try to pull off a gank, then you can roam to the middle. Sometimes, you can even

If you have Catalyst, try not to use

As you get close to level 18, upgrade your Catalyst for a










You may want to use R slightly less, since you can actually farm somewhat decently with right click. But if there's a ton and you want them gone quickly (say you're right on their doorstep with an ally and no enemy champs around, for example), go for it.
One last remark: if you have right-click DPS on your team, you might want to encourage them to pick up


Why no
Void Staff?
It's a great item, but %MPen doesn't combine well with FLAT MPen. %MPen is applied AFTER flat MPen. If your foe's MRes starts as X, and is modified to be Y, and you have 20 flat reduction and 40% reduction, then Y = .6(X-20) = .6X - 12, meaning your





The given build has you getting

What about
Deathfire Grasp?
1) Not noob-friendly enough; it has an activated ability.
2) Also, it costs more than

3) ...But if you want to do it, I could recommend





If you're totally rich and kind of selfish, you could take a

I'll consider alternate 6th items later.
Pros:
* (Relatively) noob-friendly
* Fast farming
* Good support/damage hybrid
Cons:
* You might pick up some bad habits
* Possibly not viable at high Elo, where other summoner spells used wisely may be more useful than tons of mana
* Squishy
* Not *that* noob-friendly
Option 1
Option 1 pros:
* Waste even more mana
* Get more kills
* Farm a little faster
Option 1 cons:
* Totally mana dependent
* Encourages even more noobish bad habits
Option 2
Option 2 pros:
* OOM? Right-click! It actually does something this time around.
* Team player
* Less MP5 encourages you to right-click when appropriate
* Nifty debuffs from items work well with CC skills
Option 2 cons:
* Depends on teammates more
* Less mana means less CC
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