This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
The (Frozen) Heart of this Build















While I like the Frozen Heart and

Note that in the 4.20 jungle, it hurts your

The 4.21 patch change to the ult's cooldown (80/40 base from 60 seconds) has made Cho less of a damage threat to champions, but now there is no reason to not use your ult on minions as much as possible. You also get half of the Mana back when you eat a minion. I'm not a fan of the changes, but they do make maintaining full stacks super-easy.
Cho can take any support item to the bot lane, but I prefer one of those with Mana sustain to make up for the lack of an early Sapphire Crystal. Also note that you're squishier and have less sustain than most tank supports early on, so the tank or poke support items can be a little risky. Just make sure to eat caster minions when you need stacks so your ADC doesn't hate you.
And who ever said no to an extra smite living next to the

If you're against a melee champion, put


Turning off


Your ult is not an execute (you don't get bonus damage for the enemy being low), and has one of the lowest cooldowns in the game. Don't be afraid to use it on cooldown against minions or champions. The true damage also makes it worthwhile to use against most tanks (this is a good way to get


In teamfights, don't worry if your knockup doesn't hit many people. Just make sure you're using it to prevent your squishies from dying or assisting your team in getting to the enemy squishies. Your silence should be saved until you can get a few key targets with it, but even one is good if they have a very threatening spell or two. Your peeling tools have decent range, so you can still protect your carries if you get stunned and the enemy team passes you. Again, ult anyone who your team might be able to kill ASAP. Save flash to secure kills or get out of sticky situations after your team makes an exit.







4.21: Ult cooldown increased to 80 from 60, making cooldown slightly less important to rush. Prioritize resistances over CDR, but the final build remains the same.
5.1:



Thanks for reading :)
You must be logged in to comment. Please login or register.