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Quinn Build Guide by Aurelion Suave
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Threats & Synergies
Very easy to play against during laning phase. You can harass Garen heavily with your ranged autos, and anytime he comes in to trade with you, you can VAULT away to a safe distance, proc your HARRIER and the GLACIAL AUGMENT will ensure he will not catch up.
Again, very easy to play against. You can abuse GP by auto attacking his barrels before he has a chance to set them off.
Jax is fairly easy to lane against as Quinn, the only real threat is if he times his stun perfectly and wins a trade.
Frustrating to play against (don't we all know) however he is extremely squishy and you can actually bully Teemo really hard, as long as you're playing smart, and poking safely.
Easy to poke, but difficult to all-in, considering her W.
Poking from a distance is no issue, however, if Darius manages to hook you in when your VAULT is down, you may want to flash out!
If Singed manages to catch up to you, chances are he is going to FLING you back. This will cancel your VAULT if timed correctly, watch out!
The absolute BANE of your existence! Pantheon's passive renders you useless against him, and if they're a good Pantheon player, they will know how to keep resetting their passive. Keep your distance, poking is difficult but the lane isn't impossible. Anytime he jumps onto you, immediately VAULT away.
Easy to kite and punish for stacking.
With this build, bursting down Dr. Mundo is very difficult. I recommend an Executioner's Calling on your first back.
I actually believe Kennen to be one of Quinn's hardest counters. His ultimate is devastating and your VAULT does not put you out of range of it. However, Kennen is very squishy, use your longer auto range to your advantage.
Gnar and Quinn are pretty similar in some ways. Both are heavy lane bullies, but Gnar is much tanker than you are, and if he gets close enough to you, and aims his W (mega form) correctly, your VAULT does not get out of range from his stun. This will put you vulnerable to his heavy damage, and his ultimate.