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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction
Hello Fellow Demacians,
There is no Champion in the game more deserving of a Commando Skin than
GUIDE 1:: Solo Lane
GUIDE 2: Duo Lane
GUIDE 3: Twisted Treeline
GUIDE 4: Tank
BIGGEST PROS
-
-
-
-
-Great Chaser & Escape Artist
-Decent Farmer
-Great 1v1 Assassin
-Has Commando Skin
BIGGEST CONS
-Lacks CC (Crowd Control)
-Cooldown Dependant
LEAGUE LINGO: Now when I first started playing this game I had no idea what people were trying to tell me. This section is for new summoners if you are a veteran skip it. Below is a brief summary of commonly used words and their meaning. If I did not list one you want answered please let me know in a comment below.
AD: Attack Damage Ex:
AP: Ability Power Ex:
HYBRID: Both Attack & Ability Power Ex:
CC: Crowd Control
DPS: Damage Per Second
OFF TANK: A legend who builds tank and DPS items
MIA: Missing in Action (Call it when your opponent is missing)
RE: Re-Entered (After calling a MIA)
/D: Makes your legend Dance
/T: Makes your legend taunt
/J: Makes your legend Joke
/L: Makes your legend laugh
Commando Combo: This is a word I will use throughout the guide which summarizes what is mentioned in the solo lane section. The concept of unleashing Decisive Strike, Judgement, and Courage in a combination for devastating DPS.
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+
+
Every situation is different for
Garen while solo, remember to adapt accordingly. Play smart and acknowledge who your opponents are and what they can do.
Garen is a great early-mid game executioner but waiting for the right moment is crucial!
With my solo build you will be durable using
Regrowth Pendant, Greater Seal of Vigor, and
Perseverance for ridiculous health regeneration. Harassing opponents and getting kills should be easy unless you have a tough lane. That would consist of Double Range, Double Stun, Ranged & Stun, or
Ashe with another AD. If this is the case camp the turret until your Jungler, teammate, etc comes.
Examples of how I solo are general and can change depending on the opponent lane composition and if I am against one or two people. I will only last hit minions then activate
Judgment spinning into opponents for harrassment and retreating in one spin. When
Garen reaches Lvl.2 harrass with
Decisive Strike followed up immediately by
Judgment.
Once
Garen has reached Lvl 3-6, I will increase my aggression and seek first blood. Activate
Decisive Strike for a speed bonus, once in range use
Exhaust to reduce their speed, armor, and damage then land
Decisive Strike follow up immediately with
Judgment and activate
Courage to soak up DPS.
When
Garen reaches Lvl 6 with correct timing you should land a successful commando combo and receive a kill. Do exactly as listed above and just add your
Demacian Justice Ultimate after
Judgment.
The combination of
Decisive Strike,
Judgment,
Courage, and
Demacian Justice can solo every champion in the game early to mid game unless they are fed.
HINT: If a ranged opponent is poking alot while being cautious a good way to reach them is to
Flash on top of them then activate
Exhaust and unleash the Commando Combination on them for an ez K.O.
With my solo build you will be durable using
Examples of how I solo are general and can change depending on the opponent lane composition and if I am against one or two people. I will only last hit minions then activate
Once
When
The combination of
HINT: If a ranged opponent is poking alot while being cautious a good way to reach them is to
Duo
Garen follows many of the same concepts as Solo
Garen so make sure to read both sections and understand the Commando Combo. I play a much more aggressive
Garen here purchasing 3
Health Potion and
Boots immediately. I use these items to have a speed advantage on my opponent and to recover health fast from reckless play.
Always play
Garen as if your Rambo, rush straight into the brush of your lane once the match begins after item purchase. If your opponent gets there first be sure to
Flash away and wait for an opportunity to enter the brush, no worries your spell will return soon enough. If you are successful in reaching the brush first wait for an opponent to stroll up towards the brush, once they do initiate with
Judgment and use
Exhaust on them for devastating DPS.
For the entire lane phase you must remain hidden in the brush, only leaving to last hit. The best way to go in and out effectively is to
Decisive Strike a minion then run back into brush and repeat for easy farming.
Always play
For the entire lane phase you must remain hidden in the brush, only leaving to last hit. The best way to go in and out effectively is to
Teamwork is a major part of success in League of Legends. Knowing your role on the team and how to use your champion in team fights. If you are building tank
Garen then you will want your teammates mainly carries to get every kill. Use the Commando Combo to weaken foes and leave the final hit for your carry. Now if your building carry
Garen feel free to pick up every kill and get fed.
Using
Garen in team fights also depends on your role. If tanking as
Garen you will need to initiate which is difficult, considering
Garen has no true initiation. The best way to do this is run in with
Decisive Strike and silence the opponent AP carry, then
Exhaust and
Judgment the opposing AD carry. This will get the opponents attention causing them to focus
Garen giving your team the chance to come in and clean house.
Now if carrying as
Garen wait for your tank to initiate, but feel free to come in right behind him. Though you are not a tank,
Garen is naturally tanky and will still be able to soak up more damage then other team members. This is the best way to build
Garen in my opinion he has way to much AD/DPS capability to build full tank.
Using
Now if carrying as
What summoner Spells to use are all opinionated and will vary depending on the opposing team composition and what type of Garen you are building.
Flash is always a great pick regardless what champion you select. The ability to use it as both an escape and pursuit mechanism is amazing. It can be used to turret dive a kill and escape or to go through walls.
Exhaust always a great pick for any AD champion. The effectiveness of slowing your opponent and lowering their AD is incredible.
Teleport if you need to recall to purchase items or heal and do not wish to miss out on farming minions this is perfect. Often while solo I use this spell to keep up with my opponent. You can use it to
Teleport on top of a sight ward which can be an excellent strategy, for example you can place a sight ward in the back of an opponents base then
Teleport to it and backdoor. If your entire team has
Teleport even better!
Ignite What better way to ensure a kill at the end of a commando combo than to throw an
Ignite at the end.
Clairvoyance is a powerful spell, but I try to avoid using it as
Garen and let our support get it. If nobody wants to use it then getting it is worth it. You can use this spell at the beginning to see where your opponents are going to lane and what items they purchased. Also
Garen can scout bushes to enter safely for ambush and will keep team vision on Baron and Dragon.
Cleanse If the opposing team has tons of CC you cannot go wrong with this spell. It also is helpful on removing annoying slows when pursuing an enemy.
Smite We are not Jungling so there is no point in picking this spell.
Clarity Garen does not use mana last time I checked.
Ghost is a great spell for most champions,
Garen is one of the few who does not need it. Our
Decisive Strike is a miniature ghost. Pick it up if you are obsessed.
Revive could be a good spell if it did not have such a ridiculous cool down! That being said it is not worth picking over other spells.
Heal we have massive health regeneration and
Courage. There are better routes to take though this spell can be useful.
Fortify If the spell lasted longer and did not have a huge cool down it would be viable. Until this happens do not pick this up as
Garen.
Rally I love this spell and tried to figure out any possible way it could be viable. Needless to say I failed to do so it has too long of a cool down and can be destroyed.
VIABLE SPELLS:
SPELLS TO PASS ON
GARENS BEST FRIENDS:
Now the list can go on and on. Basically you want to lane with someone who will slow, stun, or snare your opponents and can do decent amounts of DPS or burst damage.
GARENS WORST NIGHTMARES:
Each and every one of these foes will have you ripping your hair out as
Basically she can stun or slow you four different ways, while increasing her Armor and damaging you with Eclipse. You can get ganked or focused very easily during lane phase against her.
Item builds in general are situational and depend on what your team composition needs. Every build listed I have used in a ranked match successfully with
Garen. Remember there is no such thing as a set in stone build, these are listed to give ideas on how to build
Garen properly. In order to succeed you must have a good understanding on how to play
Garen.
Frozen Mallet is everything a
Garen user needs to become a Tanky DPS. It provides Health, ATK Damage, and slows enemy movement speed.
Boots of Swiftness is essential to
Garen for the enhanced speed to pursue and escape from opponents. The only exception is if one is building pure tank with
Garen which should be rare.
Force of Nature blends beautifuly with
Garen enhancing his movement speed further, giving more health regeneration, and magic resistance.
Begin with 3
Health Potion and
Boots, unless Solo Lane if so start with a
Regrowth Pendant and 1
Health Potion. Then progress into the build.
Boots of Swiftness is essential to
Garen for the enhanced speed to pursue and escape from opponents. The only exception I would make is if the opposing team composition contains lots of CC if so get
Mercury's Treads.
Frozen Mallet is everything a
Garen user needs to become a Tanky DPS. It provides Health, ATK Damage, and slows enemy movement speed.
Warmog's Armor provides
Garen with massive amounts of health combined with
Frozen Mallet. Also it increases his health regeneration even further.
The Brutalizer provides
Garen with Further ATK Damage, Armor Penetration, and reduces his cooldowns by 10% which improves your greatest weakness.
Atma's Impaler will provide you with Armor, Critical Strike Chance, and will inflict 2% of your Colossal Health as physical damage.
Force of Nature blends beautifuly with
Garen enhancing his movement speed further, giving more health regeneration, and magic resistance.
Begin with 3
Health Potion and
Boots, unless Solo Lane if so start with a
Regrowth Pendant and 1
Health Potion. Then progress into the build.
Sword of the Occult will provide lots of ATK Damage for
Garen with stacks. Since
Garen is the best early game killer he will receive plenty. Also when you reach 20 stacks it will increase movement speed by 15% making yourself the flash.
Frozen Mallet is everything a
Garen user needs to become a Tanky DPS. It provides Health, ATK Damage, and slows enemy movement speed.
Boots of Swiftness is essential to
Garen for the enhanced speed to pursue and escape from opponents. The only exception I would make is if the opposing team composition contains lots of CC if so get
Mercury's Treads.
Infinity Edge is what I like to call the gg item for AD Carries. This will give you ATK Damage and the ability to Crit at an insane rate with more power; plus our runes will only add to this.
Bloodthirster will give
Garen massive AD and Lifesteal which will be important late game.
Guardian Angel will provide
Garen with the durability needed to deal out his DPS. Also if you get targeted it will revive you which can win or lose a game in some cases.
Do not expect to carry teams or deal alot of DPS with this build.
Garen going full tank should be avoided since he cannot initiate well. However you will soak up tons of AP and AD Damage keeping your teammates alive, while dealing enough DPS to get attention. Begin with
Regrowth Pendant, and 1
Health Potion. Then work your way into
Heart of Gold and Philosopher's Stone selling them only when necessary.
Frozen Mallet is needed to provide the necessary DPS to get attention and to slow opponents since you have no true initiation, also its HP is a bonus.
Sunfire Aegis will provide
Garen with more Armor and DPS while he is standing near opponents. This works wonderfully with Judgement.
Mercury's Treads is a great item for tanks it has magic resistance and tenacity. This will make you much less vulnerable to CC.
Force of Nature we will use for its Magic Resistance and Health Regeneration it is a perfect item for
Garen.
Thornmail is the best item in the game against AD Champions, it does AP Damage back to them and protects you +100 Armor! However this slot in my build is to counter what legend is fed or if their team is unbalanced to counter. If the opponent is AP or CC heavy replace this item with
Banshee's Veil.
Guardian Angel late game can win you games that alone makes it worth purchasing. The balance of both Armor and Magic Resistance it also gives you makes it a must buy for every champion!
Phantom Dancer is a great item to use in a
Garen Carry build. I prefer
Guardian Angel over this for its defense to keep you alive. However if you are not being targeted by the opposing team feel free to pick this up for more DPS.
Youmuu's Ghostblade is a great item for any build with
Garen. In my balanced build I stay at
The Brutalizer instead of upgrading to Yoummuu's. If you have the extra gold and need more DPS feel free to purchase this.
Sunfire Aegis is great for
Garen, using it makes
Judgment even more effective. I prefer
Warmog's Armor for the further health and regeneration. However if you need more DPS or armor feel free to get this.
Thornmail is perfect if playing against a heavy AD team. Tired of
Tryndamere? get this.
Banshee's Veil is just like
Thornmail but for a heavy AP team. You will block CC and gain magic resistance.
Black Cleaver is good for a carry build if your opponent is stacking tons of armor against you. This will help counter
Thornmail.
CORE BUILD:
BUILD VS BALANCED TEAM:
Begin with 3
CARRY BUILD:
Begin with 3
TANK BUILD:
Do not expect to carry teams or deal alot of DPS with this build.
SITUATIONAL ITEMS
I play
Garen very aggressive in 3v3 following many of the same rules and tips listed in the solo lane section. If
Garen gets going early he is impossible for the enemy team to handle. Countless times I have carried teams with the capability to ace the opposing team myself.
Try to solo the top lane every game if your teammates allow it.
Garen is incredibly powerful and difficult to handle. There are bushes everywhere on this map in the lane, between lanes, next to lanes etc. Your opponent has no chance, Demacia will be heard from any direction at all times. I love any lane match up on this map with
Garen there is no weakness, the only time I have been shut down by an opponent is through consistent ganking. More times then not expect the entire enemy team will be in your lane before to long early and often.
Since their are only 3 opponents they lack enough CC and DPS to take
Garen down consistently especially when you are fed late game. If they do not focus
Garen with all three champions look forward to becoming godlike.
Garen can handle two opponents by himself easily late game, unless they are fed.
Begin with 3
Health Potion and
Boots every game even when solo. Remember to help your team gank at the beginning of every match near the brush of the duo lane before heading top. ALWAYS SOLO!!! It helps get
Garen fed so much faster on this map!
Boots of Swiftness is great for quick mobility on such a small map, this allows
Garen to gank between lanes quick and easy. Also it is always great for chasing and escaping from opponents.
Frozen Mallet will give you more health which helps
Garen tank damage. The slow is the main reason we get this item however.
Sunfire Aegis gives
Garen more DPS and will increase his durability with armor and health. This item will make you an unstoppable force!
The Brutalizer gives reduced cooldowns which is why we purchase this item. The attack damage and armor penetration is only a bonus.
Sword of the Occult will make
Garen a killing machine. I often try to rush this item on the Twisted Treeline since I get kills early and often when solo top, which allows me to gather stacks.
Bloodthirster this item is completely optional and depends on the in game situation. It gives
Garen godlike DPS combined with the other items. I would purchase
Force of Nature instead if I need more protection from AP or
Thornmail if the opposing team is AD heavy, or
Banshee's Veil if the opponent has all CC, or
Guardian Angel against a balanced team.
Try to solo the top lane every game if your teammates allow it.
Since their are only 3 opponents they lack enough CC and DPS to take
TWISTED TREELINE ITEM BUILD:
Begin with 3
8.14.11 : Added Summoner Spells section. Minor grammar errors fixed and more detail throughout.
8.15.11 : Added Twisted Treeline section and build, added Tank build, both complete with Masteries, Runes, and item build. Minor editing and spelling correction throughout.
8.18.11 : Added Team work/Mindset of Garen section. Changed Title.
8.15.11 : Added Twisted Treeline section and build, added Tank build, both complete with Masteries, Runes, and item build. Minor editing and spelling correction throughout.
8.18.11 : Added Team work/Mindset of Garen section. Changed Title.






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